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Requiem of The Gods 1.41
Created by Steelb_l_ade@Northrend ; Uploaded by: Steelb_l_ade
Preview
Uploaded:15:40, 9th Mar 2007
Last Updated:18:34, 29th Jul 2008
Type:Aeon of Strife / AoS, Arena, Hero Arena
Category:Medieval / Warcraft
Map Size:127x96
Playable Map Size:127x84
Suggested Players:2v2, 3v3, 4v4
Tileset:Sunken Ruins
Rating by users:4.08 (13 votes)
Hits:7399

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Details
Its been a year since ROTG first launched on battle.net and since then it has undergone many changes and updates.
I can now say with confidence that the latest versions of ROTG are the best ever with severly reduced loadtimes and more features than ever!

Me and my fiancee' have been working around the clock for the last few weeks to bring you the brand new ROTG site (http://www.rotg.co.uk) and two brand new versions of the map which I hope you will enjoy playing.
Also all the website pages have been updated to match the latest versions of the map and all the hero pages have now been completed.
You can see the full changelog on the "changelog" page but its repeated below for convienece.

--ROTG FULL 1.41 CHANGELOG--

--FEATURES--
Even further reduced loadtimes!
In Deathmatch mode you can now also set the score to 50 or 70.
Dragonkin Model has been updated now with extra particle effects.

--GAMEPLAY--
When a hero is -repicked the unwanted hero can no longer be chosen at all etheir manually or by random.
A new Mana blessing bonus can now drop from creeps.
Items/Bonuses spawn slightly more frequently from creeps.
Hand Grenades are more likely to spawn from creeps.
Argonax is tougher on all levels gaining extra hitpoints, better mana regeneration and dealing more damage.
Arcane Crusaders now deal more damage.
Berserkers now get a 2 bonus to Strength.
Hell Knights now deal slightly more damage.

----SPELL BUG FIXES/BALANCE CHANGES----
A Critcal problem with Divebomb causing lagspikes after the new Warcraft update has been fixed.
Divebomb's damage calcualtion has been changed resulting in causing less damage.
Relentless Assault now deals 1 extra damage at all levels.
Death Mastery now costs 14 mana up from 12.
A Possible exploit has been fixed with certain spells.
Rogue now grants a 10%,25%,50%,75% discount instead of 25%, 50%, 75%, 100%.
Bone Armour's cooldown has been increased from 3 to 5 seconds and now adds 2,3,4,5 armour instead of 2,3,4,6.
Underworld Strike now adds 50 damage to hits up from 25 and can now hit titans.
Daemonic Armour now grants 1, 1.5, 2, 3 bonus armour.
Vinewall now entangles heroes for longer.
Venom no longer stacks movement debuffs.
Paralysis Bite now lasts 1 second less on all levels.
Curse of doom now slows caster by 25% while it is active.
Shield of Ice now drains mana when used and costs 25 mana instead of 45 to cast.
Diabloist now has Mass Siphon in place of Siphon mana that drains multiple targets of mana at once.
Magic Resistance's cooldown has been changed to 32,26,22,18.
Crushing Wave now deals 135 damage instead of 165 at level 4.
Freezing Breath now lasts 1 second on heroes 2 and costs 22 mana up from 12.
Fixed several tooltip mistakes.

----ITEMS/BALANCE CHANGES----
Ironskin potions now cost 200 gold and add 6 armour.
Hand Grendades now cost 175 gold.
Screamers now cost 200 gold from 300.
Diamond of Summoning now costs 800 from 750 gold.
Gas Bombs have been replaced with a Staff of Power that allows you to transfer mana between targets.

---BUG FIXES---
Fixed victory animation of Arcane Crusader.
Removed some debug messages.
Fixed beginner text pinging wrong locations.


ROTG FULL 1.33 CHANGELOG

--FEATURES--
Loading times have been reduced by 75%!!

A brand new hero has been added! The Arcane Crusader!

All players now have access to a -pvp command that displays some pvp tips to your team. (When used by referees the help is displayed to all players)

All players now have access to a -lumber command that displays some help on how to gain lumber to your team. (When used by referees the help is displayed to all players)

All players now have access to a -m command that displays a message about using Mercenaries to creep for all players.

All Titan Orbs now drop from a player on death.

When players are killed by an enemy hero they will now drop a "Hero Soul" which is a bonus that permanently increases base damage by +2 of the first hero to pick it up.

--GAMEPLAY--

The Goblin Mechanic now attacks slightly faster and deals more damage.

Diabloists deal slightly more damage.

Erinyes's Rejuvenation now has a 40 second cooldown up from 20.

The -beginner command now works after 10 minutes of game time.

Creep camps can now drop Mercenary Solider contracts when killed.

Jungle Troll's difficulty has been changed from "Master" to "Intermediate.

----SPELL BUG FIXES/BALANCE CHANGES----

Fixed a memory leak with Multiple Shot.

Saw Blades now works when used on Titans.

Goblin Mechanic's self destruct now deals more damage and no longer displays a bugged death message.

Fixed Taunt's tooltip, its cooldown is 12 seconds rather than 10.

Cooldown of Dimenional Rift reduced from 250 to 220 seconds.

Burrower's Earthquake no longer ignores armour.

Summons Mastery cooldown reduced to 160 from 180 seconds.

----ITEMS/BALANCE CHANGES----

Flesh armour now grants +450 hitpoints instead of 350.

Lifesteal upgrade now costs 120 lumber up from 110.

Vampiric Amulet now costs 75 lumber up from 65 and only grants a 15% lifesteal rather than 20%.

Claymore now costs 850 gold up from 800 and now adds +19 damage

with a 15% attack speed reduction.

Flail now grants a +6 damage bonus instead of +8

Scroll of Necromancy summoned skeleton cooldown increased to 40 seconds up from 20.

Black Amulet only has a -200% regeneration penalty rather than -300%.

Wand of mana burning now costs 275 gold down from 325.

Ironskin Potions now cost 240 gold down from 260.

Flare Guns now cost 250 gold down from 300.

Nightfall now lasts 240 seconds up from 180

Spellshatter Armour now costs 40 lumber up from 30.

Moonglade Armour now costs 60 lumber up from 50.

Charm of the Seas now costs 65 lumber up from 45.

Executionser's Axe now costs 85 lumber up from 75.

Scroll of Necromancy now costs 650 gold up from 600.

Lifestones now cost 250 gold up from 225.

Talisman of Obsidian now lasts 9 seconds up from 8, costs 100

mana instead of 125 and has a 42 second cooldown up from 32.

---BUG FIXES---

Fixed various tooltip glitches and mistakes.

Fixed an exploit where players could enter the enemies base.

Fixed a bug with respawning during a cinematic sequence.

Fixed a pathing bug with Swordmaster.

Fixed a pathing bug with the lower left teleport gate.

Moderator Review (Director's Cut - Highly Recommended)
21:53, 4th May 2008
Dr Super Good:
One of our very good and highly recomended hosted projects. A very good hero arena for all who like that kind of map. Also contains good use of custom spells.

This map is approved and works properly.


Download RequiemOfTheGods141.w3x
(3.91 MB, 6835 Downloads)


Comments
Old 03-11-2007, 12:19 PM   #2 (permalink)
Chaos
 
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Chao-San
 
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Download that map, it's worth !
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Old 03-11-2007, 01:22 PM   #3 (permalink)
Steelb_l_ade
 
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Much more information is available on the official website. Including the Video Trailer.
http://www.rotg.co.uk
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Old 03-14-2007, 10:30 PM   #4 (permalink)
WilliamTheKid

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The boss you have to kill is somewhat weak plz make him stronger and make more players be able to join like 5v5 beacuse everytime i host it ppl just leave after the game starts
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Old 03-15-2007, 02:08 PM   #5 (permalink)
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The boss is too weak?! Your sure? In our testing hes an absolute nightmare, as for players leaving thats an annoyence un-solved by making it 5v5 as one team will still be outnumbered...
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Old 03-28-2007, 04:52 PM   #6 (permalink)
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Credits page si now updated, but for the very latest news always check out the official site at:

http://www.rotg.co.uk
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Old 04-04-2007, 12:20 AM   #7 (permalink)
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Great map, but only A F T E R Y O U R E A D F 9 !!!

Even if it's still recreating and balancing I find it very interesting with varius of heroes and items. Some skills are simply extrordinary, although the different new models make you wanna play the game.
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Old 04-10-2007, 10:10 PM   #8 (permalink)
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Version 1.10 adds tons of help for new players making it MUCH more beginner friendly.
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Old 07-07-2007, 05:35 PM   #9 (permalink)
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sounds cool, but how did you allow your heroes to go past level 10?
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Old 07-07-2007, 06:04 PM   #10 (permalink)
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Gravedigger, go to Advanced>Gameplay Constants> Hero Maximum Level
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Old 09-20-2007, 02:09 AM   #11 (permalink)
project_demon

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Nice map, takes a while to get used to, but i guess it's like that will all new maps. Pretty concept and design.

Too many items imo, will get new ppl mixed up and lost, took me a while to pick an item that suits me best since there are just too many. I HIGHLY suggest to tone it down.

The only thing that really disturbed me was the terrain texture. The "Sunken Temple" theme has a lot of color mixtures in its textures, it gets disturbing after a while, especially if you quickly scroll around.
Try changing the theme to something with less color mixtures, like Lorderon or City or something.
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Old 09-29-2007, 09:42 PM   #12 (permalink)
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I agree, you can tone down the map and it could still look very nice and the DL size will be lowered as that is a big problem. The DL is so long no one sticks around to get it all and just leave. So, if you could, reduce the size, that would be tremendous. Please mail me if you ever get around to it.
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Old 10-02-2007, 12:09 AM   #13 (permalink)
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I did consider making a "lite" version of it that stripped out the custom models, that recuded the size to about 2.7meg down from 4, but did mean it had no nice models/icons etc..
It has had revisions in the past that have removed several hundred doodads but the filesize was only affected by 1-2k at the most..
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Old 11-30-2007, 11:49 PM   #14 (permalink)
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Great map i usally hate maps liek these but this is pretty awesome
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Old 12-07-2007, 04:21 PM   #15 (permalink)
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Wow,great map.The heroes could have some more triggered abilities,they are nice though.Good job dude!
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