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KILLCIDE
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  • Anyway once again thank you so much but hey I more icon request for you since you have nothing to do
    KILLCIDE
    KILLCIDE
    I had nothing to do for the next 5 minutes 14 minutes ago , which means 9 minutes ago, I am now doing something lol. Anyway, what is it you need done? Maybe I can quickly do it.
    aeman
    aeman
    Help me with damage detection system to turn them into floating text, what kind of based spell i need to trigger and how to turn them into passive or just use evasion as a base spell
    KILLCIDE
    KILLCIDE
    First choose what DDS you want.
    I don't understand what you mean what kind of based spell.
    aeman
    aeman
    i give up
    I wonder what kinds of systems have not been coded yet, *oink* *oink* *Neil De Grasse Tyson*
    get in the chat I'll start your icon any seconds now
    Mr.Goblin
    Mr.Goblin
    in chat for the next 30min, come and join if you want some quick feedbacks
    KILLCIDE
    KILLCIDE
    Oh that's going to be a little tricky. I'm sure someone has tried to replicate it. Have you tried googling to see if someone made the ability already?
    aeman
    aeman
    nope and i dont know how to google them, afraid those unknown language
    KILLCIDE
    KILLCIDE
    Oh lol :p you should really get comfortable with it. You'd be surprised with the sheer number of things people have tried to replicate.
    Hello, @KILLCIDE. I want to ask how to use the Undefend bug that I've noticed most of the unit indexers use to detect those (units) that leave the map. Thanks!
    KILLCIDE
    KILLCIDE
    No problem. Keep in mind that we already have 2 or 3 really good unit indexers. What does yours do thats better than the rest?
    MyPad
    MyPad
    My indexing library is undergoing some work, mostly for personal use. If I would somehow release it, I will be up for suggestions. As for the question, I don't think it necessarily performs better than the rest. I'll post it in the Lab in the near future.
    KILLCIDE
    KILLCIDE
    The Lab would definitely be a good place for that. Feel free to post it in the JASS section as well, but Im not sure how the mods or reviewers will feel about another unit indexer :p unless you find something ground breaking of course.
    Yow KILLCIDE! Is it okay to add a same ability to a hero multiple times? For example, each time a hero levels up and the max level would be 20, I'll be adding a +1 attack damage ability to him. Is that okay and there will be no bad effects on the game?
    What's the bbcode that you use when you just want to write a small jass/code, and also still use the same line? I've been spamming threads with [jass] /
    • bbcodes. They force me to jump to the next line.
    KILLCIDE
    KILLCIDE
    :p

    [ljass][/ljass]

    It's a lowercase "L". I think it stands for "linejass" or something like that.
    BloodSoul
    BloodSoul
    Now that's a quick reply. lol Thank you so much!
    I have a good and bad news.

    The good new is = I've replaced the ugly Footman model with a highres model on which I'm doing a costum texture at the moment :D

    The bad new is = I screw up the camera :S
    Mr.Goblin
    Mr.Goblin
    eh screw this, came back to an early version, I simply lost 45 minutes of work, I made the mistake to rename the hero selection camera.... shouldn't have :D

    I wanted to rework the hero selection part :D it looked neat, now time to recreate what I lost :D no big deal
    KILLCIDE
    KILLCIDE
    Lmao I figured xD dont worry about it. Im going to go hardcore on the 2 spell requests tonight so I can get started on the camera. Will you be on in a few hours? I can quickly fix it for you.
    Mr.Goblin
    Mr.Goblin
    no need to worry, I couldn't even save the map... so yeah. :D
    my date year is wrong and I want to change it
    KILLCIDE
    KILLCIDE
    If you're referring to your birthday, hover over your name on the top right hand side, click on "Personal Details", then just change date.
    Hey, do you know where'd my swagbuckler spellpack go?
    KILLCIDE
    KILLCIDE
    Nah it's still on Awaiting Update. I asked you in the thread if you wanted to work on any of the suggestions (especially dem notes) or if you just wanted me to approve it.
    Kazeon
    Kazeon
    Hmm.. I don't know I don't have time for modding yet, And the contest result is not out yet so I think it can't be approved yet neither.
    KILLCIDE
    KILLCIDE
    Contest Entries can be submitted after the poll ends. We can wait for AGD's review on your submission, and if theres anything game breaking he mentions, then I'll wait for your next update.
    KILLCIDE
    KILLCIDE
    I will talk to Ralle about it. Thank you for informing me.
    stan0033
    stan0033
    What will you talk about? It's his decision to make it like this. I jsut ask you to remove them ,can't you?
    KILLCIDE
    KILLCIDE
    OH you wanted me to delete it. My mistake :p I thought you said it was marked incorrectly. I'll delete the Arcane Recall, but you will need to contact a Map Moderator to delete the maps. I suggest you make a thread in Staff Contact.
    Greetings! I'll soon be acquiring good audio recording equipment and was wondering how many voice actors this community has? Would love to offer my services to anyone for free when that time comes and I have more then just my headset.
    KILLCIDE
    KILLCIDE
    I only recall seeing one thread where a voice actor was offering their services, but that was a half a year ago.
    Lucas McKenney
    Lucas McKenney
    Ripe for the taking! Thanks for your time and information! :)
    KILLCIDE
    KILLCIDE
    Yep! Just make sure to post in the right forum :p
    Hey, KILLCIDE! *Waddles* How can I make the storm bolt deals ((60 x Level of Ability) + 100% of the Hero's Intelligence)) damage?
    I can actually do this myself but I can only make this spell damage instantly.
    KILLCIDE
    KILLCIDE
    Well if I show you, Id have to make the spell lmao :p
    Sclammerz
    Sclammerz
    lol. okay then. I'll just request until you're available.
    KILLCIDE
    KILLCIDE
    Youre always free to make the post now, and Ill get to it when I can. Just remember to be very descriptive. For example, mention what should happen if they are hit with two storm bolts.
    Hey KILLCIDE, do you know if anyone has ever made a timer system for GUI? A system that allows you to execute a trigger action after a specified amount of time (basically creates a JASS timer that does that)?

    It would be a really simple system to make, so I don't know if anyone has made it for GUI users yet :S I tried a search on the spell section and on Google, but didn't find anything.
    _Guhun_
    _Guhun_
    Aaah, I was searching for "timer". Those seem to do just what I had in mind. Thanks :)
    KILLCIDE
    KILLCIDE
    Work on improving your current systems :D I haven't reviewed anything lengthy because I've been busy with my classes.
    _Guhun_
    _Guhun_
    Ah, I've been working on them. But it just came to me while working on the newer system that GUI users could really use jass timers xD
    Hey fella :D, I want to ask what is the best way to replace unit's attacks with custom (triggered) missiles? Is there any way in GUI or any Object Editor trick?
    Thx (If possible I still want to keep the damage display)
    KILLCIDE
    KILLCIDE
    You would need an entire new attack system :X Spellbound would be the best person to ask for that. I believe he has made 2 systems that involved changing the attacks via triggers / code.
    ILH
    ILH
    Ouch... ok thanks. And do you know the function to pause unit properly? I have an ability (Based on Channel) where you pause the hero and use the computer (target), and when the hero unpauses he casts the spell again and he uses the spell again.
    KILLCIDE
    KILLCIDE
    Crap sorry I didnt see the alert for this.

    Yes Ive had that issue with Channel. My work around is to order the unit to "Stop" when the channel ends.
    I'm about to order a i7-6700, 32 GB RAM, GTX 1070 8 GB RAM, 512 GB M.2 SSD, Fractal Design Nano for a friend. About $2000 USD in Danish prices. It will be a motherfucking beast :D
    KILLCIDE
    KILLCIDE
    For a friend?! ;_;
    Ralle
    Ralle
    Yeah, he has a startup and needs to do some CAD stuff. He has money to burn!!!
    KILLCIDE
    KILLCIDE
    I need all these parts in my life. I don't care if all I do is make spells and play video games.
    Yow KILLCIDE, is there a trick on not having too much variables in a map when importing trigger spells? For example, I already copied the triggers of the Gather Soul spell that I requested from you and I'm planning to add also the Smite spell that you also did, on my map. Is there any chance that they can share their variables to each other and to avoid lots of variables?
    KILLCIDE
    KILLCIDE
    Lol variables barely take any space.

    What do you mean by split seconds?

    Fo the knockback, you can use a unit group that keeps units that were already knocked back. Use the unit group as a filter in the unit group loop where i knock them back.
    jonbon29
    jonbon29
    I want to damage units that got rolled over by the molten ball each second. Because originally, the spell damages enemy units each 0.03 seconds I think. Anyway to configure that? Also, is it okay if you can show how to filter units that were already knockbacked? I think its my first time to do that.
    KILLCIDE
    KILLCIDE
    Use a real variable to keep track of how much time has passed. When the variable reaches 1.00, damage units and reset variable.

    I just did. The filter condition you use is "Is unit in unit group"
    KILLCIDE
    KILLCIDE
    Look at what function GetUnitsInRangeOfLocAll calls.
    _Guhun_
    _Guhun_
    Oh, it calls the other BJ function. Well, that's pretty stupid, from Blizzards part =/ So they both leak, unavoidably. *sigh* Thanks, sorry for bothering you :S
    KILLCIDE
    KILLCIDE
    You weren't bothering me. The leak is honestly not something to worry about it. I figured I might as well mention it.
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