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DarkironKnight

Submitted by HappyTauren
Hell yes, Darkiron Knight is finnaly out!
[694 faces]
Darkiron Knight, some sort of fallen paladin or something, I think it could come in handy, though I mostly made it for sake of my own. Portrait file included, both files are squished, so edit them at your own risk.
KEEP IN MIND THAT YOU MUST TRY MODEL IN-GAME IN ORDER TO RATE IT.
Model does not display properly in any of the viewers.

So here are credits:
HappyTauren - mesh, UV wrapping, particles, attachment points, fixed death anim exploit
donut3.5 - bone structure, rig <3
Cavman - made bone structure compatible with bandit (also with blademaster, demon hunter and so on), transfered bandit animations to model, added helpers <3
Blizzard - textures, animations

If I find this model in your map, and guys mentioned above are not mentioned, you are dead meat.

Special thanks:
Lord_T - for trying to animate it

Keywords:
Dark, Shadow, Doom, Knight, Death, Undead, Warrior
Contents

DarkironKnight (Model)

DarkironKnight (Model)

  1. Dan van Ohllus:
    [Approved]
    Works ingame with no flaws. It's a very nice model, and I'm sure it will be very useful.
     
  2. LiOneSS

    LiOneSS
    Joined:
    Sep 3, 2007
    Messages:
    1,599
    wow pwnazar :O good work HT
    +of your mom!
     
  3. HeretoDLstuff

    HeretoDLstuff
    Joined:
    Feb 27, 2007
    Messages:
    2,094
    Looks great! :ned: Looks kinda as if you might have over done the fire, idk..

    :spell_breaker:
     
  4. HappyTauren

    HappyTauren

    3D Modeling Moderator

    Joined:
    Nov 3, 2006
    Messages:
    7,774
    Anyone who has downloaded this model BEFORE this post, should download it again, I have included squished version (DarkironKnight_portrait.mdx) that takes only 22kb when imported into map. Also, some material layers have been changed to one-side render.
     
  5. Kuhneghetz

    Kuhneghetz
    Joined:
    Jul 27, 2004
    Messages:
    3,580
    Did some testing again, still works fine. Thus the approved status stays.

    However, I would recommend you to use the Footman portrait animations for your DarkIronKnight portrait instead of duplicating the main model (can easily be done via geomerging the knight to the footman portrait's bones).
     
  6. Childeric

    Childeric
    Joined:
    Feb 11, 2007
    Messages:
    404
    Love it, but a few objections. Fire on the sword should be included only in a spell animation, because a guy with a flaming sword is pretty exclusive. And, for a fallen paladin, his legs are way too skinny. I could break them in half with a wooden stick. Well, maybe a metal one.

    Still, 4/5. :D
     
  7. TheDivineBoss

    TheDivineBoss
    Joined:
    Jul 4, 2007
    Messages:
    4,561
    Pretty :3
     
  8. Sgt. Johnson

    Sgt. Johnson
    Joined:
    Jul 25, 2005
    Messages:
    575
    Looking at the screenshot of the model it looks as though the head is shrunken or something, but haven't tested in-game yet so it may just be the angle of the screenshot or something.
     
  9. HappyTauren

    HappyTauren

    3D Modeling Moderator

    Joined:
    Nov 3, 2006
    Messages:
    7,774
    DvO, as stated up there, "_portrait" is actually squished ver of model :p
    And getting footman's portrait is a cool idea...
     
    Last edited: Mar 7, 2008
  10. DonDustin

    DonDustin
    Joined:
    Jun 15, 2006
    Messages:
    2,283
    great model :D

    nice work HT
     
  11. NatDis

    NatDis
    Joined:
    Jan 11, 2008
    Messages:
    162
    4/5.
    Pros:-
    Good Shield.
    Good theme and idea.
    Good shoulder plates.
    Good use of ingame textures.

    Cons:-
    The portrait anims are not satisfactory.
    The dissipate anim does not match with the death anim. (Could use the death anim from whatever you imported the dissipate anim from.)
    The legs do not look like they are armoured. Thickening is recommended.
    The neck looks strange.

    That's all.
    ;) +rep
     
  12. Lightskin

    Lightskin
    Joined:
    Jan 27, 2007
    Messages:
    920
    O M F G

    YOU PWN HT!!
     
  13. NinjaDino

    NinjaDino
    Joined:
    Feb 4, 2008
    Messages:
    193
    not much polis, no custom textures, sword is cool and he has sheild too
    you coud make feets better
     
  14. Xarwin

    Xarwin
    Joined:
    Nov 16, 2006
    Messages:
    2,218
    Greet Model Amigo!!
    This works neeeds a stu.. I mean, kewl star!
     
  15. Choas name

    Choas name
    Joined:
    Jan 20, 2008
    Messages:
    24
    Great but if you made the fire more like purple its gone bee Greater than this
     
  16. MasterHaosis

    MasterHaosis
    Joined:
    Sep 18, 2007
    Messages:
    989
    Man this is so awesome model I like it very much 10/10 rating and rep
     
  17. HappyTauren

    HappyTauren

    3D Modeling Moderator

    Joined:
    Nov 3, 2006
    Messages:
    7,774
    Okay, I've done some minor update, scaling legs, fixing neck, and deleting non squished version. Portrait Talk soon to come though, seems I gotta animate it from scratch in order to get it work on the same file (squisher + nonintegrated portraits don't work).
     
  18. Kuhneghetz

    Kuhneghetz
    Joined:
    Jul 27, 2004
    Messages:
    3,580
    Another thing you could do is to extract the Footman Portrait (or the Bandit Portrait) and add geosets of your DarkIronKnight model (head, chest and arms as seperate geosets) and then remove the Footman geosets (and some unused bones).
    In this way, you have a working seperate portrait model for your main model.
     
  19. HappyTauren

    HappyTauren

    3D Modeling Moderator

    Joined:
    Nov 3, 2006
    Messages:
    7,774
    Well I have heard that if you make portrait in separate file and squish models it will crash the game, but I will try it anyway now :p