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Beta Review From a Gamer

Discussion in 'Diablo' started by Glorn2, Dec 10, 2011.

  1. Dr Super Good

    Dr Super Good
    Joined:
    Jan 18, 2005
    Messages:
    21,477
    I am mixed about monster immunities. Although I hated immune monsters, I will also be sad if there are atleast no resistant monsters (which take very little damage but are not immune).

    A frost yeti should not be immune to cold damage but should take very little damage from cold. This would add some stratergy to the game (so a team of all cold sorcresses would still have problem compared to a more ballenced team).
     
  2. Adiktuz

    Adiktuz
    Joined:
    Oct 16, 2008
    Messages:
    9,700
    let's hope that they won't...
     
  3. Glorn2

    Glorn2
    Joined:
    May 15, 2009
    Messages:
    129
    There will still be highly immune monsters. I might be pulling this number out of the air, and I might have read it somewhere (I stopped following Diablo 3 a couple months ago) but I think 80% was going to be max immunity. I am sure that number can change, and I may not have gotten it from an official blue post. I do know that there will me highly resistant monsters though; just nothing completely immune.

    What I dont get though, is how they would do the immunities. All of the classes deal different types of damage; other than the wizard, I am not sure if there is fire/light/ice damage at all. There is holy damage on the monk. Corruption/poison on the witch doctor; the barb, idk. All of their damages are based on their current weapon damage too; unlike many abilities in D2. there isnt a fireball that deals 20 damage, and increases with level. It is a fireball that deals 120% of your weapon damage per attack.

    ^^Because of that, as long as you have more than 1 type of damage in your list of abilities, I think immune monsters will be a joke anyways. You can use your lightning all game, run into a lightning resistant monster, switch to fireball and deal just as much damage as you did with lightning. This is one of the many reasons I dont like the way the ability system is made; no class will really have a weakness.
     
  4. Dr Super Good

    Dr Super Good
    Joined:
    Jan 18, 2005
    Messages:
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    When you are dealing enough damage to instantly blow appart normal and nm bosses, I would expect it to deal atleast some damage to even a being made purly of the element.

    It is there to reduce annyoance, as characters like the barb have very little non-physical damage options.
     
  5. Adiktuz

    Adiktuz
    Joined:
    Oct 16, 2008
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    9,700
    During DII: barb's little non-physical damage options + monsters immune to physical damage = useless barb... so I believe that removing complete immunity is pretty good...

    agree
     
  6. Glorn2

    Glorn2
    Joined:
    May 15, 2009
    Messages:
    129
    I think in comparison, the barb will come off just as weak though. I do not disagree at all that removing full immunity is a good thing. As I pointed out above though, all of the other classes have many different types of spell damage. You can switch out skills on the spot; and it isnt the same as trying to use a level 1 chain light rather than your level 33 fireball. It is like trading out your level 33 fire ball which you really like, for a level 33 chain light that will still kill the highly fire resistant guy just as fast as your fireball would kill something with no immunity.

    Barbs, really only having their physical damage, will be the only class that cannot do that. Making them the only class that really has to worry at all about damage resistant monsters.
     
  7. Maker

    Maker
    Joined:
    Mar 6, 2006
    Messages:
    9,192
    Wasn't there some affix on items that had a chance to break immunities? I vaguely remember using swords on swap slots with 5% chance to proc some curse that enabled my barb to kill physical immune monsters in hell difficulty.
     
  8. Dr Super Good

    Dr Super Good
    Joined:
    Jan 18, 2005
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    21,477
    It is called "Amplify Damage" and is a Necromancer curse. The problem is that it does not break all immunities and also does not stack with "Life Tap", another necromancer curse which gave you a stupid quantity of life steal for even moves like smite which do not run normal life steal.

    Barbarian in D3 is far from weak. Almost all its skills deal 100% or more of weapon damage at no cost (infact they generate furry) and has many passives and skills that allow you to deal even more damage. Unlike Diablo II where weapon based damage was usless compared to synergised skills, all damage in Diablo III is weapon based so its damage output is atleast on-par with every other class.

    I would also like to remind you the Barbarian can summon the Ancients to help in combat. For those of you who are not aware, these are the 3 Ancients you had to fight in Act 5 of Diablo II LoD which were made of pain on Hell difficulty due to their near total immunities and relentless attacks.