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Purpleshine 1.5 changelog

1.5 :

heroes now drop items when they are defeated(when all lives are spent).
There is now a message when a hero is defeated!
all spells' description now include cooldown in learn tooltip!(if any).
Included code that disables the 'esc' while cinematic is playing.
Turned on Day/night cycle, but an in-game cycle will pass in 2 hours.
The hit points ofBookshelf, Alchemy Lab, Tinker, Summoning Stone, and Arcane Vault are unseenable!
The triiger that manages runes is redesigned.
Added two new extensions to the terrain that have bonuses.
Tooltip fixes.
The miniboses there have a chance to drop one of the three items: GIANT orb of strength/agility/intellience
which gives +5 attribute.


Zone 6 - the minibosses there now have critical strike, and only after you kill them all you will unlock the masive gate!
They will cast bloodlsut on themselves after freed.
Now you will have to kill all thes imprisoned creeps before the massive gate before yo ucan continue in zone 7.
Spells:
Lightbinder's Root is now called Judgment and functions the same way, but has diferent buff, effect, and icon!
Lightbringer's Arcane Might's name changed to magic burst and its icon is changed!`
Lightbringer's Holy Armaggeddon cooldown changed to 45 seconds from 60
Relocate and relocate(item) now won't be able to target battle stndard

Lightbinder - removed death bringer and added Annihilate - Stuns nearby enemy units,and erases from existence the one who are below 30% hit points.

Reduced Naga Ennchantress' Frost Bolt's cooldown to 5 from 12 seconds
Naga Enchantress's Summon Water Elemental removoed, adn replaced with
Ancient Sorcery - You can put levitating orbs of water on random places, they will heal nearby friendly units.

Deadhead's Thunderclap renamed to Fire Strike. Has new attachment and icon, and lasts longer.
Fixed the description of adrenaline.

Battle Priest
's Holy Ward functioning is changed. Now, similar to big bad voodoo, it will make all heroes around invul, except the caster.
Battle Priest's Holy Wings no longer heal him

Spirit mage - removed holy guardian from him and added Corporeal Form.
Spirit Mage - Removed Chain Lightning and Spirit Wolves, and added:
Break - Stuns enemy unit.
Tornado of Souls - While it is active for every organic unit in 900 AoE around the Spirit Mage he gets 5/10/15% bonus to his attacks.

Wishmaster - removed ghostly presence and added Sleep
Wishmaster - wishmaster's death wish now has floating text

Dark Image - Removed Shadow Strike and Added Break - stuns enemy unit and deals damge

Phantom Blade - Removed Crytal Prison, and added Fear as ultimate spell(like boss 3's)

Shadow Lord
- removed raise dead and added Shadow Mastery
Summons a concealed ethereal copy of the Shadow Lord that has no attack. Each summoned unit lasts for 180 seconds and can learn one random ability.

Joker - Joker's Shadow Blades spell is recreated - It doesn't spawn skeletons and requires mana to do bonus damage and area damage.
Increases Big Bad Voodoo's duration
Vrykul
- Removed Revenge and added Thunder Clap

Warlock - increased the chance to miss of curse to 25/50/75
Reduced the mana cost of Banish to 50 from 150

Bad Devil - removed shockwave and added Red Tomorrow

Еverburning - his spell on E is anow the passive Permanent Immolation
Еverburning - icon of fire aura changed

Dragonkin - Firebolt is now hero ability and critical strike is normal ability! This is because he had two passive hero abilities.

Genie - Instead of Frenzy now he has the Relocate ability
Genie - removed haunt and added deep peace - stuns units around

boss 7

Added Holy Obediance spell to boss 7(Battle Mage)(strong slow), and removed entangling roots
Added Arcane Chill to boss 7 - slowly destroys nearby enemy units
Boss 8
Removed Slow from boss 8 and added Demon Word: Thinner
Boss 9
Added Flame Strike to him

Items:

Each potion you can buy from the alchemy lab now has 3 charges!
The Ankh of Reincarnation now can be bought with 1 orb of power!
Potion of Healing and Mana heal for 40% regardless the level and max health!
Potion of healing and mana in the Arcane Vault are changed to Arcane Recovery: Health, and Arcane Recovery: Mana
Healing Salve is changed to Arcane Recovery: Endurance, which heals instantly 20% of health and mana
Items that stack: Arcane Recovery, Potion of mana, potion of health, rock, Pulverizer, Teleportation Control, Wormhole Generator, scroll of the beast
Orb of power drop chance is increased to 10% up from 5!
Fixed the description of Rune of Might.
UPGRADE costs now 500 gold up from 200!
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