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[Bug] Metamorphosis + Death = Unusable Hero

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There is a bug in metamorphosis, where if you kill the Demon Hunter during the animation sequence as the spell ends, the Demon Hunter becomes very bugged. It persists through future hero deaths, and he can never use the Metamorphosis ability again.

This happened to me in a melee game vs. a computer in 1.27b and it is very buggy and makes the game feel like a poorly designed user map. It's rare to happen but when it does, your hero is ruined.

Check out this attached sample map and have a look at how utterly simple the code is to cause such a bug -- this can happen when an opposing player kills your Demon Hunter, and then you can never use him right again.

Edit: Reported this to Blizzard also at https://us.battle.net/forums/en/bnet/topic/20752431190, hopefully they'll see it.
 

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This is an amazing bug, I seriously hope it doesn't get entirely fixed. It's more useful then even the hiding buttons bug. Maybe Blizzard can just keep the current code that has this feature and rename it for mapmakers/modders and add a new ability of the same everything besides the code for the nice feature to replace the default Demon hunters version to satisfy the players in Blizzard's melee maps.

It allows for amazing unique movement with almost no code/triggers. You can have permanent multiple patrol spots with this and it has more features too.

Edit: Also your hero isn't ruined, just don't let it die within the certain time frame upon finish.

Edit2: there is a way to undo it, there should be more however so far what I can reveal is that by using another metamorphosis it will undo the last bug however you have to edit the second metamorphosis to give 0 health otherwise you will have found another technique to boost health without tomes or 200 abilities. Also to re-enable the bugged metamorphosis, remove then add it again.

Edit3: Uh it might still have a bit of a side effect of stun immunity, not quite sure yet however technically that would be a plus for custom maps.
 
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Level 19
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Dec 12, 2010
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thats IS a stun
whenever unit receives special buff (stun) he is ordered to hold position without attacking (a special order) and his count of "stun" increases.
Whenever you order anything to it order get delayed until unit functional again.
But even stun order is being delayed in this case, if you have other stuff to do right now.
This bug indeed may be useful in some cases, but better give us fucking full memory access like WE did with Mem hack. So we can effectively disable unit control without this messy crappy workarounds with undesired consequences
 
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