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Change max health of a unit by a percentage through triggers?

Discussion in 'World Editor Help Zone' started by Karzama, Apr 8, 2012.

  1. Karzama

    Karzama
    Joined:
    Oct 16, 2010
    Messages:
    515
    I've been trying to make an ability that will increase the targets hit points by X%. But I can't find any way to do this as a percentage, any ideas?
     
  2. Vizel

    Vizel
    Joined:
    Jan 30, 2009
    Messages:
    1,040
    Do you mean that you're trying to heal a unit for x% or that you're trying to increase the max health of a unit by x%?

    I assume the second.

    EDIT: I didn't even read the whole title, so this was a pretty worthless question. >.>
     
  3. Lifee_72

    Lifee_72
    Joined:
    Mar 5, 2009
    Messages:
    246
    NVM i thought u want to increase hp by 100% only.
     
  4. Vizel

    Vizel
    Joined:
    Jan 30, 2009
    Messages:
    1,040
    From a percentile standpoint, I cannot think of doing it any way besides:

    For Hero - The creation of a ton of abilities to cover every possible amount of health and checking for the percentage of health to determine which ability to use.

    Unit (With Static HP) - Create an ability for each unit type that you have (So, one ability for the peasant, one for a Footman, etc) and run a unit-type check and match the appropriate ability.

    Either way is extremely obnoxious and time-consuming, though.
     
  5. defskull

    defskull
    Joined:
    Mar 27, 2008
    Messages:
    7,970
    Your percentage based on... ?
    Current HP or Max HP ?
     
  6. Meticulous

    Meticulous
    Joined:
    Nov 15, 2007
    Messages:
    778
    Here you go. This example is permanent but you should be able to use the same method for a temporary boost.
     

    Attached Files:

  7. Karzama

    Karzama
    Joined:
    Oct 16, 2010
    Messages:
    515
    I wanted it to be permanent... And the percentages will be 10%, 20%, 30%, 40% and 50%.
     
  8. Meticulous

    Meticulous
    Joined:
    Nov 15, 2007
    Messages:
    778
    Well that trigger will work perfectly for you because it scales by 10% per level for any number of levels, so you won't even have to change anything.
     
  9. wardonis

    wardonis
    Joined:
    Apr 9, 2012
    Messages:
    23
    I've looked through the map and its triggers but I'm a bit lost on it. I'm trying to something very similar. I want to use a research upgrade to increase a hero's max mana by 2% with each research rank (15 ranks). but without affecting the char's str, int or agi at all.

    I also want to do the same thing with mana regen, have an upgrade that will increase regen rate of a hero without affecting the stats.