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Anti Map Hack System v5.00 (AMHS)
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Uploaded:07:45, 19th Nov 2007
Last Updated:06:41, 6th Apr 2008
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Type:No Target, System
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AMHS is a system that currently counters all public map hacks (including Shadow French). Check the AMHS system readme for more information, it uses a combination of a corrupted model/corrupted lightning with the Replay Detect function so the system does not conflict with replays
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This is not immune to trigger hacks, where someone changes the triggers so the system is removed. Also it does not stop the melee map hacks where the map hack is run infront of WC3 over the minimap section and it works by reading the locations of the units seperatly from that of WC3 so can not be detected in WC3. Anyway I trust that it works.

This spell is approved and works properly.


Click here to download AMHS v5.0.w3x (103.3 KB, 2609 Downloads)


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Old 11-20-2007, 06:27 AM   #2 (permalink)
xXCRIMINALXx

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seems nice, i'll read triggers and see it
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Old 11-20-2007, 10:32 AM   #3 (permalink)
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There has been an issue in multiplaye maps in terms of desynces (data was not synchronised properly). It is now fixed in v4.10
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Old 11-21-2007, 06:52 AM   #4 (permalink)
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I have a friend who has recently started hacking and I don't want him to play my map with an unfair advantage. I will download this to (hopefully) shut down his operations
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Old 11-21-2007, 09:01 AM   #5 (permalink)
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This is for developers, i.e. if your the creater of the map you add it in and it will stop map hackers, its not an external system (I probably should mention that)
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Old 11-21-2007, 10:11 PM   #6 (permalink)
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may add some lines that desyncs clients not executing triggers properly. Anyways, good job on this system.
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Old 11-24-2007, 09:41 PM   #7 (permalink)
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I doubt that a corrupted file & script can stop maphacks.
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Old 11-24-2007, 10:08 PM   #8 (permalink)
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Try it out for yourself then Heero, I wouldn't post this up if it didnt work
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Old 11-25-2007, 09:14 AM   #9 (permalink)
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I am sorry but I dont understand this, if hackers see this code you did, where is the problem to cut it off? And no I dont want to say that ur system is bad I only dont understand this
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Old 11-25-2007, 07:00 PM   #10 (permalink)
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it'd be very hard for "hackers" to cut this code off because the client would desync.
Of course this system will lead to a battle between "hackers" and PandaMine. But this is better than nothing.
If "hackers" cut the code of this system out of a map, then theres no real chance for this system to do anything.
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Old 11-25-2007, 11:03 PM   #11 (permalink)
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As I know of (and I think people can support me with this, especially on Wc3C where various tests have been done abou this) If ANY code is cut from the map externally then it will cause a desync. i.e. if a player used an external program to prevent the map from executing JASS code then that player would get disconnected (desync) because the net traffic will not match the host. Wc3 implemented this for such reasons

It can be done in single player, because there is only one player (the host) but that is not really an issue. The only other case that such a tool would work is if everyone including the host was to use it, that way all the data between all the computers would be synchronised. This however would be highly unlikely (if not improbable)
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Old 12-16-2007, 09:47 AM   #12 (permalink)
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system has been updated, many new changes please check the changelog
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Old 12-17-2007, 02:39 AM   #13 (permalink)
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An issue in v4.30 where it crashed the map randomly has been fixed in v4.40
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Old 02-20-2008, 03:56 PM   #14 (permalink)
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PandaMine plz help me...how do i copy to my own map?
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Old 03-25-2008, 05:26 PM   #15 (permalink)
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This is brilliant! Perfect idea!
Thank you for submitting this to THW!
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