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drol's TD v1.20

Submitted by yuvixadun
Host map Arrange game
drol's TD
a robust, basic and fun tower defense

v1.20 release




[​IMG]Introduction
Worked on this map for a couple of weeks. It's a tower defense map, quite like others but very solid and fun. I would like to have some feedback on it. Its pretty balanced if I say so myself, so check it out!





[​IMG]Gameplay
The objective of the map is to prevent waves of creeps from running to the portal. You can use towers to kill, slow, stun or in any other way stop them.
The main thing you'll be doing is building towers and upgrading them to keep them good enough to survive the next wave.​






Features
Players 1 - 4
Elements Darkness/Nature/Frost/Air
/Fire/Astral/Metal/Arcane
Towers 171
Waves 100, then endless
Items 62
Difficulties 5
Achievements 11
Landscapes Tropical/Snow/Desert
/Forest/Lava/City





Creep Path
[​IMG]


Screenshots
[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]


Technology Tree Darkness
[​IMG]





Creep Health
Players 1 2 3 4
Beginner 60% 132% 204% 276%
Easy 80% 176% 256% 332%
Normal 100% 220% 340% 460%
Hard 120% 264% 408% 552%
Insane 140% 308% 476% 644%





Changelog
v1.20
  • Reduced the ingame map size (as well as the file size)
  • Attack notifications removed (you're base is under attack) when creeps with slow aura pass your buildings
  • Solved an issue where creeps would return to their starting position
  • Fixed some tooltip mistakes
  • A lot of other minor fixes
v1.19c
  • Increased the max mana for Flowing Lamp from 10 to 15
  • Properly added the new ability for Magic Battery; Mark
    Attacks have a 18% chance to Mark the creep. Each attack made on a marked creep by any tower will deal extra damage. The first hit will deal 2 damage, every next one will deal 2 extra damage up to a maximum of 200 damage per hit.​
v1.19b
  • Hero towers can now be build when you skill an element to level 4, down from level 5
  • Splash modifier reduced for non-slowing towers from 2 (150 rng) to 1.5 and 3 (250 rng) to 2.5 and keeping 3 for 350 rng, this will result in an increase in dps for splash towers
  • Battle stations properly removed from upgraded towers
  • Fixed a bug with the build animation (astral) for divine obelisk
  • Tooltip fixed for Spawn Tentacles (20% -> 25%)
  • Tooltip fixed for Fan of Knives range (400 -> 500)
  • A lot of other minor fixes
v1.19
  • Changed suggested players from 1 - 4 to 2 - 4, this is because some elements are too supportive based
  • Added a new multiboard that displays player stats, the builder has an ability to switch between the wave board and the player board
  • Solved improper cost of Arcane Elemental and Beacon of Wind
  • Changed the hotkeys of the last four elements from A - S - D - F to Z - X - C - V to make them not interfere with the attack and stop hotkey
  • Made the Nature Hero tower's ability mana dependant
  • Cthulu's attack speed is now lowered from 4 seconds to 1 second
  • Cthulu's Spawn Tentacle now has its chance to proc lowered from 100% to 25%
  • Increased the range and damage slightly for Tentacles
  • Increased the movement speed, damage and range slightly for the Vampire's Minion
  • Added a new ability to the Timevault; Chrono Attack, which makes it possible for the Time Vault to attack three targets at once. Attack damage is reduced to counter balance
  • Fixed Battle Stations tooltip mistake on Siege Tank
  • Increased the damage of Fan of Knives for the Anti Mage from 75 to 150 and for the Templar Assassin from 125 to 225
  • Increased the damage of Decaying Ground for Claw of Darkness from 65 to 85 and for the Deflagrated Rock from 85 to 110
  • Increased the damage of Blizzard for Serpent from 85 to 110 and for the Serpent of the Cold from 135 to 150
  • Improved the missile speed of all towers at Arcane that use mana to attack to reduce the chance attacks go to waste
  • A lot of other minor fixes
v1.18c
  • When a player leaves the game its towers are now under control of the remaining players
  • Building props are now properly removed upon losing the game
  • Wave 100 is now displayed once more in the wave list
  • Arcane Hero tower now can trigger achievements
  • Chaos ability stun part now no longer works on endless waves or bosses
  • Hidden Treasure ability is now mentioned in the tooltip for Skull Rock
  • Time Travel should no longer trigger off damage sources other than attack
  • Time Travel debuff is now counted as a negative buff
v1.18b
  • Fixed a bug where upgrades of the Arcane Hero tower had no mana
  • Changed the way creep pathing is handled, should be more efficient now (no gameplay change)
v1.18
  • Added an entire new element; Arcane, specialized in mana towers, increasing mana regeneration and special abilities
  • Added 21 brand new towers for Arcane, including a new Hero Tower
  • Added 2 new items to the game
  • Added a secret that players can unlock once they defeat insane mode
  • Rewrote a part of the core to make it easier to implement new features
  • Solved an issue which prevented the Enrage ability of the Magma Spawn to not work properly
  • Adjusted the dps and range of the following towers to their proper values; Flame Tower, Flamespray Tower and Fortress of Fire
  • Solved a mistake with the in-game credits, should now be properly displayed
  • Solved a bug with Lightning Stone, their number should now no longer be limited
  • Solved a lot of tooltip mistakes like the Enlightment tooltip
  • Fixed a lot of small mistakes and bugs
v1.17c
  • Rebalanced the damage of towers with splash
  • Added a new ability to the Goblin Junkyard; Reveal, makes the zeppelin able to view invisible creeps in 800 range
  • Added a new ability to the Goblin Headquarters; Display Health, shows the player how much health the tower has
  • Removed a player message when a Goblin Headquarters ability proccs
v1.17b
  • Changed the way cooldown abilities work; they now cost mana to cast and have a lower cooldown than the time it costs to regenerate the mana, meaning mana regeneration increasing abilties/items reduce cooldown time
  • Added three new items, one which restores lost lives
  • Started with adding the Arcane element, not fully implemented yet
v1.17
  • Added an entire new element; Metal, specialized in item and bounty increasing abilities and making things "boom!"
  • Added 21 brand new towers for Metal, including a new Hero Tower
  • Solved a few bugs
  • Minor tooltip fixes
v1.16
  • Added a new stat for towers; Bounty Collected, increases the gold the owner of a tower gets when the tower kills a creep, for example;
    A creep normally gives 4 gold when killed by a tower, if the tower has an item that provides +50% bounty collected it now grants 6 gold when killed by that tower.​
  • Added 5 brand new items, making a total of 57 items in the map now
  • Made the chance for a chain lightning by the Storm Accumulator increase when the tower has increased luck
  • Fixed a bug with Pillage Aura, now works properly
  • Added a new aura for Skull Rock; Hidden Treasure, increases the bounty gained by towers around it by 50%
  • Added a new ability to the Gryphon Aviary; Recall Gryphon, with this ability its easier to call your gryphon back when it decides to travel around
  • Made item chance items able to work on the following towers; Gryphon Aviary, Skull Rock, Frost Wyrm Rock and Storm Accumulator
v1.15b
  • Added 4 new items to the game
  • Added version number to the game name in the map listing
  • Reduced the damage of Wellspring to its proper level
  • Added SFX effects to the abilities "Astral Burst" and "Quake"
v1.15
  • Added a new stat for towers; Item Chance, increases the chance for the tower to find an item when it kills a creep, for example;
    A tower has a default chance of 20% of finding an item when it kills a creep, with an item that increases item chance by 10% it now has a 22% chance to find an item when killing a creep.​
  • Added 5 brand new items, one increasing luck, all others increasing item chance
  • Changed the way creep HP scales with multiple players, instead of multiplying the creeps HP with the number of players, it now multiplies with a factor of 1.2 per player
  • Added a new aura to Altar of Resonance, since it was an underpowered tower, new ability is called Pillage Aura;
    Increases the item chance of all towers within 300 range by 30%.​
  • Added a new ability to Polar Bear, named Ravage;
    Increases the item chance of this tower by 30%.​
  • Altered Enlightment spell, reduced the damage and added luck increase
  • Adjusted the range display for Holy Fire Beacon and Stargate
v1.14c
  • Removed an Immortal tower at the start of the game
v1.14b
  • Bug fixed with Enlightment not buffing
  • Corrected the amount of inventory slots to the proper amount of the following towers; Firespray Tower, Fortress of Fire, High Temple of Light and Monolithic Obelisk
  • Reduced the slow of High Temple of Light from 25% to 18% and Temple of Light from 20% to 10%
  • Added the exceptions of Warp at its tooltip
v1.14
  • Added an entire new element; Astral, specialized in buffs and debuffs, and increasing luck
  • Added 21 brand new towers for Astral, including a new Hero Tower
  • Added a new stat for towers; Luck, increases the chance for some abilities to trigger, an example;
    A tower has a 20% chance to cast a spell. It gets an item that increases luck by 10%, now it has a 22% chance to cast its spell.​
  • Added 4 brand new items, all increasing luck by a percentage
  • Rebalanced regeneration creeps to 60% of normal creep HP down from 75%
  • Rebalanced Triple Armor; now named Extra Armor, armor modifier increased from x3 to x5
  • Added credits for testing in the Game Info tag in-game
  • Some minor bug and tooltip fixes
v1.13
  • Remade the ending of this game, when a player now gets to wave 210 he'll win (from wave 200 - 210 you'll get mass creep spawns)
  • Added a new achievement; Insanity, when you beat the first 100 waves on Insane mode you'll gain 100 bonus score points
  • Started with adding the Astral element, not fully implemented yet
  • Reduced the model size of Burning Totem and Totem of the Dragon
  • Some minor bug fixes
v1.12c
  • Solved a bug where endless wave leaks caused more lives lost than was intended
  • Solved a bug where endless wave HP upgrades affected creeps of the previous wave
  • Reduced the HP scaling in endless slightly
v1.12b
  • Solved a bug where insane mode was the default setting
  • Solved a bug where endless creeps dropped more items and gave more bounty than was intended
  • Recolored Immolation buff to red
  • Corrected some typo mistakes in Firelord tooltip
  • Renamed Tree to Tree Stomp in forest landscape
v1.12
  • Added an entire new element; Fire, specialized in splash attacks, damage aura's and damage over time effects
  • Added 21 brand new towers for Fire, including a new Hero Tower
  • Redesigned two Darkness towers that were Fire-like, made them pure Darkness towers now
  • Added a minimum speed for bosses
  • Solved an issue with splash attacks on two Frost towers
  • Numerous minor fixes
v1.11
  • Added 2 new creep abilities/possibilities; Mass waves and Slow Aura
  • Made bosses immune to most stuns, this way they won't be killed so easily
  • Solved a bug with Tombstone triggering at endless
  • Numerous minor fixes
v1.10b
  • Solved a bug with item and gold drops for endless waves, they were boss-drops
  • Solved an issue with the hero experience achievements
v1.10
  • Added 4 new creep abilities/possibilities; Regeneration, Triple Armor, Speed and Boss
  • Added 6 new achievements that award score points
  • Endless waves now have a chance to be air waves
  • Multiboard now keeps showing the current wave until the next one spawns
  • Solved a bug with HP scaling in endless
  • Minimap in-game should work properly now
  • Size of the Windcatcher model increased
  • Numerous minor fixes
v1.09
  • Rewrote the core engine of the map, this should have no effect on the gameplay only on efficiency and lag reduction
  • Tree of Life has its "Spirits" ability removed and replaced by "Life Force";
    Marks a target creep with nature for 5 seconds. If the creep dies while still affected it will burst its life force outwards, dealing 500 damage to all creeps in 250 range.​
v1.08
  • Endless waves now spawn continueously after wave 200
  • Creeps in endless waves are now immune to stuns, this to prevent perma stunning
  • Bloodlust duration increased for the Seer from 10 to 30 seconds, and from 20 to 60 for the Warcaster
  • Doodad buildings have their ground texture removed
  • The tooltips of resources are more clearer now
  • Multiboard now shows the wavenumber at endless waves
v1.07
  • Endless waves health scaling increased
  • Endless waves now have a minimum movement speed
  • Combustion and Breed aura's area's increased from 150 to 200
  • Solved a bug with Hero Towers attack after experience level 25
  • Added an item (Lightning Stone)
  • Added a model for Snow Tree
  • Minor tooltip fixes
v1.06
  • Reworked endless waves, they now have scaling armor and bounty, health scaling increased
  • Aura slow of Brittle Bones lowered from 15% to 12%
  • Aura slow of Hurricane Tower lowered from 10% to 8%
  • Added tooltip for Shock ability at the Gryphon Aviary
  • Solved a bug with Lightning Vault not working properly on endless
  • Solved a bug with Hero Towers attack damage not working properly when upgraded
  • Minor player message fixes
v1.05b
  • Added hotkeys to all towers
  • Added the next upgrades of a tower in tooltip
v1.05
  • Fixed a bug when selling Gold Generator
  • Added a lot of new items, total of 38 now
v1.04
  • Multiple times terrain switching disabled to prevent bugs, now only one change within the first minute is possible
  • Change the way triggers are activated when skills are researched
  • Black Spiders attack type changed from siege to chaos
  • Minor tooltip errors fixed
v1.03
  • Some positions of Rocks and Trees were improved
  • Frost Wyrm and Ghost Ship pathing improved even more
  • Hero tower now display kills above 250
  • Added lava and city terrain
  • Minor tooltip errors fixed
v1.02
  • Added forest terrain
  • Minor tooltip errors fixed
v1.01
  • Ground creep pathing fixed
  • Tooltip errors fixed
  • Player messages errors fixed
v1.0
  • Initial release






[​IMG]Credits
Map made by me (drol/yuvixadun)
I would like to thank Ken Plattel by helping with multiplayer testing.
Additional testing credits are inside the Game Info tab in the map.
No custom models or icons were used in this map
except for SnowPine by Gottfrei






FEEDBACK IS APPRECIATED!


Keywords:
TD, Tower, Defense, Defence, drol, Defend, Lane, Towers, Creeps, Fire, Frost, Arcane, Darkness, Air, Astral, Metal, Nature
Contents

drol's TD v1.20 (Map)

  1. yuvixadun

    yuvixadun
    Joined:
    Aug 14, 2009
    Messages:
    303
    Feel free to post feedback :)
    I'm updating this map regularly

    Don't let the minimap mislead you, I've used a large terrain when I started making this map just in case. The field in which the game plays is much smaller.
     
    Last edited: Apr 14, 2011
  2. Mumbis

    Mumbis
    Joined:
    Jul 23, 2008
    Messages:
    243
    Okay, I downloaded the map, and tried it.
    Review

    Fun Factor

    The map was indeed very fun for being a TD, I played it alone untill the end, I won it on the difficulty Easy.
    It was sure possible to win it alone, I went with the ice line of upgrades, because... Well, I like the idea of freezing your enemies :)
    I kept playing even tho I don't really had any time to do so, I just got caught up in it all... Lots of cool stuff to build, awesome colors on tooltips and descriptions etc.
    5/5 in fun factor!
    Picture

    [​IMG]

    Variation(Towers/creeps etc)

    There were alot of towers, and all creep spawns were alot different from the others, also they had different armor types, some had unique spells and abilities.
    The Towers can be upgraded into a line that you wanna keep going with,
    For example frost, nature, darkness, which adds alot of fun and possibilties to the game!
    Soely that felt awesome, and the idea to give towers the possibility to have items!
    That's just genius! I've actually never seen a TD were the towers can have items!
    That was liked alot!
    The Towers had custom triggered spells which also were cool, one tower for example, the Frost Wyrm Rock, were kinda a cool one, were the wyrm flew around the map shooting at enemies ;)
    But anyways, could write loads of more here! It's just awesomeness :p
    5/5!

    Wrongs/Needs fix

    I found 2 errors total, which simply just must be a miss or something :p
    Error 1

    [​IMG]

    As you can see above, all flying units flew like... well, weird <.< .. which is kind of annoying.
    Could be fixed by changing the pathing blockers (Ground) which you have placed around your trail to "Pathing Blocker (Both)" :)

    Error 2

    Found a tooltip that displayed incorrectly on a frost tower named: Frost Serpent.
    It says " A chance to cause a Rain of Fire " when the name is "Blizzard" and he actually does cause a blizzard.. :p


    Just found those two errors, none else :p

    Total

    I'll give you an approval and 5/5 for the awesome map!
    A fun new variation of Tower Defense which is in my opinion totaly playable by 1 player, and still fun!


    Hope this has been to any help or anything!
    /Mumbis
     
  3. yuvixadun

    yuvixadun
    Joined:
    Aug 14, 2009
    Messages:
    303
    Thank you very much for your feedback!
    I'm glad you liked it so much :)

    About the first error; that is actually the way Air waves are supposed to work, they don't mind the pathing and fly a different route.

    About the second error; thanks for pointing it out, I'll fix it in the next update :)

    Lastly, I have a question for you, the terrain in your screenshot looks a bit messy, you used the "-snow" in combination with another command? I found that using multiple landscape command can cause bugs so I'm fixing that too.

    Thanks again for your feedback :)

    drol
     
  4. Mumbis

    Mumbis
    Joined:
    Jul 23, 2008
    Messages:
    243
    No problemos :*

    Well, yes indeed I did, I tried all the commands in the order the texts were shown, when it turned into snow, The rocks and trees stayed like that after turning the terrain into something else.

    This can be fixed by doing a "Destructible - Pick every Destructible matching unit type" or well, I think you used units right?
    Then just do a Unit Group - Pick every unit in region temp_1 And do actions
    If then Else
    Condition = it's a snow rock
    Then do
    change itzzz!!! :D

    Kinda something like that... Could help you with it if you wanna X)
    Hard to explain ;P
    But I really think you've just missed out something in your triggers ^^
     
  5. yuvixadun

    yuvixadun
    Joined:
    Aug 14, 2009
    Messages:
    303
    Yeah, I know what you mean, got it fixed already in the new version :)
    Thanks for the offer though.

    drol
     
  6. Mumbis

    Mumbis
    Joined:
    Jul 23, 2008
    Messages:
    243
    :D

    Ok, awesome :)
    Just send me a pm if you want me to try out your later versions ;)
     
  7. lurebr

    lurebr
    Joined:
    Feb 4, 2009
    Messages:
    6
    Hi, I found a bug when i tried to sold a gold generator. I got 90 gold instead of 60 '-'.
     
  8. yuvixadun

    yuvixadun
    Joined:
    Aug 14, 2009
    Messages:
    303
    Ouch, thats a serious bug, I'll fix it asap.
    Thanks for noticing and reporting :)

    EDIT: Version 1.05 is up
     
  9. yuvixadun

    yuvixadun
    Joined:
    Aug 14, 2009
    Messages:
    303
    Updated to version 1.06

    Changelog:
    • Reworked endless waves, they now have scaling armor and bounty, health scaling increased
    • Aura slow of Brittle Bones lowered from 15% to 12%
    • Aura slow of Hurricane Tower lowered from 10% to 8%
    • Added tooltip for Shock ability at the Gryphon Aviary
    • Solved a bug with Lightning Vault not working properly on endless
    • Solved a bug with Hero Towers attack damage not working properly when upgraded
    • Minor player message fixes
     
  10. f0rsAk3n

    f0rsAk3n
    Joined:
    Nov 2, 2008
    Messages:
    536
    I laughed so hard when I saw this lol, in my native language, "Drol" means "Piece of shit" ^^
     
  11. yuvixadun

    yuvixadun
    Joined:
    Aug 14, 2009
    Messages:
    303
    I know ;) it's the reason I changed my name to yuvixadun :hohum:
     
  12. XPQJ

    XPQJ
    Joined:
    Mar 16, 2009
    Messages:
    345
    Wonderful tower defense ;)

    oh and you might want to consider removing the ground texture on the doodads err well units with doodad model files.
     
  13. Aesthetics

    Aesthetics
    Joined:
    May 30, 2009
    Messages:
    803
    Great job on the description, now light bolt30 can't hound you over using BB code and stuff!

    Personally I don't like to play TDs but this is able to be approved. :D
     
  14. Lazerus

    Lazerus
    Joined:
    Apr 17, 2009
    Messages:
    28
    Nice work.


    It was WAY to easy on 2/5, at least for the first 10 rounds. 600g no leaks.
    Skill points are tasty but...
    Can you add a tip to the lumber hover to state what and why, not to mention when?
    Why are there little lights on the ground here and there?
    Can you add a 4 second camera z? Just set the cam to 3000 or w/e it is set at every 4 seconds.
    I like the way you use your multi board but it was only armor data, I couldn't see any of the players names or even what round it was.
    I like how you made the creep lvl = the round. Show it on the multi board plz.
    I felt like massing is the only option.
    Having one spawn for all team members will cause friction.
    All together, it needs work but it could be fun.
     
  15. Landmine

    Landmine
    Joined:
    May 20, 2008
    Messages:
    385
    This looks really interesting. My only concern is what happened to tower 9 in the tech tree?
    I am also noticing a lot of "down grading" possibilities in the tech tree. Is there supposed to be a strong tower and a weak tower (other than the basic), or are they all supposed to be good in certain situations?
     
  16. yuvixadun

    yuvixadun
    Joined:
    Aug 14, 2009
    Messages:
    303
    Thanks, I'll think about it :)

    Cheers, thanks :)

    - With 2/5 you mean difficulty level?
    - I'll improve the tooltips
    - I'm not sure what you mean with the little lights on the ground, haven't seen them. Maybe you mean the attack caused by "Ring of Damage", that causes a light/astral missile to fly
    - You can already adjust the camera by typing -zoom, or -zoom x where x can be a value between 600 - 4000 :D
    - I'll improve the multiboard, thanks for the suggestions
    - Spawns give gold to all players, so it won't cause friction I hope :)

    Thanks for your feedback, it's appreciated

    Tower 9 is Cthulhu in the Darkness tree.
    Towers are indeed supposed to be better at certain situations, I'm not really understanding what you mean with downgrading, but the arrows that point to the right towers show alternative upgrades.
    Hope you like the map :)




    Thanks all for the feedback! I will try to improve my map!
     
  17. yuvixadun

    yuvixadun
    Joined:
    Aug 14, 2009
    Messages:
    303
    Updated to v1.08, more feedback is always welcome :)

    Changlog
    v1.08
    • Endless waves now spawn continueously after wave 200
    • Creeps in endless waves are now immune to stuns, this to prevent perma stunning
    • Bloodlust duration increased for the Seer from 10 to 30 seconds, and from 20 to 60 for the Warcaster
    • Doodad buildings have their ground texture removed
    • The tooltips of resources are more clearer now
    • Multiboard now shows the wavenumber at endless waves
     
  18. Mumbis

    Mumbis
    Joined:
    Jul 23, 2008
    Messages:
    243
    Have you fixed the "Terrain Selection" bug btw? :)
     
  19. yuvixadun

    yuvixadun
    Joined:
    Aug 14, 2009
    Messages:
    303
    Yup, the bug no longer occurs. Unfortunately you can't repick a landscape now, bug was caused by a hardcoded limit.