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[Defense / Survival] Hero of The Fame

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Level 8
Joined
Sep 7, 2008
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320
Features
This map give players a tool to make their own ability.
You dont need to write your own code, only need to combine runes in logical way to make your abilities.
Makes your favorite abilities to protect base camp from evil waves.

Information

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Game Play

Inventory

Hero Stat

Rune

Customize Ability Video

Credits

Patch Note




[TD]Classic hero defense game. Build your hero then defend your base from attack of monster from 1~4 directions.
For each playing player, the map will open 1 monster gate which spawns monsters.
From 5th, monsters will get extra health, instead of more gate.[/TD]

[TD]With a RPG element, each player have their own equipment bag.
154180d1461583238-0-1-hero-fame-inventory.jpg
[/TD]

[TD]

Close

Upgrade hero stat

Basic

STR

DEX

CON

INT

WIT

MEN

Another




At creating your her got 10 extra points to increase 6 main stats.
Every 10 points, the costs to increase by 1 and each stat have its own limited. This for preventing people bump into 1 stat only.


[TD]
STR Strength effects a characters P.Atk.
DEX Dexterity effects a characters P.Aspd, critical rate.
CON Constitution effects a characters HP, bleed resistance, stun resistance.
INT Intelligence effects a characters M.Atk.
WIT Wit effects a characters Casting speed
MEN Mentality effects a characters MP and their M.Def, debuff resistance
[/TD]

[TD]
P.Atk Physical Attack determines how much physical damage you can do.
[/TD]

[TD]
P.Aspd Physical Attack Speed determines how fast you can swing or fire your weapon.
Critical Critical represents your chance to land a critical blow with a weapon.
Movement Movement determines how fast your character can run.
Accuracy Accuracy determines your ability to actually hit a target with a weapon.
Evasion Evasion determines how well you can avoid physical attacks.
[/TD]

[TD]
HP Hit Points are a reflection of your character's total health.
[/TD]

[TD]
M.Atk Magical Attack determines how much damage you can do with spells and magic.
[/TD]

[TD]
Casting.spd Magical Attack Speed determines how quickly you are able to cast spells.
[/TD]

[TD]
MP Mana Points determine how much mana you have to use skills and cast spells.
M.Def Magical Defense represents your ability to absorb magic damage.
[/TD]

[TD]
P.Def Physical Defense represents your ability to take damage.
[/TD]
[/TD]

[TD]New skill is using rune system. The runes were split into 4 types: Master, Command, Support, Passive.

Master: Decides the type of skill.
Command: The way you use ability.
Support: Modify how command and master rune work.
Passive: Need Passive command rune to active passive rune.

Each skill slot (Q W E R A) has 6 rune slots.
Normal, 1 command slot and 4 support slots were locked, to unlock those you must drag master rune to that skill.

Rank 1 master rune will unlock 1 command and 1 support slot.
While Rank 4 will will unlock 1 command and 4 support slot.
You only can put Master Rune to Master Slot and Command Slot. But you can use Master/Command rune as support rune in support slot.
attachment.php
[/TD]

[TD]

[/TD]

[TD]Kitabatake
SirNathan
HappyCockroach
Uncle Fester
Tr!KzZ
Scythy Dervish
Brombie
APproject
Mc !
[/TD]

[TD]0.1.2
Change magic stat and fix magic damage formula
INT stat now effect base M.atk, instead of bonus M.atk only.
Magic ability deals less 75% dmg
Base M.def lower to 60 and Monster has 60 less m.def

Fire/water/lightning master rune can use STR/AGI/INT buff command rune.
Change target type of AOE buff of Therapy to Self Casting

0.1.3
Adds new support rune, "Spell Echo"
Change replace "Cone" command rune with "Wave" command rune
Double healing effect from potion
+75% mana amount from potion
Adds enchanting merchant
Raises number of monster of 1-4th wave from 4 to 8

0.1.4
Adds new character, "Male"
Adds new master runes, "Frost"
Adds new command runes, "Curse", "Nova", "Link", "Nova"
Adds new support runes, "Reflect", "Slower Projectile", "Faster Projectile", "Water Penetration", "Lightning Penetration", "Increased Duration", "Decreased Duration"

Adds mana regeneration effect to "Resist Water" when self cast
Therapy buff scales with mastery rank.
Lower monster patk and matk by 20.
Lower number of monster of 1-4th wave from 8 to 6
Lower delay time of every wave from 60s to 30s
Delay time of boss wave will be freezed
Player will start with 100k gold/essence for fast testing.

0.2
Adds new character, "Male"
Adds new master runes, "Mental", "Nature", "Earth", "Holy", "Dark", "Bow"
Adds new command runes, "Summon", "Cubic"
Adds new support runes, "Minion Life", "Minion Speed", "Minions Resistance", "Physic Boost", "Magic Boost",
Adds new passive runes, "Minion Defense", "Minion Damage", "Light Armor Mastery"

Lower m.def, p.def of all armor by 50% (isnt same as tooltips), Remove evasion from leather armor
Character will have Passive Rune at passive rune set, and Remove Passive Command Rune from game.
Player cant use master rune which has higher rank than master rune in passive rune set.
Update skill description, now show tag of ability, and more corlorful.
Player will get rune set at level 4 as reward.
Add AI to monster.
Monster has a chance to drop "Rune", "Potion", "Equipment"

0.2.1
Adds new master runes, "Sword"
Adds new command runes, "Slash", "Thrush"
Adds new support runes, "Stun", "Bleed"
Adds new passive runes, "Heavy Armor Mastery"

Fix bug cause rune was destroyed instantly after create
Fix visual bug of Seismic Shove
Add new NPC "Fortune Teller", when you give him a crystal ball. He will tell to you the fate.
Crystal Ball can be obtained by defeating monster.
Record entire damage system.

0.2.2
Adds new master runes, "Shield"

Add seed merchant, Nenuz
Treant type monster drops seeds, now
Add 8 more fortune
Passive of "Dark" mastery change to "5/10/15/20% Matk + 3 accuracy during night"
"Nature" mastery got additional passive "+5/10/15/20% plant growth speed"
Boost all passive effect from (2/3/4/5% to 5/10/15/20%)
When you remove rune from active skill, the relative buff will be removed as well
The number of monster spawn way will be increased by 1 for every 2 players, instead of every 1 players. If the number of players is even numbers, monster's HP will be raised by 60%.

[/TD]

 
Last edited:
Level 8
Joined
Sep 7, 2008
Messages
320
0.1.3 spell

Spell was made by combining 6 runes:
Fire Mastery 4: Open 5 extra rune slots
Toss: Throws fire ball in an arc
Bouncing: FIre ball keeps bounce 2 more times.
Multi Projectile: Thows 2 extra fire ball
Area of Effect: Fire ball deals damage in circle area
Spell Echo: Fire ball shatter into 3 small fire balls.

 
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