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The Hive Workshop Spells:
Spell Pack 1 V1.0
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Uploaded:02:23, 26th Apr 2008
Last Updated:03:27, 4th May 2008
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Type:Target Ground, No Target, Template
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My first spell pack which was designed to test out the power of vJASS.

NOTE - All triggered spells need vJASS to work and so will not compile in normal WE. Download jassnewgenpack to use them in your map.

This version contains all 3 triggered spells finished but may still have bugs or stuff to be added. Constructive feedback would be nice so that I can improve the spells further.

The spells the Roayal Defender hero has are. . .

Counter
Non-triggered but used by one of the other abilities which is triggered. Reflects 200% of taken melee damage taken back at the attacker.

Royal Mail
Non-triggered based on cryptlord's spiked carapace. Adds additional damage reflections and armor as well as reducing the total damage received by a percentage. Note that the reduction applies after damage reflection occures.

Attract
Triggered spell that improves counter for a duration. Basically it levels up the counter ability by the spell level for 15 seconds and acts as taunt.

Protective Field
Triggered spell that creates a damage absorbing shield around the caster. The shield will absorb a fixed ammount of damage before being destroyed and will not time expire. Also capped at a quantity based on the caster's maximum hitpoints and spell level.

Defense Matrix
Triggered ultimate spell that acts as protective field but on all nearby friendly units. Ammount absorbed depends on the units maximum hitpoints and the casters strength. The caster gets a bonous absorption to the shield (higher percentage of hitpoints).

The spells the Black Mage has are . . .

Fireaga (spelling might be delighbertly incorrect)
Causes damage to all units in the target area one at a time with delay. The exact workings of this spell are very complex and so I will not mention them here for now.

All triggered spells are fully MUI ofcourse and hopefully completly leakless.
The map also contains a system I made for damage absorption, as seen by 2 of the spells. This system currently has no documentation and will probably be revised eventually but supports stacking shields that have minimal conflicts (if triggered correctly).

These spells can be used as templates by simply copying the libaries they are in and renaming them to a different name. Finally just fill in the constant data for the new library and the spell is ready. It will not interfear with the spell (or spells) that it was based from as long as the libary names are different.

The Royal Defender concept was inspired by Diablo II LoD's iron maiden spell inflicting inhumane ammounts of damage back at melee attackers. Although it looks not the least bit simlar, the idea was to make a hero that deals almost all its damage by taking damage and is totally usless against ranged units.

The Black Mage concept was inspired by the final fantasy turn based RPG series. Although it is nothing like the Black Mage seen in that series, it still steals some ideas and effects (most noticably the complex damage formulas).

This map also contains a bonous tank spell I made that fires shockwaves in different directions for a custom moel. The spells was more for testing than use but goes great with the CrazyTank model that was submited to this site (The Hive Workshop) and is recomended to be used if you use that model.

Be aware the the spell map supports upto 2 players tesing the spell at once so that it can be used on battlenet to show friends or potential users what this system can do.

The spells are free to modify, use or redistribute as long as credit is given to me for the orignal. Any recource found on this site that uses any triggering found within this map and does not credit it to me will be removed and the submiter may be punished.

Have fun and enjoy testing these spells.

Remember to comment if you want to help improve this spellpack.

Change Log
V1.0 beta > V1.0
Fixed bug with the tank spell not being on the tanks due to the chaos ability.
Smartened up the floating text (text tags) a bit to match those normally ingame.
Made the damage shield quantity display text show no decimal places.
Made the floating text tags show only to players who have LOS of the unit it is being displayed for to prevent location give aways through the fog of war.
Polished testing environment a bit more.
Fixed testing slots to be more convienent.
Added new hero + spell for the testing (needs documentation).
Tons of documentation added to abilities and systems to allow for easier importation and use.
Rating by users: 0.00 (0 votes)

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Moderator Review
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Dr Super Good:
My greatest triggered spells I have created as far as efficency and support goes.
Violates no rules (ofcourse) and garuntees the user leakless and top quality hero spells. Great for hero defences, Footman Frenzys and even, with some minor adjustments, hero arenas. Also the spells are in template form and thus can easilly be copyed so that multiple heroes can use them with different stats without any interfearence occuring. The shield system also allows one to make new spells which use such a system more easilly and efficently. Also the author is willing to help with any implimentation probels, support or even additions needed when using these spells. Remember to give feedback to assure the high quality of this recource.

This spell is approved and works properly.


Click here to download Spell Pack 1 V1.0.w3x (41.49 KB, 2462 Downloads)


Comments
Old 04-26-2008, 02:37 PM   #2 (permalink)
Insaniac69
 
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Very very defense...
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Old 04-27-2008, 01:14 AM   #3 (permalink)
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Lol... You approve your own resource. xD
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Old 04-27-2008, 01:27 AM   #4 (permalink)
Dr Super Good
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Yes, hardly anyone was downloading it in the pending section so I decided to speed the process up a bit by forecfully approving my spell my self.

Also it makes little difference as I can assure you this spell was made with the rules in sight and thus would have been approved anyway.
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Old 04-27-2008, 02:24 AM   #5 (permalink)
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Hehe approved his own spells xD

Aw well that is ok, another resource mod will probably let you know if there are any problems with it

I haven't taken a look at the code yet (my damned flashdrive stopped working), but I will put my comments on it when I finish looking at it
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Old 04-27-2008, 11:29 AM   #6 (permalink)
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I didn't like the spells, because they were lame, and concept-free.

And you approved your own resource, ffs...
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Old 04-27-2008, 11:50 PM   #7 (permalink)
Dr Super Good
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Nothing is wrong with approving my own recources. Afterall I would not make low quality spells.

Weather I approved this spell or someone else did, it would still be approved.
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Old 04-30-2008, 04:03 AM   #8 (permalink)
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Submitted and approved your own spells, that's class. I enjoy the spells, they're pretty cool and the damage absorbtion spell can be used in almost every map type

good work.

-Teld
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Old 04-30-2008, 07:29 AM   #9 (permalink)
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Seems to be good gj
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Old 04-30-2008, 06:26 PM   #10 (permalink)
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Make Naruto Spellpax Nao :o
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Old 05-03-2008, 06:21 AM   #11 (permalink)
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Irresponsible..
--donut3.5--
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Old 05-03-2008, 02:50 PM   #12 (permalink)
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Great job DSG.
I like j00r spellz.
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Old 05-04-2008, 03:34 AM   #13 (permalink)
BoneBreaker

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Map is corrupt..
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Old 05-04-2008, 01:54 PM   #14 (permalink)
Dr Super Good
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BoneBreaker, stop telling lies, the map is perfectly fine. I downloaded and tested it personally a few seconds ago and the map loaded with no problems at all.

Remember to make sure that you have JASSnewgenpack if you try to edit or change parts of it as it uses vJASS.
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Old 05-05-2008, 10:58 AM   #15 (permalink)
BoneBreaker

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I've tried to open it with jngp and the default WE. Both say the map is corrupt during the loading of 'Units'.
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