I was inspired by Civilization III to create this game so much credit goes to the author of Civilization III. I've tried styled and focused mostly on battles, teching, expanding etc for you who love civilization maps. This map also has some mechanics which rarely come combined into one single map such as:
Kids get produced at buildings and can grow up to adults and later become warriors.
Units(including ships) who get full mana will die/sink of age.
Unit/buildings which carry guns use ammunition which are produce at a bullet factory.
Tanks/ships keep using fuel once the engine is turned on. The fuel may be bought at a oil rig.
There are plenty more but it's usually funnier to try them out yourself.
Versions
v1.19c
I had to copy one of the old death functions to make the map work but apparently I copied it from a flawed version.
Raw:
v1.19c - Fixed a major design flaw which instantly kills villagers.
v1.19b
After rushing version v1.19 I've noticed that I've messed up some core mechanics like the unit aging function. The problem should be fixed now. I've also fixed some typos.
Raw:
v1.19b - Unit aging function is now working again.
v1.19b - Fixed some typos.
v1.19
The triggers are quite more efficient and green is now alliable. Sorry for the long delay as I've halted the project. I might consider resuming it again.
Raw:
v1.19 - More efficient triggers.
v1.19 - Greenis now allyable.
v1.18
I've just noticed that this version contains a critical bug which kills villagers and their spawning houses while I was on on vacation. The problem should be fixed now but if you encounter it please reply and tell me.
Raw:
v1.18 - Modyfied the terrain.
v1.18 - Hopefull the low-on-ammo system is fixed.
v1.18 - Increased the replenish time for sea units.
v1.18 - Increased the player limit by two.
v1.18 - Decreased range of ground range units.
v1.17b
v1.17b has a bug which prevents I believe orange from getting starting buildings and units but it should be fixed now.
v1.17
v1.17 is probably going to be one of the last updates but I'll try to stay loyal to the map and keep updating and add content to it.
This version has a increase of stability, user friendliness, trigger efficiency and more. I've decreased the map by almost 50% even though I had to sacrifice some cool stuff and I hope this map will be easier to distribute on Battle.Net now. Hope it'll keep some of you distracted for a while.
Raw:
v1.17 - Fixed conquer bug.
v1.17 - Removed supply units and increased units' lifetime.
v1.17 - Oil tankers automatically sail back and forth once ordered.
v1.17 - Removed huge bug which prevents you from upgrading tank technology.
v1.17 - Increased units' cost and payment dramatically and reduced income.
v1.17 - Players will now be warned if they are low on ammo.
v1.17 - Players automatically start with a building and 5 units.
v1.17 - Banks' transfer money ability replaced by "Transfer Money".
v1.17 - Fixed a bug which lets ship without fuel to move.
v1.17 - Improved triggers efficiency.
v1.16
Raw:
v1.16 - Incrased military units and workers longlivity.
v1.16 - Removed leaks.
v1.16 - Removed Modern Age.
v1.16 - Added diseases and medics/doctors.
v1.16 - Minor balance changes.
v1.16 - Added minor unit description.
v1.15
Raw:
v1.15 - Added Oil rigs.
v1.14
Raw:
v1.14 - Added fuel system.
v1.14 - Added defensive structures.
v1.14 - Added a rename system.
v1.14 - Added ammo system
v1.14 - Removed Space Age.
v1.14 - Added more islands.
v1.14 - Added conscript units.
v1.14 - Info(Quests) updated.
v1.14 - Shipyards are now buildable.
v1.14 - Fixed Multiboard.
This map, is very well made, and I Love playing it. =]
There are some things that bother me,
1.Why must the shelters be as big as the villages?
2.Why do the children sound like otters?
3.The Giant footprints the people leave.
4.Giant Collision size around villages
5.It says Tornadoes "tutched" the ground, it should be touched*
6.More Starting Locations
The game is awesome, the concept is great,
But its kinda wierd having a bunch of villagers standing around the barracks, waiting for money to turn them into military units. =]
Thanks for all the feedbacks! This is something that motivates me. I'll go to work on version 1.16 right away.
You guys are welcome to test the map on multiplayer.
Darkenneko_003:
1. I've never thought about that before I'll go fix it.
2. Because they can't talk. :D
3. I don't think I am able to resize that.
4. I'll go fix that.
5. I'll go fix that too! Thanks for helping me fix these bugs.
6. Well, I don't think I would add more starting locations because I've already done the terrain and I won't redo it.
Heh... I've figured out that the oil ships are too slow and you get too few fuel each barrel so I've increased it. I'll probably try to release it in the weekend.
If my router can handle it... I really hate my connection... We got one of the best connection and it sucks...
"Tornado tutches the ground"
Many players can't manage to find the damned blighted areas -.- Could you please help them there with a ping every 10 seconds if they don't have any buildings or something.
I'll just have to ping for them as long as they have wisps. I think that won't be too hard to implement.
Also I've corrected some typos in the next version. Hopefully it'll get released in this weekend.
I recently played this and when i got to bronze age and made a worker and turned him into militia i got a fatal error when he expired, Other then that i encountered i loved the game and hope you continue to make more versions ^_^
Interesting... I'll check it out. The problem is that my router isn't capable of uploading the next version which is ready.
In the next version the map size will be reduced by a lot and here are some other updates:
v1.16 - Removed Modern Age.
v1.16 - Added diseases and medics/doctors.
v1.16 - Minor balance changes.
v1.16 - Added minor unit description.
Edit: The militia error really does create some serious problems. I'll remove it till I've figure out how to fix. Thanks for the bug report.
Hiya again. I'm back with some feedback:
Typo: "Upgrade too Shipyard"
Typo: "Upgrade too Advanced Shipyard"
Bank's money transfer tooltip is missing.
Some villages are placed in a way that if you conscript a soldier they get stuck between the wall of trees and the village, so you can't move them.
Some players seem to forget to produce ammo, so after a big battle I win by an instant when they go "OMGWTF?" if their riflemen don't shoot at my troops. So could you please remind them somehow if they start to run low on ammo?
It would be also nice to change the Knife skill's tooltip to indicate that they should use that skill once they are out of bullets.
It would be nice if the battleships' turn off and turn on engine would have a different icon.
It would be nice if the oil tankers would be automatized. Oil production is a little too much microing for most players' taste (including mine).
I think it would be wise to decrease tax rates / and / or increase unit cost. We could never spend our money/lumber after reaching the last two ages no matter how hard we tried.
Which leads to: island villages being unnecessary to capture. Why would you need more money if you can't spend it anyways?
Banks are a great idea but are a little useless at the moment, you might want to give them higher max mana.
HUGE BUG: To research tanks you need a Cannon and a tank factory I think. The problem is: you need the Tanks technology and a Boot Camp to build a tank factory.
So right now it's impossible to build Tank Factory or research Tank.
You might want to create a hotfix for that.
There's one thing we couldn't figure out: What is the village's mana pool for?
Lol... I've never really played my own map with others online till yesterday because my router never let me to host. Now I've toasted it and replaced it.
I will probably make it so they won't be able to train gun units without a ammunition producing factory.
I know about the tank bug but it'll be fixed in version 1.17.
When villages get max mana they give income.
Thanks for the feedback!