1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Welcome to the new Hive! Be advised that we're still working on the site. There are still many rough edges, so please bear with us.
    Dismiss Notice
  3. The member Kam is making HIVE coasters. Take a look. For every coaster you buy, Hive gets $1.
    Dismiss Notice
  4. The poll for Icon Contest #14 - Seven Deadly Sins is out!
    Dismiss Notice
  5. The 25th Texturing Contest has started! Contestants are to create a skin representing a dark elf person/being or any construct related to it using the vanilla models or the custom ones found on the site.
    Dismiss Notice
  6. Buy it, use it, break it, fix it, trash it, change it, mail - upgrade it. Join (Optionally) Paired Techtree Contest #11 - Techno Magic now!
    Dismiss Notice
  7. Voting squad, line up! Cast your vote on the poll for Modeling Contest #29 - Squads!
    Dismiss Notice
  8. Hero Contest #8 is up and running! This time it's a joint contest between artists and coders. Go here for team matchmaking.
    Dismiss Notice
  9. The poll for the theme of our StarCraft II Terraining Contest is up. Cast your note now!
    Dismiss Notice
  10. The ninth Concept Art Contest has launched. Enter now!
    Dismiss Notice

General Feedback and Suggestions

Discussion in 'Darkwind RPG - A Heros Tale' started by Thyrael, Jul 4, 2009.

  1. Vercas

    Vercas
    Joined:
    Dec 9, 2007
    Messages:
    2,623
    Too fantasy for the map's style. :xxd:
     
  2. Thyrael

    Thyrael
    Joined:
    Apr 28, 2008
    Messages:
    695
    I think I'll add kind of icon tags over npcs to make them easier to find. The wingthing won't fit into the concept of the map. but nevertheless the world will change as your char grows. Depending on your actions the behavior of the people will change too.
     
  3. olyvian

    olyvian
    Joined:
    Dec 20, 2008
    Messages:
    150
    maybe you could add thropies too ^^
     
  4. thedeathunterxx

    thedeathunterxx
    Joined:
    Aug 3, 2008
    Messages:
    1,880
    hey thyrael if you ever need a terrainer u can call on me whenever you want man.although i know you like to work solo. i dont blame you i like to work solo too.

    just look at my maps and terrains and tell me if u ever need me. ill be more then welcome to help u out lol
     
  5. Goldendemon

    Goldendemon
    Joined:
    Jul 21, 2007
    Messages:
    270
    There's still a terrainer :>

    <~ ME, i think ill get it alone but if i need help, we'll contact you
     
  6. Vercas

    Vercas
    Joined:
    Dec 9, 2007
    Messages:
    2,623
    You should make a thread about the team. :3
     
  7. syltman

    syltman
    Joined:
    Jun 13, 2007
    Messages:
    1,328
    There are only two people working on the project, Thy and Golden. Thy does everything except terraining.
     
  8. Thyrael

    Thyrael
    Joined:
    Apr 28, 2008
    Messages:
    695
    I want to keep the team as small as possible to stay independent. Syltman works as a kind of advisor who gives me constructive feedback about my creations like UI usability etc. As soon as there is an testable alpha built I wil recruit some alphatesters.
     
  9. Vercas

    Vercas
    Joined:
    Dec 9, 2007
    Messages:
    2,623
    God damn it. I guess I can't do anything then. :smile:
     
  10. Theon

    Theon
    Joined:
    Feb 27, 2010
    Messages:
    20
    Hey, i've recently read everything about this mod and i'd like to say that its really awesome, keep up the good work!
    Its especially amazing that Thyrael is creating most of everything, i can tell that he puts a lot of effort into it.
     
  11. Vercas

    Vercas
    Joined:
    Dec 9, 2007
    Messages:
    2,623
    I see that you want to use the arrow keys for the camera...
    I suggest using them for movement instead, and be able to so switch from camera to movement controll with the + and - keys.
     
  12. syltman

    syltman
    Joined:
    Jun 13, 2007
    Messages:
    1,328
    Is it even possible to use + - ?
     
  13. Vercas

    Vercas
    Joined:
    Dec 9, 2007
    Messages:
    2,623
    Yes it is. They change game speed in singleplayer and campaign and you can detect it by a trigger.
     
  14. syltman

    syltman
    Joined:
    Jun 13, 2007
    Messages:
    1,328
    k but arrow keys are pretty bad for movement
     
  15. Vercas

    Vercas
    Joined:
    Dec 9, 2007
    Messages:
    2,623
    You can also change the game speed back with triggers in less than 0.1 seconds. Unnoticeable.
     
  16. killax

    killax
    Joined:
    Mar 24, 2008
    Messages:
    219
    Hey, I just watched ur newest video and noticed that if u shoot a gun the bullet follows you.. I think it'd be better to make it where you shoot and it shoots a bullet that goes in front of you and it is possible to dodge the bullets and maybe by a mistake hurt an ally, it would make it more realistic then a weird bullet following a certain person.
     
  17. Thyrael

    Thyrael
    Joined:
    Apr 28, 2008
    Messages:
    695
    Ehm... all projectiles move in a straigth line. So if the targets move of the line, it won't be hit. Further projectiles will hit the first obstacle in their path, no matter if it is a tree or a monster. Because of the high speed it seems so that the bullet follows its target.
     
  18. Vercas

    Vercas
    Joined:
    Dec 9, 2007
    Messages:
    2,623
    And due to terrain deformation. :smile:
     
  19. Vercas

    Vercas
    Joined:
    Dec 9, 2007
    Messages:
    2,623
    Now, how's the progress to the Beta?
    I'm giving up on hope.
    An year ago we should've had a Beta of Everwood.
    An year ago we should've had a Beta of The Dark Cloud... (Well, I had but some others didn't!)
     
  20. Thyrael

    Thyrael
    Joined:
    Apr 28, 2008
    Messages:
    695
    The progress is good. I finished my exams => 7 weeks of freetime. We are allready working on the real demomap. You can see some WIPs in the screenshot thread. Most time consuming part is the creation of the different doodadsets. But after they are done, they can be reused in very part/map of the gameworld so the progress will speed up a lot when it comes to the pure terraining part. So don't be afraid, this is absolutly not dead!