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The Hive Workshop Spells:
30 Abilities system v 2.0
by PA3OPx2
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Uploaded:02:48, 16th Apr 2008
Last Updated:12:28, 14th Nov 2008
Keywords:None
Type:No Target, System
Category:GUI / Triggers

Whit this system u can use 30 spels whit one hero. There were some buggs with cooldowns in last versions i removed all items and added buy spell system over multiboards. If u need something contact me cikota90@hotmail.com
Rating by users: 3.00 (1 vote)

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Moderator Review
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Dr Super Good:
Very good for a GUI system. Also seems to be unexploitable.

Pitty it only supports 1 player.

This spell is approved and works properly.


Click here to download Ability Charger.w3x (35.99 KB, 2074 Downloads)


Comments
Old 04-16-2008, 03:42 PM   #2 (permalink)
xxdingo93xx
 
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Well, this system is not but you should explain better how it works.

Also you should change the Itemnames a little bit, maybe you should call them "Spellstone - [Spell]" or something like that so you don't get confused.

And maybe you should change that you don't get the skill directly when you pick it up, you should make the Items to Active Items so you can Activate them and change the Events to "A Unit uses an Item".

All in all I will rate with 6/10, go on!
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Old 04-16-2008, 08:55 PM   #3 (permalink)
PA3OPx2
 
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it is only beta it will bee whit activateing items and it will have a timer so u cant remove the spell 60 sec after using it
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Old 04-16-2008, 09:02 PM   #4 (permalink)
Dr Super Good
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Bug 1 - Game crashes when you remove avatar while in use.
Bug 2 - Can be used to abuse cooldown (cooldown moves instantly).
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Old 06-01-2008, 09:37 PM   #5 (permalink)
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It looks like a good system, I'm going to download and give it a look. But your spelling could do with a touch up.
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Old 06-02-2008, 05:53 PM   #6 (permalink)
Dr Super Good
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Very good, seems bugless and abuseless now. Good work.

Lacks Per Player multi instant use though.
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Old 06-03-2008, 12:40 AM   #7 (permalink)
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In your screenshot, &quot;Ready&quot; is spelled wrong. You spelled it as &quot;redy&quot; when it should be &quot;ready&quot;. :P
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Old 06-03-2008, 07:32 PM   #8 (permalink)
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This is a good system, but it shouldn't be approved until it's MPI.


Quote:
GUI Spells

• Do not use specific units on the map in the code.
• Avoid object leaks (this includes locations, groups and initialization triggers).
• If the spell can be made multiinstanceable (MUI) without storing some objects/values into variables, then replace the variables with appropriate value/object.
[COLOR=&quot;Red&quot;]• Spells [SIZE=&quot;4&quot;]must[/size] be MUI/player (multiple units of distinct players be able to cast the spell at the same time).[/color]
• Try to make your spell configurable for multiple levels.
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Old 06-04-2008, 06:09 AM   #9 (permalink)
aor220

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cool but cant you just make 5 spell books and have 10 spells at least in each making it 50 spells total for the hero?????

it doesnt stack if you check dependencies and change the order unit ID.
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Old 06-04-2008, 02:54 PM   #10 (permalink)
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it si smpler to use then spell books and u can lvl up single abilities
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Old 06-05-2008, 04:24 AM   #11 (permalink)
aor220

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you can level up abilities in spell books too

its just a trigger
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Old 06-05-2008, 11:03 AM   #12 (permalink)
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0 RATING fool.. there was no spells
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Old 06-06-2008, 11:05 AM   #13 (permalink)
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it sucks
Id expect things like spell book
why its approved anyway...
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Old 06-06-2008, 03:27 PM   #14 (permalink)
PA3OPx2
 
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this system is wery good for buy abilities system u can buy single abilities and lvl them up
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Old 06-07-2008, 04:27 PM   #15 (permalink)
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As PurgeandFire111 said, it's a little disencouraging to see &quot;Redy&quot; instead of &quot;Ready&quot; in the screenshot, not to mention the narutish description&quot;!!!&quot;
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