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Old 01-25-2008, 04:48 PM   #2 (permalink)
Flame_Phoenix
 
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Ok guys, here is the spell. I read the rules and I think it is Ok. No leaks, MUI , etc...

What do I have to do to see this spell approved ?

When will it be tested by the Mods ?

Btw, you guys are free to leave comments here, I would like to know what people think of the spell. Although it won't be changed (It will remain like the original from the campaign) it is always nice to read some cool comments.
Still, the JASS knowledge you need will be so low, that I believe everyone will be able to change it if needed.
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Old 02-02-2008, 11:03 PM   #3 (permalink)
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Well, first of all, thx for approving the spell for the campaign =). I hope people like it and download it together with the campaign.

But as I say in the mini.tutorial: "The non-optimized code is for those who want to change the spell, but understand very few of JASS"

In other words, your optimization is perfect except but one thing: requires JASS knowledges that many people don't have.

Well, what can I say ?? it's your fault that you are a professional in jASS, not mine ... LOL =P
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Old 02-02-2008, 11:08 PM   #4 (permalink)
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Awesome that you *finally* got this finished.
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Old 02-02-2008, 11:17 PM   #5 (permalink)
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LOL, good maps take time !
I did my best to create this one =)

I hope you like to kill the dummy units, they are kinda fun =P

EDIT

Hey today I was so happy, that I made a print screen of THW main page and saved it !! lol !! My moment of glory shall be remembered =P
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Old 02-06-2008, 05:31 AM   #6 (permalink)
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It's still there, by the way.

In other news, you should at least fix the problem of the chances re-checking several times (in your longhand version) - save the three results in boolean variables.
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Old 02-09-2008, 11:37 PM   #7 (permalink)
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Well, if I do so, the "bug" will still remain there and the spell will get more complicated.
Also, that can not be considered a bug as it does not causes problems to the spell - the spells works just fine with it.

As I already said, the goal of my code is not performance (as it is in yours) but to be very simple and intuitive.

Therefore I shall not change it, because it is not a real threat to anything.
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Old 02-29-2008, 04:59 PM   #8 (permalink)
Dr Super Good
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Can easilly be optimized further by re ordering condtions to prevent multi check (in opt version as other is pointless). You could also remove the need for a miss local which would up efficency greatly by re-ordering the if statements.

Overall it is an ok spell, seems not to efficent thou.
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Old 03-01-2008, 04:36 PM   #9 (permalink)
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Heh, i can only imagine how simple this spell must be xD
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Old 03-02-2008, 12:15 PM   #10 (permalink)
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=) good to see you found your way into this spell DSG.

Well, as I already explained, the point of my version is not efficiency, but to be very and really very easy to understand and modify/use. It was specially made for people who don't know JASS, or have trouble understanding it.

The second version of the spell, the optimization made by PurplePoot, has the objective of being super efficient.

I will not make any changes in my code, unless needed.

If you are a pro with JASS and look for efficiency, then you can use the opt PurplePoot made. However, for begginers I advice my code, because i doubt anyone could make a code more simple than mine.

Now the question is, why two versions ??
Well, simple, the more people use it, the more will know about Pyritie's campaign, and that's the main goal here. Make people know this campaign exists and give them the incentive to play it.

Btw, thx for the comment Herman =)
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Old 05-31-2008, 10:30 AM   #11 (permalink)
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Well, I've finally updated this resource, and decided to remove the not optimizated version.
The optimized code is commented enough for people to understand what is going on.

I hope you people like the spell, and download the campaign.

Cya all, Flame_Phoenix
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Old 07-22-2008, 02:44 AM   #12 (permalink)
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i say this is pretty good :), but the third effect - 3 - to instantly kill the target.
<-- aint this a little bit to strong? what if people want to add this spell into a hero arena game? One hit killing a hero is too rig, aint it? You should think of a different effect other than this one. :)
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Old 08-12-2008, 07:43 PM   #13 (permalink)
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Quote:
i say this is pretty good :), but the third effect - 3 - to instantly kill the target.
<-- aint this a little bit to strong? what if people want to add this spell into a hero arena game? One hit killing a hero is too rig, aint it? You should think of a different effect other than this one. :)
No it is not too strong. First because it is balanced with the "miss chance". Second, because if you don't like it, you can just set it's chance to zero, and it will never occur. That's is why the spell is JESP =)
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