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11-14-2004, 08:34 PM
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#2 (permalink)
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Ok, I don't know why this thing won't display anything properly, but I'll put the description here. Anyway, this is a seperated item system, it's not really a spell, but I didn't think it belonged anywhere else (correct me if I'm wrong).
What it does, is allow you to customize items with a forging system way beyond recipes. Lets you continually add bonuses to items to power them up, creating over a billion possible items.
How it works is simple. You have a base item, and a 'reagent' of sorts, you can forge the two, adding the reagents bonus over to the base item, meaning depending the base items, and your intended goal, you can create nearly any item you desire. There are two forms, one with specific bonuses which you add, allowing 2^29 different combinations, and another form which allows you to add specific number bonuses onto an item, between 10-990 armor, 10 to 990 damage, 10-90 of each stat individually (ie, they don't have to all be the same), hitpoint regeneration, mana regeneration etc.
To test it, select a hero (it's from a hero D i didn't bother finishing), buy gems and a runestone at the arcane vault and craft them in the naga altar, the skills on the naga altar will inform you of the process. To test the other part, type 'loaditem' to load items near the fountain, then buy a draconian pendant at the human altar, and place the loaded item in to identify it, then the pendant and the item to forge them. There is an explanation on the abilities of the human altar as well as in quests in the map as well.
Try it out, and email me at hkranid@yahoo.com if you need help trying to use it in another map. The bonuses are, of course, all easily modifiable to whatever values you wish.
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11-14-2004, 10:52 PM
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#3 (permalink)
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User
Join Date: Sep 2004
Posts: 26
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sounds cool ima try it out :twisted:
Quote:
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Anyway, this is a seperated item system, it's not really a spell, but I didn't think it belonged anywhere else (correct me if I'm wrong).
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i agree. 8)
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11-14-2004, 11:19 PM
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#4 (permalink)
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User
Join Date: Aug 2004
Posts: 870
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this is just what UL needs (point to siggy) 5/5
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11-14-2004, 11:20 PM
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#5 (permalink)
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User
Join Date: Aug 2004
Posts: 870
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oops sorry no siggy look in maps forum
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11-14-2004, 11:57 PM
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#6 (permalink)
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User
Join Date: Sep 2004
Posts: 26
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..... i tried it. the runestones work perfect but i dont kno how to make the runestones/pendant/shield into one or wutever.
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11-15-2004, 12:10 AM
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#7 (permalink)
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User
Join Date: Sep 2004
Posts: 26
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i think this is one of the best ideas ever but i still cant figure out the gear part (the human altar's role).
Wat on earth does it do?!
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11-15-2004, 12:15 AM
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#8 (permalink)
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User
Join Date: Mar 2004
Posts: 1,176
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This sounds cool and old, but you should stop using numbers as description, it would help them to get more downloads
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11-15-2004, 05:06 AM
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#9 (permalink)
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I wasn't trying to vexorian, it has a proper name and description, just for some reason the script hates me, or something, and I can't figure out why.
Changed the mapname several times etc, made sure there weren't any strange characters which would mess it up, but for some reason, it won't work.
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11-15-2004, 12:18 PM
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#10 (permalink)
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User
Join Date: Oct 2004
Posts: 49
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It isn't bad but u should do something like in Diablo II: Udentified items deosn't give nothing, have wrote that in red letters - when you identify them first item will be change with other item (Idintified with green letter) and new item have different despription etc...
4/5
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11-15-2004, 01:25 PM
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#11 (permalink)
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Good Idea but I didn't know how to forge/combine or whatever :?
When you click on ideafy or whatever it is (the question mark icon that cost 100) why does a shadow apper?
if you want to get rid of it make this unit have no shadow and it model is Custom Model: .
you well see it model changed into green sqaure dont worry about it cause it will no apper in the game
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11-15-2004, 03:21 PM
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#12 (permalink)
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User
Join Date: Sep 2004
Posts: 96
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Great idea im guessing you got this from diablo 2 like Coupdegras said the herodric cube thing. Anyways this is either very complicated or just dosent work becasue I couldent do jack. Oh and type slower SwordMaster heh I thought it was my little niece talking. 4/5
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11-15-2004, 06:27 PM
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#13 (permalink)
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It works, but it might take a bit of attention for you to make sure you're doing it right. The tooltips explain the slots you have to put things in, if you don't follow those, it won't work. I could probably have done it where it doesn't matter, but as the same reason for why there is a shadow as swordmaster pointed out. That reason is simply, it's to show off the item system, it's not to show off how polished I can make it look, those are relatively inconsequential sideparts.
As far as the diablo ii like system, it's not really possible because (as far as I know) there is no way to update the tooltip to match the effects. If there is a way, and I didn't see it because I didn't look that hard, someone let me know and I'll consider adding it. The system is flexible though, and if you want to implement it in your own map it's not too difficult to alter all the aesthetics.
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11-17-2004, 01:22 AM
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#14 (permalink)
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User
Join Date: Aug 2004
Posts: 870
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11-25-2004, 07:27 PM
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#15 (permalink)
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Isolated Creator
Join Date: May 2004
Posts: 127
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To make the red/green thing you'd need a unidentified version for every item i think, and a trigger that replaces them when you identify them.
Umm, are you making a map or sumthin? because I can see a shithole of stuff in there
And theres waay too many variables for my understanding.
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