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(4)OutskirtsOfAvalonv1.03
Created by Rui ; Uploaded by: Rui
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| Uploaded: | 15:47, 12th Apr 2008 |
| Last Updated: | 14:32, 7th Jun 2008 |
| Type: | Melee |
| Category: | Medieval / Warcraft |
| Map Size: | 127x127 |
| Playable Map Size: | 124x119 |
| Suggested Players: | 2v2 |
| Tileset: | Lordaeron Summer |
| Rating by users: | 4.25 (4 votes) |
| Hits: | 911 |
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| Details |
This is a map of the Dawn and Twilight lore, Outskirts of Avalon, by Rui.
It is still a normal melee map, though.
Feedback and suggestions are appreciated.
QUICK UPDATE (12-April-2008 16:54 GMT+1):
*Fixed fog density (never thought it would be so dense) from 20% to 7%;
*Added a Lordaeron Summer sky.
UPDATE (13-April-2008 13:53 GMT+1):
*Replaced the shallow pass north of Teal's starting location to a Natural Long Bridge;
*Some areas have been enlarged;
*Fixed purple's starting location to have the same building space as blue's;
*Fog density recolored and further reduced from 7% to 2%;
*Northern Mercenary Camp area slightly changed (you probably won't notice the difference).
UPDATE (21-April-2008 17:50 GMT+1)
*Fog is now working correctly;
*Mercenary Camps' areas have been changed slightly;
*Two more gold mines have been added near both edges of the map. You can get to them either using Transport Ships or Goblin Zep's;
*Starting Gold Mines now have more gold (from 12.500 to 15.000);
*Blue's and Purple's starting locations no longer have cliffs surrounding them. They have been replaced by trees in order to help fix a lumber imbalance;
*Some extra doodads have been added.
| Moderator Review (Not Rated) |
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Gilles: Pretty Blizzard-like melee map (You can decide if that's good or bad). -Approved-
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This map is approved and works properly.
Download (4)OutskirtsOfAvalon.w3x (156.96 KB, 233 Downloads)
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04-13-2008, 02:41 PM
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#2 (permalink)
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User
Join Date: Aug 2007
Posts: 308
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There aren't any taverns in Avalon...
and I guess there COULD be demons...
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04-13-2008, 06:55 PM
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#3 (permalink)
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rival935
Join Date: Mar 2008
Posts: 39
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ive not played yet, but i downloaded the map, and i must say, from the map picture alone, this looks extremely well done. kudos
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04-20-2008, 10:42 PM
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#4 (permalink)
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Terrain Moderator
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Join Date: Sep 2006
Posts: 5,178
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Only one extra gold mine per team? Are you kidding? That's going to suck.
Also the bases seem small. Especially for the top teams.
The terrain could use work.
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04-21-2008, 12:22 AM
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#5 (permalink)
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The Closet Nerd (Ret.)
Join Date: Nov 2006
Posts: 1,211
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It has GREAT terrain! You definitely, no matter what, need two gold mines per team. Once that's done I'll download it and host it on b.net to see how it is to play.
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04-21-2008, 05:53 PM
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#6 (permalink)
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Development Director
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Join Date: Jan 2005
Posts: 5,604
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Update! I have fixed the fog and added 2 more gold mines.
Read the description for a full change-log.
Gilles, what do you mean exactly with "the terrain could use some work"? I think I made a good use of the ground textures if you ask me.
EDIT: It seems the new Gold Mines are not displaying yet... anyway, open the map if you need confirmation.
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05-04-2008, 08:55 PM
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#7 (permalink)
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User
Join Date: Mar 2008
Posts: 6
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Very nice map, very professional looking
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07-24-2008, 10:07 PM
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#8 (permalink)
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User
Join Date: Jul 2007
Posts: 116
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oh crap, wrote a big review, but then accidently rated b4 posting it......
summary:
- nice terrain, very good tile/height variation but a bit few shrubs, bushes and stuff
- exe a bit hard to get but once standing almost impregnable (the ones on land have very narrow entrances)
- drops in my opinion imba (e.g. green (total level 4) has powerup-1 and yellow (at merc, total lvl 15 has just a chargeable-2!!!, also red starting creeps just 2 perm. (but thats not grave as its a 2v2 map)
- few paths, good def possibilities make this map a looong tech-map even though there is good strategic stuff (zepp,ships) --> LAN-map
- Very original map, combining typical Blizzard ambiente withn totally new, astonishing elements.
Therefore: 4/5
Hope it helps in some case, gj btw
~Kallimachos~
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07-26-2008, 08:57 PM
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#9 (permalink)
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User
Join Date: Jul 2008
Posts: 16
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~The Good~
More than four gold mines
Pretty good shop placement
Basic creep placement
-The Bad
Bad terrain
Overall rating - 4.2
__________________
Major Survival horror fan =D, Silent hill pwns =P
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08-07-2008, 05:05 PM
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#10 (permalink)
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Development Director
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Join Date: Jan 2005
Posts: 5,604
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Thank you for your reviews, but what is the "bad terrain" exactly? I didn't get it. You mean the shape? I'm not very good at shapes so if that is it, I agree with you ;P
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08-16-2008, 03:10 AM
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#11 (permalink)
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pInK pAnThEr
Join Date: May 2008
Posts: 132
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Well... Its like this since u play 4 players u should make terrain space equal... inner part base will get more space than outer part base and its a bit unfair for blue cuz the 2ndary gold mine is further than purple's 2ndary gold mine....
Good Points:
(+) Good terraining (good effort)
(+) Fair at putting the shops like goblin merchant.. etc...
Bad Points:
(-) Blue's 2nd gold mine is further from his base than purple's so its a bit unfair...
(-) Please edit a bit on blue and purple they r a bit unbalanced than red and teal
Overall: 3/5 its still good but still need more improvement :) keep trying u will be a good map maker since ure good at terraining
1 note: dun put too much water in ur map or ppl will complain they have less space..
Good luck :)
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