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Against the Darkness: 2.7f Final
by 1)ark_NiTe [1)ark_NiTe]
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Uploaded:05:43, 14th Mar 2007
Last Updated:23:57, 1st Jul 2008
Keywords:Against the Darkness, AtD, Against, Darkness, Hunter vs. Hunted. Hero Survival, Evil, Death Match, All Random, Points, Hero Survival
Type:Defense / Survival
Category:Medieval / Warcraft
Map Size:127x96
Playable Map Size:109x75
Suggested Players:5-9
Tileset:Village Fall

2.7f Final - Death Match Update
Full List of Updates:

1. Blinking into the Merchant Ship of Treasures area is no longer allowed unless you have first killed the Sunchief.
2. DM: New Areas specific to death match mode to keep the map less crowded.
3. Sun Totem/Storm Ward will no longer be sent into Battle Arena.
4. DM: Spawn points moved to create better starting distance for Heroes from one another.
5. DM: Creeps around spawn points altered slightly to be more early-game friendly.
6. DM: Two completely new respawn points have been added.
7. DM: You will now be respawned with three-quarters health after being killed when respawn is in effect.

Report any bugs to 1)ark_NiTe@USEast or to the Against the Darkness forums at www.hiveworkshop.com.

Check out the Bug Report Thread for found bugs, or if you have one to report yourself.

Interested in learning more about the items in Against the Darkness? View them here!.

Check out the latest screenshots by clicking here!.

Contents:

I.About the Game
II. Doom
III. Influences
IV. Game Systems
V. Heroes
VI. Shops
VII. Quests
VIII. Game Modes
IX. Items

I. About the Game: Against the Darkness is a Hunter vs. Hunted Survival game, but with a rather original twist. In the beginning of the game, the Death Knight is stronger than any single Death Hunter, or all of them put together for that matter. He can easily eradicate any Hunter that crosses his path, and will do so without remorse. However, as time progresses the Death Knight soon becomes the hunted as the Death Hunters become more powerful. If the Death Hunters kill the Death Knight, they win the game. If the Death Knight kills all of the Death Hunters, he wins the game.

In a Nutshell:
The objective of the Death Hunters is to band together to defeat the Death Knight by growing stronger together through creeping and buying items. The objective of the Death Knight is to kill all of the Death Hunters before they become strong enough to defeat him.

II. Doom At the end of the 23 minutes normal game time, if the Death Knight is still alive, and he has not killed all the Hunters thus far, Doom will initiate. If you have ever played Darwin's Island, Doom may look familiar to you in a way. This phase of the game provides the Death Knight several armies of Necrofiends and Nether Walkers spread throughout the map, aiding him further in finally defeating the Hunters once and for all. Though this will give the Death Knight an heavy advantage, it does not guarantee victory.

Doom, though tough, can be fought through by the Death Hunters if they have leveled sufficiently and collected/bought the correct items to aid them in battle. One strategy for Doom is to continuously run around the map, escaping the fiends, walkers, and the Death Knight... but this is very hard to do unless you are skilled enough to find short-opened paths. A second strategy is to one by one take out each army of fiends and walkers before the Death Knight has time to set them in motion, for the less armies he has, the better chance you have of outlasting the 7 minute Doom timer. A good strategy for the Death Knight to defeat the Death Hunters is to quickly corner them with mass units, giving them no chance of escape.

If any one Death Hunter outlasts the additional 7 minutes of Doom or destroys the Nether Portal, the entire force of Death Hunters win the game. At any time in the game the Death Knight is defeated, the Death Hunters win the game. At any time in the game there are no Death Hunters left alive, the Death Knight wins the game.

III. Influences The game is influenced by several styles of maps, one being the RPG. There are a few areas of the map where your Hero must be a certain level to enter. These areas have higher level creeps that drop better treasures and give more expensive bounties but in turn are very powerful. One of these areas is the Forest of Deception which requires your hero to be at least level 4 and another is the Sunchief's Camp which includes the heaviest creep camp in the game. You must be level 7 or higher to enter here, but the reward beyond this Razormane creep camp is far beyond worth the risk of getting there. Alas, most players will never make it this far, and it will serve as almost like a bonus area for intermediate level players.

Other types of maps that Against the Darkness draws influences from are Hunter vs. Hunted type maps such as Vampirism and Island Defense. Whereas the "Vampire" or the "Titan" are the ultimate evil force in these two types of maps, the Death Knight is the evil force that players must go up against in Against the Darkness. He is very powerful and can withstand dozens upon dozens of attacks from ill-equipped or low-level Death Hunters. As in the two previously mentioned maps there is a team that is devoted to stopping this ultimate evil Hero from his destiny, be it the Death Hunters in Against the Darkness. This team of professionally trained Hunters have been dispatched to a small village to prevent the Death Knight from opening a demonic portal and will do so at any cost, even if it means sacrificing themselves to ensure their victory.

IV. Game Systems Introduced in Version 2.67 is a Spectator System that allows for players who's Hero has been defeated in Death Match mode to continue to watch the rest of the game. The system does not allow the Observer to type, but does allow them to scroll through living Heroes by pressing the right arrow key. This system was designed to provide a way for defeated Players to be able to view the game without cheating through whispers or chat messages while waiting for a remake.

Respawn System: If you die during the first 8 minutes of the game to the Neutral Hostile creeps, you will respawn at half health after a 30 second wait. This applies for both the Death Knight and Death Hunters. If you die to your opposing team, however, you are dead for the entire game.

Votekick System: This system was developed specifically for AtD which allows for any player to initiate a votekick against another player whom they think is deserving of being removed from the game. If a player decides to launch this vote, every player aside from the player being kicked will be asked if that person should be kicked. If the number of "Yes" votes exceeds the number of "Required" votes, the player will be removed from the game.

Creep Respawning: An older system that has been around for a while in Against the Darkness is a creep respawn system, which respawns creeps across the map at pre-determined time intervals. This system is 100% leakless and lagless, efficiently redistributing creeps into the game without causing any disruptions to the gameplay.

V. Heroes At the beginning of the game, the Death Hunters are able to choose from 7 Heroes, while the Death Knight is, by default, given to the Death Knight. The Death Hunter Heroes include an Architect, Nature Mage, Frozen Archer, Scientist, Medicine Doctor, Battle Mage, and Hunter, each having their own set of specific abilities and traits. The maximum level for Heroes in the game is level 13, and only the Death Knight has 2 Ultimate Abilities. Each Player controls one (1) Hero for the entire game, but is also able to buy mercenaries and Architects can even train units to fight for them. If the Player's Hero is killed outside of the 8 minute respawn time window, or by the opposing team, the game is over for them and they are only able to stay and watch the rest of the game.

VI. Shops There are various shops for the Death Hunters in different locations around the map, one being the Dragon Merchant in the swamps, and another is the Totem of Riches which also regenerates mana. A Mercenary Chapel can be found in the middle of the town center which can be used by both sides, and also gives off a healing aura. The Death Knight's shop is the Obelisk of the Damned at the top left of the town center, and is invisible to all but the Death Knight. There are also two other shops located in other positions in the map that can be used by both sides as well--the Deceiver Shop of Commons and the Merchant Ship of Treasures (Ultimate and Elite items only.)

VII. Quests Ranging from an Elder Orc Farseer trying to find his lost wolf, to an Ancient Mariner who had his boat key stolen by a little runt of a kid, there are a few quests to be found in Against the Darkness. Each one is not something that will jump out at you, and instead you will have to find them on your own by walking up to them. Each quest, upon completion, will give due experience and gold as a reward, which can be very helpful to both the Death Hunters and Death Knight. There is one quest that can only be performed by Death Hunters, two that can only be performed by the Death Knight, and two that can be completed by either side.

VIII. Game Modes In Version 2.5, Against the Darkness branched out and implemented two new types of game modes, All Random (AR) and Death Match (DM), on top of the already popular Players Choose Heroes (PCH) mode. In All Random mode, the gameplay is exactly the same as in PCH spare the fact that Death Hunters will not get to choose their Heroes but instead will be randomly assigned them. Death Match mode on the other hand is not quite as simple.

In DM mode the Death Hunters have been called to the village to hunt the Death Knight, only to find out that the call was a fake. The Hunters soon suspect that one of them must have been behind the false alarm. No one can be trusted. Death Hunters have to fight in a Free For All battle against one another for 27 minutes of game play, being able to choose to have either a Half-Game or Full-Game respawn time for dying to another Death Hunter. At the end of the 27 minutes game time, the Death Hunters are all transported into a Battle Arena where they must fight each other to the death. There can be only one victor.

IX. Items Click the Items link to be redirected to the Complete Against the Darkness Item List.

[This Map is Optimized (Protected)]
Rating by users: 4.71 (24 votes)

Rate this map:
Moderator Review
Director's Cut - Highly Recommended
21:45, 4th May 2008
Dr Super Good:
One of our very good hosted projects. This map is sure to keep you entertained for atleast a few games if not more.

This map is approved and works properly.


Click here to download Against the Darkness 2.7f-final-opt.w3x (2.92 MB, 11038 Downloads)


Comments
Old 03-14-2007, 05:52 AM   #2 (permalink)
Wolverabid
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Wolverabid has much of which to be proud (1173)Wolverabid has much of which to be proud (1173)Wolverabid has much of which to be proud (1173)Wolverabid has much of which to be proud (1173)Wolverabid has much of which to be proud (1173)Wolverabid has much of which to be proud (1173)Wolverabid has much of which to be proud (1173)Wolverabid has much of which to be proud (1173)


(!!!) I really need to check this out and I'm going to do so RIGHT NOW! Congratulations to the Against the Darkness team!
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Old 03-15-2007, 02:46 PM   #3 (permalink)
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Checked it quickly, nothing bad at all, just a bad preview Image ?
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Old 03-16-2007, 03:45 PM   #4 (permalink)
HappyTauren
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YaY!! :) Finnaly relased! Terrain is very noce thing there, and heroes really fit good and are balanced :)
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Old 03-16-2007, 07:11 PM   #5 (permalink)
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There was no team, Wolve! Just me, 1)ark_NiTe
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Old 03-16-2007, 10:26 PM   #6 (permalink)
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Very nice job, 1)ark_NiTe! You are owed alot of respect for completing this by yourself.
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Old 03-16-2007, 11:26 PM   #7 (permalink)
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Incrediable, the map is great.
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Old 03-17-2007, 04:04 PM   #8 (permalink)
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Seems like an ok map to me, i will fully play/host it on b.net so i can get the point .. because i dont get why this took you 7 months (no time?)
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Old 03-17-2007, 04:17 PM   #9 (permalink)
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8/10 1)ark

Few minor bugs, but overall a very enjoyable map!
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Old 03-18-2007, 03:46 PM   #10 (permalink)
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Thank you all for the feedback. It was a little bit of a challenge completing it by myself, but I don't like sharing credit :P so it was worth it :P. I am planning on getting all of the bugs worked out of this, and then once that is done optimizing and protecting the map which will bring the size down dramatically, and then releasing Against the Darkness: LiTe which would be much more easily hosted on Battle.net
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Old 03-22-2007, 04:39 AM   #11 (permalink)
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A little off-topic. There should be a way that when ever a map is updated it should be back to the top list in recent maps, that would stop many reupload of different versions. The date of this map is still 14 Mar 2007, that should change to the date of upload/reupload.
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Old 03-30-2007, 12:58 PM   #12 (permalink)
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I released AtD to EpicWar last night and I've had 615 downloads there in one night. That is insane! Thanks to everyone who supports this map!
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Old 03-31-2007, 06:10 AM   #13 (permalink)
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lol awesome map, wonder if you remember me 1)ark :P (D]A-DarkBlade) anyway nice job on the map, still pretty cool, /w Fire_N0va if u ever wanna play or sumtin

awesome icons and items etc btw ;)
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Old 04-17-2007, 04:23 PM   #14 (permalink)
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To all: The preview image has been fixed. I originally had it 128x128, which saves room, but realized though that many people would like to see a better quality preview image. So, here it is!
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Old 04-23-2007, 08:33 AM   #15 (permalink)
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The map is great.Just that.I have played it on B.net with full house 3 times and people playing it where amazed!!!GREAT MAP!!!
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