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Old 12-02-2007, 01:51 AM   #2 (permalink)
Herman
 
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As cool as I think this is, what could you do with it???
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You could make a dodge ball map or a basketball tournament

Actually, the list of implementation is endless, except it would be very different from the conventional WC map
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Old 12-02-2007, 04:46 AM   #3 (permalink)
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Wow very good. I cant find any flaw in the gameplay. Reminds me on MAd Balls Arena but even more flashy.
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Old 12-02-2007, 11:59 AM   #4 (permalink)
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Very nice engine buddy
We all are looking forward for updates
:D
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Old 12-03-2007, 05:52 PM   #5 (permalink)
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Meh, i would use Mad[Lion]'s "Mados" system if i were going to make a map with gravity system...
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Old 12-03-2007, 06:53 PM   #6 (permalink)
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Why would you use MaDOS over this? It's ALOT larger and slower.
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Old 12-05-2007, 02:35 PM   #7 (permalink)
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might be just me, but when I try to edit the map in any way at all, such as the terrain or placing more units, it won't run. It just says fatal error blah blah blah and quits. that really needs sorting if it's not just me and other people are getting the same problem.
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Old 12-05-2007, 10:28 PM   #8 (permalink)
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I say in the description... This system requires JassNewGenPack. The link is also noted.

Without JNGP, this system WILL NOT WORK.
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Old 12-06-2007, 08:20 AM   #9 (permalink)
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Wow, great system! This thing managed to handle over 100 balls without getting laggy, and the lag only started to get noticable when I got to about 150 of them.

Is it possible to change the gravity factor? That'd be nice.
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Old 12-06-2007, 09:42 PM   #10 (permalink)
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Well yes you could manually, but I could add that in a further version.

The gravity acceleration constant is declared at the top of the SEECore trigger. It's currently -30.0, but you can change it whatever you want.

On the other hand, if you want gravity's acceleration to be subjective to an Entity, you could use this line right after calling <entity>.AddGravity().
set <entity>.Accelz=<entity>.Accelz*FACTOR

FACTOR being the gravity factor you're looking for.

Thanks for the comments :P, by the way, the system is faster if you run it without collideable entities.
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Old 12-17-2007, 12:41 PM   #11 (permalink)
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It would be easier if the web site to download the jassnewgenpack works.
The entrance to the website is denied for me.
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Old 12-18-2007, 03:05 AM   #12 (permalink)
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The site is down, and as far as I know there is no mirror for the download...
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Old 12-18-2007, 09:45 PM   #13 (permalink)
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Then how do I use this system?
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Old 12-19-2007, 03:26 AM   #14 (permalink)
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Ah, the site is back up again:
http://hilton.vs.oiccam.com/showthread.php?t=90999
If you use that editor, the system should work fine. There's a mini-tutorial in the map, which should help you understand the system a bit.
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Old 12-19-2007, 03:26 PM   #15 (permalink)
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The system is outstanding, but the problem is that I can't understand nothing in the WE because it's in JASS. I'm trying to learn JASS but it's too difficult. Can pass the system in JASS to GUI?
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