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(2)OutcastLandsv1.01
Created by Rui ; Uploaded by: Rui
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| Uploaded: | 17:17, 3rd Apr 2008 |
| Last Updated: | 14:04, 16th Jun 2008 |
| Type: | Melee |
| Category: | Medieval / Warcraft |
| Map Size: | 64x127 |
| Playable Map Size: | 52x116 |
| Suggested Players: | 1v1 |
| Tileset: | Lordaeron Summer |
| Rating by users: | 3.33 (3 votes) |
| Hits: | 732 |
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This is Outcast Lands, made by Rui.
Since my previous melee map didn't work out well, I decided to try a 1v1 map.
Constructive feedback is appreciated.
UPDATE on 6-April-2008:
- Murloc Nightcrawler removed from the shallow water creep camp, you can now pass undetected. Also, this creep camp no longer drops an item;
- A Tavern has been created (for each side, of course). The map was intentionally meant to have no Taverns, but I've re-considered due to balance issues;
- Fog density reduced from 30% to 25%;
- Starting mine gold increased from 10.000 to 11.000
- Expansion mine gold reduced from 25.000 to 22.500
| Moderator Review (Not Rated) |
Heero: Okay dude,
I've played on it with a friend to review the map for u.
You'll need to work on these points :
- The screen is too close upon the game.
- Unbalanced items are dropped.
- Creeps are not correctly placed.
- Impossible to scout your enemy.
- Try to variate the creeps.
- One gold mine is hard, meanwhile your start gold mine contains not much gold.
- It would be good when a tavern is added.
- The Fog is blinding me, please reduce it!
For the rest, neat idea. I don't even know what your plan is with your map but please fix up the imbalances I've just called :), after that I can approve it
Septimus view :
Good Point
[+] Terrain look normal, but also look abnormal at same time. But that doesn't matter
[+] No bug could cause the game crash or effect game play found.
Bad Point
[-]
Overall - 3/5
Approve
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This map is approved and works properly.
Download (2)OutcastLands.w3x (64.79 KB, 103 Downloads)
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