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2.0.1 - ?

SpasMaster

Hosted Project: SC
Level 23
Joined
Jan 29, 2010
Messages
1,969

Version 2.4.9.

186388-albums6607-picture72240.png
Version 2.4.9. [05.01.2023]
Come and play with us in our Discord server! Join here.

General Changes
  • Health Regeneration has been fully triggered and added to the Stats UI.
  • Beast Runestone now grants 4% Pet Damage up from 3%.
  • Disenchanting has been removed from the Enchantress.
  • The Arcane Wares vendor now sells a new item: Mystery Tome.
  • The Attribute Bonus ability now grants a bonus to Primary Attribute and a Secondary Attribute for the hero instead of All Stats. On a case to case basis, depending on the hero, the bonus can still be All Stats.
  • The Dungeon Bonus buff now grants 4/8/12/16 to All Stats up from 3/6/9/12.
  • The drop chance of Tomes from mobs has been increased.
  • Glyph of Class Mastery's effect for Intelligence heroes now instantly restores 8% of maximum mana.
  • Glyph of Class Mastery's effect for Intelligence heroes now regenerates 0,5% of maximum Mana per second down from 3%.
  • Glyph of Replenishment's base mana regeneration has been increased to 1,5 up from 1.
  • Glyph of Replenishment now restores 0,75% of maximum mana instead of 1% of missing mana per second.
  • Glyph of Recovery has been reworked.
  • Glyph of Bloodlet has been removed.
  • A new Support Glyph has been added: Glyph of Provoking.
  • The cooldown of Reset Talents and Reset Glyphs has been reduced to 60 seconds down from 100.
  • Fixed a bug where Glyph of Thunder didn't have reduced proc chance for abilities with base cooldown lower than 5 seconds.

Classes
full
Berserker
  • Regeneration's health threshold has been reduced to 40% down from 50%.
  • Regeneration's base healing has been increased to 4 up from 3.
  • Regeneration now provides Health Regeneration instead of healing the Berserker.
  • Regeneration is no longer a Healing Type spellcast.
  • The Blood Craze Talent has been adjusted to reflect the reduction of maximum level to 15.
full
Death Knight
  • Unholy Fury now also taunts enemies while in Blood Specialization.
  • Death Grip now also silences for 5 seconds.
  • Unholy Fury now deals 10 times the periodic damage of Outbreak when hitting already affected enemies up from 6.
  • The Breath of Sindragosa Talent now has 7% maximum Health and maximum Mana scaling up from 6%.
  • The Breath of Sindragosa Talent now has 20% proc chance up from 18%.
  • The Decomposition Talent has a new icon.
  • The Blood Tap Talent now reduces damage taken by 20% down from 25%.
  • The Blood Tap Talent health threshold has been increased to 40% up from 30%.
  • The Blood Tap Talent has been renamed to Will of the Necropolis.
  • The Unholy Pact Talent has been replaced with a new talent: Blood Tap.
  • The Heart Strike Talent has been replaced with a new talent: Leeching Aura.
  • The Icebound Fortitude Talent can now proc on attacks against any unit, not just against the Death Knight and his Ghouls.
  • The Icebound Fortitude Talent no longer causes Empowered Rune Weapon to restore health.
  • The Icebound Fortitude Talent now causes the Death Knight to steal mana from units that attack him or his Ghouls.
full
Dragon Sentinel
  • Lifegiver Specialization's effect has been reworked.
  • Lifegiver Specialization has been renamed to Preservation.
  • Fire Specialization's effect now increases the damage dealt of all sources of damage by 0,3% of maximum Health down from 0,4%.
  • Burnout now additionally restores health to allies and taunts enemies hit while in Preservation Specialization.
  • Dragon Strike's Taunt duration has been reduced to 1 second down from 2,5.
  • Blazing Shield's passive effect maximum Health scaling for its reflect damage has been reduced to 0,5% down from 0,75%.
  • Blazing Shield's passive effect chance to proc twice has been reduced to 5% down from 8%.
  • Wings of Flame's added chance to proc Blazing Shield twice has been reduced to 5% down from 8%.
  • The Waking Dragon Talent now increases the periodic generation rate of Dragonfury and causes it to scale with Haste instead of doubling the generated Dragonfury during Dragon Form.
  • The Might of the Dragonflights Talent now increases the damage dealt by Magical Type effects by 0,20% per point of Dragonfury up from 0,15%, increased to 25% during Dragon Form up from 20%.
  • The Dragonborn Talent now restores health only to allies within 800 range.
  • The Dragonborn Talent now restores 1,5% of maximum Health instead of 3% of current Health.
  • The Dragonborn Talent's healing now scales up to 3% of maximum Health scaling with current Health.
full
Druid
  • Balance Specialization's Mastery scaling has been increased to 0,7% up from 0,5%.
  • The Moon and Stars Talent causes Lunar Strike to deal 12% more damage for each Starfury up from 10%.
  • Fixed a bug where summoned units affected by Wild Growth would deal more damage while wielding the Force of Nature Talent.
full
Feral Druid
  • Primal Specialization's Mastery effect now also increases the generation rate of Ferocity.
  • Savage Specialization's Mastery effect now increases the damage dealt of auto-attacks by 0,6% per point of Mastery down from 0,8%.
  • Survival Instincts' Strength scaling for its evasion chance has been reduced to 10% down from 15%.
  • Bear Form now provides Health Regeneration instead of healing the Feral Druid.
  • Stampeding Roar's Tauren Form effect now generates 25% of maximum Ferocity instead of 25 Ferocity.
  • Swipe's damage scaling has been reduced to 130% down from 140%.
  • Swipe's damage no longer scales with Agility.
  • Swipe's damage now gains additional scaling based on current shapeshift Form.
  • Swipe now taunts enemies for 2 seconds down from 2,5 while in Bear Form.
  • Swipe now deals 15% more damage when the enemy health is lower than the Feral Druid's Critical Strike chance down from 20%.
  • Savage Bite's damage no longer scales with Agility.
  • Savage Bite's damage now also scales with maximum Health.
  • Savage Bite's Attack Damage scaling has been increased to 120% up from 100%.
  • Savage Bite now deals 25% more damage if cast when not shapeshifted.
  • Rake now also has a Tauren Form effect.
  • The Razor Claws Talent now has 10% chance down from 15% to register Swipe's damage as an auto-attack and 15% down from 20% chance to register Rake's damage as an auto-attack.
  • The Feral Frenzy Talent now has 10% chance down from 12% for attacks to trigger Swipe and 15% down from 17% for Critical Strikes to trigger Swipe.
  • The Primal Fury Talent now increases maximum Ferocity by 25 up from 20.
  • The Primal Fury Talent now also increases Physical Type effectiveness.
full
Hunter
  • Now available for playing.
  • Model and icon have been changed.
full
Mage
  • Fixed a bug where Arcane Specialization Mastery effect was providing significantly lower bonus chance to reset than intended.
full
Monk
  • Power Strike's Taunt duration has been reduced to 2,5 seconds down from 3.
  • Fortifying Brew now also taunts enemies while in Brewmaster Specialization.
  • Fortifying Brew's evasion chance has been reduced to 4%/6%/8%/10% down from 6%/8%/10%/12%.
  • The Fist of the Wild Tiger Talent now has 40% proc chance down from 50%.
  • The Martial Artist Talent now triggers Renewing Mists' healing at 60% effectiveness up from 40%.
  • Fixed a bug where the Protection of Chi-Ji Talent had an additional unintended effect.
full
Necromancer
  • Blood Specialization's Mastery now increases the damage dealt by Corpse Explosion by 10% up from 5%, increased by 0,5% per point of Mastery up from 0,4%.
  • Blood Specialization's effect has been reworked.
  • Bone Specialization's effect now reduces the required ticks for Raise Dead to summon a Skeleton to 4 down from 5.
  • Raise Dead now has to tick 6 times to spawn a Skeleton Warrior down from 7.
  • Raise Dead's Skeleton Warriors now last for 11 seconds down from 16.
  • Raise Dead's mana drained per level of Tombstone has been reduced to 2 down from 3.
  • Raise Dead's Skeleton summons now gain 4 damage per level of Tombstone down from 5.
  • Raise Dead's Skeleton Warriors now gain 20% of the Necromancer's Damage down from 25%.
  • Raise Dead now gains a tick whenever the Necromancer aquires a Blood Globe.
  • Grim Scythe now grants a buff to Skeletal Summons in range, causing them to deal more damage with attacks.
  • The Corpse Explosion ability has been reworked.
  • Tombstone now summons 2 Skeleton Warriors up from 1.
  • Tombstone's Tombstone Aura has been renamed to Crypt Aura.
  • Tombstone's Crypt Aura now causes damage over time.
  • Tombstone's mana cost has been reduced to 30/50/70/90 down from 35/55/75/95.
  • The cooldown of Tombstone has been reduced to 13 seconds down from 15.
  • Teeth no longer grants a passive bonus of 25% Attack Speed.
  • Teeth now grants 10% Attack Speed per enemy hit, up to a maximum of 60% that resets upon leaving combat.
  • The Final Service Talent has been reworked.
  • The Blood Sacrifice Talent has been reworked.
  • The Call of the Grave Talent has been reworked.
  • The Essence from Blood Talent now also reduces the cooldowns of the Necromancer's abilities when taking Blood Globes.
  • The Dark Bargain Talent now grants additional 1% Haste per 2% of missing health down from 4%.
  • The Gravedigger Talent now increases the duration of Tombstone by 3 seconds up from 2.
  • The Skeletal Archer Talent now has 25% chance to spawn a Skeleton Archer down from 30%.
  • The Serration Talent now procs only from summons attacks instead of any damage.
  • The Serration Talent now has 5% chance to proc up from 3%.
  • The Serration Talent now has base damage, scaling with Tombstone Level and scales with Damage instead of Intelligence.
  • The Blood Bomb Talent now detonates up to 3 Skeleton summons, up from 1.
  • Skeletal summons killed by Blood Bomb Talent now cause 2 explosions up from 1.
  • The Bloody Scythe Talent's proc chance has been increased to 60% up from 40%.
  • The Bloody Scythe Talent now causes a Corpse Explosion at a random enemy hit by Grim Scyhte, instead of at his location.
  • Fixed a bug where Raise Dead could gain ticks from various effects while toggled off.
full
Paladin
  • Blessed Hammer now also taunts enemies while in Protection Specialization.
  • Crusader Strike's Taunt duration has been reduced to 2 seconds down from 3.
  • The cooldown of Blessed Hammer has been increased to 4,5 seconds up from 5.
  • The Strength scaling of Blessed Hammer has been increased to 40% up from 35%.
  • Ardent Defender now has an additional passive effect which increases Healing taken.
  • Ardent Defender's healing is now a Healing Type effect.
  • The Bastion of Light Talent has been replaced with a new talent: Holy Aura.
  • The Righteousness Talent has a new icon.
  • The Righteousness Talent now has a base healing of 25.
  • The Righteousness Talent now restores 12% of maximum Health up from 10%.
  • The Righteousness Talent now also heals allies.
full
Priest
  • The mana cost of Mind Blast has been reduced to 25 down from 35.
  • The mana cost of Void Rift has been reduced to 35 down from 40.
  • The mana cost of Power Word: Shield has been reduced to 0 down from 50.
  • The mana cost of Circle of Healing has been reduced to 25/45/70/90 down from 40/75/110/145.
  • The mana cost of Renew has been reduced to 30/40/50/60 down from 35/60/85/110.
  • The mana cost of Sacred Ground has been reduced to 35/60/85/110 down from 40/70/100/130.
  • Mind Blast's damage now also scales with Hero Level.
  • Sacred Ground's Intelligence scaling has been increased to 18% up from 10%.
full
Shaman
  • Fire Elemental now gains 135% of the Shaman's damage up from 100%.
  • Fire Elemental's Lava Burst now triggers for 40% of its damage through Chain Lightning up from 30%.
  • Flametongue Totem's Attack Damage scaling has been increased to 15% up from 10%.
  • Flametongue Totem now gains damage equal to 10% of the Shaman's Attack Damage instead of 10% of the Shaman's Intelligence.
  • The Feral Spirit Talent now procs every 4th attack down from every 6th.
  • The Spirit Wolves spawned by the Feral Spirit Talent now last for 7 seconds down from 12 seconds.
  • The Spirit Wolves spawned by the Feral Spirit Talent's attack cooldown has been increased to 1,6 seconds up from 1,4.
  • The damage of Spirit Wolves spawned by the Feral Spirit Talent has been reduced to 10/16/22/28 down from 12/21/30/40.
  • The range of Spirit Claws of Feral Spirits spawned by the Feral Spirit Talent has been increased to 250 up from 200.
  • The healing of Spirit Claws of Feral Spirits spawned by the Feral Spirit Talent now has a base healing of 5.
  • The Critical Strike of Spirit Claws of Feral Spirits spawned by the Feral Spirit Talent has been reduced to 12% down from 20%.
  • Spirit Wolves spawned by the Feral Spirit Talent now gain 15% of the Shaman's attack damage.
  • The Liquid Magma Talent now grants Agility scaling to Flametongue Weapon.
  • The Wellspring Talent now restores mana equal to 4% of the Shaman's maximum mana up from 2%.
full
Siren
  • Sea Tentacles spawned by the Sea Tentacles Talent now have an attack range of 300 up from 120.
  • Fixed a bug where Liquid Arrows had lower Agility and Intelligence scalings that stated in the tooltip.
  • Fixed a bug where the Cleansing Waters Talent was not increasing the mana regenerated by Aquatic Flow.
full
Tidewarrior
  • Now available for playing.
full
Tinker
  • Inventor's Demolitions effect can now heal the Tinker while below 40% health up from 35%.
  • Fixed a bug where the Critical Strike provided by the Target Locking Talent was not working.
  • Fixed a bug where the Ion Grenade Talent was not doubling the mana scaling it adds when Throw Betty is Upgraded.
  • Fixed a bug where Upgraded Throw Betty would never stun.
full
Warrior
  • Protection Specialization's effect now increases Ignore Pain's maximum Health scaling by additional 3% down from 4%.
  • Battle Shout now also taunts enemies while in Protection Specialization.
  • Ignore Pain's maximum Health scaling has been reduced to 7% down from 8%.
  • Ignore Pain now has a passive effect which reduces damage taken from attacks.
  • Bloodthirst's Taunt duration has been reduced to 3 seconds down from 4.
  • Demoralizing Shout now reduces damage dealt from all sources and not just from attacks.
  • The Tactician Talent has been replaced with a new talent: Spell Reflection.
  • The Tenacity Talent is now stronger against Taunted enemies.
  • The Warmonger Talent now has 20% proc chance up from 15%.
  • The Thirst for Battle Talent now has 3 additional effects.


Items
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Items

  • The Stat: Primary Stat category from the Shop has been removed. All corresponding items have moved to the Stat: Primary Attrbute category.
  • A new shop category has been added: Taunting.
  • The gold value of 1 Mana per 5 seconds has been reduced to 45 gold down from 80. Mana per 5 seconds has been increased on most items to adjust it to the new gold value.
  • The gold value of 1 Health per second has been reduced to 45 gold down from 70. Health per second has been increased on most items to adjust it to the new gold value.
  • The gold value of 1% Lifesteal has been increased to 75 gold up from 52.
  • The gold value of 1 All Stats has been reduced to 100 gold down from 110. All Stats has been changed on most items to adjust it to the new gold value.
  • The gold value of 1 Str/Int/Agi has been reduced to 45 gold down from 55. Str/Int/Agi has been changed on most items to adjust it to the new gold value.
  • 4 new droppable items have been added: 1 Uncommon, 2 Rare, 1 Epic.
  • Pridwen, Guard of Tirion's Reincarnation effect has been replaced with a new one.
  • The Mithril Chesguard component item has been replaced with a new component in the Shop: Earthwarden's Mail.
  • The Quickblade component item has been renamed to Light Sword and now uses a new icon.
  • A new component item has been added to the Shop: Tribal Spear.
  • The Energized Shoulderguards component item no longer restores mana when attacked.
  • The Apprentice Robe, Swifty Slippers and Steel Gauntlets component items have been removed from the Shop.
  • The Shamanistic Totem component item has been removed from the Shop.
  • Diabolic Scepter has been replaced with a new item in the Shop: Edge of the Red Court.
  • Springwater Totem has been replaced with a new item in the Shop: Predaplant Thorn.
  • Count's Memento has been replaced with a new item in the Shop: Unbound Power Core.
  • Dragon's Blood has been replaced with a new item in the Shop: Chemical Armor.
  • The Shadow Seal has been replaced with a new item in the Shop: Shoulderpads of Crimson Fury.
  • Unity Ring has been replaced with a new item in the Shop: Sulfuron Gloves.
  • Scroll of Infinite Knowledge has has been replaced with a new item in the Shop: Dinokeeper's Warmace.
  • A new item has been added to the Shop: Celestial Crown.
  • A new item has been added to the Shop: Razorwind.
  • A new item has been added to the Shop: Tol'vir Belt of Life.
  • A new item has been added to the Shop: Fist of the Vindicator.
  • A new item has been added to the Shop: Crown of the Highlord.
  • A new item has been added to the Shop: Staff of Idrassil.
  • A new item has been added to the Shop: Cenarion Axe.
  • A new item has been added to the Shop: Helm of Tyranny.
  • A new item has been added to the Shop: Primalist Ring.
  • Staff of the Last Emperor has been reworked into a new item: Rod of the First Overlord.
  • Vunjo's Masochist Mask has been reworked into a new item: Masochist Mask.
  • Spellbreaker Shield has been reworked.
  • Dragonscale Ring has been reworked.
  • Dragonscale Chestplate has been reworked.
  • Forbidden Seal has been reworked.
  • Stormwarden's Vigil now grants Spell Damage Reduction instead of Mana Regeneration.
  • Soul Lantern now grants 15 Mastery down from 16.
  • Vjolndir now grants 200 mana down from 220.
  • Vjolndir's Frost Aura now reduces attack speed by 18% up from 15%.
  • Vjolndir's Frost Aura now also reduces movement speed.
  • Vjolndir's periodic mana regeneration has been changed to 0,4% of maximum mana from 0,8% of missing mana.
  • Vjolndir's Frost Aura now increases the duration of Taunting effects.
  • Vjolndir has been renamed to Frostguard and uses a new icon.
  • Spectral Boots now grant 8 Mastery down from 10.
  • Spectral Boots now cause any spellcast to taunt a random enemy in 250 range instead of having "Q" spellcasts taunt all enemies in 200 range.
  • Spectral Boots have been renamed to Gladiator's Insignia and use a new icon.
  • Ursoc's Claw now also provides increased Taunt Duration.
  • Ursoc's Claw now reduces damage taken from all sources while stunned, rooted or cursed.
  • Nightborne Pendant now also grants Primary Attribute.
  • Nightborne Pendant's effect now grants Mastery scaling with Hero Level instead of Primary Attribute.
  • Nightborne Pendant now also has a refund mana effect.
  • Husk of Nordrassil now grants 5 Armor up from 4.
  • Husk of Nordrassil now increases the healing taken from Healing Type effects by 18% up from 15%, increased to 30% for your own healing effects up from 25%.
  • Runesword's Runic Shield now causes attacks to restore mana instead of increasing attack speed.
  • Coldspine Rod now reduces the damage taken from Chilled enemies by 13% up from 10%.
  • Runesword's Runic Shield now absorbs spell damage equal to 10% of maximum health down from 12%.
  • Arcpower Stone now provides a bonus of 30 to a Secondary Attribute up from 25.
  • Arcpower Stone no longer has a refund mana effect.
  • The range of Staff of Kil'jaeden's Pain Aura has been increased to 540 up from 500.
  • The range of Signet of the Swarm's Locust Swarm has been increased to 540 up from 500.
  • Icecrown Ring's cooldown is now 12 seconds up from 10 seconds when triggered below 40% of maximum health up from 30%.
  • Mok'Nathal Vestment now grants 180 Health up from 150.
  • Greatstaff of Elune now grants 160 Mana up from 120.
  • Nature Guardian now grants 120 Mana down from 160.
  • Gladius now heals nearby allies when the wielder is above 75% health instead of while at 100% health.
  • Staff of Dark Rituals now grants 16% Spell Damage Reduction up from 15%.
  • Gladius now grants 8% Haste down from 10%.
  • Ardite Impaler has a new icon.
  • Signet of the Swarm has a new icon.
  • Lightbringer has a new icon.
  • Moon Scythe's Moonlight Aura should no longer affect Invulnerable units.
  • Pridwen, Guard of Tirion now also increases the duration of Taunting effects.
  • Earthshaper's recipe components have been changed.
  • The Sanguine Gaze droppable item now deals damage equal to 4% of the stored amount down from 10%.
  • Fixed a bug where Skyfeather Crown would cause summoned units to have transparency for their models under certain conditions.
  • Fixed a bug where the Wizard's Hood droppable was providing the wrong amounts of stats.
  • Fixed a bug where Eye of Discord would not work for Strength and Intelligence heroes.
  • Fixed a bug where the Ocean Chestplate droppable item was not regenerating the correct mana amount with its effect.
  • Fixed a bug where the Stone of Jordan droppable item would grant bonus to Primary Attribute.
  • Few droppable items have been reworked.

Version 2.4.8.

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Version 2.4.8f [Hotfix] [25.10.2021]
General Changes
  • Fixed a bug where few quest items were not present on the map.


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Version 2.4.8e [Hotfix] [23.10.2021]
General Changes
  • Heroic Mode no longer gives enemies chance to reduce incoming damage.
  • Heroic Mode's healing on enemy spellcasts now has 1,5% maximum health scaling instead of 2% of missing health.
  • Heroic Mode's healing on enemy spellcasts now has a different visual effect. The new effect should improve performance and reduce visual clutter.
  • Heroic Mode's Snake spawning downtime cooldown reduction now happens at levels 6 and 11 down from 6 and 12.
  • Heroic Mode's Snakes now get stronger at Hero Levels 4/6/9/12 down from 4/7/10/13.
  • Heroic Mode's Snakes now have 8/18/37/66/88 attack damage up from 7/16/34/60/80.
  • Heroic Mode's Snakes now have 0/2/3/4/6 armor up from 0 across all levels.
  • Heroic Mode's Nightmares no longer have a chance to spawn. Instead, their spawning now has a cooldown.
  • Fixed a bug where the <-random all> command would desync Player 2.

Classes
full
Berserker
  • Regeneration's tooltip now states the correct amount of missing health scaling.
full
Dragon Sentinel
  • Dragon Form's tooltip now states the correct amount of Health restored.
  • Fixed a bug where the Heart of Fire Talent was increasing the healing done by Dragon Strike's Dragonfire.
full
Feral Druid
  • Fixed a bug where Survival Instincts' instant healing was scaling with Strength instead of Agility.
full
Monk
  • The learn tooltip of Power Strike now states the correct cooldown of the ability.
  • Zen Spirit's tooltip now states the correct amounts of Health and Mana restored.
full
Necromancer
  • Fixed a bug where Skeletal Archers would have 1 more damage than Skeleton Warriors.
full
Paladin
  • Blessed Hammer now has a different visual effect when it hits an enemy. The new effect should improve performance and reduce visual clutter.
full
Rogue
  • Shadowstep now causes the Rogue to appear closer to its target. This is a 'shot in the dark' attempt to fix the desync issues with Rogue.
full
Shaman
  • The base proc chance of Healing Stream Totem has been increased to 15% up from 10%.
full
Siren
  • The tooltip of Level 1 Sea Elemental now states the correct amounts of attack damage and health of the summon.
full
Tinker
  • Fixed a bug where Level 2/3/4 Minigun Sentires & Turrets had less health than intended.

Items
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Items

  • Fixed a bug where Earthshaper did not bind to player.
  • Fixed a bug where Eye of Discord's damage would not be AoE.
  • Fixed a bug where Bloodlord's Regalia didn't grant Primary Attribute.


186388-albums6607-picture72240.png

Version 2.4.8d [Hotfix] [07.09.2021]
General Changes
  • Devilsaurs can no longer be found sleeping.
  • The tooltip of Glyph of Renewal states the correct amount of base healing.

Classes
full
Feral Druid
  • The Tauren Form effect of the Son of Ursoc Talent has been reworked.
  • The tooltip of Bear Form now states its correct amount of Agility scaling.
full
Mage
  • The tooltip of Living Bomb now states its correct amount of Intelligence scaling.
full
Warlock
  • Affliction Specialization now states the correct amount of base bonus damage for its Mastery effect.
  • Fixed a bug where the Felguards spawned by the Grimoire of Summoning would spawn with less health than intended.
full
Windmaster
  • The Windmaster no longer loses vision range during Lightning Rush.

Items
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Items

  • Few droppable items have been reworked to address long standing bugs with them.
  • Droppable items with the Cyclone effect can now correctly target Lesser Creatures.
  • Fixed a bug where the Orb of Fire droppable item did not grant Intelligence.
  • Fixed a bug where the Sanguine Gaze droppable item would deal damage only to 1 enemy unit.
  • Fixed a bug where Scroll of Infinite Knowledge was not granting correct amount of Tomes.


186388-albums6607-picture72240.png

Version 2.4.8c [Hotfix] [28.08.2021]
General Changes
  • Minor terrain changes.
  • The cooldowns of Disenchant, Materialise and Transmute have been reduced to 2 seconds down from 5.
  • Fixed a bug where units owned by Player 4 would have 100% Evasion.
  • Fixed a bug where text messages would appear while using Glyph of Bloodthirt.
  • Fixed a bug where the base healing of Glyph of Renewal was lower than stated in the tooltip.

Classes
full
Dragon Sentinel
  • The target range of Spirit Drakes from Destruction Specialization has been increased to 600 up from 550.
full
Feral Druid
  • Fixed a bug where the Tauren Form effect of the Son of Ursoc Talent was not always working correctly.
full
Mage
  • Fixed a bug where the Fire Bomb Talent's base damage was scaling with the level of Living Bomb and not Magic Blast.
  • Fixed a bug where the Fire Bomb Talent was ticking twice per second instead of once per second.
full
Monk
  • Fixed a bug where Zen Spirit would deal auto-attack damage from all possible source of damage.
full
Necromancer
  • Fixed a bug where the Final Service tooltip would not correctly display the increased health gain from Bosses.
  • Fixed a bug where Grim Scythe was consuming more health than intended with the Blood Sacrifice Talent.
full
Rogue
  • Vendetta now deals its accumulated damage as spell damage.
full
Shaman
  • Chain Lightning's tooltip now states its correct Intelligence scaling.
full
Siren
  • Fixed a bug where the secondary missile of Liquid Arrows fired by the Tidecaller Specialization was dealing less damage than intended.
  • The tooltip of Tidal Shot now states its correct damage and scaling values.
full
Tinker
  • Fixed a bug where Pocket Factory had higher Attack Damage scaling for Clockwerk Goblins than stated in the tooltip.
full
Warlock
  • Backdraft's tooltip now states its correct base damage amount.
  • Fixed a bug where Imps spawned by the Imposion Talent did not benefit from the Attack Damage scaling.
full
Windmaster
  • The Soothing Wind Talent now better describes that all damage dealt is reduced by 30% at all times while equipped.
full
Witch Doctor
  • Fixed a bug where damage dealt by Addiling Toad could benefit from certain Magical Type modifiers.

Items
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Items

  • Fixed a bug where Shadow Seal's bonus damage for summons was lower than stated in the tooltip.
  • Fixed a bug where Attack Damage scalings were not correctly affected by Dragonslayer's equip effect.
  • Fixed a bug where Scroll of Infinite Knowledge would not always spawn the correct amount of Tomes.


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Version 2.4.8b [Hotfix] [13.08.2021]
General Changes
  • Fixed a bug where Glyph of Bloodthirst did its healing twice.

Classes
full
Shaman
  • Fixed a bug where Flametongue Totem lasted for much longer than intended.
  • Fixed a bug where Flametongue Totem attacks could proc the Lava Burst of Fire Elementals.

Items
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Items

  • Mark of the Wild no longer grants a buff for its equip effect.
  • Fixed a bug where Thorim's Hand was dealing less damage than intended.
  • Eye of Discord now has an internal cooldown of 0,2 seconds.
  • Mok'nathal Vertment no longer states that it has an internal cooldown, but will continue to have it.
  • Fixed a bug where the Scarab Idol shop item was not providing its Primary Attribute.


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Version 2.4.8a [Hotfix] [09.08.2021]
General Changes
  • Fixed a bug where players would gain experience every time enemy units would fail their channeling spells.
  • Experience gain text messages would no longer appear at max level.
  • Fixed a bug where the Glyphs unit could die during the Cevius boss encounter.

Classes
full
Demon Hunter
  • Soul Carve's description has been updated to reflect the changes from the last update.
  • Fixed a bug where Soul Carve's proc chance was higher for regular attacks instead of Critical Strikes instead of vice-versa.
full
Feral Druid
  • Fixed a bug where Rake did not benefit from its maximum health scaling and had higher Attack Damage scaling than intended.
  • Fixed a bug where the Feral Druid did not benefirt from any Attack Damage scalings while in Bear Form.
full
Mage
  • Fixed a bug where the Supernova Talent was granting more bonus damage to Arcane Barrage than intended.
full
Necromancer
  • The tooltip of Teeth now states its correct Intelligence scaling.
  • Fixed a bug where the Teeth damage was increased when having the Blood Sacrifice Talent.
  • Fixed a bug where the Blood Sacrifice Talent's maximum health scaling was higher than intended.
full
Paladin
  • The tooltip of Holy Wrath now correctly also states its Strength scaling.
  • The tooltip of Righteous Fury now states its correct Strength and Intelligence scalings.
full
Shaman
  • Fixed a bug where Earth Shield was not receiving increased healing for each level of the ability.
  • Fixed a big where consecutive Stormfury Totems after the first one would not trigger Lesser Chain Lightning.
  • Fixed a big where consecutive Healing Stream Totems after the first one would not trigger Lesser Chain Heal.
full
Tinker
  • Fixed a bug where the Attack Damage scaling for Minigun Turrets was not doubled.
full
Warrior
  • Fixed a bug where the Mastery scaling of Arms Specialization was not working.
  • Fixed a bug where the Slaughterhouse Talent had lower scaling than intended.
full
Windmaster
  • Fixed a bug where the bonus damage added from the Piercing Gust Talent did not benefit from Windstorm-specific damage modifiers.
full
Witch Doctor
  • Fixed a bug where Vile Spiders spawned via the Vile Spider ability did not scale with the Witch Doctor's Armor.

Items
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Items

  • Fixed a bug where Thorim's Hand's Chain Lightnings would not occur for attacks that would occur almost simultaneously.
  • Fixed a bug where Dark Ranger's Longbow's Equip effect would not trigger for attacks generated through effects.
  • Fixed a bug where the Horn of the Skies droppable item did not reflect its base mana regeneration in the Mana Regeneration UI.


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Version 2.4.8. [25.07.2021]
Come and play with us in our Discord server! Join here.

General Changes
  • Map Description now states the average time required to complete the map.
  • The Loading Screen has been updated to Fullscreen and full HD and has received some graphical improvements.
  • The Intro Cinematic has been updated to use Fullscreen and full HD images.
  • Fixed a bug where ingame music was not looping during the game.
  • Healing Text can now only be seen by players that perform or receive the healing.
  • The Floating Text system has been reworked. Larger amounts of damage/healing are now more visible and last longer as opposed to lower amounts which are now smaller and disappear faster.
  • The Spell Damage Reduction granted by the summons ability Natural Resistance has been reduced to 35% down from 40%.
  • Primary Attribute no longer increases the damage dealt by summons.
  • Periodic Mana Regeneration has been added to the Stats UI.
  • Maximum level has been reduced to 15.
  • Experience gained in the later stages of the game has been reduced.
  • Critical Strike is now available in ESC Stats.
  • The Attribute Bonus ability has been reworked and now has 3 levels down from 4.
  • The Attribute Bonus ability now has a Level Skip Requirement of 4 up from 3.
  • While active, the <-damage on> command now shows spell damage taken by the hero in a distinct color.
  • The reward for the Rising Tide Challenge has been changed.
  • Minor terrain changes.
  • The Goblin Engineer quest giver now has a new model.
  • Late and End game creep camp unit distribution and varieities have been adjusted.
  • The Carrion Swarm enemy ability now deals less damage.
  • The Crushing Wave enemy ability now deals less damage.
  • The Torrent Wave enemy ability now deals less damage.
  • The Death Coil enemy ability now deals less damage.
  • The Shadow Coil enemy ability now deals less damage.
  • The Finger of Death enemy ability now deals less damage.
  • The Mindcurse Aura enemy ability now increases ability cooldowns by a multiplicative amount instead of by a flat amount.
  • Supreme Inquisitors now have the Mindcurse Aura ability.
  • Supreme Inquisitors no longer have the Chaos Touch ability.
  • Pit Lords now have the Charge ability.
  • Pit Lords no longer have the Rain of Fire ability.
  • Jailers now have the Chains of Torment ability.
  • Jailers no longer have the Hell Leash ability.
  • Skeletal Pirates now have the Death Coil ability.
  • Skeletal Pirates no longer have the Carrion Swarm ability.
  • The Flesh Golem has received more damage and health.
  • The Flesh Golem has the Attack Corruption ability instead of the War Stomp ability.
  • Fixed a bug where the act of taking Glyph of Animosity could interfere with certain other Glyph effects.
  • Fixed a bug where no experience would be gained from kills made by summoned units after their expiration timer had ended.

Classes
full
Berserker
  • Skull Split has been adjusted to no longer deal spell damage, which was unintentional.
  • Fixed a bug where the Fury Specialization's Mastery provided 5% base Critical Strike bonus damage instead of the intended 10%.
full
Death Knight
  • Blood Presence is now a Healing Type effect.
  • The Ghouls spawned by the Army of the Dead Talent now gain Attack Damage equal to 25% of the Death Knight's Attack Damage instead of 25% of his Strength.
full
Demon Hunter
  • The Chaos Blade Talent now increases the Attack Damage scaling of Throw Glaive by 25% down from 30%.
  • Soul Carve now has a 10% base proc chance for attacks.
  • Soul Carve now has 50% chance to proc on Critical Strikes down from 100%.
  • Soul Carve no longer increases the damage of Throw Glaive while in Metamorphosis.
  • Fixed a bug where the Infernal Force Talent was preventing Chaos Nova to proc for Fel Rush casts.
full
Dragon Sentinel
  • The Scales of Life Talent now increases the effectiveness of Healing Type effects by 8% up from 5%, plus additional 1% for every 50 points of mana down from 75.
  • The cooldown of Burnout has been reduced to 6 seconds down from 8.
  • The cooldown of Blazing Shield has been reduced to 7 seconds down from 8.
  • The mana cost of Burnout has been reduced to 20 down from 25.
  • The mana cost of Dragon Strike has been reduced to 15/25/35/45 down from 15/30/45/60.
  • The mana cost of Lifebinder has been reduced to 15/30/45/60 down from 20/35/50/65.
full
Druid
  • The Innervate Talent now restores mana equal to 2,5% of the healing done down from 3%.
  • The Innervate Talent's effect now works for overhealing.
full
Feral Druid
  • Cat Form now reduces base attack cooldown by 0,3 seconds down from 0,4.
  • Swipe now deals 20% more damage to units whose health percentage is lower than the Feral Druid's Critical Strike chance down from 30%.
  • The Feral Frenzy Talent now grants 17% chance for Critical Strikes to proc Swipe down from 20%.
  • The Son of Ursoc Talent's Cat Form effect now has a cap of 25% Critical Strike chance.
  • Fixed a bug where the Razor Claws Talent was granting 20% chance for Swipe to deal damage as an auto-attack instead of the intended 15%.
  • Fixed a bug where the Attack Damage bonus of the Berserk Buff was not always applied towards Attack Damage scalings.
full
Mage
  • Arcane Spell Mastery now grants spells 8% chance to reset their own cooldown up from 7%.
  • The cooldown of Arcane Barrage has been reduced to 5 seconds down from 8.
  • The mana cost of Arcane Barrage has been reduced to 25 mana down from 35.
  • The base damage of Arcane Barrage has been reduced to 30 down from 40.
  • The maximum mana scaling of Arcane Barrage has been reduced to 30% down from 35%.
  • Arcane Barrage now deals 30% more damage to enemies affected by positive buffs down from 50%.
  • The Arcane Brilliance Talent now always affects the Mage.
  • The Ice Block Talent restores heroes back to 50% health up from 25%.
  • The Supernova Talent now increases the damage of Arcane Barrage by 15%.
  • The Supernova Talent now causes Arcane Barrage to splash for 30% of its damage fown from 40%.
full
Monk
  • The Strength and Agility scalings of Wrath of Xuen have been increased to 125% up from 100%.
  • The cooldown of Power Strike has been reduced to 5 seconds down from 6.
  • The base damage of Power Strike has been reduced to 70/125/180/235 down from 80/140/200/260.
  • The duration of the Power Strike buff has been reduced to 4 seconds down from 5.
  • The Attack Cooldown of Zen Spirit has been increased to 2,5 seconds up from 2 seconds.
  • The Tiger Spirit Talent reduces the Attack Cooldown of Zen Spirit to 1,8 seconds up from 1,4 seconds.
  • The Empowered Strike Talent now causes the Power Strike buff to stack once at 50% effectiveness down from 100%.
full
Necromancer
  • The range of Grim Scythe has been increased 430 up from 350.
  • The cooldown of Grim Scythe has been reduced to 5 seconds down from 8.
  • The Intelligence scaling of Grim Scythe's active effect has been increased to 160% up from 125%.
  • The maximum health scaling of Grim Scythe's active effect has been reduced to 4% down from 5%.
  • The base damage of Grim Scythe's active effect has been increased to 50/120/190/260 up from 50/110/170/230.
  • The base damage of Grim Scythe's passive effect has been increased to 15/25/35/45 up from 10/20/30/40.
  • The Intelligence scaling of Grim Scythe's passive effect has been increased to 55% up from 35%.
  • The Intelligence scaling of Teeth has been increased to 80% up from 40%.
  • Final Service now provides 10 permanent health from boss deaths.
  • The Reaper of Souls Talent now consumes 0,2% of maximum mana down from 0,3%.
  • The Blood Sacrifice Talent has been reworked.
full
Paladin
  • Retribution Specialization's effect has been changed.
  • The mana cost of Divine Protection has been reduced to 20 down from 30.
  • The mana cost of Holy Light has been reduced to 20/35/50/65 down from 20/40/60/80.
  • The mana cost of Crusader Strike has been reduced to 15/20/25/30 down from 15/25/35/45.
  • The mana cost of Blessed Hammer has been reduced to 5/10/15/20 down from 10/15/20/25.
  • Righteous Fury now requires 3 attacks to proc down from 4.
  • Righteous Fury's base damage has been reduced to 5 down from 30.
  • Righteous Fury now gains additional 25 damage per level of Crusader Strike.
  • The Strength and Intelligence scalings of Righteous Fury have been increased to 150% up from 100%.
  • The cooldown of Crusader Strike has been reduced to 5 seconds down from 7.
  • The Strength scaling of Crusader Strike has been increased to 275% up from 200%.
  • The base damage of Crusader Strike has been increased to 120/210/300/390 up from 100/180/260/340.
  • The proc chance of Crusader's Might Talent has been reduced to 25% down from 30%.
  • The Holy Wrath Talent no longer reduces the amount of required attacks for Righteous Fury to proc.
  • The Holy Wrath Talent now grants 60% attack speed down from 100%.
  • The Holy Wrath Talent now also causes attacks to cause damage.
  • The Divine Storm Talent's tooltip now correctly reflects its damage values of 20/40/60/80 damage with 120% Strength scaling instead of the previously incorrect values of 20/30/40/50 with 100% Strength scaling.
  • The Divine Storm Talent now has 120% Intelligence scaling.
  • The Blessing of Might Talent now grants additional 8% damage reduction and 25% Attack Speed up from 6% damage reduction and 20% Attack Speed.
  • The Sacred Touch Talent now reduces the cooldown of Holy Light by 1,2 seconds down from 1,5.
  • The healing done by Hammer of Justice Talent has been increased to 5/8/11/14 health up from 4/6/8/10 with 8% Intelligence scaling up from 7%.
  • The stun chance of the Hammer of Justice Talent has been reduced to 5% down from 6%.
  • The Bastion of Light Talent now increases the effectiveness of Healing Type effects by 18% up from 10%, increased to 25% while Ardent Defender is disabled up from 18%.
full
Rogue
  • The passive effect of Fan of Knives now additionally restores 30/60/90/120 health to the Rogue and additional 10% of his maximum health.
  • Stealth's passive Evasion chance has been increased to 30% up from 25%.
  • The Subterfuge Talent now increases all damage by up to 18% scaling with current mana down from 20%.
  • The proc chance of the Hidden Blades Talent has been increased to 35% up from 20%.
  • The Sap Talent's downtime has been reduced to 12 seconds down from 20.
  • The Paranoia Talent now causes enemies affected by Vendetta to take damage equal to 40% of the Rogue's Attack Damage instead of 50% of his Agility.
  • Stealth's tooltip now states the correct duration of Ambush of 6 seconds.
full
Shaman
  • Restoration Specialization's effect has been changed.
  • Enhancement Specialization's Mastery scaling has been increased to 0,8% up from 0,5%.
  • Chain Heal's maximum health scaling has been reduced to 18% down from 20%.
  • The cooldown of Chain Lightning has been reduced to 6 seconds down from 7.
  • The Intelligence scaling of Chain Lightning has been increased to 170% up from 150%.
  • Water Shield now regenerates 0,5% of maximum mana each second up from 0,4%. Tooltip was incorrectly stating 0,2%.
  • The Bloodlust Talent reduces base attack cooldown by 18% instead of increasing attack speed by 40%.
  • Fixed a bug where the Agility scaling for Water Shield's mana regeneration was not working.
full
Siren
  • Liquid Arrows deals 10 additional damage per level of Tidal Shot up from 5.
  • The mana consumption of Liquid Arrows now increases by additional 1 point per level of Tidal Shot up from 0,75.
  • The Agility and Intelligence scalings of Liquid Arrows have been increased to 60% up from 50%.
  • The cooldown of Tidal Shot has been reduced to 5 seconds down from 6.
  • The duration of the Tidal Shot buff has been reduced to 3,5 seconds down from 4.
  • The base damage of Tidal Shot has been increased to 120/220/320/420 up from 90/200/310/420.
  • The Agility scaling of Tidal Shot has been increased to 280% up from 220%.
  • The Tidal Shot buff now increases the damage of Liquid Arrows by 15%/20%/25%/30% up from 10%/15%/20%/25%.
  • The cooldown of Stone Gaze has been reduced to 15 seconds down from 16.
  • The base damage of Stone Gaze has been increased to 90 up from 75.
  • The Agility scaling of Stone Gaze has been reduced to 145% down from 150%.
  • The Intelligence scaling of Stone Gaze has been reduced to 240% down from 250%.
  • The mana cost of Stone Gaze has been reduced to 40 down from 45.
  • The bounce attack of Sea Elementals now deals 65% of the initial attack damage down from 100%.
  • The mana cost of Sea Elemental has been reduced to 25/40/55/70 down from 30/50/70/90.
  • The base damage of Sea Elementals has been decreased to 18/28/38/48 down from 23/35/45/55.
  • The damage of Sea Elementals now scales with the Siren's Attack Damage.
  • The base health of Sea Elementals has been reduced to 200/450/700/950 down from 300/600/900/1200.
  • The health of Sea Elementals now scales with the Siren's maximum Mana.
  • Riptide's base instant healing has been increased to 90 up from 75.
  • Riptide's Agility scaling for its instant healing has been increased to 135% up from 100%.
  • Riptide's maximum health scaling for its instant healing has been increased to 12% up from 10%.
  • Riptide's instant healing is now 25% stronger on targets with Aquatic Flow down from 50%.
  • Riptide's base periodic healing has been increased to 10 up from 5.
  • The Gift of Neptulon Talent no longer increases the damage dealt by Sea Elementals scaling with Intelligence and instead increases their Attack Damage by amount scaling with Intelligence.
  • The Healing Waters Talent now has a base healing of 5.
  • The Healing Waters Talent no longers applies only to units affected by Aquatic Flow.
  • The Healing Waters Talent is now more effective on units affected by Aquatic Flow.
  • The Flow of the Ocean Talent now has 50% duration instead of 50% effectiveness.
full
Tinker
  • The Engineer Specialization effect has been changed.
  • Clockwerk Goblins that spawn with bonus Armor via the Engineer Specialization's Mastery effect now show a visual effect.
  • The Inventor ability is now available to both Specializations.
  • The Mad Bomber ability has been removed. Its effect has been moved into the new Inventor ability.
  • The Inventor ability now has an active effect.
  • The ability of Clockwerk Goblins to deal damage upon death is now part of the Upgrade ability instead of the Inventor ability.
  • Upgrade no longer causes Clockwerk Goblins to spawn with increased attack damage.
  • The attack cooldown of Clockwerk Goblins has been increased to 1,20 up from 1,15.
  • The base damage of Clockwerk Goblins has been reduced to 3 down from 5.
  • Pocket Factory no longer spawns stronger Clockwerk Goblins scaling with Tinker's levels.
  • The damage of Clockwerk Goblins now scales with the Tinker's Attack Damage.
  • The health of Clockwerk Goblins now scales with the Tinker's maximum Health
  • The armor of Clockwerk Goblins now scales with the Tinker's Armor.
  • The damage of Minigun Turrets now scales with the Tinker's Attack Damage.
  • Throw Betty's base damage has been increased to 70 up from 60.
  • Throw Betty's Damage scaling has been increased to 160% up from 140%.
  • The Attack Damage scaling of Homing Missiles has been increased to 55% up from 35%.
  • The Strength scaling of Homing Missiles has been reduced to 25% down from 50%.
  • The mana cost of Pocket Factory has been reduced to 70 down from 100.
  • The mana cost of Throw Betty has been reduced to 25 down from 35.
  • The mana cost of Reinforce has been reduced to 25/35/45/55 down from 30/40/50/60.
  • The mana cost of Minigun Sentry has been reduced to 15/25/35/45 down from 20/35/50/65.
  • The cooldown of Homing Missiles has been increased to 5 seconds up from 4.
  • The Uberspanners Talent now has 25% chance to proc down from 100%.
  • The Uberspanners Talent now causes 15 spell damage up from 4, plus 60% of the damage dealt by the Clockwerk Attack up from 15%.
  • The Ion Grenade Talent now grants Throw Betty 25% maximum mana scaling up from 15%.
  • The Short Fuse Talent now reduces the cooldown of Throw Betty instead of increasing its damage.
  • Fixed a bug where the Short Fuse Talent was inflicing 10% of the Throw Betty damage to the Tinker instead of the intended 15%.
full
Warlock
  • Backdraft's proc chance for summons Critical Strikes has been reduced to 35% down from 100%.
  • Backdraft's proc chance for Warlock's Critical Strikes has been reduced to 50% down from 100%.
  • Backdraft's base damage has been increased to 30 up from 20.
  • Backdraft's Attack Damage scaling has been increased to 30% up from 25%.
  • The Cremation Talent now grants 5% Critical Strike down from 10%.
  • Havoc Aura now also grants 20% Attack Speed to the Warlock.
  • The attack damage granted by Demonwrath has been changed to 35%/40%/45%/50% from 30%/40%/50%/60%.
  • The attack cooldown of Felguards has been reduced to 1,50 down from 1,65.
  • The damage of Felguards has been increased to 18/26/38/50 up from 14/23/32/41.
  • The attack damage of Imps spawned by the Implosion Talent scale with the Warlock's Attack Damage.
  • The Eradication Talent now causes the Warlock's attacks to deal increased damage at all times, further increased against enemies affected by Haunt.
  • Fixed a bug where Wrathguards had higher stats than intended.
  • Fixed a bug where Felguards were unintentionally with bonus Attack Damage equal to 15% of the Warlock's Attack Damage.
full
Warrior
  • The Slaughterhouse Talent now increases the damage dealt by Critical Strikes by amount equal to 250% of Agility up from 150%.
  • Fixed a bug where the Weapons Master Talent was providing significantly higher than intended bonus for Arms Specialization.
full
Windmaster
  • Base Agility reduced to 26 down from 28.
  • Base Intelligence increased to 11 up from 10.
  • Base Strength increased to 13 up from 12.
  • The base damage of Windstorm has been reduced to 3 down from 5.
  • The per Hero Level bonus damage for Windstorm has been reduced to 7 down from 8.
  • Tornado's Passive effect now sends a Cyclone every 4th time Windstorm ticks up from every 3rd.
  • Tornado's attack range has been increased to 650 up from 400.
  • The mana cost of Tornado has been reduced to 24/36/48/60 down from 25/40/55/70.
  • The Stormbringer Talent no longer increases the damage dealt by Tornado's passive effect.
  • The Raging Storm Talent now increases the damage of Windstorm by 15% down from 20% and gives it 12% chance to proc an additional time down from 15%.
  • The Centripetal Force Talent now increases the damage of Tornado's active effect by 20% down from 30%.
  • The Soothing Wind Talent now restores 8 health plus 2% of the Windmaster's maximum health per second from 3 plus 5% of the Windmaster's maximum health.
  • The Illusions Talent now causes 30 damage plus 120% of Attack Damage and 50% of Agility instead of 35 damage plus 200% of Agility.
  • The Piercing Gust Talent attack damage scaling has been set to 15% from 30%. Important to note that the Talent used to deal this bonus damage per second, which would've translated to 12% per tick. This change essentially translates to the per-tick damage being increased to 15% up from 12%.
  • The Skyfury Talent has been reworked.
  • Fixed a bug where Tornado's passive effect was procing every 3rd time Windstorm deals area damage instead of the intended every 4 times.
full
Witch Doctor
  • The cooldown of Plague Toad has been increased to 5 seconds up from 4.
  • Cobras spawned by Ancient Ward now have Pierce attack instead of Chaos.
  • Fixed a bug where Spirit Vessel was not dealing damage to affected enemies when they were attacking.
  • Fixed a bug where Addling Toads did not benefit from summon damage modifiers.


Items
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Items

  • Fixed a bug with the shop system where purchasing an item after undoing a sell item action would cause the undone item to disappear.
  • A new droppable item has been added.
  • Several droppable items have been reworked.
  • A new Rare quality component item has been added to the shop.
  • A new item has been added to the shop: Earthshaper.
  • A new item has been added to the shop: Silent Messenger.
  • Forbidden Seal is now a Shadow Crystal item.
  • Serpent Staff is no longer a Shadow Crystal item.
  • The proc chance of Chromatic Hourglass has been reduced to 6% down from 7%.
  • The Primary Attribute scaling of Springheaven Wand has been increased to 140% up from 100%.
  • The damage dealt by Thorim's Hand now has 30% All Stats scaling up from 25%.
  • Belt of Ulduar now restores 0,07% of maximum mana whenever damage is dealt from any source down from 0,1%.
  • Belt of Ulduar's damage increasing effect is now 25% stronger for summons down from 50%.
  • Belt of Ulduar's now restores 100% more mana when summons deal the damage up from 25%.
  • Eye of Discord's Potency has been increased to 8 up from 6.
  • Eye of Discord's Pet Damage has been reduced to 10% down from 14%.
  • Eye of Discord's equip effect now deals 20 plus 60% of Primary Attribute up from 0 plus 50% of Primary Attriubte.
  • Eye of Discord's equip effect now has 40% chance to proc twice.
  • Springwater Totem's Springwater Aura now increases Attack Speed by 25% up from 20%.
  • Staff of Galactic Fury's Primary Attribute has been increased to 18 up from 14.
  • Staff of Galactic Fury's Mana has been increased to 120 up from 90.
  • Staff of Galactic Fury no longer grants Intelligence.
  • Staff of Galactic Fury's base Magical Type effectiveness bonus has been increased to 12% up from 8%.
  • Diamond Ring now grants 10% Haste.
  • Diamond Ring now grants 7 Mastery down from 10.
  • Diamond Ring no longer grants Mana Regeneration per 5 seconds.
  • Diamond Ring's equip effect has been increased to 30% up from 25%.
  • Bloodreaver Scythe now grants 180 Health down from 250.
  • Bloodreaver Scythe now grants 18 Damage up from 12.
  • Bloodreaver Scythe now causes units affected by Vampiric Aura to deal 15% more damage with auto-attack up from 12%.
  • Bloodreaver Scythe's equip effect is now 33% stronger for your own units instead of being 50% stronger for non-hero units.
  • Runesword now reduces damage taken by 15% while standing still for Heroes of all attributes.
  • Runesword now has an additional equip effect.
  • Greatstaff of Elune now restores mana equal to 2% of the healing done down from 2,5%.
  • Greatstaff of Elune's equip effect now works for overhealing.
  • Mok'Nathal Vestment's equip effect now cannot occur more than once every 0,2 seconds.
  • Blackwater Cutlass now restores mana equal to 5% of Attack Damage each second up from 3%.
  • Moon Scythe's healing now has 3,5% maximum mana scaling up from 3%.
  • Moon Scythe's healing is now halved for non-hero units.
  • The proc chance of Darkflayer has been reduced to 3% down from 3,5%.
  • The Attack Damage scaling of Darkflayer has been reduced to 200% down from 250%.
  • Darkflayer's effect can no longer occur more than once every 0,2 seconds.
  • Stormpike's first equip effect has been removed.
  • Stormpike now grants Attack and Movement Speed while its second equip effect is stacked 3 times.
  • Stormpike no longer grants Primary Atrribute.
  • Stormpike now grants Mastery.
  • The damage of Serpent Wards spawned by Serpent Staff has been increased to 36 up from 28.
  • The duration of Serpent Wards spawned by Serpent Staff has been reduced to 12 seconds down from 20.
  • Serpent Staff's equip effect now has 40% proc chance up from 35%.
  • Saberclaws' proc chance for summon attacks has been increased to 1% of the summon's maximum health up from 0,8%.
  • Saberclaws' proc chance for hero attacks has been increased to 50% up from 35%.
  • Saberclaws' Primary Attribute scaling for its equip effect has been increased to 150% up from 125%.
  • The visual effect of Eye of Discord's effect has been changed to adress visual clutter.
  • Skyfeather Crown's Spirit of Aviana now gains 4 damage per Hero Level up from 2.
  • Skyfeather Crown's Spirit of Aviana on-spellcast effect now scales with Hero Level instaed of Primary Attribute and Attack Damage.
  • Mok'nathal Vestment's equip effect no longer scales with the attacker's maximum health.
  • Mok'nathal Vestment's equip effect now has 150% Attack Damage scaling up from 60%.
  • Sunstrider Crown now has 20 base damage for it's equip effect when triggered by the item's Power.
  • Staff of Kil'jaeden now grants Potency instead of Mana.
  • Staff of Kil'jaeden now increases Physical Type effectiveness by 13% up from 10%.
  • Lightning Rod now increases Magical Type effectiveness by 13% up from 10%.
  • Scroll of Infinite Knowledge now spawns 2 tomes between levels 1-9 and 3 tomes between levels 10-15.
  • Scroll of Infinite Knowledge's cooldown has been reduced to 160 seconds down from 210.
  • Steel Cleaver has been renamed to Giant's Cleaver and has been reworked.
  • Dragonslayer has been reworked and is no longer a Physical Caster and Crit Relic.
  • Flask of Sands has been reworked.
  • Bloodlord's Regalia has been reworked.
  • Summons that are unselectable should now also benefit from Mark of the Wild's effects.
  • Fixed a bug where certain "quest" items could be sold at the Survivor Merchant.
  • War Drums now appears under the Attack Speed shop category.
  • Mechanical mace now appears under the Summons shop category.
  • The droppable item Gurubashi Warcrown's equip effect now works for overhealing.
  • The recipe components for Amplifying Bracers have been changed.
  • The recipe components for Scroll of Infinite Knowledge have been changed.
  • The recipe components for Skyfeather Crown have been changed.
  • The recipe components for The Brutalizer have been changed.
  • The recipe components for Eye of Discord have been changed.
  • The recipe components for Chromatic Hourglass have been changed.
  • Atiesh, Greatstaff of the Guardian now grants 20% increased damage for Magical Type effects up from 18%.
  • Atiesh, Greatstaff of the Guardian's second equip effect has been reworked. The new effect provides ~53% more cooldown reduction compared to the previous one.
  • Fixed a bug where the Chain Lightnings of Thorim's Hand did not benefit from Critical Strike modifiers.
  • Fixed a bug where the Fiery Hammer's droppable item equip effect did not benefit from Potency.
  • Fixed a bug where the equip effect of the Warlord's Battlemask droppable item did not work.
  • Fixed a bug where Packleader's Talisman was not correctly applying its Armor bonus to summons whose armor scales with the Hero's armor.
  • Fixed a bug where the Giantsbane droppable item was not affecting Attack Damage scaling effects.

Version 2.4.7.

186388-albums6607-picture72240.png
Version 2.4.7. [20.02.2021]
Come and play with us in our Discord server! Join here.

General Changes
  • Sunken City can now only be played in Classic Mode.
  • The Shop System has been overhauled and utilizes a custom UI.
  • Major optimizations have been done to the Damage Engine.
  • Target Dummies model has been changed. Now includes more attachment points to show more visual effects.
  • Various Auras in the game no longer create the blue circle visual effect under affected units to reduce visual clutter and improve performance.
  • Sources of spell damage are now colorized in tooltips.
  • Random Demon spawns are now disabled during the final boss cinematic.
  • The damage of Atal'ai has been increased to 400 up from 350.
  • The armor of Atal'ai has been increased to 20 up from 10.
  • Defeating Atal'ai no longer rewards lives.
  • Cevius must now die before the door he guards can be opened.
  • Glyph of Supremacy has been reworked.
  • The proc chance of Glyph of Thunder has been increased to 20% and 14% for abilities with cooldown higher than 5 seconds up from 18% and 12% respectively.
  • Glyph of Replenishment now restores 1 mana plus 1% of missing mana up from 0,75 plus 0,6% of missing mana each second.
  • Glyph of Class Mastery's effect for Intelligence heroes now restores 3% of maximum mana per second up from 2%.
  • Glyph of Class Mastery's effect for Strength heroes is now a Healing Type effect.
  • Glyph of Clearcasting now restores 2 mana plus 0,75 per Hero Level up from 2 mana plus 0,5 per Hero Level.
  • Glyph of Mindhaste now reduces the cooldown of all abilities by 0,2 seconds down from 0,3.
  • Glyph of Bloodlet now causes your hero to consume the Blood Globe unless it would overheal.
  • Fixed a bug where certain summons would spawn with 1 more damage than intended.


Classes
full
Berserker
  • Regeneration now has a base healing of 3.
  • The Leeching Poison Talent now has 5 base healing.
  • Blood Fury now states that the self inflicted damage is treated as spell damage.
  • Fixed a bug where the Blood Hunter Talent was not always procing.
  • Fixed a bug where Regeneration was restoring health equal to half of the intended value.
full
Death Knight
  • Icons have received high res updates.
  • Fixed a bug where Death Grip was still Taunting even with the Taunting toggled off.
full
Demon Hunter
  • Havoc Specialization's Mastery effect now increases the proc chance of Chaos Nova by 8% plus 0,5% per point of Mastery from 10% plus 0,4% per point of Mastery.
  • Chaos Nova's damage has been increased to 50 up from 40.
  • Fueled by Pain now requires 55 ticks to trigger Immolation Aura down from 60.
  • The mana cost of Throw Glaive has been reduced to 15 down from 25.
  • The mana cost of Fel Rush has been reduced to 15/30/45/60 down from 20/35/50/65.
  • The mana cost of Immolation Aura has been changed to 20/40/60/80 from 25/40/55/70.
  • The base damage of Fel Rush has been increased to 80/150/220/290 up from 70/130/190/250.
  • The Agility scaling of Fel Rush has been increased to 160% up from 150%.
  • The Demonic Visions Talent now also increases the tick rate of Immolation Aura by 10%.
  • The Illidari Knowledge Talent now increases the damage dealt of Magical Type effects by 0,5% per point of Intelligence up from 0,4%.
  • The Demonic Power Talent's chance to cause Immolation Aura's periodic damage an additional time now has a 15% chance to proc outside of Metamorphosis up from 0% and 25% chance to proc during Metamorphosis down from 35%.
  • The Infernal Force Talent has been reworked.
full
Dragon Sentinel
  • Now has a new model.
  • The mana cost of Burnout has been reduced to 25 down from 30.
  • The mana cost of Dragon Strike has been reduced to 15/30/45/60 down from 20/35/50/65.
  • The mana cost of Blazing Shueld has been reduced to 10/20/30/40 down from 20/30/40/50.
  • The mana cost of Lifebinder has been increased to 20/35/50/65 up from 20/30/40/50.
  • Burnout's base damage has been increased to 25 up from 20.
  • Burnout's Strength scaling has been increased to 130% up from 115%.
  • Firebreath deals 30% more damage down from 40%.
  • Blazing Shield's active effect Strength scaling has been increased to 110% up from 100%.
  • Blazing Shield's passive effect no longer has Strength scaling.
  • Blazing Shield's passive effect now has 0,75% maximum health scaling up from 0,5%.
  • Wings of Flame now grants additional 8% chance to proc twice down from 10%.
  • Destruction Specialization's effect's Strength scaling has been increased to 115% up from 100%.
full
Feral Druid
  • Stampeding Roar now also has a Cat Form effect.
  • The mana cost of Stampeding Roar has been increased to 20 up from 15.
  • Survival Instincts's cooldown is now reduced whenever the Feral Druid evades an attack.
  • Survival Instincts is now correctly registered as Healing Type spellcast.
  • The cooldown of Survival Instincts has been increased to 9 seconds up from 10.
  • Swipe is now a Normal ability. Damage and scalings adjusted accordingly.
  • Swipe's visual effect has been changed.
  • Savage Bite is now a Levelable ability. Damage and scalings adjusted accordingly.
  • Savage Bite's damage now scales with Agility instead of maximum Health.
  • Savage Bite's Armor and Attack Damage bonuses now scale with the ability's level.
  • Rake's visual effect has been changed.
  • Rake's Attack Damage scaling has been reduced to 8% down from 10%.
  • Rake now also has 1,5% maximum Health scaling.
  • Rake's tick rate now scales with Haste.
  • Rake now also has a Bear From effect.
  • Ferocity is now generated at a rate of 12 per second up from 10.
  • Ferocity generation now scales with Haste.
  • Savage Bite and Swipe can now consume Ferocity while above 40 down from 50.
  • Savage Bite and Swipe can now consume up to 80 Ferocity down from 100.
  • Survival Instincts and Rake no longer contribute to Ferocity generation.
  • Bear Form's periodic healing has been reduced to 25% of Agility down from 30%.
  • Bear Form now grants 180 Health plus 20 per Hero Level down from 200 Health plus 20 per Hero Level.
  • Fixed a bug where the Feral Druid would gain 10 extra health upon leveling up if he is in Bear Form.
  • Primal Specialization's Mastery effect has been changed.
  • Guardian Specialization's Mastery effect has been increased to 0,8% per point of Mastery up from 0,5%.
  • Savage Specialization's Mastery effect has been increased to 0,8% per point of Mastery up from 0,5%.
  • The Primal Fury Talent has been reworked.
  • The Rend and Tear Talent has been reworked.
  • The Dreamwalker Talent has been reworked.
  • The Razor Claws Talent has been reworked.
  • The Savage Momentum Talent has been reworked.
  • The Son of Ursoc Talent has been reworked.
  • The Feral Frenzy Talent now has 12% chance to proc for auto-attacks.
  • The Feral Frenzy Talent now has 20% chance to proc for Critical Strikes down from 25%.
  • The Fresh Wounds Talent now also increases the damage of attacks by the amount it heals for.
  • The Savage Roar Talent no longer grants Lifesteal.
  • The Guardian of Elune Talent is now also 50% effective for its mana restoration when the source is a Lesser Creature.
  • The Maim Talent now reduces Armor by 4 for 5 seconds up from 3 for 4 seconds.
  • The Maim Talent now reduces the cooldown of Savage Bite instead of increasing its damage.
  • The Predator Talent has been replaced by a new talent: Shred.
  • The Master Shapeshifter Talent has been replaced by a new talent: Strength of the Wild.
full
Mage
  • Fixed a bug where the burst damage of Living Bomb was lower than intended.
  • Living Bomb's tooltip now states the correct Intelligence scaling amount.
full
Monk
  • Power Strike no longer interrupts the target's attack.
full
Necromancer
  • Skeleton Archers no longer have mana.
  • Skeleton Warriors now spawn with 1 base Armor up from 0.
  • Skeleton Warriors now spawn with 160 base Health up from 140.
  • Skeleton Warriors now spawn with 8 base Damage up from 5.
  • Skeleton Warriors with Hallowed Touch now have a visual effect attach to them to indicate the presence of the passive.
  • The AoE of Tombstone has been increased to 300 up from 275.
  • Fixed a bug where the Gravedigger Talent was not spawning an additional Skeleton Warrior.
full
Paladin
  • Fixed a bug where the Blessing of Might Talent was not providing additional Attack Speed.
full
Priest
  • Now uses a new model.
full
Rogue
  • The base damage of Fan of Knives has been increased to 65/130/195/260 up from 60/120/180/240.
  • The Attack Damage scaling of Fan of Knives has been increased to 50% up from 30%.
  • The Agiltiy scaling of Fan of Knives has been reduced to 25% down from 70%.
  • The Surprise Attack Talent now grants 15% Critical Strike down from 20%.
  • The Surprise Attack Talent now prevents Shadowstep from consuming Ambush.
  • Fixed a bug where the Vanish Talent was not restoring health upon going into Stealth.
full
Shaman
  • Feral Spirit's healing is now a Healing Type effect.
  • Feral Spirit's healing is now equal to 35% of damage dealt down from 40%.
  • Fire Elemental's animation delay has been reduced.
full
Siren
  • The Queen of the Sea Talent has been reworked.
  • Fixed a bug where the Inner Core Talent was not reducing the base attack speed of Sea Elementals.
  • Fixed a bug where the Tidecaller Specialization effect was not working.
full
Tinker
  • Fixed a bug where Pocket Factory would sometimes one more Clockwerk Goblin than intended.
full
Warlock
  • Model now has smaller selection box.
  • The health of Felguard has been reduced to 350/650/950/1250 down from 380/730/1080/1430.
  • The attack damage of Felguard has been reduced to 14/23/32/41 down from 15/27/39/51.
  • Felguards now gain 35% of the Warlock's maximum health as their own up from 20%.
  • Felguard's Blood of Mannoroth ability now also causes Felguards to deal more damage with attacks equal to 15% of the Warlock's attack damage.
  • Siphon Life now resotres 18 health per second to the Warlock when targeting an enemy up from 14.
  • Demonwrath's healing is now has 60% effectiveness for the Warlock up from 50%.
  • Life Tap now states that the damage dealt is spell damage.
full
Warrior
  • Arms Specialization's Mastery effect now increases the damage dealt by Bloofthirst and Whirlwind by 10% up from 5% plus additional 0,6% per point of Mastery up from 0,5%.
  • The base damage of Bloodthirst has been reduced to 75/150/225/300 down from 80/160/240/320.
  • The base damage of Whirlwind has been reduced to 55/120/185/250 down from 60/130/200/270.
full
Witch Doctor
  • Now available for playing.
  • Has been adjusted to all systems added in 2.4.5.
  • Now has a new model and icon.
  • Armor Type changed to Unarmored.
  • The Soul Conduit ability has been removed.
  • The Soul Harvest ability is now a Normal ability instead of Levelable and now scales with the Witch Doctor's maximum mana.
  • The Voodoo Mantra ability has been reworked.
  • The Plague Toad ability has been reworked.
  • The Vile Spider ability has been reworked.
  • A new ability has been added: Ancient Ward.
  • The Addling Toad Talent has been reworked.
  • The Tiki Army Talent has been reworked.
  • The Hex Talent has been reworked.
  • The Ravenous Spirit Talent has been reworked.
  • The Spiritual Touch Talent has been reworked.
  • The Horrify Talent now gives allies chance to evade attacks from debuffed enemies instead of giving enemies chance to miss.
  • Horrify Talent's visual effect has been changed.
  • Horrify Talent's proc chance has been increased to 6% up from 5%.
  • The Superstition Talent now reduces the damage taken from spells by 15% down from 20%.
  • The Soul Funnel Talent's damage has been changed to 60 plus 120% of Intelligence plus 20% of current mana instead of 100/200/300/400 plus 120% of Intelligence plus 5% of maximum health.
  • Five new Talents have been added.


Items
186388-albums6307-picture71865.jpg
Items

  • Stalwart Shield has a new name and icon. Stats remain the same.
  • Vampiric Scythe has a new name and icon. Stats remain the same.
  • Heart of Life has a new name and icon. Stats remain the same.
  • Spirit Crown has a new name and icon. Stats remain the same.
  • Crude Staff has a new name and icon. Stats remain the same.
  • Rejuvenation Globe has a new name and icon. Stats increased to 4 Health per second, up from 3 Health per second. Price adjusted accordingly.
  • Gloves of Haste are now of Uncommon Quality.
  • The recipe components of Diabolic Scepter have been changed.
  • The recipe components of Bloodreaver Scythe have been changed.
  • The recipe components of Nightfall have been changed.
  • The recipe components of Shroud of the Nathrezim have been changed.
  • The recipe components of Soulstealer have been changed.
  • The Equip effect of Chromatic Hourglass has been reworked.
  • Heart of Aman'thul has been replaced with a new item: Forbidden Seal.
  • Ursoc's Claw healing is now Healing Type.
  • Faerie Charm's visual effect has been changed to reduce visual clutter and improve performance.
  • Fixed a bug where Vunjo's Masochist Bug was not affected by Taunt Toggle.
  • Nature Guardian now correctly appears in the Buffs/Debuffs shop category.
  • Fixed a bug where Soulstealer's first Equip effect was 50% weaker on bosses instead of the intended 65%.
  • Fixed a bug where Stopwatch was granting 7% Haste instead of the intended 8%.
  • The proc chance of Serpent Staff has been reduced to 40% down from 50%.
  • Scepter of Tides now has an active effect which removes the currently spawned orb.
  • Fixed a bug where Arc Striking's bonus with Runic Gauntlets was not calculated properly.
  • Fixed a bug where certain effects would overwrite the effects of Witchwood Cane.
  • Dragonscale Leggings no longer deal spell damage.


Version 2.4.6.

186388-albums6607-picture72240.png

Version 2.4.6b [Hotfix] [03.11.2020]
Classes
full
Death Knight
  • The Icebound Fortitude Talent now restores health when the Death Knight casts Empowered Rune Weapon instead of when a unit gets Frozen.
  • The Icebound Fortitude Talent now restores health equal to 25% of maximum mana up from 20%.
full
Demon Hunter
  • Immolation Aura no longer states its periodic damage in the tooltip.
  • The tooltip of the Relentless Hunt Talent now states the correct Attack Damage scaling.
full
Druid
  • Fixed a bug where Druid had slightly less HP in Tree of Life Form.
full
Necromancer
  • Fixed a bug where the Necromancer's Attack Damage scaling for Raise Dead was not working.
  • The Magical Type classification has been removed from Teeth.

Items
186388-albums6307-picture71865.jpg
Items

  • Fixed a bug where Black Raven was not dealing spell damage.
  • Treasure Bags no longer have a stacking cap.


186388-albums6607-picture72240.png

Version 2.4.6a [Hotfix] [30.10.2020]
General Changes
  • Fixed a bug where Taunt Toggle was not working correctly.

Classes
full
Demon Hunter
  • Fixed a bug where Immolation Aura interfered with the Metamorphosis ability order.
full
Necromancer
  • Fixed few tooltip errors with Raise Dead's description.
  • Bone Specialization's Mastery effect has been reworked.
full
Priest
  • Fixed a bug where a portion of Renew's healing wouldn't be applied when proced by the Dome of Light Talent.
  • Fixed a bug where the Dome of Light Talent could apply Renew even if the ability wasn't learned.

Items
186388-albums6307-picture71865.jpg
Items

  • Scrolls of Experience no longer have a stacking cap.


186388-albums6607-picture72240.png
Version 2.4.6. [29.10.2020]
Come and play with us in our Discord server! Join here.

General Changes
  • Fixed a bug with the Damage Engine where effects that ignore enemy armor would permanenetly increase it in certain cases.
  • The range of the Nightmare Strike ability of Cevius should now better match the ground indicator.
  • Kergaloth's Chamber can no longer be accessed before killing all of its guardians.
  • Kergaloth is now invulnerable until his cinematic plays out.
  • A new ability has been added to the Backpack: Taunt Toggle.


Classes
full
Berserker
  • Fixed a bug where Stormpike would disable Blood Fury and cancel certain abilities.
  • Fixed a bug where Venomous Axes was still doing spell damage for its main damage.
full
Demon Hunter
  • Fixed a bug where the Metamorphosis ability would stop working.
  • Fixed a bug where the Fallout Talent's bonus damage for Immolation Aura was slightly higher than intended for its periodic damage.
  • Fixed a bug where the periodic damage of Immolation Aura was higher than intended.
full
Dragon Sentinel
  • Fixed a bug where Lifebinder was restoring extra health when the Dragon Sentinel attacks.
full
Druid
  • The Intelligence scaling for the added flat healing of Tree of Life Form has been reduced to 5% down from 8%.
  • Lunar Strike now additionally has the requirement for the target to have Wisp Guardian in order to stun during Tree of Life Form.
  • Wisp Guardian now reduces enemy armor by 3 down from 4.
  • Wisp Guardian's maximum mana scaling for its damage has been increased to 10% up from 8%.
  • The Lifebloom Talent now increases the healing of Nourish when targeting units with Wild Growth by 30% down from 35%.
full
Feral Druid
  • Ferocity is now reset to 0 when changing Specializations.
  • Fixed a bug where the Son of Ursoc Talent would not refresh the duration of Stampeding Roar if it was affected by the Savage Roar Talent.
full
Monk
  • Fixed a bug where the Agility scaling of Fortifying Brew was not working.
  • Fortifying Brew's base evasion chance has been increased to 6%/8%/10%/12% up from 5%/6%/7%/8%.
  • Fortifying Brew's active effect now increases the effectiveness of the passive effect by 50% down from 100%.
full
Necromancer
  • Teeth now correctly states that it is a Magical Type effect.
  • Teeth now has 40% of Intelligence scaling instead of 40% of Attack Damage scaling.
  • Grim Scythe's Intelligence for its passive effect has been increased to 35% up from 30%.
  • Tombstone no longer increases the damage summons deal to enemies affected by its debuff.
  • Excess ticks towards Raise Dead will now always carry over for the next rotation.
  • Taste of Blood now lasts for 6 seconds down from 7.
  • Taste of Blood now reduces damage taken by 10% down from 15%.
  • Taste of Blood is now 50% stronger on the Necromancer and his summons down from 100%.
  • Units affected by Taste of Blood now takes 40% of Transfusion's instant healing down from 50%.
  • Raise Dead no longer levels up passively.
  • Raise Dead now drains 3 mana plus 3 per level of Tombstone instead of 2 mana plus 4 mana per level of Raise Dead.
  • Skeletons spawned by Raise Dead now have 5 attack damage plus 5 per level of Tombstone plus 25% of the Necromancer's Attack Damage instead of 10/17/25/32.
  • Skeletons spawned by Raise Dead now have Armor equal to 50% of the Necromancer's Armor.
  • Skeletons spawned by Raise Dead now have 140 health plus 50% of the Necromancer's health instead of 360/720/1080/1400.
  • Skeletons spawned by Raise Dead no longer have mana and the Hallowed Touch ability.
  • The Skeletal Archers spawned by the Skeletal Archer Talent now have 0,6 seconds lower attack cooldown instead of dealing 50% more damage.
  • Instead of having only 50% of the health of Skeletal Warriors, the Skeletal Archers spawned by the Skeletal Archer Talent now gain 30% of the Necromancer's health and don't gain any armor.
  • The Serration Talent no longer reduces the attack cooldown of Skeletal summons. (This effect was also found to have not been working so far.)
  • The Hour of the Dead Talent now contributes 1 tick towards Raise Dead down from 2.
  • The Life from Death Talent has been reworked.
  • The Blood Bomb Talent has been reworked.
full
Priest
  • Void Rift and Mind Blast tooltips now state the correct damage they deal.
full
Rogue
  • Fixed a bug where Vendetta was dealing 100% of the accumulated damage instead of 50%.
  • Fixed a bug where the Mastery scaling for both Specializations was not working.
  • Fixed a bug where the Killing Spree Talent would not reset the cooldown of Shadowstep if the target was killed by Shadowstep.
full
Tinker
  • The Uberspanners Talent now has a base damage of 4 and gains additional 15% of the damage dealt by the attack down from 20%.
full
Warlock
  • Havoc Aura now restores 20 health plus 3% of affected units maximum health instead of 15 plus 4% of affected units maximum health.
full
Warrior
  • Fixed a bug where Ignore Pain would ignore all damage before it could reduce the remaining absorb amount.
  • Fixed a bug where Ignore Pain's buff would not disappear when the absorb amount was depleted.
  • Fixed a bug where Bloodthirst could still interrupt Channeling effects when cast from distance.
full
Windmaster
  • Fixed a bug where the bonus Attack Damage added to Windstorm from Storm Specialization was not being modified by the Centripetal Force Talent.
  • Fixed a bug where the bonus Attack Damage added to Tornado from Storm Specialization was not being modified by the Raging Storm Talent and the single-target damage bonus.


Items
186388-albums6307-picture71865.jpg
Items

  • Dragonscale Chestplate now correctly has the Shop Item attribute.
  • Elemental Orb's Use cooldown has been reduced to 1 second down from 8.
  • Fixed a bug where Saberclaws could invalidate certain effects in the game.
  • Rejuvenation Potion now correctly stacks up to 5 times up from 2.
  • Fixed a bug where Blackrock Hammer would not stun the attacker in certain situations.
  • Ardite Impaler's bonus to critical strike damage no longer stacks on the same item.
  • Fixed a bug where Scroll of Experience could experience stacking glitches.


Version 2.4.5.

186388-albums6607-picture72240.png

Version 2.4.5c [Hotfix] [14.10.2020]
General Changes
  • Lesser Creature kills will no longer be reflected into the Multiboard.
  • The tooltip of all Shop Sections now states that items with the Shop Item and Relic Attribute, including Recipes bind to the player that makes the purchase.
  • Fixed a bug where the Attack Damage Calculation System was not properly calculating percentage boosts for Attack Damage.
  • Fixed a bug where loading a saved game after restarting the client would disable the custom UI.
  • Fixed a bug where Glyph of Crippling was reducing the damage taken from spells instead of attacks.

Classes
full
Berserker
  • Fixed a bug where the total Trophies count an additional time for trophies gained through Skull Split's execute.
  • Venomous Axes no longer unintentionally deal spell damage.
full
Death Knight
  • Fixed a bug where the Decomposition Talent was providing more bonus damage than intended.
  • Fixed a bug where Scourge Strike did not change the name of the Frost Strike ability.
  • Ghouls can no longer target trees.
full
Druid
  • Fixed a bug where the Balance Specialization Mastery effect was not working.
full
Monk
  • Fixed a bug where the additional healing tick of the Rising Mist Talent would be affected by Healing modifiers an additional time.
  • Fixed a bug where the Protection of Chi-Ji Talent would also affect enemy unit deaths as well.
full
Paladin
  • The Divine Knowledge Talent has been reworded to be more consistent with other similar effects in the game.
full
Priest
  • Fixed a bug where the instant healing of Renew would not always benefit from Healing modifiers.
full
Shaman
  • The Flametongue Totem ability description now states the correct amount of attack damage of the totem.
full
Tinker
  • Fixed a bug where the Mad Bomber effect would continue after the Tinker has died.
full
Warrior
  • The Warmonger Talent now states that it will apply Ignore Pain when it procs if the Warrior doesn't already have the buff.
  • Fixed a bug where the Endless Rage Talent's bonus to all damage was not working when the Warrior had the Rampage buff.
full
Windmaster
  • Fixed a bug where Tornado's active effect was benefitting from Storm Specialization's Mastery effect.
  • The Skyslash learn tooltip now states the correct cooldown of Skyslash.

Items
186388-albums6307-picture71865.jpg
Items

  • Fixed a bug where Eye of Discord's debuff was reducing the damage taken from spells instead of attacks.


186388-albums6607-picture72240.png

Version 2.4.5b [Hotfix] [07.10.2020]
General Changes
  • Fixed a bug where the custom UI would disappear after loading a saved game.

Classes
full
Berserker
  • Fixed a bug where the attack damage gained through Trophy Skulls did not apply to Attack Damage scalings.
  • The Trophies ability now records the total amount of Trophies collected instead of the amount of Trophies dropped.
full
Druid
  • The Force of Nature Talent now correctly states that Treants gain 8 health per point of Strength instead of 10.
full
Mage
  • Fixed a bug where the Ice Block Talent could be proced by summons.
full
Shaman
  • Fixed a bug where Water Shield's charges could be proced by allied attacks.
full
Warlock
  • Fixed a bug where the Warlock benefitted from the Demonology Specialization Mastery effect even while not into the spec.
full
Windmaster
  • Fixed a bug where the Soothing Wind Talent had halved healing for the Windmaster instead of for other allied units.

Items
186388-albums6307-picture71865.jpg
Items

  • Fixed a bug where Bloodhowl was not always adjusting the base Attack Speed of the Feral Druid correctly.
  • Fixed a bug where certain abilities would remove the debuff applied by Eye of Discord.
  • Fixed a bug where dropping Saberclaws would permanently reduce Pet Damage.
  • Dragonslayer now states in its tooltip that it has to be re-equipped in order to adjust to changes to base Attack Damage.


186388-albums6607-picture72240.png

Version 2.4.5a [Hotfix] [04.10.2020]
General Changes
  • The map description now states that patch 1.32 is required to play.
  • The Ready for Raiding Challenge icon has been changed to the correct one.
  • The Triple Kill Challenge requirement is no longer cut off.
  • Fixed a rare bug which excluded abilities that were replaced in the Hero kit to benefit from cooldown reduction effects until the cooldown reduction value would change.

Classes
full
Death Knight
  • Fixed a bug where the Virulent Plague was ticking twice 100% of the time instead of the intended 10%.
full
Paladin
  • Divine Storm's visual effect no longer lingers for few seconds after it occurs.
full
Tinker
  • Fixed a bug where Reinforce's Taunt would interrupt spellcasts.
full
Warrior
  • Fixed a bug where Bloodthirst's Taunt would interrupt spellcasts when cast from range.

Items
186388-albums6307-picture71865.jpg
Items

  • Fixed a bug where the use effect of Scroll of Infinite Knowledge did not work.


186388-albums6607-picture72240.png
Version 2.4.5. [02.10.2020]
Come and play with us in our Discord server! Join here.

General Changes
  • A new Custom Stats UI has been added.
  • A new Hero Status Panel UI has been added.
  • A new Custom Resource UI has been added.
  • The DPS Panel UI has received a facelift.
  • Major terrain changes have been made that include new assets.
  • An additional Teleportation Device has been added right before the final boss encounter.
  • 'Damaging Type' spells and effects are now called 'Magical Type' effects.
  • Two new types of spells have been added: 'Physical Type' and 'Summoning Type'.
  • 'On-Hit Type' effects have been removed.
  • Heroes now have different specializations which grant them passive bonuses, affect their abilities and change the effect that Mastery has on them.
  • The game will now refer to the auto-attacker/spellcaster build as 'Battlecaster'.
  • Units in the game can no longer be reduced below 60 movement speed.
  • The flat base mana regeneration for all heroes has been increased to 5 Mana per 5 seconds up from 4 Mana per 5 seconds.
  • The base health of all Intelligence heroes has been increased by 40.
  • The base mana of all Intelligence heroes has been increased by 50.
  • The base mana of all Strength and Agility heroes has been increased by 30.
  • A new stat has been added to the game: Potency.
  • A new stat has been added to the game: Haste.
  • The Base Mana Regeneration stat has been removed from the ESC Stats menu.
  • The Haste stat has been added to the ESC Stats menu.
  • The Potency stat has been added to the ESC Stats menu.
  • The Obsidian Runestone now gives Potency instead of Mastery.
  • A new Runestone has been added to the Rune Vault: Tempest Runestone.
  • The movement speed of most heroes has been slightly increased.
  • The Enchantress Transmute ability now has a correct icon.
  • The total amount of Gold Coins (+100) in the Gold Mine Dungeon has been reduced by 3.
  • The Phase Transporter is no longer purchasable and instead comes from a new area in the Vault.
  • A new Phase Transporter area has been added in the late game.
  • A new type of Tome has been added to the game: Manual of Mana.
  • A new entrance has been added to the Vault, close to the Waterworks Dungeon.
  • Each point of Primary Attribute now increases the damage dealt by summoned units by 0,3%. This change is reflected in the Primary Attriubte tooltip.
  • The per level bonuses for hero attributes have been set to be 10% of their starting attributes.
  • A new ability has been added to the Backpack: Hearthstone.
  • Experience gained from enemies that are level 9 or higher has been increased by 25%.
  • The ingame multiboard will now display Talents instead of Class Name.
  • The total damage counter in the ingame multiboard now utilizes number spacing.
  • Added a fix for an issue where players would not be able to progress if both Temple Guardians during the Bel'Shan encounter were killed.
  • Fixed a bug where certain dummy effects could proc off on-damage effects.
  • The Augment ability has been removed from the Enchantress.
  • Players can now purcahse Shadow Crystals at the Arcane Wares shop.
  • Taunting will no longer interrupt enemy channel effects. The Taunt effect will still be applied.
  • A portal has been added at the end of the Waterworks Dungeon that returns you to its entrance.
  • Zerash is now killed in a different manner.
  • Periodic earthquakes are now way less frequent, slightly shorter and with lower magnitude.


Enemies & Difficulty
  • All Challenges have their descriptions updated and now include more details about the boss abilities and requirements for the Challenge.
  • Higher level enemies now have lower chance to drop Epic items.
  • The effective health of all Level 1-3 enemies has been increased by 5%.
  • The effective health of all Level 4-5 enemies has been increased by 8%.
  • The effective health of all Level 6-7 enemies has been increased by 10%.
  • The effective health of all Level 8 enemies has been increased by 15%.
  • The effective health of all Level 9 enemies has been increased by 25%.
  • The effective health of all Level 10 enemies has been increased by 35%.
  • The handicap bonus provided by Hard Difficulty has been increased to 150% up from 145%.
  • The handicap bonus provided by Hell Difficulty has been increased to 185% up from 175%.
  • The handicap bonus provided by Insane Difficulty has been increased to 230% up from 215%.
  • The health of Snakes spawned by Heroic Mode has been increased to 125/400/780/1500/1800 from 125/375/710/1360/1600.
  • The effective health of several bosses has been increased by various amounts.
  • Rare Bosses are now correctly registered as Bosses towards abilities and effects.
  • Fixed a bug where a Black Dragon Rare boss couldn't spawn.
  • Sea Giants, Naga Royal Guards, Dragon Turtles, Dragonhorns, Abyss Naz'jars, Sea Dragons and Hydras in the later stages of the game have been reduced in size.
  • Fixed an issue in Heroic Mode where the cooldown of Snake spawning was lower in the early game and higher in the mid game, instead of the other way around.
  • Enemy units that spawned Demonic Runes now spawn Globes of Fire instead. Damage dealt remains the same.
  • Globes of Fire now additionally create a visual effect when they are spawned.
  • The Flesh Golem now has more attack damage and health.
  • The attack speed of Snakes in Heroic Mode has been slightly increased.
  • The enemy heal on spellcast of Heroic Mode now restores 2% of missing health down from 3%.
  • The enemy heal on spellcast of Heroic Mode now restores 8 health per level of the unit, up from 3 health per level.
  • The chance of Heroic Mode to reduce damage dealt to enemy units, now reduces damage by 25% down from 30%.
  • The maximum health scaling of damage dealt by Nightmares in Heroic Mode has been increased to 4% up from 3,5%.
  • The rewards for multiple Challenges have been changed.
  • Enemy units can no longer take damage if they are not visible to the damage dealer.
  • Blue Traps in Queen's Tomb no longer set your hero's mana to 0%.
  • The Blizzard enemy ability now deals less damage in the early and mid stages of the game.
  • The Hell Leash enemy ability now lasts for 4 seconds down from 6. DPS remains the same.
  • The Queen's Tomb is no longer a Dungeon and has been rewoked.
  • Significant amount of areas in the late game have been removed from the map, including the West Wing and The Murk Cove.
  • Experience gained from killing monsters higher than level 7 has been increased.
  • Gold gained from killing monsters higher than level 6 has been increased.
  • The Nest Disruptor Challenge now rewards an Epic quality item instead of a Rare quality item.
  • New creatures have been introduced.


Glyphs
  • Four new Glyphs have been added: Glyph of Beastfury, Glyph of Siphoning, Glyph of Mindhaste and Glyph of Trepidation.
  • Glyph of Arc Striking has been reworked.
  • Glyph of Magic Affinity has been reworked into a new glyph: Glyph of Unsealed Power.
  • Glyph of Cruelty has been replaced with a new glyph: Glyph of Crippling.
  • Glyph of Swiftness has been replaced with a new Glyph: Glyph of Supremacy.
  • Glyph of Blood Violence no longer deals area damage and now only damages the target it procs on.
  • Glyph of Blood Violence's proc chance has been reduced to 3% down from 3,5%.
  • Glyph of Thunder's proc chance is reduced to 12% for hero abilities with base cooldown lower than 5 seconds.
  • Glyph of Thunder no longer deals spell damage.
  • Glyph of Thunder's Primary Attribute scaling has been increased to 200% up from 180%.
  • Glyph of Devotion now restores 0,2% of affected units' maximum mana down from 0,3%.
  • Glyph of Class Mastery now correctly states that it restores 0,75% of maximum health instead of 0,60%.
  • Glyph of Glass Cannon's damage increase is now multiplicative.
  • Glyph of Commandership now increases Pet Damage by 20% down from 25%.
  • Glyph of Replenishment now has a base mana regeneration of 0,75 per second.
  • Glyph of Hellfire no longer deals spell damage.


Classes
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Berserker
  • A new ability has been added: Regeneration.
  • Blood Fury now grants 2 points of Agility for every 50 points of Health up from every 35.
  • Trophies no longer needs to be clicked to display its Trophy Count.
  • The base damage of Toxic Sack has been changed to 60/140/220/300 up from 60/130/200/270.
  • The Agility scaling of Toxic Sack has been increased to 220% up from 200%.
  • Skull Split now also has a scaling of 5% of the target's maximum health.
  • Venomous Axes now benefit from Critical Strike chance and Critical Strike modifiers.
  • The Axe Mastery Talent has been reworked.
  • The Neurotoxin Talent has been renamed to Poison Bomb.
  • The Deadly Poison Talent now has an additional effect.
  • The Executor Talent now increases the damage of Skull Split only when it hits enemies below 40% of maximum health.
  • The Executor Talent now increases the damage of Skull Split by 25% up from 20%.
  • The Voodoo Shuffle Talent now reduces damage taken by 20% down from 30%.
  • Fixed a bug where the attack damage provided by the Blood Craze Talent was not applied to scalings.
  • The Surge of Toxins Talent has been replaced with a new talent: Poisoned Blades.
  • The Blood Ritual Talent has been replaced with a new talent: Blood Hunter.
  • Five new Talents have been added.
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Death Knight
  • A new ability has been added: Blood Presence.
  • The passive effect of Empower Rune Weapon has been removed.
  • The cooldown of Empower Rune Weapon has been increased to 14 seconds up from 12.
  • Fixed a bug where Empower Rune Weapon did not always reset the correct skill.
  • Death Grip is now a Normal ability instead of Leveling.
  • The cooldown of Death Grip has been increased to 10 seconds up from 9.
  • Frost Strike is now a Levelable ability instead of Normal.
  • Total amount of health gained from Blood Strike can now be seen in the Blood Presence Tooltip.
  • The health restored by Blood Strike has been changed to 7,5%/10%/12,5%/15% from 10%/11%/12%/13%.
  • The damage dealt by Blood Strike has been reduced to 60/130/200/270 from 75/150/225/300.
  • The base damage of Death Grip has been reduced to 20 down from 40.
  • The maximum health scaling of Death Grip has been reduced to 10% down from 15%.
  • The damage dealt by Frost Strike has been reduced to 70/150/230/310 down from 80/160/240/320.
  • The maximum mana scaling of Frost Strike has been reduced to 20% down from 25%.
  • The debuff applied by Unholy Fury now reduces the attack damage of enemies, instead of armor.
  • Unholy Fury no longer deals instant damage, but instead applies Outbreak.
  • The Bone Shield Talent now lasts for 5 seconds down from 6.
  • The Blood Feast Talent now restores 0,2% of maximum health down from 0,3%.
  • The Blood Feast Talent now has a base health restored value of 2.
  • Fixed a bug where the Bone Shield Talent was providing damage reduction even without the Bone Shield buff.
  • Fixed a bug where the Bone Shield Talent was reducing damage taken by less than intended amount.
  • The Bone Shield Talent now reduces damage taken by 15% up from 12%.
  • The Infestation Talent has been replaced with a new talent: Decomposition.
  • The Bone Shield Talent now has a new icon.
  • The Virulent Plague Talent has been reworked.
  • The Army of the Dead Talent has been reworked.
  • Five new Talents have been added.
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Demon Hunter
  • Starting Intelligence increased to 14 up from 11.
  • Starting Strength reduced to 12 down from 15.
  • Base Attack Damage increased to 27 up from 23.
  • A new ability has been added: Chaos Nova.
  • Metamorphosis no longer provides Lifesteal.
  • Metamorphosis now causes the Demon Hunter to restore health based on any damage dealt.
  • The cooldown of Throw Glaive has been increased to 6 seconds up from 5.
  • Throw Glaive is now a Normal ability.
  • The cooldown of Fel Rush has been increased to 8 seconds up from 6.
  • Fel Rush is now a Levelable ability.
  • Fel Rush now also grants increased Attack Damage for a short duration.
  • The duration of Demon Within has been reduced to 4 seconds down from 6.
  • Demon Within now also passively reduces incoming damage by 10%.
  • The range of Immolation Aura has been increased to 250 up from 180.
  • Immolation Aura's periodic damage is now equal to 10% of the instant damage down from 20%.
  • The damage of Fel Rush has been reduced to 70/130/190/250 down from 75/150/225/300.
  • The Agility scaling of Fel Rush has been reduced to 160% down from 180%.
  • The Chaos Entity Talent now increases all damage by 20% during Metamorphosis up from 15%.
  • The Felfire Talent has been reworked.
  • The Fallout Talent has been reworked.
  • The Demonic Addiction Talent has been replaced with a new talent: Demonic Power.
  • The Tormentor Talent has been replaced with a new talent: Fracture.
  • Five new Talents have been added.
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Dragon Sentinel
  • Living Flames has been removed.
  • A new ability has been added: Burnout.
  • Shield Slam has been removed.
  • A new ability has been added: Blazing Shield.
  • A new ability has been added: Dragonfury.
  • Dragon Form has been reworked.
  • Lifebinder is now a Levelable ability.
  • The duration of the Dragon Strike debuff has been reduced to 5 seconds down from 7.
  • The Dragonborn Talent's healing now also applies to units affected by the Lifebinder buff.
  • The Pacify Talent's cooldown is now 100% longer for the Dragon Sentinel up from 50%.
  • The Fire Nova Talent has been replaced with a new talent: Cleansing Fire.
  • The Dragonfire Talent has been replaced with a new talent: Melting Flames.
  • The Molten Armor Talent has been replaced with a new talent: Enchanted Fire.
  • The Life Keeper Talent has been replaced with a new talent: Heart of Fire.
  • The Draconic Fury Talent has been replaced with a new talent: Fireflow.
  • The Dragon Scales Talent has been replaced with a new talent: Armored Scales.
  • The Alextrasza's Gift Talent has been reworked.
  • Five new Talents have been added.
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Druid
  • A new ability has been added: Tree of Life.
  • Starfury is no longer a Normal ability.
  • A new ability has been added: Wisp Guardian.
  • The cooldown of Nourish now gets reduced scaling with the target's missing health.
  • The cooldown of Nourish has been increased to 7 seconds up from 6.
  • Lunar Strike's maximum Mana scaling has been reduced to 6% down from 15%.
  • Lunar Strike now also has 150% Intelligence scaling.
  • Wild Growth no longer gains increased healing scaling with Mastery.
  • Force of Nature has been removed.
  • A new ability has been added: Mass Entanglement.
  • Starfury now also has a Passive effect.
  • Starfury now shoots at 400 range up from 300.
  • The base damage of Starfury has been reduced to 15 down from 20.
  • The duration of Starfury has been reduced to 7 seconds down from 8.
  • Starfury's duration now has mana scaling.
  • Starfury no longer levels up its damage and mana cost.
  • The Growing Roots Talent has been renamed to Innvervate. Effect remains the same.
  • The Cultivation Talent has been replaced with a new talent: Regrowth.
  • The Stellar Power Talent has been renamed to Moon and Stars and now increases the damage of Lunar Strike by 10% for each active Starfury down from 15%.
  • The Rampant Growth Talent has been replaced with a new talent: Lifebloom.
  • The Blessing of the Ancients Talent has been replaced with a new talent: Dreamer's Bond.
  • The Cenarion Knowledge Talent has been replaced by a new talent: Stellar Power.
  • The Stellar Drift Talent has been replaced by a new talent: Celestial Alignment.
  • The Tree of Life Talent has been replaced by a new talent: Druidism.
  • Five new Talents have been added.
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Feral Druid
  • A entirely new hero has been added that replaces the Ice Lancer hero.
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Hunter
  • Hunter could not be completed for 2.4.5 and will arrive in a later version, as soon as possible.
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Mage
  • A new ability has been added: Spell Mastery.
  • Frozen Orb has been removed.
  • A new ability has been added: Frost Armor.
  • The range of Arcane Pulse has been increased to 275 up from 265.
  • Arcane Pulse's passive effect no longer restores mana when a spell is reset.
  • Arcane Pulse's passive effect no longer scales with Intelligence.
  • Living Bomb now deals 5/10/15/20 damage down from 10/20/30/40 damage.
  • Living Bomb now has 12% Intelligence scaling down from 25%.
  • Living Bomb now ticks every 0,75 seconds per second down from every 1 second.
  • Livinb Bomb no longer deals area damage by default and instead has chance to do it.
  • Living Bomb's duration has been increased to 8 seconds up from 5.
  • Living Bomb's cooldown has been reduced to 8 seconds down from 10.
  • Living Bomb now has a Passive effect which increases its burst chance while off cooldown.
  • The mana cost of Living Bomb has been reduced to 30/60/90/120 down from 35/65/95/125.
  • Ring of Frost now Chills targets instead of Freezing them.
  • Ring of Frost can still Freeze targets if they are already Chilled.
  • Ring of Frost's Intelligence scaling has been increased to 180% up from 150%.
  • Ring of Frost's cooldown has been increased to 13 seconds up from 12.
  • All existing Mage Talents have been reworked and/or replaced.
  • Five new Talents have been added.
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Monk
  • Stagger now has an active effect.
  • Tiger Palm has been replaced with a new ability: Wrath of Xuen.
  • A new ability has been added: Zen Spirit.
  • Stagger now reduces damage taken by 25% down from 40%.
  • Power Strike has been reworked.
  • Fortifying Brew is now a Levelable ability.
  • Fortifying Brew has been reworked.
  • The Drunken Haze Talent's applied chance to miss has been reduced to 15% down from 20%.
  • The Drunken Haze Talent now causes allied units to evade attacks instead of causing enemies to miss.
  • The Purifying Brew Talent has been reworked.
  • The Drunken Brawler Talent has been reworked.
  • The Empowered Strike Talent has been reworked.
  • The Martial Artist Talent has been reworked.
  • The Wrath of Xuen Talent has been replaced with a new Talent: Tiger Spirit.
  • The Brewmaster Talent has been replaced with a new Talent: Drunken Haze.
  • The Expelling Circle Talent has been replaced with a new Talent: Rising Mist.
  • The Mistweaver Talent has been replaced with a new Talent: Provoke.
  • The Celestial Fortune Talent has been replaced with a new talent: Fist of the White Tiger.
  • Five new Talents have been added.
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Necromancer
  • A new ability has been added: Final Service.
  • Model has been upgraded and includes a couple of improved animations.
  • Teeth has been replaced with a new ability: Corpse Explosion.
  • No longer gains more health per level compared to other Intelligence heroes.
  • Grim Scythe has been reworked.
  • The attack damage of Skeleton Warriors has been changed to 10/17/25/32 from 12/24/36/48.
  • Skeleton Archers damage adjusted accordingly to Skeleton Warriors changes.
  • Hallowed Touch's maximum mana scaling has been reduced to 0,75% down from 1%.
  • The range of Taste of Blood has been increased to 500 up from 400.
  • The Sanguine Fury Talent now provides 30% attack speed down from 40%.
  • The Sanguine Fury Talent can now also affect the Necromancer.
  • The Hour of the Dead Talent has been reworked.
  • The Blood Fangs Talent has been replaced with a new talent: Essence from Blood.
  • The Wraith Walk Talent has been replaced with a new talent: Swift Harvest.
  • The Blood Whirl Talent has been replaced with a new talent: Reaper of Souls.
  • The Corpse Explosion Talent has been replaced with a new talent: Serration.
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Paladin
  • A new ability has been added: Ardent Defender.
  • The attack speed provided by Divine Protection has been reduced to 20% down from 25%.
  • The damage reduction provided by Divine Protection has been reduced to 20% down from 25%.
  • The effectiveness of Divine Protection on the Paladin has been increased to 50% up from 40%.
  • The cooldown of Blessed Hammer has been increased to 4 seconds up from 3.
  • The mana restored by Blessed Hammer has been reduced to 0,25/0,5/0,75/1 down from 0,5/1/1,5/2.
  • The maximum health scaling of Holy Light has been reduced to 5% down from 6%.
  • Fixed the tooltip of Holy Light which indicated a lower than actual cooldown.
  • Righteous Fury now deals damage every 4th attack up from every 3rd.
  • The Blessing of Might Talent has been reworked.
  • The Holy Wrath Talent has been reworked.
  • The Divine Hammer Talent has been reworked.
  • The Divine Storm Talent has been reworked.
  • The Divine Knowledge Talent now increases the damage dealt by Magical Type effects by 1% for every 2 points of Intelligence down from 2% for every 3 points of Intelligence.
  • The Holy Avenger Talent no longer increases the damage reduction and effectiveness of Divine Protection.
  • Blinding Light has been replaced with a new talent: Blessing of Wisdom.
  • Five new Talents have been added.
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Priest
  • A new ability has been added: Power Word: Shield.
  • Shadow Grasp has been replaced with a new ability: Mind Blast.
  • The mana cost of Circle of Healing has been reduced to 40/75/110/145 down from 40/80/120/160.
  • The maximum health scaling of Circle of Healing has been reduced to 18% down from 20%.
  • The Intelligence scaling of Circle of Healing has been increased to 170% up from 150%.
  • The cooldown of Renew has been increased to 6 seconds up from 5.
  • The periodic healing of Renew has been changed to 40/70/100/130 from 50/70/90/110.
  • The instant healing of Renew has been reduced to 100/200/300/400 down from 100/225/350/475.
  • The instant healing of Renew now also has 80% Strength scaling.
  • The Hallowed Ground Talent now has 5% Strength scaling instead of 3% Intelligence scaling.
  • The Intelligence scaling of Shadow Word: Pain has been increased to 30% up from 20%.
  • The Sin'dorei Blessing Talent now increases Attack Damage by 30% down from 40% and no longer grants increased movement speed.
  • The Psychic Link Talent now causes Shadow Word: Pain to deal 25% increased damage per affected enemy down from 40%.
  • The Divinity Talent has been reworked.
  • The Dark Torment Talent has been reworked.
  • The Void Bolt Talent has been replaced with a new talent: Cosmic Horrors.
  • The Trail of Light Talent has been replaced with a new talent: Castigation.
  • The Angelic Presence Talent has been replaced with a new talent: Blinding Light.
  • The Power Word: Shield Talent has been replaced with a new talent: Dome of Light.
  • The Shadow Form Talent has been replaced with a new talent: Black Hole.
  • Five new Talents have been added.
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Rogue
  • Now uses a new model.
  • A new ability has been added: Rupture.
  • Sinister Strike has been reworked.
  • Shadowstep now deals 110/180/250/320 down from 120/190/260/330.
  • Shadowstep now has 160% Attack Damage scaling instead of 260% Agility scaling.
  • Shadowstep now deals 20%/25%/30%/35% more damage when consuming Ambush down from 30%/35%/40%/45%.
  • Shadowstep now costs 15/25/35/45 mana down from 15/30/45/60.
  • Fan of Knives now deals 80/140/200/260 down from 90/150/210/270.
  • Fan of Knives now costs 20/35/50/65 mana down from 20/40/60/80.
  • Stealth now provides 25% Evasion down from 30%.
  • Stealth now costs 10/20/30/40 mana down from 10/25/40/55.
  • The Death Dealer Talent has been renamed to Surprise Attack. The effect remains the same.
  • The Phantom Assassin Talent now increases the damage from attacks by 25% down from 35%.
  • The Strike from the Shadows Talent has been replaced with a new Talent: Find Weakness.
  • The Shadow Techniques Talent has been replaced with a new Talent: Combat Potency.
  • The Dark Weaponmaster Talent has been replaced with a new Talent: Paranoia.
  • The Shadowblade Talent has been reworked.
  • The Marked for Death Talent has been reworked.
  • The Killing Spree Talent has been reworked.
  • The Sap Talent has been reworked.
  • Five new talents have been added.
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Shaman
  • A new ability has been added: Fire Elemental.
  • Chain Lightning's chance to proc Lesser Chain Lightning has been reduced to 5%/6%/7%/8% down from 10%/12%/14%/16%.
  • The damage of Chain Lightning has been increased to 140/200/280/360 up from 100/160/220/280.
  • The Intelligence scaling of Chain Lightning has been reduced to 150% down from 200%.
  • The healing done by Earth Shield has been reduced to 45/70/95/120 down from 55/80/105/130.
  • The Lesser Chain Lightning cast by the Stormfury Totem Talent now deals 40% less damage than the Shaman's Lesser Chain Lightning.
  • The Bloodlust Talent now states that it can only be proced by Shaman abilities.
  • The Charged Weapon Talent has been reworked.
  • The Liquid Magma Talent has been reworked.
  • The Master of Elements Talent has been replaced with a new talent: Elemental Fusion.
  • The Leader of the Clan Talent now also affects the Shaman's Summons.
  • Five new Talents have been added.
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Siren
  • A new ability has been added: Stone Gaze.
  • The Water Core ability of the Sea Elementals now increases their damage dealt by 0,5% for every 1 point of current mana instead of 0,5% for every 1% of current mana.
  • The mana cost of Tidal Shot has been reduced to 15/20/25/30 down from 20/30/40/50.
  • The health of Sea Elementals has been increased to 300/600/900/1200 from 325/550/775/1000.
  • The damage of Sea Elementals has been reduced to 23/35/45/55 from 25/40/55/70.
  • The Aqua Shots Talent has been replaced with a new talent: Seaflurry.
  • The Queen of the Sea Talent has been reworked.
  • The Empowered Shot Talent has been reworked.
  • The Crushing Wave Talent now deals 30/50/70/90 damage with 130% Agility scaling down from 30/60/90/120 with 140% Agility scaling.
  • The Snake Bite Talent now deals its damage instantly, upon application, instead of over the duration of the debuff.
  • The Sea Tentacles spawned by the Sea Tentacles Talent now gain 33% of the Siren's Agility as attack damage.
  • The Flow of the Ocean Talent now causes the Aquatic Flow buff to be applied on any of her newly spawned summons instead of just Sea Elementals.
  • Five new Talents have been added.
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Tidewarrior
  • Tidewarrior could not be completed for 2.4.5 and will arrive in a later version, as soon as possible.
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Tinker
  • Starting Agility reduced by 1.
  • Starting Intelligence increased by 1.
  • A new ability has been added: Upgrade.
  • Paralyzing Shock has been removed.
  • A new ability has been added: Throw Betty.
  • Backup Kit has been removed.
  • A new ability has been added: Homing Missiles.
  • Scrap has been removed.
  • A new ability has been added: Minigun Sentry.
  • The health of Clockwerk Goblins has been changed to 375/600/825/1050 from 400/550/700/850.
  • Clockwerk Goblins armor has been changed to 0 up from -4 across all levels.
  • Clockwerk Goblins now last for 21 seconds up from 17.
  • Clockwerk Goblins duration no longer scales with Tinker's maximum mana.
  • The cooldown of Zap has been reduced to 5 seconds down from 10.
  • The mana restored by Reinforce has been increased to 15%/20%/25%/30% up from 10%/13%/16%/19%.
  • Reinforce no longer increases the attack speed of Clockwerk Goblins.
  • Reinforce no longer increases the movement speed of the Tinker.
  • Reinforce now increases the armor of the Tinker.
  • Reinforce now also heals the Tinker.
  • The Power Core Talent has been reworked.
  • The Battery Pack Talent has been rewokred.
  • The Master Engineer Talent has been rewokred.
  • The Energy Blasters Talent has been replaced with a new talent: Uberspanners.
  • The Nanosteel Plating Talent has been replaced with a new talent: Shieldtronic Gear.
  • The Backup Goblins Talent has been replaced with a new talent: Targeting Systems.
  • The Repair Tools Talent has been replaced with a new talent: Repeater Cannon.
  • The Energy Flow Talent has been replaced with a new talent: Ion Grenade
  • The Electrical Discharge Talent has been replaced with a new talent: Ignition.
  • The Power Augment Talent has been replaced with a new talent: Reload Systems.
  • Five new Talents have been added.
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Warlock
  • A new ability has been added: Backdraft.
  • The base self healing of Siphon Life has been increased to 14 up from 12.
  • The maximum health scaling of Siphon Life's self healing has been increased to 8% of maximum health up from 6%.
  • Haunt's instant damage has a new visual effect.
  • The duration of Felguards summoned by Summon Felguard has been reduced to 10 seconds down from 20 seconds.
  • The maximum health scaling of Felguards duration has been reduced to 0,25% of the Warlock's maximum health down from 1,5%.
  • The Intelligence scaling of Summon Felguard has been reduced to 160% down from 185%.
  • The attack damage of Felguards has been reduced to 15/27/39/51 down from 18/30/50/65.
  • Demonwrath's attack speed bonus now also affects the Warlock.
  • Demonwrath now grants 30%/40%/50%/60% bonus attack damage to the Warlock down from 40%/60%/80%/100%.
  • The Wrathguard Talent no longer gives Wrathguards 20% bonus attack damage.
  • The Soul Mastery Talent now has 12% Attack Damage scaling up from 8%.
  • The Soul Mastery Talent now steals mana from the target whenever Haunt deals damage instead of simply restoring mana to the Warlock.
  • The Consumption Talent now causes Siphon Life to tick 15% faster down from 25%.
  • The Consumption Talent now causes Haunt to tick 33% faster down from 60%.
  • The Implosion Talent has been reworked.
  • The Malefic Grasp Talent has been reworked.
  • The Grimoire of Syngergy Talent has been replaced with a new talent: Grimoire of Summoning.
  • The Shadowburn Talent has been replaced with a new talent: Seed of Corruption.
  • The Dark Pact Talent has been replaced with a new talent: Cry Havoc.
  • Five new Talents have been added.
full
Warrior
  • Received a complete rework and now uses a different model.
full
Windmaster
  • Starting Agility increased to 28 up from 27.
  • Starting Intelligence increased to 10 up from 9.
  • Starting Strength reduced to 12 down from 14.
  • A new ability has been added: Wind Walk.
  • Windstorm is now a Normal ability.
  • Tornado is now a Levelable ability.
  • Tornado now also has a new passive effect.
  • Skyslash damage has been changed to 100/140/180/220 with 100% Attack Damage scaling from 75/125/175/225 with 70% Attack Damage scaling.
  • Windstorm now deals damage 2,5 times per second down from 3.
  • A new ability has been added: Tornado.
  • A new Talent has been added: One with the Storm.
  • The Balanced Blade Talent has been reworked.
  • The Charged Blade Talent has been reworked.
  • The Skyfury Talent has been reworked.
  • The Wind Fusion Talent has been replaced with a new talent: Touch of Air.
  • The Electric Storm Talent has been replaced with a new talent: Raging Storm.
  • The Tornado Talent has been replaced with a new talent: Stormbringer.
  • The Hurricane Talent has been replaced with a new talent: Stormrage.
  • Five new Talents have been added.
full
Witch Doctor
  • Witch Doctor could not be completed for 2.4.5 and will arrive in a later version, as soon as possible.


Items
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Items

  • 45 new droppable items have been added and a ton of the existing ones were reworked.
  • Unique items can now be used at the Enchantress.
  • The drop chances of Uncommon items, Epic items, Chest Keys, Shadow Crystals, Tomes and Seeds of Idrassill have been increased.
  • Clarity Potions no longer get disabled when the hero takes damage.
  • Fixed a bug where giving the Soul Harvester item to a non-Death Knight hero would attach an unintended effect on them.
  • Fixed a bug where Vunjo's Masochist Mask was retaining its Armor bonus after being dropped.
  • Tome of Demonic Knowledge now increases All Stats by 3 down from 5.
  • Seeds of Idrasill can no longer spawn at locations accessible by Phase Transporter.
  • Orb of Lightning has been removed from the game.
  • Treasure Bags now state the name of the item that spawned, instead of just stating its quality.
  • Sigil of Al'ar's Equip effect now has 3% proc chance down from 3,5%.
  • A new item has been added to the Unclassified Items shop section: Stopwatch.
  • Talisman of Endurance has been replaced with a new item in the Unclassified Items section: Ancient Bindings.
  • Spellblade has been replaced with a new item in the Agility Items shop section: Crimson Sword.
  • Dark Shaman's Hood has been replaced with a new item in the Recipes 1 shop section: Scepter of Tides.
  • Armored Vestments has been replaced with a new item in the Recipes 1 shop section: Saberclaws.
  • Master's Helmet has been replaced with a new item in the Recipes 2 shop section: Staff of Kil'jaeden.
  • Chameleon Sword has been replaced with a new item in the Recipes 2 shop section: Soulstealer.
  • Goldrinn's Shoulderguards have been replaced with a new item in the Recipes 2 shop section: Steel Cleaver.
  • Great Crown of Kalisea has been replaced by a new item in the Recipes 2 shop section: Sunstrider Crown.
  • Thornmail has been replaced with a new item in the Recipes 2 shop section: Elemental Orb.
  • Scale of Azjol-Nerub has been replaced with a new item in the Recipes 3 shop section: The Shadow Seal.
  • Stoneshield has been replaced with a new item in the Recipes 3 shop section: Runic Gauntlets.
  • Mystic Visage has been replaced with a new item in the Recipes 3 shop section: Tome of Supreme Power.
  • Cosmic Reaver has been replaced with a new item in the Recipes 3 shop section: Nightfall.
  • Wizard's Hood has been replaced with a new item in the Recipes 4 shop section: Heart of Aman'thul.
  • Shadow Core has been replaced with a new item in the Recipes 4 shop section: Stormwarden's Vigil.
  • Sanguine Blade has been replaced with a new item in the Recipes 4 shop section: Staff of the Last Emperor.
  • Frostwhisper has been replaced with a new item in the Recipes 5 shop section: Witchwood Cane.
  • Nathrezim Sigil has been replaced with a new item in the Recipes 5 shop section: Bloodstone.
  • Crystal Hammer has been replaced with a new item in the Recipes 5 shop section: Diamond Ring.
  • Tol'vir Desert Ring has been replaced with a new item in the Recipes 5 shop section: Hammer of Twillight.
  • Ring of Blood has been replaced with a new item in the Recipes 5 shop section: Spectral Boots.
  • Ardite Impaler has been replaced with a new item in the Recipes 5 shop section: Amplifying Bracers.
  • Sacrifical Tome has been replaced with a new item in the Recipes 5 shop section: Idol of Ashamane.
  • Arcane Reaper has been replaced with a new item in the Recipes 6 shop section: Bloodhowl.
  • Huntmaster's Sigil has been replaced with a new item in the Recipes 6 shop section: Mechanical Mace.
  • Vestment of the Beastmaster has been replaced with a new item in the Recipes 7 shop section: Skyfeather Crown.
  • Nitram Blade has been replaced with a new item in the Recipes 7 shop section: Northsea Anchor.
  • Seaspine has been replaced with a new item in the Recipes 7 shop section: The White Ram.
  • Eye of Azshara has been replaced with a new item in the Recipes 7 shop section: Claw of Soggoth.
  • Vane's Fate has been replaced with a new item in the Recipes 7 shop section: Eye of Discord.
  • Enigmus has been replaced with a new item in Shadow Crystal Items shop section: Flask of Sands.
  • Desolation Reaver has been replaced with a new item in Shadow Crystal Items shop section: Dragonslayer.
  • Void Shard has been replaced with a new item in the Shadow Crystals shop section: Quiraji Talisman.
  • Runesword has been replaced with a new item in the Shadow Crystals shop section: Infinity Breaker.
  • Elemental Orb has been replaced with a new item in the Shadow Crystals shop section: Bone Armor.
  • Crown of Infinity has been replaced with a new item in the Shadow Crystals shop section: Staff of Galactic Fury.
  • Spirit Reaper has been replaced with Runesword.
  • Cleric Rod has been reworked.
  • Dark Ranger's Longbow has been reworked.
  • Bloodreaver Scythe has been reworked
  • Coldspine Rod has been reworked.
  • Signet of the Swarm has been reworked.
  • Blademaster's Katana has been reworked.
  • Thorim's Hand has been reworked.
  • Silver Bow has been reworked.
  • Greatstaff of Elune has been reworked.
  • Runesword has been reworked.
  • Gladius has been reworked.
  • Lightning Rod effect has been reworked.
  • Orb of Unstable Magic has been reworked.
  • Belt of Ulduar has been reworked.
  • Magic Shiv now has an additional effect and increased stats.
  • Hand of the Magi now affects the wielder, but at reduced effectivenes.
  • Serpent Ring has a new name and icon. Effects remain the same.
  • Moon Scythe's maximum mana scaling for its equip effect has been reduced to 3% down from 5%.
  • The healing done by Moon Scythe is now Healing Type.
  • War Drums now correctly states that it increases the damage dealt by attacks of units affected by Endurance Aura by 15% instead of 10%.
  • The amount of tomes spawned by Scroll of Infinite Knowledge now scales with hero level at the time of the purchase.
  • Darkflayer now provides 15% Attack Speed down from 25%.
  • Darkflayer now provides 22 Damage up from 15.
  • Darkflayer's proc chance has been reduced to 3,5% down from 4%.
  • Darkflayer's proc now deals damage equal to 250% of Damage up from 200%.
  • Sunfire Sword now provides 5% Critical Strike via an Equip effect.
  • Sunfire Sword now causes attacks to cleave for 15% of damage within 250 range up from 13% of damage within 225 range.
  • Sunfire Sword now provides 5 Health per second up from 4.
  • War Drums no longer provides Command Aura.
  • War Drums now increases the damage dealt by the auto-attacks of units affected by Command Aura.
  • War Drums now includes Gloves of Haste in its recipe.
  • War Drums now provides 10 to All Stats up from 7.
  • Maelstrom's Fury now provides 5 Mana per 5 seconds down from 6 Mana per 5 seconds.
  • Serpent Staff no longer has Primary Attribute scaling to its proc chance.
  • Serpent Staff's proc chance has been increased to 50% up from 40%.
  • Serpent Staff now provides 120 Mana and 8% Cooldown Reduction instead of 160 Health.
  • Dragonslayer now provides Primary Attribute instead of Agility.
  • Hand of the Magi's Arcane Aura now provides Cooldown Reduction instead of increasing the damage dealt by Magical Type abilities.
  • The price of Diamond has been reduced to 660 down from 900. Affected recipes total price remains unchanged.
  • The price of Sage Ring has been reduced to 330 down from 450. Affected recipes total price remains unchanged.
  • Sapphire now costs 160 gold down from 200. Affected recipes total price remains unchanged.
  • Spectral Ring now costs 320 gold down from 400. Affected recipes total price remains unchanged.
  • The Equip effect of Tome of Restoration has been changed.
  • Scimitar has a new name and icon. Effects remain the same.
  • Elixir of Bestial Fury now provides 10% Pet Damage down from 12%.
  • The price of Elixir of Bestial Fury has been reduced to 450 down from 480.
  • The proc chance of Darkflayer's Equip effect has been reduced to 4% down from 5%.
  • Vjolndir's Frost Aura now reduces attack speed by 15% instead of attack damage by 10%.
  • Challenger's Ring is now an Uncommon item and only provides Health.
  • Staff of Teleportation has been removed from the Arcane Wares shop.
  • Potion prices have been adjusted to where a single charge of a Health, Mana and Rejuvenation Potions have the same price.
  • Drough's Scimitar has had some of its stats reduced.
  • Clarity Potion price slightly reduced.
  • Treasure Bags now use a new icon.
  • Various changes have been done to Legendary items.


Version 2.4.4.

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Version 2.4.4c [Hotfix] [03.10.2019]
General Changes
  • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
  • Temple Guardians being required to progress is temporarily not the case.


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Version 2.4.4b [Hotfix] [28.07.2018]
General Changes
  • Fixed a bug where the Void Sphere could be used indefinetly.
  • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

Classes
full
Warrior
  • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


186388-albums6607-picture72240.png

Version 2.4.4a [Hotfix] [18.07.2018]
General Changes
  • Fixed a bug where Talents could not be reset.
  • The Explorer challenge now states its proper rewards.

Classes
full
Death Knight
  • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
full
Siren
  • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


186388-albums6607-picture72240.png
Version 2.4.4. [18.07.2018]
Come and play with us in our Discord server! Join here.

General Changes
  • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
  • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
  • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
  • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
  • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
  • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
  • The Hide and Seer quest now rewards 250 experience.
  • The final boss cinematic should no longer start before all the guards are defeated.
  • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

Classes
full
Berserker
  • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
  • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
full
Ice Lancer
  • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
  • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
full
Paladin
  • Movement speed increased from 270 to 290.
  • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
  • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
full
Priest
  • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
full
Siren
  • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
  • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
  • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
  • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
  • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
  • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
full
Tidewarrior
  • The Might of the Kraken Talent uses a new icon.
full
Warrior
  • The tooltip of Warcry now states its proper duration.
full
Witch Doctor
  • Plague Toad no longer provides vision.


Items
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Items

  • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
  • Fixed the model size of Temple Tablet.
  • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
  • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
  • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
  • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
  • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



Version 2.4.3.

186388-albums6607-picture72240.png

Version 2.4.3a [Hotfix] [02.07.2018]
General Changes
  • Fixed a bug where the Rain of Fire at the last bossfight dealt less damage than intended.
  • Fixed a bug where creatures in certain dungeons could give experience.
  • Fixed a bug where the boss cinematic did not run properly.
  • Fixed a bug where Zerash did not drop Ghost Key on lower difficulties.
  • Zerash will no longer give experience when killed.
  • Map description now states that patch 1.29 or newer is required to play the map.
  • The attacks of the Tidal Lord boss now restore 20 mana up from 10.
  • The health of Jak'ken has been adjusted to reflect the latest health scaling changes.
  • Araj, the Summoner boss now spawns stronger Zombies, but at a slower pace.

Classes
full
Tinker
  • Fixed a bug where the Master Engineer Talent would not cause Pocket Factory to summon an additional Clockwerk Goblin.
  • Fixed a bug where the Scrap ability did not restore health and mana.
full
Warlock
  • Fixed a bug where the Grimoire of Synergy Talent reduced the duration of Felguards by more than intended.
  • Fixed a bug where the Malefic Grasp Talent was giving its bonus to other units aside from the target of Siphon Life.


Items
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Items

  • Faerie Charm would no longer show its animation on dead units.


Version 2.4.3.
186388-albums6607-picture72240.png
Version 2.4.3. [01.07.2018]
Come and play with us in our Discord server! Join here.

General Changes
  • Patch 1.29.2 is now required to play the map.
  • The intro cinematic has been changed with a new one that includes a small backstory, new music and images.
  • Many new creeps types & creep abilities have been introduced.
  • Channeled enemy abilities now also show a cast bar.
  • Existing creeps have also received a number of statistical and ability changes.
  • Several Challenges now have different rewards.
  • Major terrain changes.
  • Several puzzles have been changed.
  • Altars of Atal'ai have been removed.
  • A new feature has been added which allows the players to spend their late game gold on called "Runestones".
  • The Recursion Error multiboard should no longer appear when loading games.
  • Current map version will now appear at the upkeep window.
  • The Neutral Hostile and Temple Habitants forces will no longer be able fight eachother.
  • Ancient Bookshelves may no longer drop Scrolls of Healing or Scrolls of Restoration.
  • The Inspect ability has been moved out of the Backpack into the Hero command card.
  • The base health of all Intelligence and Agility heroes has been increased by 80.
  • The base health of all Strength heroes has been increased by 100.
  • The base mana of all heroes has been increased by 50.
  • The base mana regen for all heroes has been increased to 4 mana per 5 seconds up from 2 mana per 5 seconds.
  • Strength heroes now gain 10 health per level.
  • Intelligence heroes now gain 25 health per level up from 10.
  • Ranged Agility heroes now gain 35 health per level up from 30.
  • Melee Agility heroes now gain 50 health per level up from 40.
  • The Armor ESC Stat now increases armor by 0,5 per click down from 1 and costs 1 ESC Stat Point down from 2.
  • The Skeleton Tomb Dungeon has been removed.
  • The Gold Mine Dungeon has been relocated at the Skeleton Tomb's location.
  • The Hero Defense quest given by the Shadow Hunter at the troll village has been removed in preparation for the upcoming Arena Mode.
  • The Waterworks Dungeon now has the quest givers from the Skeleton Tomb giving you a brand new quest.
  • The old Waterworks Dungeon quest has been removed.
  • Fixed a bug where Mahul would not always display information for some of his help sections.
  • Fixed a bug where the Pet Damage ESC Stat was giving more Pet Damage than intended.
  • Destroyable Ancient Bookshelves are now called Ancient Runeshelves.
  • The Backpack has been given a new Transfer Item ability, which allows it to transfer items directly from the Backpack to your Hero and the reverse.
  • The Massive Attack type now deals 75% damage to Fortified Armor down from 100%.
  • The Chaos Attack Type now deals 100% damage to Fortified Armor down from 125%.
  • The Chaos Attack Type now deals 100% damage to Divine Armor down from 125%.
  • The Barrel containing the Cogwheel for the Engineer quest is now invulnerable until the quest has been taken.
  • Glyph of Blood Violence now deals 20 damage with 140% Primary Attribute scaling down from 30 damage with 160% Attribute scaling.
  • Glyph of Hellfire's base damage has been changed to 3 with additional 4 damage per Hero Level from 2 with additional 5 damage per Hero Level.
  • Glyph of Devotion's maximum mana scaling has been reduced to 0,3% down from 0,5%.
  • The Explorer Challenge no longer grants lives.
  • Instead of giving random amounts of gold, scaling with creep level, enemy units now grant a fixed amount of gold scaling with creep level.
  • Starting gold for Easy Difficulty has been increased to 100 up from 50.
  • Starting gold for Normal Difficulty has been increased to 125 up from 100.
  • Gold per kill bonus for Normal Difficulty has been reduced to 0 down from 1.
  • Gold per kill bonus for Hard Difficulty has been reduced to 1 down from 2.
  • Gold per kill bonus for Hell Difficulty has been reduced to 1 down from 3.
  • Gold per kill bonus for Insane Difficulty has been reduced to 2 down from 4.
  • The Experience bonus from Hard Difficulty has been increased to 1% up from 0%.
  • The damage increase for enemy units provided by Hard difficulty has been increased to 80% up from 75%.
  • The damage increase for enemy units provided by Hell difficulty has been increased to 130% up from 120%.
  • The damage increase for enemy units provided by Insane difficulty has been increased to 170% up from 160%.
  • The base health of all enemy creatures has been increased by 15%.
  • The handicap increase of Normal difficulty has been reduced to 120% down from 140%.
  • The handicap increase of Hard difficulty has been reduced to 145% down from 180%.
  • The handicap increase of Hard difficulty has been reduced to 175% down from 220%.
  • The handicap increase of Insane difficulty has been reduced to 215% down from 260%.
  • Handicap forumlas has been adjusted accordingly to the health changes.
  • On-spellcast healing in Heroic Mode now has a base value that scales with the creep level, but the maximum health scaling has been reduced.
  • The base damage of Nightmares spawned in Heroic Mode has been slightly reduced.
  • The attack damage of Snakes spawned in Heroic Mode has been reduced to 7/16/34/60/80 from 9/20/43/65/80.
  • The duration of Snakes spawned in Heroic Mode has been increased to 25 seconds up from 20 seconds.
  • The Enchantress now has a new ability: Augment.
  • Tanking Dummies will no longer spawn Snakes in Heroic Mode.
  • Creeps taken outside of Dungeons should no longer give experience when killed.

Classes
full
Berserker
  • Skull Split has a new icon.
full
Death Knight
  • Now uses a new model and icon.
full
Dragon Sentinel
  • Fixed a bug where Shield Slam was not properly registered as a Damaging Type effect.
  • The Dragon Scales Talent now increases armor by 5 across all levels instead of 4/6/8/10, scaling with Shield Slam level.
full
Druid
  • The base damage of Starfury has been reduced to 20/30/40/50 down from 30/45/60/75.
  • Fixed a bug where Lunar Strike sometimes did not deal damage while in Tree of Life form.
full
Hunter
  • Volley now gains 10 base damage per hero level.
full
Ice Lancer
  • Cold Touch now requires 8 attacks to proc up from 6.
  • Cold Touch now deals 110 damage with 300% Agility scaling up from 80 damage with 250% Agility scaling.
  • The Piercing Ice Talent no longer causes Ice Lance to ignors enemy armor, but instead deals additional damage scaling with the enemy armor.
  • Fixed a bug where the Hypotermia Talent was increasing the power of Winter Blessing.
  • The mana cost of Shatter has been changed to 20/40/60/80 from 25/40/65/80.
  • The mana cost of Frost Armor has been changed to 20/30/40/50 from 20/35/50/75.
  • The mana cost of Ice Lance has been changed to 15/30/45/60 from 20/30/40/50.
  • Fixed a bug where Drakkari Blessing was not working.
  • Has a new attack missile.
full
Mage
  • The periodic damage of Pyroblast is now properly of the Damaging Type.
full
Monk
  • Fortifying Brew now increases armor by 5 down from 6.
  • The maximum health scaling of Renewing Mist has been reduced to 0,8% of target maximum health down from 1%.
  • The Intelligence scaling of Renewing Mist has been reduced to 35% down from 40%.
  • The Expelling Circle Talent now restores 5/10/15/20 health per second, scaling with Renewing Mist level from 15 health across all levels.
  • The Expelling Circle Talent now has 50% Intelligence scaling down from 80%.
  • The Mistweaver Talent can no longer proc off of itself.
  • The Purifying Brew Talent now correctly states that it clears all staggered damage and not 60% of all staggered damage.
full
Necromancer
  • Fixed a bug where the Necromancer's Tombstone did not level up its debuff correctly.
  • The Corpse Explosion Talent now gains 10 base damage per hero level.
  • The Corpse Explosion's maximum health scaling has been reduced to 20% down from 25%.
full
Paladin
  • Fixed a bug where Beacon of Light would also heal the target healed by Holy Light.
  • Blessed Hammer has been optimized and should no longer cause performance issues.
  • The Guarded by the Light Talent now reduces damage taken by additional 1% for every 125 mana up from 1% for every 100 mana.
  • The Holy Avenger Talent now increases the damage reduction provided by Divine Protection by additional 5% down from 10%.
  • Righteous Fury reduces the target's attack speed by 20% down from 25%.
  • Divine Storm now gains 15 base damage per hero level.
full
Shaman
  • Fixed the tooltip of Earth Shield to no longer include the old Green Star indicator.
full
Siren
  • Sea Elemental collision has been reduced.
  • The Crushing Wave Talent now has 30/60/90/120 base damage up from 20.
  • The Crushing Wave Talent now has 140% Agility scaling up from 120%.
  • The Empowered Shot Talent now causes the next Liquid Arrow to be 300% stronger up from 250%.
full
Tinker
  • Fixed a bug where many abilities and effects that affected Clockwerk Goblins did not work.
  • The Zap ability of Clockwerk Goblins now has 25% chance to stun the target down from 100%.
full
Warlock
  • Dark Pact will no longer incorrectly heal all allied units on the map.
full
Warrior
  • The Steel Sentinel Talent now reduces damage taken by additional 0,25% for each point of Armor down from 0,30%.
  • Thunder Clap now reduces the attack damage of nearby enemies by 15%/18%/21%/24% down from 15%/20%/25%/30%.
  • Warcry now increases armor by 3 down from 4.
full
Witch Doctor
  • Vile Spider and Mending Ward now correctly have a Fog of War checker.
  • Healing Mantra will no longer heal units in the Fog of War.
  • Mending Ward now has correct healing values in its ability tooltip.


Items
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Items

  • Combat items now have a glow which corresponds to their quality.
  • Challenger's Ring is now available only in Insane Difficulty.
  • Challenger's Ring now has different stats and effect.
  • Ultrasafe Teleporter now functions differently and has been renamed to Phase Transporter.
  • Certain named keys now need to be 'Used' at their corresponding doors instead of simply approaching them.
  • Chest Keys can now be sold for the price of 120 gold.
  • Vane's Fate's Equip effect now has 150% Primary Attribute scaling down from 200%.
  • Aruzal, Fang of Neltharion's Critical Strike has been reduced to 15% down from 20%.
  • The base proc chance of Atiesh, Greatstaff of the Guardian has been increased to 18% up from 15%.
  • The Mastery scaling for the proc chance of Atiesh, Greatstaff of the Guardian has been reduced to 15% down from 50%.
  • Rexxar's Hunting Guise now grants 15 Mastery down from 20.
  • The proc chance of Sigil of Al'ar has been reduced to 3,5% down from 4%.
  • The damage dealt by Sigil of Al'ar's equip effect has been reduced to 75 with 250% Primary Attribute scaling down from 100 with 275% Primary Attribute scaling.
  • A new item called Tome of Retraining has been added to the Arcane Wares, that allows you to reset your ESC Stat Points.
  • Vunjo's Masochist Mask can now taunt.
  • Endless Treasure Chest now generates 1 gold per 12 seconds up from 1 gold per 8 seconds.
  • Endless Treasure Chest now has 100% chance to give you gold when an enemy unit dies up from 25%.
  • Lucky Golden Charm now generates 1 gold per 6 seconds up from 1 gold per 5 seconds.
  • Items that had chance to add flat damage to your attacks have been reworked and function differently.
  • Fixed a bug where Bloodreaver's Scythe would occasionally give Primary Attribute.
  • Fixed a bug where the missiles shot by Dark Ranger's Longbow were sometimes going off at dummies, regardless of range if no other nearby target was present.
  • Fixed a bug where Void Shard could not target Lesser Creatures with its active effect.


Version 2.4.2.

186388-albums6607-picture72240.png
Version 2.4.2. [17.03.2018]
Come and play with us in our Discord server! Join here.

General Changes
  • A couple of minor changes that were meant for 2.4.1 but accidently didn't make it were added in.
  • Fixed a bug where the tower at the Kergaloth bossfight was dealing less damage than intended.
  • The icon for Lives selection has been changed.
  • High-res icons have been added for all Glyphs that utilized low-res icons.
  • Enemey units killed by Player 4 (Purple) will now grant gold to all players.
  • Tooltip fixes.
  • Other minor bugfixes.

Classes
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Berserker
  • The scaling of Skull Split has been set to 150% of Attack Damage instead of 300% of Agility.
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Demon Hunter
  • Fixed a rare bug, where Fel Rush would disable control over the Demon Hunter.
  • Fixed a wrong icon on the Demon Within buff.
  • Demon Within now costs 15 mana across all ranks.
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Mage
  • Fixed a bug where Living Bomb couldn't properly target Lesser Creatures.
  • The Resonance Talent should now properly work after loading games.
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Warlock
  • Fixed a bug where the Consumption Talent caused the Warlock to restore less health to his target with Siphon Life.


Items
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Items

  • Chalice of Blood now restores 4% of maximum health when it procs down from 6%.
  • Fixed a bug where the Far Seer's Totem was missing its icon.
  • The Volcanic Crusher item in Recipes 4 has been replaced with a new item: Wizard's Hood.


Version 2.4.1.

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Version 2.4.1. [03.03.2018]
Come and play with us in our Discord server! Join here.

Note from the author: "This version has commenced its development in August of 2017 and started with the goal of improving the customization options and kits of every single hero while also providing new tools for the players to play with. The process took many months and countless hours of work because it also included many more changes than were initially planned. This is the biggest version in the history of the map in terms of how much work went into it, so I really hope you'll enjoy it. Have fun!"

General Changes
  • Talents and Mastery are now part of the Glyphs Menu.
  • On-Hit effects are now displayed as their own Spell Type category.
  • Glyph of Dexterity has been replaced by a new Glyph: Glyph of Lightforce.
  • Glyph of Magic Affinity now increases the damage dealt by Damaging Type effects by 18% up from 12%.
  • Glyph of Class Mastery for Agility heroes now increases all damage dealt by 20% down from 30%.
  • Glyph of Recovery is now a Healing Type effect.
  • Glyph of Devotion no longer has to expire before occuring again.
  • Glyph of Devotion now provides mana regeneration for nearby allies instead of armor.
  • Glyph of Commandership now reduces the damage taken by summons by 12% up from 10%.
  • Glyph of Protecting has been reworked.
  • Glyph of Deep Healing now provides 20% increased healing up from 15%.
  • Glyph of Thunder's proc chance has been increased to 20% up from 16%.
  • Glyph of Bloodthirst now restores health equal to 10% of any damage dealt down from 12%.
  • Glyph of Hellfire has been reworked.
  • Glyph of Blood Violence now has the same proc chance for heroes and summoned units.
  • Glyph of Blood Violence's base damage has been increased to 30 up from 20.
  • Glyph of Blood Violence's Primary Attribute scaling has been increased to 160% up from 140%.
  • Glyph of Animosity no longer adds Primary Attribute scaling to Critical Strikes and instead increases Critical Strike damage.
  • The Blood Mage, Primal Guardian and Sapper heroes have been removed from the game.
  • Heroes can no longer be ambushed while using the Enchantress. This does not include the Doom Guard/Infernal spawns.
  • Major optimizations to many existing systems.
  • The Mastery Stat has been added as option in the ESC Stats Menu.
  • The Pet Damage Stat has been added as option in the ESC Stats Menu.
  • All heroes now gain an additional base 10 mana per level.
  • Summoned units no longer take increased damage in Heroic Mode.
  • Snakes spawned throughout the mid-late game in Heroic Mode have been buffed.
  • The Rain of Fire during the last bossfight has been replaced with a new mechanic.
  • The selection tooltips of all heroes have been updated.
  • Fixed a bug where certain enemy spells were dealing true damage, ignoring any damage reduction.
  • Tooltip fixes.

Classes
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Berserker
  • Now has a new icon.
  • Blood Scent now grants 2 Agility for every 35 points of health up to a maximum of 100 Agility up from 1 Agility for every 25 points up to a maximum of 50 Agility.
  • Blood Scent now consumes 3 Health, increased by 6 per level up from 2 Health increased by 4 per level.
  • Trophies now drops a Skull every 10th kill up from every 8th.
  • Skull Split is no longer displaying incorrect 200% Agility scaling while in reality, it was 300%.
  • The Level 4 mana cost of Toxic Sack has been reduced to 75 down from 90.
  • The Blood Craze Talent now increases the health drained by Blood Scent by 15% down from 25%.
  • The Berserk Talent now provides 50% attack speed down from 60% and increases damage taken by the Berserker by 15% up from 10%.
  • The Axe Mastery Talent now gains 1 damage per Trophy down from 4.
  • The Axe Mastery Talent now has an additional effect.
  • The Voodoo Shuffle Talent now reduces damage taken by 30% up from 20% when below 40% of maximum health.
  • The Debilitate Talent has been replaced with a new talent: Neurotoxin.
  • The Deadly Poison Talent has been reworked.
  • Venomous Axes is no longer a buff placer.
  • Two new Talents have been added.
  • Mastery effect has been changed.
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Death Knight
  • Blood Presence has been removed.
  • A new ability has been added: Empowered Rune Weapon.
  • Frost Strike has been removed as levelable ability.
  • Death Grip is now a Levelable ability.
  • A new Normal ability has been added: Outbreak.
  • Each level of Blood Strike now increases the health restored by the spell instead of reducing its health cost.
  • Blood Strike's current health cost has been set to 10% across all levels.
  • The maximum health scaling of Blood Strike has been reduced to 8% down from 10%.
  • Death Grip now has an additional effect.
  • Unholy Fury now has an additional effect.
  • The current life scaling of Unholy Fury has been reduced to 4% down from 5%.
  • The Blood Feast Talent has been reworked.
  • The Blood Tap Talent has been reworked.
  • The Bone Shield Talent has been reworked.
  • The Rime Talent has been replaced with a new talent: Infestation.
  • The Lichborne talent has been replaced with a new talent: Frost Strike.
  • The Plaguebringer talent has been replaced with a new talent: Breath of Sindragosa.
  • Two new Talents have been added.
  • Each point of Mastery now increases the damage done by Damaging Type effects by 1% up from 0,5%.
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Demon Hunter
  • Fel Rush is now a Normal ability.
  • Fel Rush now scales only with Agility.
  • The cooldown of Metamorphosis has been reduced to 30 seconds down from 100.
  • The duration of Metamorphosis has been reduced to 10 seconds down from 30.
  • Throw Glaive damage now scales only with Agility.
  • The Agility scaling of Throw Glaive has been increased to 200% up from 160%.
  • The mana cost of Throw Glaive has been reduced to 20/35/50/65 down from 20/35/60/90.
  • Soul Cleave has been removed.
  • A new ability has been added: Demon Within.
  • Chaos Nova has been removed.
  • A new ability has been added: Immolation Aura.
  • The Demonic Addiction Talent now reduces the cooldown of Metamorphosis by 5 seconds down from 30 and increases the health provided by 100 down from 200.
  • The Chaos Entity Talent has been reworked.
  • The Chaos Blades Talent has been reworked.
  • The Chaos Orbs Talent has been replaced with a new talent: Reverse Magic.
  • The Unleashed Wrath Talent has been replaced with a new talent: Chaos Nova.
  • The Soul Blade Talent has been replaced with a new talent: Chaos Invoke.
  • The Fueled by Pain Talent has been replaced with a new talent: Tormentor.
  • Two new Talents have been added.
  • Mastery effect has been changed.
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Dragon Sentinel
  • Dragon Knight has been renamed to Dragon Sentinel.
  • The cooldown of Dragon Form has been reduced to 60 seconds down from 80.
  • Dragon Form now restores 25% of maximum health instead of healing the Dragon Sentinel to full health.
  • Dragon Form no longer has a ranged attack.
  • Dragon Form now uses a new model.
  • Flame Rune has been removed.
  • A new ability has been added: Lifebinder.
  • Burnout has been reworked into a new ability: Flames of Life.
  • Maw of Fire has been replaced with a new ability: Shield Slam.
  • The mana cost of Dragon Strike has been changed to 20/35/50/65 from 20/30/45/75.
  • The Alexstrasza's Gift Talent now reduces the cooldown of Dragon Form by 15 seconds down from 20.
  • The Dragon Scales Talent has been reworked.
  • The Dragonborn Talent has been reworked.
  • The Endless Dragonfire Talent has been replaced with a new Talent: Scales of Life.
  • The Lifebinder's Fire Talent has been replaced with a new Talent: Life Keeper.
  • The Power of the Aspects Talent has been replaced with a new Talent: Fire Nova.
  • The Wyrm Shackles Talent has been replaced with a new Talent: Dragonfire.
  • Two new Talents have been added.
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Druid
  • Moon Cycle has been removed.
  • A new ability has been added: Nourish.
  • Starfall is now reworked into the Starfury normal ability.
  • Wild Growth is now a Levelable ability.
  • Wild Growth now targets an area of effect instead of a single unit.
  • Wild Growth's healing now scales with Mastery.
  • The attack damage of Treants has been changed to 15/29/43/57 from 18/40/55/78.
  • Treants now spawn with more health and armor.
  • The Growing Roots Talent has been reworked.
  • The Rampant Growth Talent has been reworked.
  • The Celestial Power Talent has been renamed to Stellar Power and has been reworked.
  • The Barkskin Talent no longer increases the damage dealt by Treants.
  • The Barkskin Talent now only works for units affected by Wild Growth.
  • The Cultivation Talent now has 6% chance to occur down from 8%.
  • The Starsurge Talent now increases the damage dealt by Damaging Type effects by 1% for every 50 points of mana up from every 30 points of mana.
  • The Dying Stars Talent has been replaced with a new Talent: Stellar Drift.
  • The Astral Communion Talent has been replaced with a new Talent: Blessing of the Ancients.
  • Two new Talents have been added.
  • Mastery effect has been changed.
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Hunter
  • The attack damage scaling of Cobra Shot has been reduced to 130% down from 180%.
  • The attack damage scaling of Multishot has been reduced to 80% down from 120%.
  • The attack speed of Grylls and Spike has been slightly reduced.
  • The Volley Talent's attack damage scaling has been increased to 140% up from 100%.
  • The Lock and Load Talent's proc chance has been increased to 30% up from 15%.
  • The Way of the Ranger Talent now causes each point of Mastery to increase the damage of Damaging Type abilities by 0,8% up from 0,4%.
  • Two new Talents have been added.
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Ice Lancer
  • Cold Touch has been reworked.
  • Frozen Heart has been replaced with a new ability: Winter Blessing.
  • The mana cost of Shatter has been changed to 25/40/65/80 from 25/45/65/90.
  • The damage of Shatter has been changed to 110/190/270/350 from 90/180/270/360.
  • The Agility scaling of Shatter has been increased to 280% up from 265%.
  • Ice Blast has been removed.
  • A new ability has been added: Ice Lance.
  • The Avalanche Talent now grants 30% Attack Speed down from 40%, increases the damage dealt by Damaging Type effects by 15% down from 20% and lasts for 5 seconds down from 6.
  • The Drakkari Blessing Talent has been reworked.
  • The Snowy Bond Talent's healing done now scales with Mastery.
  • The Ice Nova Talent has been replaced with a new talent: Frozen Touch.
  • The Freezing Cold Talent has been replaced with a new talent: Piercing Ice.
  • The Hypotermia Talent has been replaced with a new talent: Ice Blast.
  • The Icebreak Talent has been replaced with a new talent: Frozen Heart.
  • The Icy Touch Talent has been replaced with a new talent: Cold Snap.
  • Two new Talents have been added.
  • Mastery effect has been changed.
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Mage
  • Now has a new icon.
  • Arcane Master has been removed.
  • Arcane Master's passive effect has been added to Arcane Pulse.
  • A new ability has been added: Frozen Orb.
  • Living Bomb is now a levelable ability.
  • Pyroblast no longer interrupts and no longer removes freeze effects.
  • Pyroblast now applies a debuff on its target that deals periodic damage.
  • The Conflagration Talent has been reworked.
  • The Hot Streak Talent has been replaced with a new talent: Fire Bomb.
  • The Firestarter Talent has been replaced with a new talent: Ignition.
  • The Bone Chilling Talent has been replaced with a new talent: Thermal Void.
  • The Arcane Intellect Talent has been replaced with a new talent: Arcane Rune.
  • The Brain Freeze Talent has been replaced with a new talent: Frostbite.
  • The Displacement Talent has been replaced with a new talent: Resonance.
  • The Ice Flurry Talent has been replaced with a new talent: Burst of Frost.
  • Two new Talents have been added.
  • Mastery effect has been changed.
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Monk
  • Vivify has been removed.
  • A new ability has been added: Stagger.
  • Black Ox Brew has been removed.
  • A new ability has been added: Fortifying Brew.
  • The Strength scaling of Power Strike has been reduced to 180% down from 225%.
  • The damage of Power Strike has been changed to 80/160/240/320 from 90/170/260/350.
  • Agility no longer increases the damage of Power Strike.
  • Power Strike's attack speed buff can now stack once.
  • Power Strike's attack speed buff has been reduced to 35% down from 50%.
  • The mana cost of Power Strike has been reduced to 15/25/35/45 down from 20/30/50/70.
  • Power Strike is no longer a Taunting ability.
  • Fist Fury has been removed.
  • A new ability has been added: Tiger Palm.
  • Expelling Circle has been removed.
  • A new ability has been added: Renewing Mist.
  • The Brewmaster Talent has been reworked.
  • The Empowered Strike Talent has been reworked.
  • The Martial Artist Talent has been reworked.
  • The Chi Wave Talent has been replaced with a new talent: Purifying Brew.
  • The Enduring Circle Talent has been replaced with a new talent: Wrath of Xuen.
  • The Mistwalk Talent has been replaced with a new talent: Celestial Fortune.
  • Two new Talents have been added.
  • Mastery effect has been changed.
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Necromancer
  • Has received a complete rework along with a new model created specifically for Sunken City by @Proxy!
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Paladin
  • Avenging Wrath has been removed.
  • A new ability has been added: Righteous Fury.
  • Divine Protection now always grants 25% Attack Speed, by default.
  • Divine Protection's cooldown has been reduced to 10 seconds down from 17.
  • Divine Protection now reduces damage taken by 25% down from 28%.
  • Divine Protection is now always 40% less effective on the Paladin.
  • Divine Protection's mana cost has been reduced to 40 down from 50.
  • Crusader Strike's hotkey position has been moved to Q from W.
  • Crusader Strike is now considered a Healing Type effect.
  • Crusader Strike's healing now scales with Intelligence.
  • Holy Light's hotkey position has been moved to E from Q.
  • Holy Light can no longer deal area damage.
  • Holy Light's healing has been chanded to 100/200/300/400 from 125/250/375/500.
  • Holy Light's now also scales with target maximum Health.
  • Divine Storm has been removed.
  • A new ability has been added: Blessed Hammer.
  • The Holy Avenger Talent now has additional effects.
  • The Blessing of Might Talent has been reworked.
  • The Beacon of Light Talent as been reworked.
  • The Ardent Defender Talent has been replaced with a new talent: Divine Hammer.
  • The Warrior of the Light Talent has been replaced with a new talent: Blinding Light.
  • The Crusade Talent has been replaced with a new talent: Holy Wrath.
  • The Divine Purpose Talent has been replaced with a new talent: Crusader's Might.
  • Two new Talents have been added.
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Priest
  • Power Word: Shield has been removed.
  • A new ability has been added: Shadow Grasp.
  • Apotheosis has been removed.
  • Circle of Healing is now a Normal ability.
  • A new ability has been added: Shadow Word: Pain.
  • The Divinity Talent has been reworked.
  • The Hallowed Touch Talent has been reworked into Hallowed Ground.
  • The Benediction Talent has been replaced with a new talent: Dark Torment.
  • The Guardian Angel Talent has been replaced with a new talent: Angelic Presence.
  • The Surge of Light Talent has been replaced with a new talent: Void Bolt.
  • The Angelic Power Talent has been replaced with a new talent: Psychic Link.
  • The Inner Fire Talent has been replaced with a new talent: Power Word: Shield.
  • Two new Talents have been added.
  • Mastery effect has been changed.
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Rogue
  • Fan of Knives is now a Levelable Ability.
  • Shadow Blades has been removed.
  • A new ability has been added: Sinister Strike.
  • Swiftness has been removed.
  • A new ability has been added: Vendetta.
  • Stealth now has an additional effect.
  • Stealth now also grants Ambush which increases attack and movement speed.
  • The damage of Stealth has been changed to 120/240/360/480 from 120/240/320/440.
  • Shadowstep no longer deals increased damage based on distance between the Rogue and the target.
  • Shadowstep can conusme Ambush to deal increased damage.
  • The mana cost of Shadowstep has been changed to 15/30/45/60 from 20/35/60/85.
  • The mana cost of Stealth has been changed to 10/25/40/55 from 10/25/45/60.
  • The damage of Shadowstep has been changed to 120/190/260/330 from 90/170/250/330.
  • The damage of Fan of Knives has been changed to 90/150/210/270 from 60/120/180/240.
  • The cooldown of Fan of Knives has been reduced to 6 seconds down from 8.
  • The invisibility transition time of Stealth has been reduced to 0,25 down from 0,60.
  • The Dark Weaponmaster Talent has been reworked.
  • The Ambush Talent has been replaced with a new talent: Death Dealer.
  • The Ghost Armor Talent has been replaced with a new talent: Shadow Techniques.
  • The Blade Dancer Talent has been replaced with a new talent: Shadowblade.
  • The Nightblade Talent has been replaced with a new talent: Phantom Assassin.
  • The Master of Shadows Talent has been replaced with a new talent: Marked for Death.
  • Two new Talents have been added.
  • Mastery effect has been changed.
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Shaman
  • Water Shield can now also consume a charge to restore mana when the Shaman casts spells while below 30% mana.
  • The Intelligence scaling of Chain Heal has been increased to 250% up from 120%.
  • The proc chance of Lesser Chain Lightning has been reduced to 10%/12%/14%/16% down from 10%/13%/16%/19%.
  • The Agility scaling on Lesser Chain Lightning proc chance has been increased to 15% up from 10%.
  • The mana cost of Chain Lightning has been increased to 40/80/120/160 up from 40/75/100/130.
  • The cooldown of Earth Shield has been reduced to 10 seconds down from 12 seconds.
  • The damage reduction provided by Earth Shield has been reduced to 12% down from 15%.
  • The duration of Flametongue Totem has been increased to 13 seconds up from 12.
  • The Master of Elements Talent now increases the duration of Flametongue Totem by 3 seconds down from 4.
  • The Flamewrath Talent has been renamed to Stormfury Totem.
  • The Conductivity Talent has been replaced with a new talent: Charged Weapon.
  • The Undulation Talent has been replaced with a new talent: Ancestral Touch.
  • The damage dealt by the Liquid Magma Talent is now from the Damaging Type.
  • The Tidal Waves Talent has been replaced with a new talent: Splashing Globes.
  • Two new Talents have been added.
  • Each point of Mastery now increases the healing done by Chain Heal by 1% up from 0,5%.
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Siren
  • The Tidal Threat ability has been removed.
  • A new ability has been added: Liquid Arrows.
  • The proc cooldown of Elusion has been reduced to 90 seconds down from 120.
  • Elusion can no longer spawn Sea Elementals when it procs.
  • Tidal Shot no longer increases attack speed.
  • The mana cost of Tidal Shot has been changed to 15/25/35/45 from 15/25/50/70.
  • The cooldown of Tidal Shot has been increased to 6 seconds up from 2.
  • The Aquatic Flow ability has been reworked.
  • The damage of Sea Elementals has been changed to 25/40/55/70 from 28/42/60/85.
  • The health of Sea Elementals has been changed to 325/550/775/1000 from 325/550/800/1000.
  • The duration of Sea Elementals has been changed to 14 seconds from 12/14/16/18.
  • The mana cost of Sea Elemental has been changed to 25/40/55/70 from 25/40/60/80.
  • The cooldown of Sea Elemental has been reduced to 8 seconds down from 9.
  • The Aqua Shot Talent now adds 20% of current mana scaling to Tidal Shot up from 15%.
  • The Liquid Fuel Talent has been reworked.
  • The Flow of the Ocean Talent has been reworked.
  • The Slippery Scales Talent has been replaced with a new talent: Sea Tentacles.
  • The Ocean Arrows Talent has been replaced with a new talent: Crushing Wave.
  • The Whirlpool Talent has been replaced with a new talent: Snake Bite.
  • The Rising Tides Talent has been replaced with a new talent: Grace of Water.
  • The Watercycle Talent has been replaced with a new talent: Gift of Neptulon.
  • Two new Talents have been added.
  • Mastery effect has been changed.
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Tidewarrior
  • The proc chance of Tidal Strike has been reduced to 20% down from 25%.
  • The cooldown of Serpentine Fury has been reduced to 15 seconds down from 18.
  • The duration of Serpentine Fury has been reduced to 8 seconds down from 10.
  • Serpentine Fury now grants 40% Lifesteal down from 50%.
  • The damage of Torrent has been changed to 75/150/225/300 from 90/200/310/420.
  • The mana cost of Torrent has been reduced to 15/25/35/45 from 20/30/45/60.
  • Torrent is no longer a Damaging Type ability.
  • The Abyssal Reach ability has been removed.
  • A new ability has been added: Deepsea Threat.
  • The Might of the Kraken Talent has been reworked.
  • The Magic Trident Talent has been reworked.
  • The Tidemaster Talent has been renamed into Coral Weaponmaster and now provides additional 2% proc chance to Tidal Strike.
  • The Razorspine Scales Talent now also affects the Tidewarrior's summons.
  • The Healing Spray Talent no longer restores mana and now causes Torrent to become a Healing Type effect.
  • The Flowing Weapon Talent has been replaced with a new talent: Deadly Fin.
  • The Chitinous Scales Talent now also affects the Tidewarrior's summons.
  • Two new Talents have been added.
  • Mastery effect has been changed.
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Tinker
  • Static Shock has been reworked into a new ability: Paralyzing Shock.
  • Pocket Factory now spawns Clockwerk Goblins every 0,5 seconds instead of every 4 seconds.
  • Pocket Factory now lasts for 2,5 seconds down from 20 seconds.
  • Pocket Factory now has 4 levels up from 3.
  • Reinforce now restores 125/250/375/500 health down from 150/300/450/600.
  • Reinforce's Strength scaling has been increased to 200% up from 100%.
  • Reinforce now grants Clockwerk Goblins 20%/25%/30%/35% attack speed down from 25%/30%/35%/40%.
  • Fixed a bug where Reinforce was restoring incorrect amount of mana to Clockwerk Goblins.
  • The cooldown of Reinforce has been reduced to 12 seconds down from 14.
  • The mana cost of Reinforce has been reduced to 30/55/80/105 down from 40/70/100/140.
  • Repair Tools now provides 4/8/12/16 bonus damage up from 4/7/11/14.
  • Repair Tools has been renamed to Scrap.
  • The Static Electricity Talent has been replaced with a new talent: Energy Blasters.
  • The Reimugulator A-204 Talent has been replaced with a new talent: Nanosteel Plating.
  • The Spare Parts Talent has been replaced with a new talent: Repair Tools.
  • The Steel Plating Talent has been replaced with a new talent: Battery Pack.
  • The Energy Flow Systems Talent has been replaced with a new talent: Energy Flow.
  • Two new Talents have been added.
  • Mastery effect has been changed.
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Warlock
  • Now uses a new model and icon.
  • Unstable Affliction has been removed.
  • A new ability has been added: Siphon Life.
  • Agony has been removed.
  • A new ability has been added: Life Tap.
  • Haunt no longer increases the damage taken by the target.
  • Haunt now reduces Armor by 2/3/4/5.
  • Haunt casts no longer increase the damage dealt of each Haunt tick.
  • Haunt no longer has chance to reset.
  • Haunt's cooldown has been reduced to 7 seconds down from 11.
  • Haunt's duration has been increased to 10 seconds up from 8.
  • Haunt's mana cost has been changed to 35/50/65/80 from 35/65/90/110.
  • Haunt damage has been changed to 15/25/35/45 from 20/35/50/65.
  • Haunt's Intelligence scaling has been reduced to 15% down from 25%.
  • Demonwrath now does only 50% healing to the Warlock.
  • Demonwrath's Intelligence scaling has been increased to 100% up from 65%.
  • Demonwrath's mana cost has been increased to 40/70/100/130 up from 30/50/70/90.
  • Summon Felguard's level 4 mana cost has been increased to 160 up from 150.
  • The attack damage of Felgaurds has been increased to 18/30/50/65 from 15/23/35/50.
  • The Soul Mastery Talent has been reworked.
  • The Inner Darkness Talent's health restoration effect has been replaced with a new one.
  • Тhe Blood Sacrifice Talent has been replaced with a new talent: Empowered Life Tap.
  • The Rain of Chaos Talent has been replaced with a new talent: Malefic Grasp.
  • The Writhe in Agony Talent has been replaced with a new talent: Consumption.
  • The Potent Affliction Talent has been replaced with a new talent: Dark Pact.
  • Two new Talents have been added.
  • Mastery effect has been changed.
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Warrior
  • Now uses a new model and icon.
  • Colossus Smash has been reworked.
  • Heroic Leap is now a levelable ability.
  • A new ability has been added: Stance.
  • Ignore Pain has been removed.
  • A new ability has been added: Warcry.
  • Whirlwind has been removed.
  • A new ability has been added: Thunder Clap.
  • Defensive Stance has been removed.
  • All Talents have been completely reworked or replaced.
  • Two new Talents have been added.
  • Mastery effect has been changed.
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Windmaster
  • Storm Cloud now has a new icon.
  • Storm Cloud now also passively reduces damage taken from all sources by 15%.
  • Skyslash is now a levelable ability.
  • The cooldown of Skyslash no longer gets reduced scaling with Attack Damage.
  • Wind Walk has been removed.
  • A new ability has been added: Lightning Rush.
  • Mistral Strikes is now a Normal ability.
  • Windstorm now reduces damage taken by 30% while active down from 45%.
  • The cooldown of Windstorm has been reduced to 10 seconds down from 16 seconds.
  • The Tornado Talent has been reworked.
  • The Wind Shift Talent has been reworked.
  • The Shredding Wind Talent now has an additional effect.
  • The Call of Air Talent has been replaced with a new talent: Wind of Change.
  • The Bladestorm Talent has been replaced with a new talent: Hurricane.
  • Two new Talents have been added.
  • Mastery effect now increases the damage of Windstorm by 2% up from 1%.
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Witch Doctor
  • Soul Conduit now causes allies to take 20% of the damage taken by the Soul Conduit up from 15%.
  • The cooldown of Soul Conduit has been reduced to 12 seconds down from 18.
  • The duration of Soul Conduit has been reduced to 6 seconds down from 8.
  • The healing values of Healing Mantra have been entirely reworked and scale differently.
  • Plague Toad damage has been reworked entirely and now consists of instant and periodic damage.
  • Plague Toad debuff duration has been increased to 5 seconds up from 4 seconds.
  • The mana cost of Plague Toad has been changed to 30/60/90/120 from 40/65/90/120.
  • Mending Ward has been removed as an ability.
  • A new ability has been added: Vile Spider.
  • The Addling Toad Talent has been reworked.
  • The Spiritual Touch Talent has been reworked.
  • The Tiki Army Talent has been reworked.
  • The Hex Talent has been reworked.
  • The Pierce the Veil Talent has been replaced with a new talent: Superstition.
  • The Soul Fragments Talent has been replaced with a new talent: Mending Ward.
  • Two new Talents have been added.
  • Mastery effect has been changed.


Items
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Items

  • Many shop items have received thematic, icon and/or name changes.
  • All Components shop sections and the Shadow Crystal Items section have new icons.
  • The Lifesteal stat values have been reduced across all items in the game.
  • Item effects that used to restore mana and health when friendly or enemy units die, now only restore mana.
  • Strong Bow has been replaced with a new item in the Agility Items Shop section: Essence Dagger.
  • Spellweaver Hat now grants Mana instead of Intelligence.
  • Spellweaver Hat now grants 5 Mastery down from 6.
  • Elixir of Bestial Fury now grants 12% Pet Damage up from 8% and is now a Rare Quality item.
  • Elixir of Bestial Endurance now reduces the damage taken by pets by 10% up from 6%.
  • Mithril Chestguard now grants Armor instead of Strength.
  • Endless Treasure Chest now has 25% chance to grant extra gold when enemies die down from 50%.
  • Serpent Tablet has been removed from the shop.
  • The recipe components of Rage Plate have been changed.
  • The recipe components of Cleric Rod have been changed.
  • The recipe components of Soul Lantern have been changed.
  • The stats and recipe components of Nature Guardian have been changed.
  • The stats and recipe components of Frostwhisper have been changed.
  • The stats and recipe components of Silver Bow have been changed.
  • The Dread Aura provided by Shroud of the Nathrezim now causes allies to restore 10% of any damage dealt down from 12%.
  • The Dread Aura provided by Shroud of the Nathrezim no longer stacks with Glyph of Bloodthirst.
  • Moon Scythe now restores health equal to 5% of maximum mana down from 6%.
  • The stat distribution and recipe components of Huntmaster's Sigil have been changed.
  • Arcpower Stone now allows the wielder to chose the secondary stat granted by the item.
  • Belt of Ulduar now only restores mana to the hero who wields it.
  • Belt of Ulduar now restores 0,5 mana up from 0,4 when the hero deals damage.
  • Elemental Orb now provides 14 to Primary Attribute up from 10.
  • Elemental Orb now provides 150 Mana up from 120.
  • Elemental Orb's Fire effect now splashes for amount equal to 35% of Primary Attribute up from 30%.
  • Faerie Charm now has an additional effect.
  • Nature Guardian now has new Equip effects.
  • Frostwhisper now has new Equip effect.
  • Faerie Charm now deals damage to nearby enemies equal to 60% of Primary Attribute up from 40%.
  • Signet of the Swarm now deals damage to nearby enemies equal to 25% of Primary Attribute up from 10%.
  • Armored Vestments now reduces damage taken by amount equal to 12% of Agility up from 10%.
  • Armored Vestments now provides 10% Evasion down from 15%.
  • Ardite Impaler now increases the damage dealt by Critical Strikes by 40% down from 50%.
  • Master's Helmet now increases the damage dealt by Critical Strikes by 20% down from 30%.
  • Fixed a bug where Sarthras, Hand of Neptulon could also affect enemy units.
  • Fixed a bug where Beacon of the Naaru did not affect units with mana.
  • Fixed a bug where Spellbreaker Shield's healing would incorrectly occur on allied spellcasts as well.
  • Fixed an incorrect total price for Rage Plate.
  • Fixed a bug where the Warden's Mask droppable item had charges.
  • Fixed a bug where Thorim's Hand Chain Lightning did not scale with All Stats for Strength and Intelligence heroes.
  • Fixed a bug where Chaoseater's bonus attack damage affected Attack Damage scalings with lower value than intended.
  • Slumber Ring and Slumber Amulet now put 1 random nearby enemy to sleep instead of all nearby enemies.
  • Many new droppable items have been added.
  • The stats and effects of Queen's Scepter have been changed.
  • A new Legendary item has been added.
  • The Storm's Fury item has been removed from the game.
  • Viper's stats and effect have been changed.
  • Diabolic Scepter's stats and effect have been changed.
  • Springwater Totem's aura now causes attacks to restore 4 mana up from 2.
  • Ring of Oblivion's stats and effect have been changed.
  • Ring of Blood's effect has been changed.
  • Bloodreaver Scythe can no longer proc when full on health.
  • Bloodreaver Scythe base proc chance increased to 10% up from 8%.
  • Bloodreaver Scythe now grants the Blood Globe directly to the wielder if below 40% of maximum health.
  • Battlestaff of Elune now has an equal 3% chance to proc both for the hero and his summons.
  • Darkmoon Card: Wisdom has been reworked into a new item: Mystic Visage.
  • Charged Shield in Recipes 1 has been replaced with a new item: Icecrown Ring.
  • Winter Blade in Recipes 2 has been replaced with a new item: Goldrinn's Shoulderguards.
  • Shieldtronic Gear now provides 25% Spell Damage Reduction to summoned units down from 40%.
  • Shieldtronic Gear now also provides 4 Armor to summoned units.
  • Huntmaster's Sigil now also provides 25% Attack Speed to summoned units.
  • Ring of Astral Magic has been removed from the Shadow Crystal Items shop section.
  • Crown of Infinity has been moved to the Shadow Crystal Items shop section.
  • A new item has been added at the spot of Crown of Infinity: Darkflayer.
  • Shard of Dominion in Recipes 3 has been replaced with a new item: Chalice of Blood.
  • Iron Cleaver in Recipes 3 has been replaced with a new item: Cosmic Reaver.
  • Mark of the Bloodlord in Recipes 6 has been replaced with a new item: Blademaster's Katana.
  • Darkflayer Rod in Recipes 6 has been replaced with a new item: Crystal Hammer.
  • Nightborne Pendant in Recipes 6 has been replaced with a new item: Spirit Reaper.
  • Stoneheart in Recipes 7 has been replaced with a new item: Eye of Azshara.
  • Chameleon Ring in Recipes 7 has been replaced with a new item: Orb of Unstable Magic.
  • Garb of Cenarius in Recipes 7 has been replaced with a new item: Sunfire Sword.
  • Count's Memento in Shadow Crystal Recipes has been replaced with a new item: Runesword.
  • A new item has been added to Recipes 7: Vane's Fate.
  • A new item has been added to Recipes 7: Dragonscale Ring.
  • A new item has been added to Recipes 7: Bloodreaver's Scythe
  • A new item has been added to Recipes 7: Crown of the Necrolord.
  • Tooltip fixes.


Version 2.4.0.

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Version 2.4.0a [Hotfix] [27.08.2017]
Classes
full
Demon Hunter
  • Fixed a bug where Throw Glaive's healing was not working.
full
Paladin
  • Fixed a bug where Holy Light stated wrong values for its healing in its tooltip.


Items
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Items

  • Fixed a bug where Signet of the Swarm and Soul Lantern didn't reduce Mastery when dropped.
  • Fixed a bug where multiple Nightborne Pendants could stack.


186388-albums6607-picture72240.png
Version 2.4.0. [24.08.2017]
Come and play with us in our Discord server! Join here.

General Changes
  • Multiple tooltip fixes.
  • Fixed a bug where Glyph of Dampening was still benefitting from Deep Healing.
  • Glyph of Renewal's healing is now Healing Type.
  • Fixed a bug where Glyph of Deep Healing was not working.

Classes
full
Death Knight
  • Blood Strike's healing is now Healing Type.
full
Demon Hunter
  • Chaos Nova's tooltip with Chaos Orbs talent now states the correct amount of damage reduction it provides.
  • Throw Glaive's healing is now Healing Type.
full
Ice Lancer
  • The Snowy Bond Talent's healing is now Healing Type.
full
Necromancer
  • Fixed a bug where Carrion Swarm was not procing Glyph of Devotion.
full
Paladin
  • Crusade now states its spell classification.
full
Warrior
  • Fixed a bug where the Rampage Talent didn't drain health properly.
  • Ignore Pain's strength scaling has been reduced to 35% down from 50%.


Items
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Items

  • 9 new droppable items have been added.
  • The ground tooltip of Bucket of Water has been updated.
  • Ancient Amulet now grants different stats.
  • Belt of Ulduar now provides 6 Mana per 5 seconds down from 10 Mana per 5 seconds.
  • Belt of Ulduar now also provides 10% Spell Damage Reduction.
  • Item effects that proc when an enemy or friendly unit dies are no longer triggered by Lesser Creatures.
  • Void Shard's chance to spawn a Void Tentacle has been increased to 25% up from 18%.
  • Aviana's Embrace now states correct recipe components.
  • Fixed a bug where Soul Lantern could be procced by Lesser Creature deaths.
  • Fixed a bug where Soul Lantern did not provide Mastery.
  • Fixed a bug where Signet of the Swarm did not provide Mastery.
  • Fixed a bug where Nathrezim Sigil stated incorrect cooldown for its Use effect.
  • Fixed a bug where the Holy Sprites spawned by Lightbringer didn't have any effect for Players 2 and 3.
  • Fixed a bug where the active effect for Void Shard didn't work for Players 2 and 3.
  • Fixed a bug where Ring of Oblivion could not be activated.
  • Fixed a bug where Pridwen, Guard of Tirion did not trigger its reincarnation effect.
  • Fixed a bug where Ring of Oblivion could not be used on self and had melee cast range.
  • Fixed a bug where Great Crown of Kalisea incorrectly required Hood of Cunning.


Version 2.3.9.

186388-albums6607-picture72240.png
Version 2.3.9. [14.08.2017]
Come and play with us in our Discord server! Join here.

General Changes
  • Glyph of Commandership now increases the damage dealt by pets by 25% down from 35% and reduces the damage they take by 10% down from 20%.
  • <-stats> command has been updated.
  • Summoned units of any kind no longer benefit from ESC Stat Points.
  • The puzzle to open the first Massive Ruined Gate has been changed.
  • The tooltips of Glyph of Deep Healing, Glyph of Commandership and Glyph of Glass Cannon have been updated to reflect the recent mechanical changes.
  • Fixed a bug where the Backpack of a player that left the game would not drop the items stored inside.
  • Tooltip fixes.

Classes
full
Demon Hunter
  • Fixed a bug where Chaos Nova did not properly scale with Agility.
full
Druid
  • Starfall now properly states its mana costs in its learn tooltip.
  • The damage of Starfall has been increased to 12/20/28/36 up from 8/12/16/20.
  • The Treant ability Bark Claws now costs 10 mana down from 30.
  • Treants now spawn with 10 mana and have a maximum of 20 instead of spawning with 30 and having a maximum of 30.
full
Necromancer
  • The periodic healing of Reanimate has been changed to 18/36/54/72 from 18/32/54/72.
  • •Fixed a small issue where casting Carrion Swarm before ever casting Reanimate would set the periodic healing to 0.
full
Priest
  • Fixed a bug where the cooldown of Apotheosis was greater than the stated amount.
full
Windmaster
  • Fixed a bug where the Skyslash tooltip incorrectly displayed insanely high attack damage scaling values.
full
Witch Doctor
  • Spiritual Touch's buff tooltip now has proper description.


Items
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Items

  • Due to gameplay and balance restrictions, Class-specific Legendaries have been removed. You can now obtain a Legendary for each build in the game. Legendary acquisition puzzles have been adjusted.
  • Fixed a bug where Gate Keys could be used (and lost) on doors that were already opened by them.
  • A new stat has been added to items: % Pet Damage.
  • Lesser Recipes have been removed as shop section and have been replaced with Recipes VII.
  • Fixed a bug where Zeril's Warglaive did not reduce Mastery when dropped.
  • Axe of Graiv has been replaced with Spellblade in the Agility Items Shop Section.
  • Cursed Dagger has been replaced with Blast Sword in the Agility Items Shop Section.
  • Moon Shard has been replaced with Tome of Restoration in the Intelligence Items Shop Section.
  • Serpent Helm has been replaced with Energized Shoulderguards in the Strength Items Shop Section.
  • Helm of Valor has been replaced with Elixir of Bestial Fury in the Unclassified Items Shop Section.
  • Hood of Cunning has been replaced with Elixir of Bestial Endurance in the Unclassified Items Shop Section.
  • Moon Scythe now provides 200 Mana up from 180.
  • The range of Moon Scythe's Equip Effect has been increased to 475 up from 275.
  • The health restored by Moon Scythe's Equip Effect has been increased to 6% of maximum mana up from 5%.
  • Chameleon Sword now also increases the effectiveness of On-Hit Effects by 20%.
  • Arcane Chameleon Sword's on-hit damage has been increased to 30 with 35% Primary Attribute scaling up from 25 with 30% Primary Attribute scaling.
  • Nature Chameleon Sword's on-hit healing has been increased to 15 with 2% maximum health scaling up from 10 with 1% maximum health scaling.
  • Water Chameleon Sword's on-hit mana restoration has been reduced to 2 with 0,4% maximum mana scaling down from 2 with 0,5% maximum mana scaling.
  • Thorim's Hand now also increases the effectiveness of On-Hit Effects by 30%.
  • Thorim's Hand Chain Lightning effect now deals damage equal to 50% of All Stats down from 75%.
  • Thorim's Hand Chain Lightning effect is now considered an On-Hit Effect.
  • Thorim's Hand Chain Lightning effect no longer deals spell damage.
  • Arcane Blade's increased effectiveness of On-Hit Effects has been reduced to 20% down from 50%.
  • Arcane Blade's attack damage has been reduced to 12 down from 14.
  • Arcane Blade's on-hit effect damage scaling has been increased to 30% up from 20%.
  • Enigmus's increased effectiveness of On-Hit Effects has been reduced to 50% down from 100%.
  • Enigmus now grants 12 to Primary Attribute up from 10.
  • Enihmus now grants 30% Attack Speed up from 20%.
  • Shieldtronic Gear now provides 15% Spell Damage Reduction down from 20%.
  • Shieldtronic Gear now provides 15% Pet Damage Reduction.
  • Shieldtronic Gear now provides 8 to Primary Attribute down from 10.
  • Huntmaster's Sigil now provides 100 Mana down from 140.
  • Huntmaster's Sigil no longer provides Mana Regeneration.
  • Huntmaster's Sigil now provides 18% Pet Damage.
  • Huntmaster's Sigil now provides 35% Attack Damage to summoned units down from 50%.
  • Void Shard no longer has spell blast.
  • Void Shard now has a Use Effect that teleports all Void Tentacles on a targeted enemy.
  • The Primary Attribute scaling for Void Shard's Tentacles duration has been reduced to 20% of Primary Attribute down from 35%.
  • The recipe components of changed items have been adjusted accordingly.
  • Maelstrom's Fury now has an additional Equip Effect.
  • Elemental Orb now provides 120 Mana.
  • Elemental Orb now provides 20% Attack Speed down from 25%.
  • Elemental Orb's effects have been changed.
  • Shadow Core's active effect cooldown has been reduced to 40 seconds down from 90.
  • Shadow Core's active effect now has 30% maximum mana scaling up from 20%.
  • Silver Bow's On-Hit effect has been replaced with a new Equip Effect.
  • Silver Bow now additionally provides 8 Agility.
  • Armored Vestments now provide 12 Agility up from 11.
  • Armored Vestments now provide 250 Health up from 220.
  • Faerie Charm now provides 13 to Primary Attribute up from 10.
  • Faerie Charm now provides 180 Health up from 150.
  • Diabolic Scepter now provides 230 Health up from 160.
  • The proc chance Mask of the Voodoo God's equip effect has been increased to 40% with 15% Primary Attribute scaling up from 30% with 10% Primary Attribute scaling.
  • Scale of Azjol Nerub now causes Nerubian Elders to deal more damage scaling with Mastery instead of Health.
  • Burning Sword has been replaced with a new item in Recipes 1: Husk of Nordrassil.
  • Vanquisher Sword has been replaced with a new item in Recipes 3: Shard of Dominion.
  • Tildirian has been replaced with a new item in Recipes 5: Garb of Cenarius.
  • Blademaster's Katana has been reworked into a new item: Ring of Astral Magic.
  • Lightbringer in Recipes 5 has been reworked.
  • Recipe components and gold prices of all changed items have been adjusted accordingly.


Version 2.3.8.

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Version 2.3.8a [Hotfix] [07.07.2017]
General Changes
  • Fixed a bug where Death Timer messages were not adjusted to the death timer change.

Classes
full
Necromancer
  • Fixed a bug where Carrion Swarm did not trigger Glyph of Devotion.
full
Witch Doctor
  • Plague Toad may no longer damage enemies that are not visible to the player.


Items
186388-albums6307-picture71865.jpg
Items

  • Fixed a bug where Sanguine Blade didn't consume its Chaos Blades component.
  • Fixed a bug where the Vunjo's Masochist Mask Recipe could not be completed with the stated components.
  • Fixed a bug where the Gladius Recipe could not be completed with the stated components.
  • Fixed a bug where the Tinker Legendary item did not work properly.
  • Tol'vir Desert Ring no longer mentions Stoneskin Elixir stacking.


186388-albums6607-picture72240.png
Version 2.3.8. [05.07.2017]
Come and play with us in our Discord server! Join here.

General Changes
  • Hero Abilities have been split into 3 Types: Damaging, Healing and Non-Categorized. Many hero abilities, items and effects have been adjusted to this new system.
  • Glyph of Gold Find has been replaced with a new Glyph: Glyph of Clearcasting.
  • Glyph of Power Surge has been replaced with a new Glyph: Glyph of Devotion.
  • Four new Glyphs have been added to the game: Glyph of Magic Affinity, Glyph of Dexterity, Glyph of Fortitude and Glyph of Bloodlet.
  • Glyph of Astral Shift has been reworked.
  • Glyph of Thunder no longer stuns enemy units.
  • Fixed a bug where Glyph of Battle Frenzy did not function while having On-Hit Effects.
  • Base Handicap of all units in the map has been increased by 20%.
  • Gold gained from killing enemy units in the early and mid stages of the game has been increased across all difficulties.
  • Normal Difficulty now grants 1 bonus gold from killing creeps up from 0.
  • Hard Difficulty now grants 2 bonus gold from killing creeps up from 1.
  • Hell Difficulty now grants 3 bonus gold from killing creeps up from 2.
  • Insane Difficulty now grants 4 bonus gold from killing creeps up from 3.
  • Random Demon spawns summoned by Kergaloth should no longer occur in Insane Difficulty.
  • Death respawn timers are now fixed at 12 seconds and no longer increase along hero levels.

Classes
full
Death Knight
  • Death Grip's base damage has been reduced to 50 down from 60.
  • Death Grip's max health scaling has been reduced to 8% of maximum health down from 10%.
  • Blood Strike's base damage has been reduced to 75/150/225/300 down from 80/180/280/380.
  • Frost Strike's base damage has been reduced to 65/130/195/260 down from 65/140/215/290.
  • The Lichborne Talent has been reworked.
  • Blood Tap no longer increases periodic health regeneration from Blood Presence.
  • Rune Weapon has been replaced with a new Talent: Bone Shield.
  • The Unholy Pact Talent now increases ability damage by 15% down from 20%.
  • The Rime Talent now increases the next ability's damage by 20% down from 30%.
  • The Rime Talent proc chance has been reduced to 35% down from 40%.
full
Demon Hunter
  • The base damage of Throw Glaive has been reduced to 90/180/270/360 down from 90/200/310/420.
  • The base damage of Chaos Nova has been reduced to 20 down from 30.
full
Druid
  • The maximum mana scaling of Lunar Strike has been reduced to 15% down from 20%.
full
Hunter
  • The Marksman's Focus Talent has been replaced with a new one: Silverhead Arrows.
  • The Beast Cleave Talent has been replaced with a new one: Volley.
  • The Way of the Ragner has been reworked.
full
Ice Lancer
  • Frozen Heart now increases the damage of Ice Lancer abilities by 1% per 20 points of mana up from 12.
  • Shatter's base damage has been reduced to 90/180/270/360 down from 100/200/300/400.
  • Shatter's damage is now increased by 30% when consuming Frost Armor down from 35%.
  • Shatter's Agility scaling has been reduced to 265% down from 275%.
  • The Icebreak Talent now increases the bonus damage of Shatter to 60% down from 80%.
  • Ice Blast's base damage has been changed to 80/160/240/320 down from 100/170/240/310.
  • Ice Blast's Agility scaling has been reduced to 185% down from 200%.
full
Mage
  • Arcane Master now gains 1% proc chance per 15 points of Intelligence up from 13.
  • The Intelligence scaling of Living Bomb has been reduced to 280% down from 300%.
  • The base damage of Pyroblast has been reduced to 90/180/270/360 down from 110/220/330/440.
  • The Intelligence scaling of Pyroblast has been reduced to 265% down from 280%.
  • The base damage of Ring of Frost has been reduced to 60/130/200/270 down from 60/140/220/300.
  • The Intelligence scaling of Ring of Frost has been reduced to 220% down from 240%.
  • The Arcane Intellect Talent has been reworked.
  • The Erosion Talent has been replaced with a new one: Bone Chilling.
  • The Polymorph Talent has been replaced with a new one: Displacement.
  • The Resonance Talent has been replaced with a new one: Firestarter.
  • The Frozen Orb Talent has been replaced with a new one: Ice Flurry.
  • The Global Cooling Talent has been replaced with a new one: Brain Freeze.
  • The ignite Talent has been replaced with a new one: Conflagration.
full
Rogue
  • The Agility scaling of the Fan of Knives active effect has been reduced to 220% down from 240%.
  • The Agility scaling of the Shadowstep has been reduced to 260% down from 275%.
full
Shaman
  • Fixed a bug where Water Shield's proc effect could still function after the buff is dispelled.
full
Tinker
  • Fixed a bug where Reinforce reset the level of Zap of Clockwerk Goblins if the Electrical Discharge Talent was used.
full
Warrior
  • Mastery Stat now has different effect.
  • Battle Cry has been removed.
  • A new ability has been added: Ignore Pain.
  • Raging Blow has been removed.
  • A new ability has been added: Defensive Stance.
  • The Enrage Talent has been replaced with a new one: Taste of Blood.
  • The Wild Strength Talent has been replaced with a new one: Never Surrender.
  • The Inspiring Presence Talent has been replaced with a new one: Rampage.
  • The Indomitable Talent has been replaced with a new one: Trauma.
  • The Pain Train Talent has been replaced with a new one: Furious Charge.
  • The Focused Rage Talent has been reworked.
  • The Unshackled Fury Talent has been reworked.


Items
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Items

  • The recharge time for all component items in the main shop has been set to 3 seconds.
  • The recharge time for all recipe items in the main shop has been set to 5 seconds.
  • Flasks have been removed from the game.
  • Poor Quality items have been removed from the game.
  • Large amount of Price and Value adjustments for items from the Agility Items, Intelligence Items, Strength Items, Unclassified Items and Lesser Recipes shop categories.
  • Epic Recipe prices and recipe components adjusted accordingly to the previous change.
  • Armor values have been reduced across most of the items ingame.
  • Tauren Totem has been replaced with a new item: Adamantium Shield.
  • Sage Ring has been reworked.
  • Ursoc's Claw has been reworked.
  • Thorim's Hand has been reworked.
  • Ring of Oblivion has been reworked.
  • Crown of Infinity has been reworked.
  • Spellbreaker Shield has been reworked.
  • Count's Memento has been reworked.
  • Spectral Leggings have been replaced with a new item: Arcpower Stone. Spectral Leggings have been moved to the Arcane Wares shop.
  • Warsong Howling Axe has been replaced with a new item: Scroll of Infinite Knowledge.
  • Soul of Icecrown has been replaced with a new item: Hand of the Magi.
  • Darkmoon Card: Greantess has been replaced with a new item: Magic Shiv.
  • Grove Idol has been replaced with a new item: Aviana's Embrace.
  • Darkscale Chestplate has been replaced with a new item: Blademaster's Katana.
  • Each stack of Black Raven now causes a separate damage instance instead of increasing the damage of a single damage instance.
  • The stats and recipe components of Lightbringer have been changed.
  • Lightbriner no longer shoots periodic blasts at enemies.
  • Arcane Blade now increases the damage dealt by On-Hit Effects by 50% down from 60%.
  • Enigmus now increases the damage dealt by On-Hit Effects by 100% down from 125%.
  • Mark of the Bloodlord's chance to spawn a Blood Globe is now increased by 0,12% per point of Mastery down from 0,15%.
  • Mark of the Bloodlord now grants 250 Health up from 200.
  • Ring of Blood now causes you to heal allies for 30% of Blood Globe healing up from 25%.
  • Lesser Blood Globes now heal for 7,5% of maximum health up from 5%.
  • Ring of Blood's chance to spawn Blood Globes has been set to 1,5% from all sources instead of 2% chance for heroes and 1% chance for non-hero units.
  • Mask of the Voodoo God's chance to spawn a Serpent Ward has been reduced to 30% down from 35%.
  • Mask of the Voodoo God's chance to spawn a Serpent Ward now has 10% Primary Attribute scaling.
  • Gladius now provides 15 to Strength and Intelligence up from 10.
  • Armored Vestments now has an additional effect.
  • The duration of Nathrezim Sigil's Use effect has been reduced to 5 seconds down from 7.
  • Nathrezim Sigil's Use effect now regenerates 2% of maximum health over the duration instead of 3% of missing health.
  • The cooldown of Nathrezim Sigil's Use effect has been reduced to 45 seconds down from 60.
  • The health granted by Nathrezim Sigil has been increased to 300 up from 200.
  • The stats and recipe components of Charged Shield have been changed.
  • Fixed a bug where the Priest Legendary item had an additional effect.


Version 2.3.7.

186388-albums6607-picture72240.png

Version 2.3.7a [Hotfix] [02.06.2017]
General Changes
  • Fixed an outdated hint.
  • Fixed some tooltip errors.

Classes
full
Mage
  • Fixed a bug where the Resonance Talent did not work.
full
Paladin
  • Fixed a bug where Crusader Strike was dealing incorrect amount of damage during Crusade.
full
Rogue
  • Fixed a bug where the Rogue was benefitting from a portion of Shadow Blade's on-hit effect without having learned the ability.


186388-albums6607-picture72240.png
Version 2.3.7. [01.06.2017]
Come and play with us in our Discord server! Join here.

General Changes
  • A number of "error message missing" pop-ups should now be fixed.
  • Fixed an incorrect tooltip with Hell Difficulty selection.
  • Fixed a bug where the Attack Damage bonus for agility heroes per level did not count into Attack Damage scalings.
  • Randomizing heroes is no longer available until difficulty and game modes are selected.
  • Fixed a bug where enemies were not taking reduced damage in Heroic Mode.
  • The Azsune bossfight has been redesigned, including the Challenge related to it.
  • Numerous grammatical and typo errors fixed.
  • Fixed a bug where the Spell Damage Reduction from Glyph of Dampening was not working.

Classes
full
Berserker
  • Fixed a bug where the Berserker benefitted from the Debilitate Talent even without using it.
full
Hunter
  • Now uses a new model and icon.
  • Fixed a bug where Beast Cleave overwrote the damage dealt by the Beast's attack.
  • Sharpshooter has been removed.
  • The mana cost of Cobra Shot has been reduced to 10/20/30/40 down from 15/30/45/60.
  • The mana cost of Multishot has been reduced to 20/35/50/65 down from 25/40/55/70.
  • A new ability has been added: Trueshots.
  • Kill Shot has been removed.
  • A new ability has been added: Cobra Shot.
  • The Dire Beasts Talent has a new icon.
  • The Beast Cleave Talent no longer restores mana.
  • The Spirit Bond Talent has been replaced with a new Talent: Bombardment.
  • The Windrunner's Quiver no longer increases damage dealt by abilites, but instead increases damage dealt by auto-attacks.
  • The Sentinel Talent has been replaced with a new Talent: Lock and Load.
  • The Hunter's Mark Talent has been replaced with a new Talent: Marksman's Focus.
  • The Savagery Talent has been reworked into the Wild Power Talent.
full
Ice Lancer
  • Yet another bug that was disabling the Avalanche and Snowy Bond Talents has been fixed.
full
Mage
  • The Mage Mastery now has a different effect.
  • Arcane Master has been reworked.
  • The mana cost of Arcane Pulse at rank 4 has been increased to 170 up from 150.
  • The mana cost of Ring of Frost has been increased to 40/80/120/160 up from 40/80/110/150.
full
Monk
  • Has recieved an HD version of the original model.
full
Priest
  • The Intelligence scaling of the periodic Renew healing has been reduced to 15% down from 20%.
  • The periodic healing of Renew has been reduced to 50/65/80/95 down from 55/70/85/105.
  • The Intelligence scaling of the instant Renew healing has been reduced to 80% down from 100%.
  • The instant healing of Renew has been reduced to 100/225/350/475 down from 100/250/400/550.
  • Apotheosis now increases healing done by 20% down from 30%.
  • The Intelligence scaling of Sacred Ground has been reduced to 10% down from 15%.
  • The healing of Sacred Ground has been reduced to 35/50/65/80 down from 35/55/75/95.
  • The Guardian Angel Talent now functions differently and restores mana only.
full
Primal Guardian
  • Spirit Claw now restores flat amount of mana and no longer scales with the skill's level.
full
Rogue
  • Thrill of the Kill has been slightly changed into a new ability: Fan of Knives.
  • Nightblade has been removed.
  • A new ability has been added: Shadow Blades.
  • The Deception Talent has been replaced with a new one: Master of Shadows.
  • The Shadowfury Talent has been replaced with a new one: Subterfuge.
  • The Dark Wound Talent has been replaced with a new one: Dark Weaponmaster.
  • The Shadow Blade Talent has been replaced with a new one: Nightblade.
  • The Fan of Knives Talent has been replaced with a new one: Blade Dancer.
full
Shaman
  • Fixed a bug where the Flamewrath Talent was causing Recursion Error.
full
Tidewarrior
  • The Chitinous Scales Talent now has a base damage reduction of 4.
  • The Chitinous Scales Talent now has 8% Attack Damage scaling down from 12%.
full
Windmaster
  • Has recieved an HD version of the original model.
full
Witch Doctor
  • Plague Toad now has different visual effect upon exploding.


Items
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Items

  • Fixed a couple of items that did not grant Mastery.
  • Fixed a bug where the Witch Doctor's Plague Toad was not triggering Scale of Azjol Nerub.
  • Fixed a bug where Thorim's Hand's Chain Lightning effect was not working.
  • Skull of Ravius no longer has an active effect.
  • The stats of Skull of Ravius have been increased.
  • Fixed a bug where Arcane Blade's on-hit effect was not dealing magic damage.
  • Shieldtronic Gear's ability given to units now has correct tooltip.
  • Fixed a bug where Frostwhisper's Equip effect was dealing less damage than it should.


Version 2.3.6.

186388-albums6607-picture72240.png

Version 2.3.6b [Hotfix] [25.05.2017]
General Changes
  • Fixed incorrect tooltips of Difficulty Selection, where starting gold was not stated correctly.
  • Fixed an inconsistency in the alternate Tidewarrior quest dialog for the "Welcome Guests" quest.

Classes
full
Ice Lancer
  • Fixed a bug where the Avalanche and Snowy Bond talents were not working.
full
Monk
  • Fixed a bug where Power Strike was not benefiting from its Strength scaling.
full
Warlock
  • Fixed a bug where the Blood Sacrifice Talent was not increasing the instant damage of Agony.


Items
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Items

  • Fixed a bug where Endless Treasure Chest was granting gold for Lesser Creatures that shouldn't give gold.


186388-albums6607-picture72240.png

Version 2.3.6a [Hotfix] [24.05.2017]
General Changes
  • Fixed a bug where a Naga minion in the Waterworks could not be targeted by certain abilities.

Classes
full
Demon Hunter
  • Fixed a bug where Chaos Nova was not dealing damage.
  • Fixed a bug where the Demon Hunter was taking extra damage, every time he got damaged.
full
Warlock
  • Fixed a bug where Agony was dealing less damage when above 50% of maximum mana.


186388-albums6607-picture72240.png
Version 2.3.6. [23.05.2017]
Come and play with us in our Discord server! Join here.

General Changes
  • A new custom stat has been added: Mastery. You can learn more about it in the Talents menu.
  • Gold gained from killing enemies has been slightly increased across all difficulties.
  • Fixed a bug where the Outro Cinematic triggered the game's anti-cheat system.
  • Due to a buggy behaviour, the Secret Area system has been reworked. You now have to acquire the Secret Powerup within each Secret Area to mark it as discovered.
  • Glyph of Animosity now provides 15% Critical Strike chance up from 10%.
  • Glyph of Animosity causes critical strikes to deal additional damage equal to 75% of Primary Attribute down from 100%.
  • Glyph of Diamond Skin now reduces damage taken from attacks by 10% down from 12%.
  • Glyph of Renewal's Primary Attribute scaling has been reduced to 130% down from 150%.
  • Glyph of Renewal's healing is now halved for non-hero units.
  • Sea Elementals spawned by enemy units no longer grant Experience.
  • Fixed a bug where non-hero units were taking significantly less damage than intended in Heroic Mode.
  • Many bosses have received boosts to their health pools.
  • All melee Agility heroes now gain 40 health per level up from 25.
  • All ranged Agility and Intelligence heroes now gain 30 health per level up from 15.
  • Fixed a rare bug where dead heroes would continue to gain experience.
  • The King's Blood is no longer part of a quest.
  • Heroes are now invulnerable while controling the Temple Guardians during the Bel'Shan boss fight.
  • Damage dealt by non-hero units is now shown in yellow colored text.
  • Fixed a bug where the Troll Loa Statue was placed on the ground after completing the Troll Headhunter's quest.
  • The Dark Ranger quest has been removed.
  • The location of the Troll Loa Statue for the Headhunter quest has been changed.
  • Flat damage dealt by Nightmares in Heroic Mode has been slightly reduced.
  • Scaling damage dealt by Nightmares in Heroic Mode has been increased.
  • The damage and health of archers and mages in the Skeleton Tomb Dungeon have been increased.
  • Fixed an incorrect tooltip value with Normal Attack Type.

Classes
full
Berserker
  • Toxic Sack now has a new visual effect.
full
Death Knight
  • Blood Presence now regenerates 0,25% of maximum health per 100 points of mana down from 0,33% of maximum health per 100 points of mana.
full
Druid
  • Blessing of Elune has been removed.
  • Starfall is now a Levelable ability instead of Normal ability.
  • A new ability has been added: Moon Cycle.
  • Wild Growth no longer does instant healing if the target is already affected by Wild Growth.
  • Treants no longer deal increased damage while affected by Wild Growth.
  • Force of Nature no longer deals instant damage at its location.
  • Treants no longer spawn with Thorns.
  • Treants now have a new active ability with mana cost that they use automatically.
  • Treant duration reduced to 16 seconds down from 18 seconds.
  • The cooldown of Force of Nature has been reduced to 18 seconds down from 16 seconds.
  • Arcane Dispersion has been removed.
  • A new ability has been added: Lunar Strike.
  • The Astral Communion Talent has been completely reworked.
  • The Barkskin Talent now also causes Treants affected by Wild Growth to deal increased damage.
  • Blessing of the Ancients has been replaced with a new Talent: Dying Stars.
  • Revitalize has been replaced with a new Talent: Celestial Power.
full
Hunter
  • Grylls's Roar ability now states how Grylls uses it automatically.
  • The Critical Strike chance granted by Sharpshooter has been reduced to 10% down from 15%.
full
Ice Lancer
  • Ice Blast now has a new visual effect.
  • The Hypotermia Talent now causes Ice Blast to deal 75% damage to nearby enemies down from 100%.
  • Cold Touch now has 40% chance to reset the cooldown of Ice Blast down from 100%.
  • Shatter's damage is now increased by 35% when consuming Frost Armor up from 25%.
  • The Icebreak Talent now increases the damage dealt by Shatter when it consumes Frost Armor by additional 45% up from 35%.
full
Mage
  • Living Bomb now has a new visual effect.
full
Necromancer
  • The Undertaker Talent has been replaced with a new Talent: Rotting Sickness.
  • The Hallow Bells Talent now additionally increases the duration of Tombstone.
  • The Death Swarm Talent now has an additional effect.
  • The Endless Scourge Talent now respawns Skeletal Minions at the position of the Necromancer.
  • The proc chance of the Endless Scourge Talent has been increased to 15% up from 10%.
  • The Intelligence scaling of the Endless Scourge Talent has been reduced to 5% down from 10%.
full
Paladin
  • Divine Storm has a new sound.
  • Divine Protection no longer grants attack speed.
  • Vengeful Blade has been removed.
  • Crusader Strike is now a levelable ability.
  • A new ability has been added: Avenging Wrath.
  • The Holy Avenger Talent now restores health equal to 16% of damage dealt by allies up from 13%.
  • The Holy Avenger Talent no longer increases the Attack Speed granted by Divine Protection.
  • The Blessing of Might Talent now has different effect.
  • The Righteous Protector Talent has been replaced with a new Talent: Crusade.
  • The Justicar Talent has been replaced with a new Talent: Warrior of the Light.
  • The Seal of Light Talent has been replaced with a new Talent: Beacon of Light.
  • The Virtue Blade Talent has been replaced with a new Talent: Divine Purpose.
  • The Divine Knowledge Talent now has an additional effect.
full
Primal Guardian
  • The duration of Spirit Wolves has been reduced to 9 seconds down from 10.
  • Spirit Wolves's damage dealt now scales with 12% of Strength down from 20%.
  • The base damage of Spirit Wolves has been increased to 10 up from 5.
  • Spirit Wolves now restore health equal to 20% of damage dealt down from 30%.
  • The Intelligence scaling of health restored by Spirit Wolves has been reduced to 25% down from 30%.
  • Spirit Wolves are now spawned every 6th attack instead of every 5th attack.
  • The Agility and Intelligence scaling of Spirit Claw has been reduced to 140% down from 160%.
  • The Unleashed Pack Talent now causes Spirit Wolves to spawn every 5th attack instead of every 4th attack.
  • The Leader of the Pack Talent now gives Spirit Claw 25% chance to summon a Spirit Wolf down from 30%.
  • The Agility scaling of the Leader of the Pack Talent has been reduced to 15% down from 30%.
  • The Intelligence scaling of Feral Spirit has been reduced to 10% down from 15%.
full
Sapper
  • The Explosive Sheep Talent has been replaced with a new Talent: Mad Bomber.
  • The Gunpack Talent has been replaced with a new Talent: Extended Barrels.
  • Landmine now detonates from enemy proximity.
  • Rocket Blast now also has chance to deal bonus damage, increased by Critical Strike chance.
  • Seaforium Charge has been completely reworked.
  • The mana cost of Rocket Blast has been reduced to 15/30/45/60 down from 25/40/70/90.
  • The mana cost of Landmine has been reduced to 25/45/65/85 down from 35/50/75/90.
  • The mana cost of Minigun Sentry has been reduced to 25/40/55/70 down from 30/40/55/75.
  • The duration of Minigun Sentry has been reduced to 13 seconds down from 15.
  • The cooldown of Minigun Sentry has been reduced to 6 seconds down from 8.
  • The damage dealt by Minigun Sentry has been increased to 14/25/40/56 up from 14/20/32/45.
  • The health of Level 1 Minigun Sentry has been increased to 250 up from 200.
  • The Rocket Launcher Talent attack damage scaling has been increased to 45% up from 40%.
full
Shaman
  • The attack speed granted by Flametongue Totem has been changed to 20%/30%/40%/50% from 25%/30%/35%/40%.
  • The attack speed granted by Flametongue Totem is now halved for non-hero units, instead of being reduced by 10%.
  • The mana cost of Flametongue Totem has been reduced to 35/55/75/95 down from 35/60/80/100.
  • The periodic mana regeneration of Water Shield has been reduced to 0,2% of maximum mana down from 0,3%.
full
Siren
  • The Critical Strike chance granted by Tidal Threat has been reduced to 15% down from 25%.
  • The Sea Elemental spawned by Elusion no longer lasts twice as long as other elementals.
full
Warlock
  • Haunt reset chance reduced to 7%/8%/9%/10% from 10%/12%/14%/16%.
  • Haunt reset scaling reduced to 5% of Intelligence down from 10%.
  • The Soul Mastery Talent now increases the reset chance of Haunt by 4% up from 3%.
full
Warrior
  • Colossus Smash is now a Levelable Ability instead of Normal Ability.
  • Mortal Strike has been removed.
  • A new ability has been added: Heroic Leap.
  • Ignore Pain has been removed.
  • A new ability has been added: Raging Blow.
  • The Last Stand Talent has been replaced with a new Talent: Titan's Grip.
  • The Unshackled Fury Talent has been reworked.
  • The Inspiring Presence Talent now restores 8% of damage dealt to allies, up from 6%.
  • The Heroic Leap Talent has been replaced with a new Talent: Pain Train.
  • The Renewed Fury Talent has been replaced with a new Talent: Enrage.
  • The Titanic Might Talent has been replaced with a new Talent: Indomitable.


Items
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Items

  • The Legendary items have been removed in their previous form. Heroes now have to complete a quest to recieve 1 of the 24 unique and class-specific legendaries designed for them.
  • Fixed an issue where On-Hit item effects were disabling On-Hit effect abilities.
  • Hydra units will no longer have increased drop chances for certain items.
  • Sell price of all Poor quality items has been made equal, with the average sell price increased.
  • Sell price of all Common quality items has been made equal, with the average sell price remaining the same.
  • Sell price of all Uncommon quality items has been made equal, with the average sell price reduced.
  • Sell price of all Rare quality items has been made equal, with the average sell price reduced.
  • Sell price of all Epic quality items has been made equal, with the average sell price reduced.
  • Shadow Crystal items now cost 1400 gold up from 1250.
  • Feric's Tombstone has a new visual effect for its Use effect.
  • Crown of Infinity has a new visual effect for its Equip effect.
  • Zulatar Punisher's Equip effect has been changed.
  • Imperial Ruby's Equip effect has been changed.
  • Fixed a bug where Gloves of Faerie Touch were not granting Intelligence.
  • Scimitar from the Agility Items shop section now grants different stats.
  • Mask of the Voodoo God now has 35% chance to spawn Serpent Wards down from 100%.
  • The attack speed of Serpent Wards summoned by Mask of the Voodoo God has been slightly reduced.
  • Mask of the Voodoo God now grants 12 to Primary Attribute up from 8.
  • Mask of the Voodoo God now grants 160 Health up from 120.
  • Burning Sword now grants 22 Damage up from 17.
  • Burning Sword's splash damage has been reduced to 10% down from 20%.
  • Burning Sword's splash damage range has been increased to 225 up from 175.
  • Iron Cleaver now grants 28 Damage up from 17.
  • Iron Cleaver's splash damage has been reduced to 13% down from 25%.
  • Iron Cleaver's splash damage range has been increased to 225 up from 175.
  • The Egg spawn duration of Scale of Azjol Nerub has been reduced to 2 seconds down from 5.
  • The range at which Eggs can spawn from Scale of Azjol Nerub has been reduced to 200 down from 250.
  • The recipe components for Burning Sword have been changed. Total price remains the same.
  • Volcanic Crusher now grants 17 Damage up from 12.
  • The recipe components for Volcanic Crusher have been changed. Total price remains the same.
  • Orb of Fire has been removed from the main shop.
  • Serpent Tablet is no longer an Epic-quality Recipe. It is now a Heirloom-quality item and is located within the Unclassified Items shop section.
  • A new item has been added to Recipes 5: Nightborne Pendant.
  • Orb of Energy has been removed from the main shop.
  • Endless Treasure Chest is no longer an Epic-quality Recipe. It is now a Heirloom-quality item and is located within the Unclassified Items shop section.
  • A new item has been added to Recipes 1: Dark Shaman's Cowl.
  • The recipe components for Ring of Oblivion have been changed. Total price slightly reduced.
  • The recipe components for Gladius have been changed. Total price slightly reduced.
  • The recipe components for Tildirian have been changed. Total price remains the same.
  • Orb of Lightning has been moved from the main shop to the Arcane Wares shop.
  • The Furnace is now a droppable item.
  • Ring of the Moon has been removed from the main shop.
  • Two new component items that have the new Mastery stat have been added to the main shop.
  • Enigmus now amplifies On-Hit Effects by 125% down from 300%.
  • Enigmus now grants 10 to Primary Attribute instead of 10 Damage.
  • Enigmus now grants 20% Attack Speed down from 30%.
  • On-Hit amplification effects from Enigmus and other items and effects no longer have different values for items, talents and glyphs.
  • Silver Bow now has a new Equip Effect.
  • Cleric Rod now has different stats.
  • Signet of the Swarm now has different stats.
  • Signet of the Swarm's Locust Aura now has different visual effect.
  • Nature Guardian now has different stats.
  • Nature Guardian's equip effect now restores health equal to 15% of the wielder's maximum mana every 3 seconds up from 3% of maximum mana every second.
  • Nature Guardian's equip effect now uses a new special effect.
  • Nature Guardian no longer heals units that are at full health.
  • Shieldtronic Gear now grants bonus to an additional stat.
  • Moon Scythe now grants 35% Attack Speed up from 30%.
  • Moon Scythe now grants 180 Mana up from 160.
  • Moon Scythe's chance to Bash has been reduced to 15% down from 20% and its duration reduced to 1 second down from 1,25 seconds.
  • Moon Scythe's equip effect now restores health equal to 5% of maximum mana up from 3%.
  • Moon Scythe's equip effect range has been increased to 275 up from 200.
  • Sanctuary has been renamed to Starwart Shield and now provides different stats.
  • Thornmail now has different stats.
  • Vunjo's Masochist Mask now grants 250 Health up from 200.
  • The recipe components for Vunjo's Masochist Mask have been changed. Total price remains the same.
  • Shadow Core's mana restoration Equip Effect has been changed.
  • Shadow Core now has different stats.
  • The recipe components for Shadow Core have been changed. Total price slightly increased.
  • The stats of Desolation Reaver have been changed.
  • Battle Sword now grants 7% Critical Strike down from 10%.
  • The Twins have been removed from the game.
  • A new item has been added to Recipes 4: Dark Ranger's Longbow.
  • Sanguine Blade now grants 30 Attack Damage up from 25.
  • Sanguine Blade now grants 10% Critical Strike down from 15%.
  • The recipe components for Sanguine Blade have been changed. Total price slightly reduced.
  • Ardite Impaler now grants 25 Attack Damage up from 20.
  • Ardite Impaler now grants 15% Critical Strike down from 20%.
  • Ardite Impaler now increases bonus damage of Critical Strikes by 35% down from 50%.
  • The recipe components for Ardite Impaler have been changed. Total price slightly increased.
  • Ursoc's Claw now has different stats.
  • The recipe components for Ursoc's Claw have been changed. Total price slightly increased.
  • Reaver of the Serpent God has been removed.
  • A new item has been added to Recipes 6: Mark of the Bloodlord.
  • Deathwhisper Rod now causes each attack to deal increased damage equal to 30% of Primary Attribute instead of having 20% chance to deal increased damage equal to 150% of Primary Attribute.
  • The Infinity Power buff granted by Crown of Infinity now lasts for 4 seconds up from 3.
  • Tome of Earthen Power has been removed.
  • A new item has been added to Recipes 6: Arcane Blade.
  • Master's Helmet now has different stats.
  • The recipe components for Master's Helmet have been changed. Total price slightly increased.
  • Mark of the Wild now increases damage dealt by summons by 40% down from 50%.
  • Chaoseater now grants 30 Attack Damage up from 15.
  • Chaoseater's Equip effect now increases Attack Damage by 35% up from 20%.
  • The recipe components for Chaoseater have been changed. Total price remains the same.
  • Armored Vestments now grants 220 Health up from 180.
  • The recipe components for Armored Vestments have been changed. Total price slightly increased.
  • Ring of Oblivion now grants 180 Health up from 150.
  • Fixed a bug where Dragon's Blood was not regenerating proper amount of health through its Equip effect.
  • Dragon's Blood now grants 400 Health up from 300.
  • Dragon's Blood's Equip effect now regenerates 1,5% of maximum health each second down from 2%.
  • The recipe components for Dragon's Blood have been changed. Total price slightly increased.
  • Tol'vir Desert Ring now grants 300 Health up from 220.
  • The recipe components for Tol'vir Desert Ring have been changed. Total price slightly increased.
  • Ring of Blood now grants 400 Health up from 300.
  • Devastation now has different stats.
  • The recipe components for Devastation have been changed. Total price remains the same.
  • Viper's debuff now reduces attack speed by 45% down from 75%.
  • Viper's debuff now lasts for 5 seconds up from 2.
  • Orb of Lightning no longer states its an Orb Effect (cause it isn't).
  • Gladius now restores health equal to 50% of Primary Attribute instead of 50% of Intelligence.


Version 2.3.5.

186388-albums6607-picture72240.png
Version 2.3.5. [26.03.2017]
Come and play with us in our Discord server! Join here.

General Changes
  • Magic Find no longer displays a cap.
  • The anti-cheat system has been improved. Reveal cheat and no-defeat cheat have been added to the system.
  • Glyph of Shadow Collector's Agility effect damage scaling has been reduced to 50% per stack down from 75%.
  • The base handicap of all enemies has been increased by 15%.
  • The base damage of many enemies has been increased by various amounts.
  • Spells now deal 50% damage to Fortified Armor down from 75%.
  • Certain enemy abilities now deal more damage, more noticeably at their higher ranks.
  • The Explorer Challenge now states its proper rewards.

Classes
full
Berserker
  • Fixed a bug where the effect of the Blood Craze Talent persisted after resetting the Talents.
full
Death Knight
  • Fixed a bug where Unholy Pact was granting less bonus damage to abilities than it should.
  • The Blood Tap Talent now increases the periodic health regeneration of Blood Presence by 15% down from 25%.
  • The Blood Feast Talent has been reworked.
  • The Rime Talent now also increases the damage dealt by the ability that consumes Rime.
full
Ice Lancer
  • The Icebreak Talent increases the damage dealt by Shatter when consuming Frost Armor by additional 35% up from 25%.
  • The Ice Nova Talent has a new visual effect.
full
Tinker
  • The Time is Money Talent has been replaced with a new Talent.
  • The Upgrade Talent has been replaced with a new Talent.
  • The Advanced Production Talent has been replaced with a new Talent.
  • Clockwerk Goblins that respawn through Backup Kit's passive effect now respawn at the location of the Tinker.
  • The cooldown of Static Shock has been increased to 80 seconds up from 70 seconds.
  • Each rank of Reinforce now also increases the mana percentage restored to Clockwerk Goblins.


Items
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Items

  • Battlestaff of Elune was still causing issues when pets were dealing damage. The item should now be fixed.
  • Fixed a bug where Warsong Howling Axe recipe could not be assembled with the stated components.
  • The recipe components of Great Crown of Kalisea have been changed. Total price remains the same.
  • Mana Surge has been renamed to Darkmoon Card: Wisdom.
  • A new item has been added to Recipes 6 - Darkmoon Card: Greatness.
  • Dragon's Tooth has been replaced within the Unclassified Items shop section.
  • The damage dealt by Black Raven's Equip effect has been increased to 30 up from 20.
  • Black Raven now states correct amount of mana restored.
  • The Vjolndir aura has a new visual effect.


Version 2.3.4.

186388-albums6607-picture72240.png
Version 2.3.4. [18.03.2017]
Come and play with us in our Discord server! Join here.

General Changes
  • Further and major improvements to the Recursion Error have been made. The Recursion Error should be nearly impossible to run into, but just in case, a special Multiboard has been implemented ingame that allows you to track the Recursions that have occurred in your game. By typing <-2> you can show this special Multiboard which shows a value. When the value reaches 500, the Error occurs. Report any anomalies you see with the Recursions, along with as much detail as possible. You can always return to the main board by typing in <-1>.
  • The Pulverize ability of creeps has been temporarily replaced with Cleave due to a bug with Pulverize.
  • Glyph of Cruelty now has 4% chance to be proced by heroes down from 8% and 2% chance to be proced by pets down from 3%.
  • Talents can no longer be reset while dead to prevent unwanted crashing.
  • Fixed a bug where missile-type abilities did not benefit from % damage increase modifiers.
  • The gold granted by Glyph of Gold Find has been reduced to 15-20 down from 15-25.
  • The Redemption Challenge now properly displays its icon.
  • Tooltip fixes.

Classes
full
Berserker
  • The Axe Mastery Talent now scales with obtained Trophies instead of missing health.
  • The Voodoo Shuffle Talent's damage reduction has been reduced to 20% down from 35%.
  • The Voodoo Shuffle Talent now also provides 15% Lifesteal.
  • The Voodoo Shuffle Talent now activates when below 40% of maximum health down from 45%.
  • The Blood Scent Talent has been removed.
  • Skull Split now executes targets when they are below 10% of maximum health, instead of when it kills them.
  • The Executor Talent has been reworked.
  • The Blood Scent Talent has been replaced with a new Talent.
full
Death Knight
  • The periodic damage dealt by the Plaguebringer Talent has been increased to 1,5% of maximum health up fom 1%.
full
Demon Hunter
  • The proc chance of the Felfire Talent has been reduced to 40% down from 50%.
  • The Soul Cleave reset chance has been reduced to 1,50%/1,75%/2%/2,25% down from 2,25%/2,50%/2,75%/3%.
  • The Soul Blade Talent now increases the proc chance of Soul Cleave by 0,5% down from 1%, and by 1% while in Metamorphosis down from 2%.
  • The Unleashed Wrath Talent's proc chance has been reduced to 35% down from 50%.
full
Druid
  • The base damage of Starfall has been reduced to 5 down from 10.
  • Wild Growth can now target units at full health.
  • Fixed a bug where Revitalize was not restoring correct amount of health.
  • Revitalize now restores 15% of maximum health instead of 20% of missing health.
  • Fixed a bug where Revitalize could apply Wild Growth on units that didn't have it previously.
full
Hunter
  • Fixed a bug where the Hunter would retain the Attack Damage bonus from Sentinel even after resetting the Talents.
full
Ice Lancer
  • Fixed a bug where the Icebreak Talent increased Shatter damage regardless if it consumed Frost Armor or not.
  • The Avalanche Talent now increases Attack Speed by 40% up from 35%.
  • The Ice Epicenter Talent has been replaced by a new Talent.
  • Cold Touch can now reset the cooldown of Ice Blast by default.
  • The Hypotermia Talent has been reworked.
  • The Snowy Bond Talent now also prevents Shatter from consuming Frost Armor.
  • The Snowy Bond Talent now correctly states that it benefits from Glyph of Deep Healing.
full
Priest
  • Silence has been removed.
  • A new ability has been added: Apotheosis.
  • Archangel has been removed.
  • A new ability has been added: Power Word: Shield
  • The instant healing of Renew now scales with Intelligence.
  • The Sound of Silence Talent has been replaced with a new Talent.
  • All Priest Talents have been reworked.
full
Primal Guardian
  • The mana restored by Spirit Claw's passive effect has been reduced to 0,5/0,75/1/1,25 down from 1,25/1,50/1,75/2.
  • The mana restored by Spirit Claw's passive effect is now tripled for the Primal Guardian's attacks.
  • Spirit Wolves restore health to the Primal Guardian equal to 30% of damage dealt down from 35%.
  • The attacks of Spirit Wolves now scale with 20% of the Primal Guardian's Strength down from 30%.
  • The Agility scaling of the chance of Spirit Wolves to critically strike has been increased to 15% up from 10%.
  • Fixed a tooltip error where the duration of Spirit Wolves was incorrectly stated as 8, while it was actually 10 seconds.
  • The movement speed of Spirit Wolves has been increased to 340 up from 310.
  • The attack speed granted by Primal Roar has been reduced to 20%/35%/50%/65% down from 25%/50%/75%/100%.
  • Ancestral Call no longer increases Spirit Wolf healing and instead causes Inner Power to summon an additional Spirit Wolf.
  • The base damage reduction granted by Inner Power has been increased to 16% up from 12%.
  • The chance for the Coordinated Strikes Talent to reset the cooldown of Spirit Claw has been reduced to 12% down from 20%.
  • The chance of the Savage Power Talent to spawn a Spirit Wolf has been reduced to 30% down from 50%.
full
Shaman
  • The duration of Bloodlust has been increased to 8 seconds up from 5.
  • Earth Shield no longer has periodic regeneration.
  • Earth Shield now causes the target to take reduced damage.
  • The Earthen Reach Talent has been reworked.
full
Siren
  • The Aqua Shot Talent's mana scaling has been increased to 15% up from 10%.
  • The Slippery Scales Talent now reduces the cooldown of Elusion by 30 seconds up from 20.
  • The Slippery Scales Talent now also reduces damage taken from all sources by 5%.
  • The Ocean Arrows Talent now increases attack damage by 15/30/45 up from 10/20/30.
  • The base proc chance of Tidal Shot to spawn a Sea Elemental has been increased to 15% up from 10%.
  • The proc chance of Tidal Shot to spawn a Sea Elemental has been reduced to 1% per 8 points of Intelligence down from 1% per 5 points of Intelligence.
  • The Rising Tides Talent now increases the Tidal Shot proc chance by additional 6% up from 4%.
  • The duration of Sea Elementals has been changed to 12/14/16/18 from 9/13/17/21.
  • The intelligence scaling of Sea Elemental duration has been reduced to 15% down from 30%.
  • The Watercycle Talent now restores 4% of maximum mana when a Sea Elemental dies up from 3%.
full
Tidewarrior
  • Fixed a tooltip error which gave Serpentine Fury a different name.
  • The proc chance of the Tidemaster Talent has been increased by 8% up from 5%.
  • The Might of the Kraken Talent has been completely reworked.
  • The cooldown of Serpentine Fury has been increased to 18 seconds up from 16.
  • The duration of Serpentine Fury has been increased to 10 seconds up from 8.
  • The Flowing Weapon Talent now requires the Tidewarrior to be above 35% down from 50% to be activated.
  • The mana cost of Torrent has been reduced to 20/30/45/60 down from 20/30/50/75.
  • The Healing Spray Talent now also refunds mana.
full
Windmaster
  • Fixed a bug where Battlestaff of Elune and Glyph of Arcstriking would cause a major system issue when procing for the Windmaster.
  • Fixed a bug where the damage reduction of the Storm Scion Talent was not working.
  • The damage dealt by Windstorm has been increased to 30/60/90/120 up from 30/50/70/90.
  • The Agility scaling of Windstorm has been increased to 50% up from 45%.
  • The damage increase of Windstorm on a single target has been increased to 100% up from 80%.
  • The Skyfury Talent now causes the Skyslash attack to increase the damage of Mistral Strikes by 200% down from 300%.
  • The Attack Damage scaling of Mistral Strikes has been reduced to 40% down from 60%.
  • The base damage of Mistral Strikes has been reduced to 10/20/30/40 down from 15/30/45/60.
  • The Attack Damage scaling of Skyslash has been reduced to 150% down from 200%.
full
Witch Doctor
  • Now has a new model and icon.
  • Healing Mantra is now a Normal ability instead of Levelable.
  • Spirit Link has been replaced with a new ability: Soul Conduit.
  • Plague Toad's duration has been reduced to 3 seconds down from 8.
  • Plague Toad is no longer selectable.
  • Mending Ward is now a Levelable ability instead of Normal.
  • The Addling Toad Talent has been completely reworked.
  • The Pierce the Veil Talent has been completely reworked.
  • The Soul Funnel Talent has been completely reworked.
  • The Voodoo Servants Talent now procs when the Witch Doctor deals damage instead of when allied heroes take damage.
  • The Voodoo Servants Talent proc chance has been increased to 2% up from 1%.
  • The Voodoo Servants Talent duration has been reduced to 15 seconds down from 30.
  • The Tiki Masks spawned from the Voodoo Servants Talent now have an armor-reducing ability.
  • The Voodoo Servants Talent is now called Tiki Army.
  • The Unified Spirits Talent is now replaced with a new Talent.
  • The Wandering Souls Talent is now replaced with a new Talent.
  • The Spiritual Touch Talent now provides 40% bonus to attack damage down from 50%.


Items
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Items

  • Fixed a bug where Tome of Earthen Power did not work.
  • Beacon of the Naaru's beacon duration has been increased to 10 seconds up from 8.
  • Beacon of the Naaru now causes a special effect when it procs.
  • Skyhorn now increases the attack speed of non-hero units by 65% up from 40%.
  • The cooldown of Skyhorn has been reduced to 120 seconds down from 180.
  • The proc chance of Maelstrom's Fury has been reduced to 25% down from 30%.
  • The attack speed granted by Maelstrom's Fury has been reduced to 40% down from 50%.
  • Nightberry Amulet now grants 15 to All Stats down from 17.
  • Nightberry Amulet now restores 4 mana instead of 0,5% of maxumum mana.
  • The recipe price of Nightberry Amulet has been slightly increased.
  • The mana restored by Belt of Ulduar has been increased to 0.4 up from 0.25.
  • The health restored by Moon Scythe has been increased to 3% of maximum mana up from 2%.
  • The range of Signet of the Swarm's Locust Aura has been increased to 400 up from 300.
  • The range of Shroud of the Nathrezim's Dread Aura has been increased to 400 up from 250.
  • The range of Faerie Charm's AoE effect has been increased to 500 up from 400.
  • The mana refund of Winter Blade has been reduced to 8% of Primary Attribute down from 10%.
  • Winter Blade now grants 10 to Primary Attribute down from 12.
  • The eggs spawned by Scale of Azjol-Nerub take 2,5 seconds to hatch down from 5.
  • Scale of Azjol Nerub now has different stats.
  • Warsong Howling Axe has been reworked.


Version 2.3.3.

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Version 2.3.3c [Hotfix] [10.03.2017]
General Changes
  • Fixed a bug where certain spawned enemy units did not deal damage.

Classes
full
Demon Hunter
  • Fixed a bug where Chaos Nova did not work.
full
Ice Lancer
  • Fixed a bug where the Endless Winter Talent did not work.
  • Fixed a bug where Ice Blast was not dealing damage properly.


186388-albums6607-picture72240.png

Version 2.3.3b [Hotfix] [10.03.2017]
Classes
full
Blood Mage
  • Fixed a tooltip error with Level 4 Hydra.
full
Ice Lancer
  • Fixed an issue where the Hypotermia Talent change was not included.
full
Mage
  • Erosion's tooltip now properly includes Frozen Orb as an ability that can proc it instead of Blizzard.


186388-albums6607-picture72240.png
Version 2.3.3. [10.03.2017]
Come and play with us in our Discord server! Join here.

General Changes
  • The Recursion Error should be fixed. There is still possibility for it to occur, but it should be extremely difficult for that to happen. If it does, make sure you report about it along with as many details as possible.
  • Glyph of Diamond Skin now reduces damage from attacks by 12% down from 15%.
  • Heroic Mode no longer has chance to reflect damage.
  • Fixed a bug where an Elemental Watcher was not always summoned at the statue.
  • Fixed a bug where the gate after defeating the last boss was not getting opened.
  • The gate cinematic that plays after destroying the power generator Lever has been removed.
  • The downtime between custom voice lines for heroes has been increased.
  • The stun duration of Infernals summoned randomly by Kergaloth has been reduced.
  • The "Take a Chill Pill" challenge now rewards gold.
  • The scaling of Azumoth tentacles has been reduced.
  • he reward for the No Disintegrations challenge has been changed.
  • Fixed a bug where the Hot Feet challenge unintentionally registered as failed when hitting non-hero units.
  • The Makruras spawned by Hajatza should no longer be dropping certain items and triggering certain effects.pletely reterrained.
  • Tooltip and grammar fixes.

Classes
full
Death Knight
  • Fixed a bug where Blood Presence could still reset the cooldowns of Death Knight abilities.
full
Demon Hunter
  • Fixed a bug where the Demon Hunter had 10 less damage while in Metamorphosis.
full
Hunter
  • Fixed some tooltip errors with Bestial Wrath.
  • Fixed some incorrect values with the Savagery Talent.
  • Fixed a bug where Beast Cleave deal as much damage as it should.
full
Ice Lancer
  • Enigmus now doubles the mana restoration of Cold Touch, in addition to its damage.
  • Cold Touch no longer freezes its target.
  • The Hypotermia Talent no longer requires the target to be Chilled in order to Freeze it.
full
Mage
  • Fixed a bug where Fire Bomb benefited from Ignite's damage increase before it was applied.
  • The Blizzard Talent has been replaced with a new one - Frozen Orb.
full
Necromancer
  • Fixed incorrect cooldown value of Outbreak.
full
Primal Guardian
  • Fixed a bug where Primal Roar was unintentionally summoning a Spirit Wolf.
full
Warrior
  • Now uses a new model.


Items
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Items

  • The drop chance of Legendary components now scales with creep level.
  • Fixed a bug where Scepter of Atal'ai stopped working after its first use.
  • Fixed a bug where Golden Maul was not working properly.
  • Fixed a bug where Tome of Dynasty XII had incorrent Equip effect and has been renamed to Tome of Earthen Power.
  • Fixed a bug where Urn of Razj did not summon a Skeletal Warlord as it should.
  • Fixed a bug where the Recipe for Deathwhisper Rod could not be assembled.
  • Fixed a tooltip error with Ursoc's Claw recipe.
  • Fixed a bug where the 3 Old Tombs within a secret area did not drop any items.
  • Fixed a bug where certain On-Hit effect items did not restore health via Glyph of Bloodthirst.
  • Fixed a bug where Storm's Fury was not getting proced by non-hero units.
  • Fixed a bug where Nature Guardian had reduced healing for each non-hero unit.
  • Fixed a bug where Vampiric Aura was not affecting ranged units.
  • Fixed a bug where Vanquisher Sword did not have its Vampiric Aura.
  • Fixed a bug where Shroud of the Nathrezim did not have its proper aura.
  • Fixed a bug where Battlestaff of Elune did not get proced by non-hero damage.
  • The Battlestaff of Elune tooltip is now more clear as to when it procs.
  • Winter Blade's periodic regeneration has been reduced to 0,2% down from 0,3%.
  • Mana Surge now grants 220 Mana up from 200.


Version 2.3.2.

186388-albums6607-picture72240.png
Version 2.3.2. [17.02.2017]
Come and play with us in our Discord server! Join here.

General Changes
  • The map has crossed the old 8.1mb limit and now requires patch 1.27b to be played in multiplayer. More awesome features related to that are on the way in the near future!
  • Special thanks to APproject for creating the new Loading Screen and for the enormous modeling help he provided.
  • Fixed a bug where the final door in the West Wing was still displaying its "locked door" message even after it was open.
  • Fixed a bug where players could get stuck when multiple players attempted to interract with Mahul at the same time.
  • Fixed a bug where a couple of platforms in the Queen's Tomb were not working.
  • Fixed a bug where 2 packs in the late game did not appear in the game.
  • The reward at the end of the Flame Labyrinth has been changed.
  • Gold gained from enemies has been slightly increased across all levels.
  • Experience gained from enemies has been increased.
  • The Primary Attribute icons have been changed.
  • The attack speed of most heroes has been increased. Agility heroes recieved higher increasement.
  • The base attack damage of all Agility heroes has been increased by 10.
  • Fixed a bug where Glyph of Hellfire would cause its special effect on dead units.
  • The proc chance of Glyph of Gold Find has been reduced to 20% down from 25%.
  • The attack speed granted by Glyph of Battle Frenzy has been increased to 40% up from 35%.
  • The proc chance of Glyph of Blood Violence for pets has been increased to 3% up from 1%.
  • Glyph of Dark Pact has been replaced with a new Glyph: Glyph of Arc Striking.
  • The following new Glyphs have been added: Glyph of Animosity, Glyph of Power Surge, Glyph of Diamond Skin, Glyph of Commandership.
  • Fixed a bug where the tentacles spawned by Azumoth could drop items.
  • The collision of tentacles spawned by Azumoth has been reduced.
  • A custom Critical Strike system has been implemented.
  • A custom Lifesteal system has been implemented: Orb Effect Lifesteal has been removed, Vampiric Aura now also affects ranged units.
  • The timer for Gentulon's split now begins when all of his elementals are killed.
  • The Azumoth boss area is now accessible without having to go through the flame labyrinth first.
  • Starting gold across all difficulties has been increased by 50.
  • The Chamber of Atal'ai has been completely reterrained.
  • The Kergaloth area has been completely reterrained.
  • Tooltip and grammar fixes.

Classes
full
Berserker
  • Model and icon have been changed.
  • Can no longer damage allied units through Blood Scent.
  • The Debilitate Talent has been reworked.
  • Blood Scent has been renamed into Blood Fury and now uses a new icon.
  • 2 out of the 8 Berserker Talents have been replaced.
full
Blood Mage
  • Summon Phoenix now fires at intervals of 0,25 seconds down from 0,50.
full
Death Knight
  • The periodic health regeneration formula for Blood Presence has been changed.
full
Demon Hunter
  • Chaos Blade has been renamed to Fel Rush.
  • The Felblades Talent has been replaced with a new one.
  • The Soul Cleave Talent's proc bonus is now further increased while in Metamorphosis.
full
Dragon Knight
  • Now has a custom soundset.
  • Model and icon have been changed.
  • Fire Breath has been removed.
  • A new ability has been added: Flame Rune.
  • The proc chance of Maw of Fire has been increased to 6%/8%/10%/12% up from 4%/6%/8%/10%.
  • The damage scaling of Maw of Fire has been changed to Strength instead of Intelligence.
  • The duration of the Wyrm Shackles talent has been reduced to 1,75 seconds down from 2,5 seconds.
  • 3 out of the 8 Dragon Knight Talents have been changed.
full
Hunter
  • The Sharpshooter ability has been reworked.
full
Monk
  • The Mistwalk Talent allows the Monk to blink to allied heroes only.
  • Fixed a bug where the Martial Artist Talent was proccing more often than it should.
full
Necromancer
  • Skeletal Minions duration now scales with Intelligence instead of maximum Mana.
  • Skeletal Minions now deal increased damage based on the Necromancer's Attack Damage.
  • Skeletal Minions affected by Reanimate now take less damage.
  • Bell Toll has been removed.
  • A new ability has been added: Outbreak.
  • Lifebreak has been removed.
  • A new ability has been added: Tombstone.
  • The Animate Dead Talent's chance to reanimate Lesser Creatures has been increased to 20% up from 10%.
  • 6 out of the 8 Necromancer Talents have been replaced with new ones.
full
Paladin
  • Fixed a bug where Holy Light was dealing damage twice.
full
Primal Guardian
  • The Spirit Champion has been entirely reworked into the Primal Guardian hero.
full
Rogue
  • Fixed a bug where allied units could also sometimes proc Thrill of the Kill.
full
Sapper
  • Napalm has been removed.
  • A new ability has been added: Detonation.
  • Minigun Sentry is now a Levelable Ability instead of Normal.
  • C2 Detonator has been removed.
  • A new ability has been Short Fuse.
  • Engineering Upgrade has been removed.
  • A new ability has been added: Landmine.
  • The Big One has been renamed to Rocket Blast and has additional effect.
  • The Energy Bullets Talent now restores 0,3% of maximum mana instead of 1 mana, every time Minigun Sentries deal damage.
  • The duration of Minigun Sentries has been reduced by 5 seconds.
  • The duration of Minigun Sentries now scales with Intelligence.
  • 5 out of the 8 Sapper Talents have been replaced with new ones.
full
Tidewarrior
  • Tidal Strike is no longer an Orb Effect.
  • Tidal Strike's second attack can now proc any effects a normal attack would except orb effects.
  • Depth Frenzy's cooldown has been reduced to 16 seconds down from 19.
  • Depth Frenzy now also provides Lifesteal.
  • Depth Frenzy no longer drains health.
  • Depth Frenzy has been renamed to Serpentine Fury.
  • The splash damage of Abyssal Reach has been reduced to 25%/30%/35%/40% down from 25%/40%/55%/70%.
  • Abyssal Reach can now debuff enemy units, causing them to deal less damage.
  • Tail Slam no longer passively increases Attack Damage.
  • 7 out of the 8 Tidewarrior Talents have been replaced with new ones.
full
Warlock
  • Now has a custom soundset.
  • Model and icon have been changed.
  • Soul Burn has been removed.
  • A new ability has been added: Agony.
  • Sadism has been removed.
  • Shadow Word is now a Levelable Ability instead of Normal.
  • Shadow Word has been renamed to Unstable Affliction.
  • A new ability has been added: Haunt.
  • Shadow Power has been renamed to Demonwrath.
  • Gift of Sargeras has been renamed to Summon Felguard.
  • The Inner Darkness Talent now increases the attack speed of demons by additional 30% up from 20%.
  • The Rain of Chaos Talent now adds the Rain of Chaos ability instead of procing every 7th spellcast.
  • Infernals summoned by the Rain of Chaos Talent are no longer spell immune.
  • Felguards no longer have the Demonic Bond ability.
  • 5 out of the 8 Warlock Talents have been replaced with new ones.
full
Windmaster
  • Wind Walk can no longer target allied non-hero units.


Items
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Items

  • Certain Legendary items are now acquired in a slightly different way.
  • Minor changes and added effects on certain droppable items.
  • Bash effects on items now only stun enemies and no longer deal extra damage.
  • Reduction of damage taken from attacks now stacks additively.
  • Fixed a bug where one of the passive effects of Queen's Scepter was not working properly.
  • Fixed a bug where Spectral Leggings were moving the camera at incorrect locations.
  • Fixed a bug where the Shieldtronic Gear recipe could not be combined.
  • Fixed a bug where Vunjo's Masochist Mask was not working as intended.
  • Fixed a bug where Stoneshield was not reducing damage taken.
  • Fixed a bug where Stoneshield had a Use effect.
  • Fixed a bug where the Explosive item could trigger on-spellcast effects.
  • Fixed a bug where Master's Helmet was regenerating extra health.
  • Fixed a bug where Vanquisher Sword costed more than it should.
  • Rage Plate's periodic healing text should no longer be visible to allied players.
  • Zul'tar Punisher, dropped from the Zul'tar Forest Dungeon is now of Epic quality, is no longer class restricted and has been reworked.
  • The Vjolndir Aura now has a new visual effect.
  • Blast Sword no longer has the Spell Blast ability.
  • Armored Vestments now has a new Equip effect.
  • Winter Blade has been reworked.
  • The distance bonus of Silver Bow's On-Hit effect has been reduced to 5% down from 10%.
  • Staff of Galactic Fury now increases Intelligence by amount equal to 1,5% of maximum mana up from 1%.
  • Starlight Bow now increases Agility by amount equal to 2% of maximum mana up from 1,5%.
  • Rage Plate's Thorns Aura now reflects 10% of damage taken down from 15%.
  • Mithril Chestrguard's Thorns Aura now reflects 5% of damage taken down from 10%.
  • Gladius now provides a bonus of 10 to Strength and Intelligence down from 12.
  • The duration of Frostwhisper's Chill effect has been increased to 6 seconds up from 4.
  • Diabolic Scepter now grants a bonus to Primary Attribute instead of Intelligence.
  • Pulverize effects can now also be triggered by ranged attacks.
  • The pulverize damage of Tauren Totem has been reduced to 75 down from 100.
  • The pulverize damage of Devastation has been reduced to 100 down from 125.
  • The pulverize damage of Devastation now also scales with Strength.
  • The total price of Devastation has been reduced.
  • Cup of Midas has been replaced with Fusion Core in Unclassified Items. Cup of Midas is still pruchaseable elsewhere.
  • Shadow Core's active effect now consumes mana instead of health.
  • Iron Cleaver now has a new effect.
  • Desolation Reaver now has a new effect.
  • Chaos Blades now have a new effect.
  • Mark of the Wild now causes minion damage to also restore mana to the hero.
  • The stats of Stoneshield have been changed.
  • The stats of Rage Plate have been changed.
  • The recipe components for Chaoseater have been changed.
  • The recipe components for Master's Helmet have been changed.
  • The recipe components for Tildirian have been changed.
  • The stats provided by Tildirian have been increased.
  • The proc chance of Ring of Blood for heroes has been reduced to 2% down from 2,5%.
  • Ring of Blood now spawns Lesser Blood Globes which restore 5% of maximum health when taken.
  • The Thorim's Hand and Orb of Lightning effects are no longer Orb Effects.
  • Black Raven now grants 1 to Primary Attribute per stack down from 2.
  • Black Raven now deals 25 damage per stack up from 15.
  • Black Raven now restores 1 mana per stack up from 0,5.
  • The recipe components for Foritfied Gauntlets have been changed.
  • Power Fists have been replaced with Heart of Life.
  • Vunjo's Arcane Blade has been replaced with The Furnace in Recipes 1.
  • Spell Blades have been replaced with Beacon of the Naaru in Recipes 1.
  • Armlets of Harren have been replaced with Moon Scythe in Recipes 1. Armlets of Harren are now a droppable item.
  • Tidebringer has been replaced with Chameleon Sword in Recipes 3. Tidebringer is now a droppable item.
  • Soul of the Prophet has been replaced with Scale of Azjol-Nerub in Recipes 3.
  • Helm of the Depths has been replaced with Maelstrom's Fury in Recipes 4.
  • Earthsaker's Claw has been replaced with The Twins in Recipes 4.
  • Living Wand has been replaced with Volcanic Crusher in Recipes 4. Living Wand is still pruchaseable elsewhere.
  • Rigor Mortis, Edge of Eternity has been replaced with Soul of Icecrown in Shadow Crystal Items.
  • A new section has been added to the shop: Recipes 6.
  • The Consumables section in the shop has been removed. A new NPC has been added in some places on the map that offers most of the items from the removed section.


Version 2.3.1.

186388-albums6607-picture72240.png

Version 2.3.1. [02.12.2016]

General Changes
  • Fixed a bug where you wouldn't be able to interract with Oris anymore if you got his question wrong.
  • Fixed a bug where the correct keyword for Oris was always the same.
  • Fixed a bug where killing the Firelord would cause the game to crash.
  • Hadeis, the Lost Tuskarr will no longer attack players.
  • Fixed a bug where Inspect could be used to open paths for the Path is Clear quest.
  • Fixed a bug where a couple of Ghosts were not displaying their messages.
  • Mahul information has been updated.
  • Tentacles spawned by Azumoth should no longer appear outside of his chamber.
  • Tooltip fixes.
  • Fixed a bug where the Hot Feet challenge was not working properly.
  • Damage Types can now deal a maximum of 125% damage to armor types they counter down from 140%.
  • Damage Types can now deal a minimum of 85% damage to armor types they are below average up from 75%.
  • Damage Types can now deal a minimum of 75% damage to armor types they are countered by down from 60%.
  • Chaos Damage Type now deals 125% damage to all armor types down from 130%.

Classes
full
Berserker
  • Model has been reversed to one from previous versions.
full
Dragon Knight
  • Fixed a bug where Dragon Form had incorrect hotkey written in its tooltip.
full
Druid
  • Fixed a bug where Wild Growth did not apply its over time effect.
full
Hunter
  • Fixed an exploit where the Hunter could use Unleash the Beasts more than once in a single cooldown.
full
Priest
  • Fixed a bug where Circle of Healing was not dealing damage.
full
Tinker
  • Fixed a bug where the Advanced Productions Talent would get disabled after resetting Pocket Factory.
full
Windmaster
  • Attack type changed to Massive.


Items
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Items

  • Fixed a bug where Skull of Lamenting Souls was giving Agility instead of Intelligence.
  • Fixed a bug where the Pristine Emerald quest item would disappear permanently if your hero is not attuned for it.
  • Fixed a bug where Thori'dal, the Star's Fury could damage allies with its equip effect.
  • Fixed a bug where Suramar Wine was not properly used in the Dawn Recipe.
  • Fixed a bug where the Alchemist's Vial could be exploited for exra stats.
  • Fixed a bug where Nature's Guardian was not displaying proper amount healed.
  • Fixed a bug where the Spectral Leggings use effect was not working.
  • Fixed a bug where Flasks got deactivated when trying to purchase more than one of them.


Version 2.3.0.

186388-albums6607-picture72240.png
Version 2.3.0. [25.11.2016]

General Changes
  • A new exploration system has been added that allows you to interract with the environment to solve puzzles and discover the map's lore!
  • Massive terrain changes, including new ares.
  • The damage modification system has been reworked. All damage reduction sources now stack multiplicatively. All damage increase sources now stack additively.
  • Glyph of Class Mastery's effect for Agility heroes now increases all damage dealt by 30% instead of once more dealing 30% of any damage dealt.
  • The Health Regeneration stat has been removed from ESC Stat Points.
  • Altars of Atal'ai may now grant any droppable item in the game, and not just Atal'ai items.
  • The Unleashed Beast Cinematic has been removed.
  • The base damage reduction of Glyph of Mana Shield has been removed.
  • The abilities of Kergaloth have been changed up a bit.
  • Certain bosses and enemy units that were falling behind compared to others have been buffed.
  • Fortified Armor now takes 75% damage from spells down from 100%.
  • The Centrius boss now has few abilities.
  • The damage of some mid and late game bosses has been significantly increased.
  • Lesser Creatures now have a text below their name that states that they are considered Lesser Creatures.
  • Floating Text showing damage taken by your hero now floats towards the bottom instead of towards the top of the screen.
  • The Strength effect of Glyph of Class Mastery now restores 0,60% of the hero's maximum health down from 0,75%.
  • All Reef Elementals spawned by Gentulon must now be killed before he can reappear.
  • The locations of certain Secret Areas have been changed.
  • The Fel Ravager Boss has been removed and has been replaced by a new boss.
  • The starting health of all heroes has been increased by 15.
  • Fixed a bug where Glyph of Protecting would crash the game if two or more players had it.
  • Enemy bonus attack damage provided by Hard Difficulty has been increased to 75% up from 65%.
  • Enemy bonus attack damage provided by Hell Difficulty has been increased to 120% up from 100%.
  • Enemy bonus attack damage provided by Insane Difficulty has been increased to 160% up from 120%.
  • Fixed a bug where the <-random all> command did not work for Player 3 (Teal) if Intelligence was selected.
  • Fixed a bug where enemy units were not lifestealing in Heroic Mode.
  • The base damage of Glyph of Blood Violence has been increased to 20 up from 10.
  • The chance for Glyph of Cruelty to be procced by a hero has been reduced to 8% down from 10%.
  • Glyph of Thunder now has 35 base damage.
  • The primary attribute scaling of Glyph of Thunder has been increased to 180% up from 170%.
  • The proc chance of Glyph of Battle Frenzy has been increased to 15% up from 12%.
  • Glyph of Renewal now has 15 base healing.
  • Glyph of Hellfire now has 2 base damage.
  • Glyph of Recovery now has 2 base healing.
  • Glyph of Hellfire now states it deals spell damage.
  • Glyph of Protecting now transfers 15% of damage taken to your hero down from 20%.
  • Glyph of Protecting now transfers 7% of damage taken to your hero when your hero is between 20% and 50% of maximum health.
  • Experience gained throughout the game has been adjusted.
  • The icon for the Magic Attack type has been reset to its default.
  • Extra damage dealt by enemies in Heroic Mode to non-hero units has been increased.
  • The King's Blood Quest no longer awards lives. It's experience granted has been, however, increased.
  • Demons summoned by Kergaloth's periodic random event in the late game are now stronger.

Classes
full
Berserker
  • Now has a new model and hero icon.
  • The damage of Toxic Sack has been reduced to 60/130/200/270 from 75/165/255/345.
full
Blood Mage
  • The damage of Purifying Flames has been reduced to 60/120/180/240 from 60/140/220/300.
full
Death Knight
  • Base Armor reduced by 1.
  • The Unholy Pact Talent now increases ability damage by 20% up from 15%.
  • The Plaguebringer Talent's damage over time effect now deals damage equal to 1% of maximum health each second down from 1,5%.
  • The corpses left by Ghouls summoned by the Army of the Dead Talent may no longer be used for ressurection spells by enemy units.
  • The health restored by the Blood Tap Talent has been reduced to 0,15% down from 0,25%.
  • The Blood Tap Talent now has an additional effect.
  • The Army of the Dead Talent's Ghoul leveling is now spread out across Death Knight levels.
  • The proc chance of the Army of the Dead Talent has been increased to 35% up from 30%.
  • The Blood Feast Talent now restores 5% of maximum health when a Ghoul or an enemy dies up from 4% and 2% of maximum when another allied unit dies up from 1%.
  • The Blood Feast Talent now has an additional effect.
  • The health cost of Frost Strike has been reduced to 10% of current health down from 12%.
  • The health cost of Blood Strike has been reduced to 10% of current health down from 12%.
  • The health cost of Unholy Fury has been reduced to 15% of current health down from 16%.
  • The maximum health scaling of Blood Strike damage has been reduced to 10% of maximum health down from 12%.
  • Frost Strike now has maximum health scaling instead of maximum mana scaling.
  • Frost Strike no longer restores mana when cast.
  • The Rune Weapon Talent now also causes Frost Strike to restore mana.
  • Blood Strike now has an additional level-up effect.
  • Frost Strike now has an additonal level-up effect.
  • The armor reduction of Unholy Fury has been reduced to 1/2/3/4 down from 2/3/4/5.
  • The damage dealt by Unholy Fury has been reduced to 50/110/170/230 from 60/120/200/300.
  • Blood Strike, Frost Strike and Death Grip should no longer grant maximum health when targeting Target Dummies.
  • Fixed a bug where Death Knight illusions would reset the stacks of the Soul Harvester item.
  • The periodic health regeneration of Blood Presence has been increased to 2 and additional 6 per hero level up from 1 and additional 5 per hero level.
  • The periodic mana drain of Blood Presence has been increased to 2 and additional 1,5 per hero level up from 1 and additional 1,25 per hero level.
  • Fixed a bug where Unholy Fury was not completing its entire visual effect.
  • The base damage of Blood Strike has been reduced to 70/160/250/340 down from 80/180/280/380.
  • The base damage of Frost Strike has been reduced to 65/140/215/290 down from 70/160/250/340.
  • The cooldown of Unholy Fury has been increased to 12 seconds up from 11.
full
Demon Hunter
  • Fixed a bug where resets of Chaos Nova would make it loose its benefits from the Chaos Orbs Talent.
  • Now goes into Metamorphosis immediately after casting the ability.
  • The damage dealt by Chaos Blade has been reduced to 50/110/170/230 from 60/140/220/300.
full
Dragon Knight
  • The maximum mana scaling of the Dragon Strike healing has been reduced to 2% down from 3%.
  • The damage dealt by Burnout has been changed to 65/130/195/260 from 60/140/220/300.
full
Druid
  • Wild Growth is no longer a Levelable ability and is instead a Normal ability.
  • Arcane Dispersion is no longer a Normal ability and is instead a Levelable ability.
  • Flourish has been removed.
  • A new ability has been added: Starfall.
  • Force of Nature no longer deals increased damage based on current mana percentage.
  • There are many new, replaced and changed Talents.
  • Force of Nature can no longer target unpathable ground.
full
Hunter
  • Hero icon has been changed.
  • The Hunter's Mark Talent now reduces enemy armor by 4 down from 5.
  • The attack damage scaling of Multishot has been reduced to 100% down from 120%.
  • Fixed a bug where the Spike's Bite ability had greater range than intended.
  • Pet animation durations have been reduced.
  • The evasion chance of Spike has been increased to 40% up from 20%.
  • Bestial Fury has been renamed to Bestial Wrath.
  • The Spirit Bond Talent healing has been increased to 15% of damage dealt up from 10%.
full
Ice Lancer
  • The Chill duration caused by Frost Armor now scales with ability level.
  • Attack Damage reduced by 9.
  • The Freezing Cold Talent now increases all damage dealt to Chilled targets instead of Spell Damage only.
  • The Endless Winter Talent now resets the cooldown of Ice Blast instead of Shatter.
  • The Avalanche Talent now increases attack speed by 35% up from 25% and spell damage by 20% up from 10%.
full
Mage
  • Character name changed to Senneria as a tribute to the Discord Administrator and Streamer, @Senneria.
  • Fire Bomb no longer deals reduced damage to structures.
  • The Intelligence scaling of Fire Bomb has been reduced to 300% down from 310%.
  • The base damage of Fire Bomb has been reduced to 10 down from 20.
  • The range of Fire Bomb has been reduced to 225 down from 275.
  • Fire Bomb has been renamed to Living Bomb.
  • Fixed a bug where the Searing Flames Talent was not dealing damage properly.
  • The Searing Flames Talent has been renamed to Ignite.
  • Arcane Master is now an active, levelable ability.
  • Arcane Pulse is no longer a levelable ability.
  • The Polymorph Talent now lasts for 5 seconds up from 4 and no longer requires the Mage to be under 40% for the effect to trigger.
  • The freeze duration of Ring of Frost has been reduced to 2 seconds down from 3.
  • The base damage of Ring of Frost has been reduced to 60/140/220/300 from 70/160/250/340.
  • Mage Talents have been changed to reflect the ability changes. New Talents have also been added.
full
Necromancer
  • The Intelligence scaling of Carrion Swarm has been reduced to 220% down from 250%.
full
Paladin
  • The proc chance of the Justicar Talent has been increased to 25% up from 15%.
  • The Divine Knowledge Talent now increases ability damage by 2% for every 3 points of Intelligence up from 1% for every 2 points of Intelligence.
  • The Righteous Protector Talent now increases the damage reduction of Divine Protection by 5% down from 10%.
  • Divine Protection now reduces damage by 18% on the Paladin and by 28% on allied units up from 15% on the Paladin and 25% on allies.
  • Fixed a bug where the Justicar Talent was not working.
  • The base damage of Divine Storm has been reduced to 70/140/210/280 down from 70/160/250/340.
  • The base damage of Holy Light has been reduced to 50/100/150/200 down from 60/120/180/240.
full
Priest
  • Circle of Healing now deals damage equal to 30% of its healing down from 40%.
full
Rogue
  • The Shadowfury Talent now grants 20% maximum mana scaling up from 10%.
  • Fixed a bug where the Shadow Clone unit was trying to proc certain On-Hit effects.
  • Fan of Knives has been removed.
  • A new ability has been added: Nightblade.
  • The Killing Spree Talent has been replaced by a new one.
  • The Nightblades Talent has been renamed to Shadow Blades and now has an additional effect.
  • The mana cost of Shadowstep has been increased to 20/35/60/85 up from 15/30/50/75.
  • The Agility scaling of Shadowstep has been increased to 275% up from 200%.
  • The distance scaling of Shadowstep has been increased to 10%/15%/20%/25% up from 5%/10%/15%/20%.
  • The cooldown of Shadowstep has been reduced to 8 seconds down from 12.
  • The damage of Shadowstep has been increased to 90/170/250/330 up from 60/120/180/240.
  • The damage of Stealth has been increased to 120/240/320/440 up from 100/180/275/400.
  • Has a new Dark Pact effect.
full
Shaman
  • The damage of Chain Lightning has been reduced to 80/160/240/320 down from 90/180/270/360.
full
Spirit Champion
  • The damage dealt by Devotion Wave has been reduced to 60/110/170/230 down from 65/150/235/320.
full
Tidewarrior
  • The damage of Tail Slam has been changed to 65/140/215/290 from 60/150/240/330.
full
Tinker
  • The Recall ability of Ressurection Stones should no longer be able to teleport Pocket Factories.
full
Warlock
  • The area damage of Gift of Sargeras has been reduced to 60/120/180/240 down from 70/140/210/280.
  • The Intelligence scaling of Gift of Sargeras has been increased to 185% up from 160%.
  • The periodic healing of Shadow Word has been reduced to 40/55/70/85 down from 50/70/90/110.
  • Gift of Sargeras can no longer target unpathable ground.
full
Warrior
  • Fixed a bug where the Wild Strength Talent did not update its value when the Warrior leveled up.
full
Windmaster
  • Attack Damage increased by 9.
  • Skyslash is no longer a Levelable ability and is instead a Normal ability.
  • Storm Scion has been reworked.
  • Mistral Strikes is no longer a Normal ability and is instead a Levelable ability.
  • Tornado has been removed.
  • A new ability has been added: Windstorm.
  • Talents have been changed appropriately for the ability changes.
full
Witch Doctor
  • The Voodoo Servants Talent now has 1% proc chance down from 2%.
  • The Voodoo Servants duration has been reduced to 30 seconds down from 60.


Items
186388-albums6307-picture71865.jpg
Items

  • Sulfuras, the Hand of Ragnaros, Atiesh, Greatstaff of the Guadrian and Thoir'dal, the Star's Fury now require an additional component to be creafted.
  • Sulfuras, the Hand of Ragnaros no longer requires Shadow Crystals for its recipe.
  • Sulfuras, the Hand of Ragnaros has new effects.
  • You no longer need Ultrasafe Teleporter to reach the Phoenix Egg.
  • Fixed a bug where Chest Keys could be used on chests that were already unlocked.
  • Fixed a bug where the Naga Figurine quest item could be used endlessly.
  • Challenger's Ring now regenerates flat amounts of health and mana instead of percentages.
  • The stats of Challenger's Ring have been slightly reduced.
  • Kobold Pickaxe now properly displays its cooldown.
  • Elixirs have been completely reworked and now cost Shadow Crystals.
  • Shadow Crystal Epic items now cost 1250 gold and 4 Shadow Crystals down from 1500 gold and 5 Shadow Crystals.
  • Invisibility Cloak's effect now lasts for 10 seconds down from 25.
  • Invisibility Cloak's effect now has a cooldown of 40 seconds down from 60 seconds.
  • The Tomes purchased for Shadow Crystals from the Arcane Wares shop now grant 2 to their respective attribute down from 3.
  • The drop chance of Consumables from all enemy units has been slightly reduced.
  • The drop chance of Tomes from all enemy units has been greatly reduced.
  • The drop chance of Treasure Bags in Heroic Mode has been slightly reduced.
  • Frostwhisper's equip effect now procs on every 3rd spellcast down from every 4th.
  • Rare and Epic item drops from enemy units now have separate loot tables.
  • The drop chance of Epic items from enemy units has been reduced.
  • Shop items of any kind will no longer be reforgable or disenchantable at the Enchantress.
  • Disenchanting Uncommon items at the Enchantress now grants 1 to a selected attribute down from 2.
  • Disenchanting Rare items at the Enchantress now grants 3 to a selected attribute down from 4.
  • Disenchanting Epic items at the Enchantress now grants 6 to a selected attribute down from 8.
  • Fixed a bug where Gladius was not giving correct stats.
  • Fixed a bug where Frostwhisper was giving more stats than intended.
  • Crimson Slippers have been removed from the game.
  • A new item has been added to the shop: Mark of the Wild.
  • Armguards of Forest Whispers have been removed from the shop.
  • A new item has been added to the shop: Desolation Reaver.
  • Direwolf Headdress has been removed from the shop.
  • A new item has been added to the shop: Nathrezim Emblem.
  • The stats, effect and recipe components of Rage Plate have been changed.
  • The stats, effect and recipe components of Shieldtronic Gear have been changed.
  • The stats, effect and recipe components of Viper have been changed.
  • The stats, effect and recipe components of Belt of Ulduar have been changed.
  • The effect of Master's Helmet has been changed.
  • The effect of Nature Guardian has been changed.
  • The effect of Battlestaff of Elune has been changed.
  • The stats and recipe components of Thorn Mail have been changed.
  • Dragon's Blood now restores 30% of maximum health instead of 500 Health.
  • Dragon's Blood now regenerates 2% of maximum health each second up from 0,5%.
  • Warsong Howling Axe now deals damage equal to 125% of Strength and Agility up from 75%.
  • The Primary Attribute scaling on the proc chance of Ring of Oblivion has been reduced to 5% down from 7%.
  • Intelligence scaling of Gladius reduced to 50% down from 100%.
  • The Primary Attribute scaling on Faerie Charm has been reduced to 40% down from 80%.
  • The proc chance of Lightbringer has been increased to 35% up from 25%.
  • The proc chance of Living Wand has been increased to 35% up from 25%.
  • Cleric Rod now grants 20% increased Attack Damage and 6 bonus Armor up from 15% Attack Damage and 4 Armor.
  • Vunjo's Sadist Helmet now increases Armor by up to 8 down from 10.
  • The active effect of Vunjo's Sadist Helm now triples its power instead of doubling it.
  • Vunjo's Sadist Helm has been renamed to Vunjo's Masochist Mask.
  • Tildirian's Warfrenzy now lasts for 12 seconds up from 8.
  • Tildirian's Warfrenzy now deals damage equal to 75% of Agility up from 50%.
  • Tol'vir Desert Ring now increases Armor by 10 when used up from 4.
  • The proc chance of Rigor Mortis, Edge of Eternity has been increased to 20% up from 15%.
  • The damage dealt by Rigor Mortis, Edge of Eternity when it procs has been increased to 200 up from 150.
  • Rigor Mortis, Edge of Eternity is no longer a recipe.
  • The cooldown of the Signet of the Swarm active effect has been reduced to 40 seconds down from 80.
  • Effects that proc on attacks should no longer be able to target allied heroes.
  • Fixed a bug where Dawn was not correctly giving bonus attack damage.
  • Fixed a bug where Pike was giving Intelligence instead of Critical Strike.
  • Ring of Blood now restores health to nearby allies equal to 25% of the amount it heals your hero down from 50%.


Version 2.2.9.

186388-albums6607-picture72240.png
Version 2.2.9. [Hotfix] [01.10.2016]
Classes
full
Rogue
  • Fixed a bug where the Shadowfury talent was causing Shadowstep to deal way higher damage than intended.


Items
186388-albums6307-picture71865.jpg
Items

  • Rigor Mortis, Edge of Eternity now displays correct total price.


186388-albums6607-picture72240.png
Version 2.2.9. [29.09.2016]

General Changes
  • When a player is defeated his hero would now drop all items in his inventory.
  • The gate opened by defeating the Skeletal Warlord mini-boss encounter is now opened in a different way.
  • Selecting Difficulty now displays the proper handicap increasements to reflect the changes from the previous version.
  • The damage dealt by Nightmares spawned in Heroic Mode has been reduced.
  • Fixed a bug where the backpack abilities could proc Nightamares in Heroic Mode.
  • The maximum mana scaling of Glyph of Mana Shield has been reduced to 2% down from 2,5%.
  • Glyph of Mana Shield now has a base damage reduction of 3.
  • Glyph of Shadow Power now functions differently. It no longer gains bonus from current Shadow Crystals, but from total amount acquired instead.
  • The damage dealt by the Intelligence effect of Glyph of Shadow Power no longer scales with current mana.
  • New enemy creatures have been added to the game.
  • Many enemy units in the mid game have recieved health and damage boosts.
  • Certain enemy units have new abilities.
  • The messages during the Intro Cinematic have been updated.
  • The Waterworks Dungeon now grants 1 Life to each player down from 2.
  • The Zultar Forest Dungeon now grants 2 Lives down from 3.
  • The Queen's Tomb Dungeon now grants 3 Lives up from 2.

Classes
full
Berserker
  • Skull Split now properly states that it interrupts enemies.
  • The Berserk Talent can now be proced by taking Blood Globes.
  • Blood Scent now drains 4 health per hero level up from 3.
  • The base health drained by Blood Scent has been reduced to 2 down from 3.
full
Death Knight
  • Fixed a bug where Unholy Fury was not dealing damage.
  • Fixed a bug where Blood Strike was not always granting extra health.
  • The maximum health scaling of Blood Strike has been reduced to 12% down from 14%.
  • The cooldown of Frost Strike has been increased to 8 seconds up from 7.
  • The cooldown of Blood Strike has been increased to 7 seconds up from 6.
  • The Army of the Dead Talent proc chance has been increased to 30% up from 20%.
full
Demon Hunter
  • Metamorphosis now lasts for 30 seconds up from 25.
  • Demonic Addiction now reduces the cooldown for Metamorphosis instead of increasing its duration.
full
Dragon Knight
  • The Gift of Alexstrasza Talent now increases the duration of Dragon Form by 10 seconds up from 7 and reduces its cooldown by 20 seconds up from 10.
full
Hunter
  • The Marksmanship Talent has been replaced by a new Talent: Windrunner's Quiver.
  • The cooldown of Multishot has been reduced to 7 seconds down from 8.
  • The Unleash the Beasts Talent has been reworked.
  • The Leader of the Pack Talent has been replaced by a new Talent: Beast Cleave.
  • The Spirit Bond Talent has been reworked.
  • The Rain of Arrows Talent has been replaced by a new Talent: Savagery.
  • Kill Shot no longer resets its cooldown when it kills an enemy unit.
  • The damage of Kill Shot has been increased to 100/200/300/400 up from 90/180/270/360.
  • The Attack Damage scaling of Kill Shot has been reduced to 160% down from 170%.
  • The damage granted by Bestial Fury has been reduced to 30%/45%/60%/75% down from 35%/50%/65%/80%.
  • The armor granted by Bestial Fury has been reduced to 3/4/5/6 down from 4/6/8/10.
  • All existing abilities of Spike have been removed and it has recieved new abilities.
  • The health of level 1, 2 and 4 Spike has been increased.
full
Ice Lancer
  • Attacks are now ranged.
  • Attack Type changed to Magic.
  • Shatter is now a ranged ability.
full
Paladin
  • Glyph of Dark Pact now has a new effect.
  • The Holy Avenger Talent now has an additional effect.
  • The Blessing of Might Talent has been reworked.
  • The Justicar Talent has been reworked.
  • The Righteous Protector Talent now has an additional effect.
  • Fixed a bug where Holy Light had increased healing while the Paladin was affected by the Crusader Strike buff.
  • The Intelligence scaling of the Seal of Light Talent has been increased to 140% up from 75%.
  • The damage reduction provided by Divine Protection on an ally has been reduced to 25% down 30%.
  • The damage reduction provided by Divine Protection on the Paladin has been reduced to 15% down from 20%.
full
Rogue
  • The Shadowfury Talent now causes Shadowstep to scale with current mana instead of dealing increased damage based on current mana percentage.
  • The Ambush Talent now additionally can be consumed by Shadowstep to cause it to deal bonus damage.
full
Shaman
  • The Liquid Magma Talent now deals damage equal to 40% of Intelligence down from 60%.
  • The Liquid Magma Talent now has base damage that is increased based on Flametongue Totem Level.
  • The Liquid Magma Talent now disables the attack speed bonuses of Flametongue Totem.
  • The maximum health scaling of Chain Heal has been reduced to 20% down 30%.
  • The cooldown of Chain Heal has been reduced to 5 seconds down from 6.
  • The base healing of Chain Heal has been increased to 100 up from 95.
  • The Earthen Reach Talent now has a different effect.
  • The base healing of Earth Shield healing on attack has been increased to 55/80/105/130 up from 45/70/95/120.
  • The Bloodlust Talent now has 30% proc chance up from 20%.
  • The proc chance of Lesser Chain Lightning has been reduced to 10%/13%/16%/19% down from 15%/20%/25%/30%.
  • The Intelligence scaling of Chain Lightning has been reduced to 200% down from 250%.
full
Warrior
  • Battle Shout has been replaced by a new ability: Battle Cry.
  • Whirlwind damage no longer scales with current mana.
  • Unbreakable Will has been replaced by a new ability: Ignore Pain.
  • Bloodthirst has been replaced by a new ability: Mortal Strike.
  • Colossus Smash has been reworked.
  • The minimal range required for Heroic Leap Talent to activate has been reduced to 300 down from 450.
  • The Heroic Leap Talent now scales with Strength instead of Agility.
  • Talents have been reworked appropriately for the new ability kit.


Items
186388-albums6307-picture71865.jpg
Items

  • Fixed a bug where Bokufag's Regalia of Light was silencing the Paladin when used by the Paladin Hero.
  • Queen's Scepter now properly states the name of Scepter of the King component.
  • Staff of Galactic Fury now increases Intelligence by amount equal to 1% of maximum mana down from 1,5%.
  • Starlight Bow now increases Agility by amount equal to 1,5% of maximum mana down from 2,5%.
  • Count's Memento can no longer be stacked by lesser creatures.


Version 2.2.8.

186388-albums6607-picture72240.png
Version 2.2.8. [Hotfix] [26.08.2016]
General Changes
  • Fixed a periodic pop-up message that showed up once every few seconds.


186388-albums6607-picture72240.png
Version 2.2.8. [26.08.2016]

General Changes
  • The base attack speed of all heroes has been slightly increased.
  • The damage reflected by the Spiked Shell creep ability has been slightly reduced.
  • The damage dealt by Kergaloth's Rain of Fire has been increased.
  • The damage dealt by Siege Golems in the late stages of the game has been significantly increased.
  • The damage of all Gnolls within the Gold Mines Dungeon has been increased and have recieved new abilities.
  • Zombies spawned by the Bordo boss are now significantly stronger.
  • The damage of Skeletal Pirates within the Darkwater Bay Dungeon has been increased.
  • The Armor Bonus provided by Insane Difficulty has been increased to 10 up from 9.
  • The Handicap of Normal Difficulty has been increased to 140% up from 135%.
  • The Handicap of Hard Difficulty has been increased to 180% up from 170%.
  • The Handicap of Hell Difficulty has been increased to 220% up from 210%.
  • The Handicap of Insane Difficulty has been increased to 260% up from 240%.
  • Heroic Mode's enemy healing on spellcast has been reduced to 4% of missing health down from 6%.
  • Nightmares in Heroic Mode should now correctly deal area damage.
  • The damage dealt by Nightmares in Heroic Mode has been reduced.
  • The movement speed of Nightmares in Heroic Mode has been slightly reduced.
  • Glyph of Gold Find now has 25% chance to grant 15-25 gold up from 20% chance to grant 10-20 gold.
  • Normal Damage now deals 100% to Heavy Armor up from 75%.
  • Normal Damage now deals 75% to Hero Armor down from 100%.
  • Massive Damage now deals 75% to Light Armor up from 65%.
  • Massive Damage now deals 100% to Medium Armor up from 85%.
  • Massive Damage now deals 100% to Heavy Armor down from 125%.

Classes
full
Berserker
  • Fixed a bug where dropping certain item types would not correctly disable Blood Scent.
full
Blood Mage
  • Fixed a bug where the anti-cheat system would trigger when playing with the Blood Mage hero.
full
Death Knight
  • The current health scaling of Unholy Fury has been reduced to 5% down from 7%.
  • The maximum health scaling of Blood Strike has been reduced to 14% down from 16%.
  • Unholy Fury now displays its proper health cost.
  • The health cost of Blood Strike has been increased to 12% of current health up from 10%.
  • The health cost of Frost Strike has been increased to 12% of current health up from 10%.
  • The health restored by Blood Strike has been increased to 10% of maximum health up from 8%.
  • The proc chance of the Army of the Dead talent has been increased to 25% up from 20%.
full
Demon Hunter
  • Fixed a bug where Demon Hunter minions were not triggering his on-damage effects.
full
Dragon Knight
  • Fixed incorrect coloring in the Dragon Strike tooltip.
  • Fixed a bug where Dragon Strike was not dealing damage.
  • Fixed a bug where Fire Breath was not dealing damage.
  • Fixed a bug where the Dragon's Breath Talent was not working.
  • The Lifebinder's Fire Talent now increases healing by 25% up from 15%.
full
Druid
  • The Starfall Talent now procs on every 8th spellcast up from every 7th.
  • The base damage of the Starfall Talent has been reduced to 25 down from 30.
  • The Intelligence scaling of Force of Nature has been reduced to 125% down from 150%.
  • Force of Nature gains 1% damage for every 3% of mana percentage up from 2%.
full
Ice Lancer
  • The proc chance of the Avalanche Talent has been increased to 15% up from 10%.
full
Monk
  • The damage dealt by Expelling Circle has been reduced to 15/25/35/45 down from 15/30/45/60.
full
Sapper
  • Fixed a tooltip error in the Lunatic Talent.
  • The cooldown of Napalm has been increased to 9 seconds up from 7 seconds.
full
Shaman
  • The damage of Chain Lightning has been reduced to 90/180/270/360 down from 100/200/300/400.
  • The Intelligence scaling of Chain Lightning has been reduced to 250% down from 280%.
full
Warlock
  • Soundset has been changed.
full
Windmaster
  • The cooldown of Tornado has been reduced to 7 seconds down from 9.
  • The cooldown of Wind Walk has been reduced to 7 seconds down from 9.
  • The mana cost of Tornado has been reduced to 25/35/55/75 from 30/40/70/90.
  • The mana cost of Wind Walk has been reduced to 20/30/45/60 from 20/30/55/70.
  • The Cyclone Talent now resets the cooldown of Tornado every 3rd spellcast down from every 4th.
  • The damage bonus granted by Storm Scion has been increased to 40% up from 20%.
  • The damage of Cyclone has been increased to 90/180/270/360 up from 70/150/230/310.
  • Fixed a bug where Wind Walk could damage allies.
  • Fixed a bug where Skyslash could reset the cooldown of Wind Walk without the Wind Shift Talent.


Items
186388-albums6307-picture71865.jpg
Items

  • Wards spawned by Mask of the Voodoo God should now spawn closer to the hero and have smaller collision radius.
  • Fixed an exploit to obtain Thori'dal, the Star's Fury earlier than intended.
  • Thori'dal, the Star's Fury's effect is now considered an On-Hit Effect.


Version 2.2.7.

186388-albums6607-picture72240.png
Version 2.2.7. [19.08.2016]

General Changes
  • A new feature has been added: Talents.
  • Ultimates have been removed from all heroes.
  • Terrain changes.
  • Magic Find for the team is now displayed in the interface at the place of Food.
  • The <-mf> command has been removed.
  • Mana Regen gained from ESC Stat Points has been increased to 10% up from 8%.
  • Health Regen gained from ESC Stat Points has been increased to 2 health per second up from 1 health per second.
  • Armor gained from ESC Stat Points now costs 2 points instead of 1.
  • Fixed a bug where the Enchantress could be recalled with Ressurection Stones.
  • Snakes spawned in Heroic Mode now use a new model.
  • Fixed a bug where the Force Walls of the 4 Obelisks puzzle did not reappear after being deactivated.
  • Fixed a bug where the Waterworks gate mechanism could bug and trap players.
  • The chance for an ambush at the Enchantress has been greatly reduced.
  • The puzzle with two switches at the beginning of the game no longer requires a minimum of 3 units to execute.
  • Bonus Experience granted by Heroic Mode has been reduced to 5% down from 10%.
  • Heroes now gain 0.5% Attack Speed per point of Agility down from 1%.
  • Attack Speed gained from Agility is now capped at 100%.
  • Glyph of Heroism has been changed into Glyph of Dark Pact and now always has a negative effect going alongside the positive one.
  • Target Dummies can now be located near the Enchantress and at the starting area where players can practice their abilities.
  • Heroic Mode no longer gives enemies chance to instantly kill non-hero units.
  • Heroic Mode now causes enemies to destroy percentage of the maximum health of non-hero units.
  • Fixed a bug where certain spammable abilities and item abilities would summon Nightmares in Heroic Mode.
  • Fixed a bug where Snakes summoned during the late game stages of Heroic games were giving gold when killed.
  • Fixed some tooltip errors during group selections.
  • Fixed a bug where Elevator Traps would sometimes still kill units that have escaped them.
  • The hotkey for the first levelable ability of all heroes has been changed to Q instead of T.
  • The scaling of Glyph of Class Mastery for Agility heroes has been reduced to 30% down from 40%.
  • The healing of Glyph of Class Mastery for Strength heroes has been reduced to 0,75% down from 1%.
  • The mana regeneration of Glyph of Class Mastery for Intelligence heroes has been reduced to 2% down from 3%.
  • The mana scaling of Glyph of Shadow Collector for Intelligence heroes has been reduced to 8% down from 10%.
  • Fixed a bug where the increasement per unsued Shadow Crystal for Glyph of Shadow Collector was 15% instead of 5%.
  • Anything that benefits from the Glyph of Deep Healing effect is now indicated with a green star in its tooltip.
  • Glyph of Mana Shield now reduces damage taken by amount equal to 2,5% of maximum mana down from 3%.
  • The duration of the Parasite enemy ability has been reduced to 10 seconds down from 15.
  • The base armor of Bel'Shan has been reduced to 0 down from 6.
  • A new <-random all> command has been added which selects random heroes for all players. No heroes must have been selected for it to work. Available to Player 1 only.
  • Descriptions of certain heroes have been updated.
  • The damage done by most damaging enemy abilities has been increased, mostly for the later stages of the game.
  • The health and damage of specific creatures throughout the map have been increased. Additionally all enemy units in the game have recieved 5% additional health.
  • The health and damage of Temple Guardians for the Bel'Shan bossfight have been increased.
  • Fixed a bug where occasionally the enemy Vortex ability would not pull its target.
  • Several enemies now have access to a new powerful ability.
  • All attack types now deal 140% damage to their best common counter down from 150%.
  • All attack types now deal 60% damage to their worst common counter up from 50%.
  • Chaos attack type now deals 130% damage to all armor types down from 135%.
  • The Survivor challenge now has different requirements.
  • The Heroic Survivor, Champion and Heroic Champion challenges have been removed and replaced with new ones.
  • The bonus damage provided by Hell Difficulty has been increased to 100% up from 95%.
  • The bonus damage provided by Insane Difficulty has been increased to 120% up from 115%.
  • The health and damage dealt by Snakes in Heroic Mode have been slightly reduced.
  • Heroic Mode now provides 20% Lifesteal to enemies that are low on health down from 30%.
  • Heroic Mode enemies now begin to Lifesteal when below 25% up from 20%.
  • Mahul now gives more information about Sunken City and does so via Dialogs.
  • Fixed a bug where the death of heroes would be registered a bit later than it should which caused certain effects to work after the hero has died.

Classes
full
Berserker
  • Berserk has been removed.
  • Skull Split is now a levelable ability.
full
Blood Mage
  • The Flame Warden Hero has been renamed and changed into the Blood Mage Hero.
  • The Intelligence scaling of Conflagrate has been reduced to 200% down from 250%.
  • The Current Health scaling of Conflagrate has been reduced to 8% down from 10%.
  • The Intelligence scaling of Purifying Flames has been reduced to 180% down from 220%.
  • Blood Ritual has been reworked into Blood Surge.
  • Child of Fire has been removed.
  • A new ability has been added: Summon Phoenix.
  • The periodic damage of Conflagrate now scales with current health instead of Strength.
  • The duration of Hydras now scales with maximum health instead of Strength.
full
Death Knight
  • Plague Strike has been removed.
  • A new ability has been added: Frost Strike.
  • Blood Strike no longer stuns opponents.
  • Blood Presence now constantly drains mana to restore health.
  • Abilities now cost health instead of mana.
  • Glyph of Heroism now has a new effect.
  • Fixed a bug where Blood Presence could trigger spellcast Glyphs.
full
Demon Hunter
  • Metamorphosis is now a Normal ability.
  • Fueled by Pain has been removed.
  • Soul Cleave is now a Levelable ability.
  • Glyph of Heroism now has a new effect.
full
Dragon Knight
  • Now uses a new model.
  • Dragon Strike no longer reduces enemy movement speed.
  • Dragon Strike no longer resets the attack of the Dragon Knight.
  • Wyrm Shackles has been removed.
  • Dragon Form is now a normal ability.
  • Dragonborn has been removed.
  • A new ability has been added: Fire Breath.
  • Molten Armor has been removed.
  • A new ability has been added: Fury of the Aspects.
  • Burnout can no longer consume the Dragon Strike debuff.
  • Glyph of Heroism now has a new effect.
full
Druid
  • The cooldown of Arcane Dispersion has been increased to 9 seconds up from 8.
  • Flourish tooltip now properly states how mana restoration works.
  • Fixed a bug where Wild Growth could not affect stealthed units.
  • Flourish no longer consumes the Wild Growth buff.
  • The Maximum mana scaling of Flourish per remaining second of the Wild Growth buff reduced to 5% down from 10%.
  • Flourish now has a base healing value of 150.
  • The cooldown of Flourish has been reduced to 12 seconds down from 14.
  • Flourish now restores 3,5% of maximum mana to non-buffed units up from 3%.
  • The base damage of Arcane Dispersion has been increased to 70 up from 60.
  • The maximum mana scaling of Arcane Dispersion has been reduced to 20% down from 30%.
  • The cooldown of Arcane Dispersion has been increased to 10 seconds up from 9.
  • The Intelligence scaling of the Wild Growth instant heal has been reduced to 90% down from 120%.
  • The Intelligence scaling of the Wild Growth periodic heal has been reduced to 25% up from 15%.
  • The base healing of Wild Growth has been reduced to 30/50/70/90 down from 40/60/80/100.
  • The cooldown of Blessing of Elune has been increased to 18 seconds up from 16.
full
Hunter
  • Master's Call has been renamed to Bestial Wrath.
  • Spawn Snakes has been removed.
  • A new ability has been added: Kill Shot.
  • The icon of Multishot has been changed.
  • Glyph of Heroism now has a new effect.
  • The mana costs of all pet abilities have been increased.
full
Ice Lancer
  • Freezing Blast renamed to Cold Touch.
  • Ice Epicenter renamed to Ice Blast.
  • The icon of Frozen Heart has been changed.
  • Frost Armor no longer instantly heals the Ice Lancer.
  • Glyph of Heroism now has a new effect.
  • Frozen Heart now increases ability damage by 1% for every 12 points of Intelligence up from 10.
full
Mage
  • Pyroblast now states that it removes freeze effects.
  • Arcane Master now gains 1% proc chance for every 13 points of Intelligence up from 12.
  • The Intelligence scaling of Ring of Frost has been reduced to 240% down from 250%.
full
Monk
  • Inner Peace has been removed.
  • Power Strike is now a Levelable ability and has been reworked.
  • Elusive Brew is now a Normal ability and has been reworked.
  • The cooldown of Expelling Circle has been increased to 14 seconds up from 12.
  • A new ability has been added: Vivify.
  • Fist Fury damage has been reduced to 50/100/150/200 down from 50/100/175/250.
  • Fist Fury proc chance has been reduced to 10% down from 20%.
  • Fist Fury damage is now physical instead of spell damage.
  • Fist Fury damage is now an On-Hit effect.
  • Fist Fury damage now scales with Strength.
  • Fist Fury proc chance now scales with Agility.
  • Glyph of Heroism now has a new effect.
full
Necromancer
  • Raise Dead no longer resets its cooldown when enemy units die.
  • Bell Toll levels no longer increase the duration of Skeletons.
  • Lifebreak no longer has chance to destory percentage of the enemy missing health.
  • The duration of Skeletal Minions has been reduced to 20 seconds down from 25.
  • The Inteligence scaling of the periodic healing applied by Reanimate has been increased to 20% up from 10%.
  • Carrion Swarm no longer applies a miss chance, but instead applies the Reanimate buff.
  • The cooldown of Reanimate has been reduced to 5 seconds down from 6.
  • Reanimate now has 15% increased healing to units already buffed by Reanimate up from 10%.
  • The damage of all Skeleton Minions has been slightly increased.
  • The base healing of Reanimate has been increased to 320/540/760/980 up from 305/520/735/950.
  • The Intelligence scaling of Reanimate has been reduced to 90% down from 115%.
  • The Health of all skeletal minions has been increased.
full
Paladin
  • Seal of Light has been removed.
  • A new ability has been added: Vengeful Blade.
  • Crusader Strike no longer has a target and instead empowers the Paladin's next attack.
  • Glyph of Heroism now has a new effect.
full
Priest
  • Hymn of Hope has been removed.
  • A new ability has been added: Silence.
  • Holy Aura has been removed.
  • A new ability has been added: Sacred Ground.
  • The duration of Archangel has been reduced to 11 seconds down from 14.
  • The healing and damage of Circle of Healing have been slightly reduced.
full
Rogue
  • Glyph of Heroism now has a new effect.
full
Sapper
  • Fixed a bug where the Minigun Sentries attack was not executed instantly.
  • Engineering Upgrade no longer affects The Big One and C2 Detonator.
  • Engineering Upgrade no longer affects Minigun Sentry's cooldown.
  • Glyph of Heroism now has a new effect.
full
Shaman
  • Water Shield is now a normal ability.
  • Flametongue Totem is now a levelable ability.
  • The cooldown of Flametongue Totem has been reduced to 20 seconds down from 21 seconds.
  • The duration of Flametongue Totem has been reduced to 12 seconds down from 20 seconds.
  • Water Shield now has charges.
  • The Agility scaling of Water Shield regeneration has been reduced to 3% down from 5%.
  • Glyph of Heroism now has a new effect.
full
Siren
  • The attack speed bonus granted by Tidal Shot has been reduced by 20% down from 40%.
  • The duration of the Tidal Shot buff has been increased to 5 seconds up from 4.
  • Sea Elemental now summons two Sea Elementals if there are no currently summoned Sea Elementals.
full
Spirit Champion
  • Spirit Wolves last for 10 seconds up from 8 seconds.
  • Glyph of Heroism now has a new effect.
full
Tidewarrior
  • Fixed a tooltip error with Tail Slam.
  • Tidal Strike now has a chance to proc instead of a cooldown.
  • The cooldown of Depth Frenzy has been increased to 19 seconds up from 17 seconds.
full
Tinker
  • The attack speed granted by Reinforce has been changed to 25%/30%/35%/40% from 20%/30%/40%/50%.
  • Time is Money has been removed.
  • Static Shock is now a Normal abilities.
  • Glyph of Heroism now has a new effect.
full
Warlock
  • Demonic Bond now restores health equal to percentage of the Warlock's maximum health instead of percentage equal to damage dealt by the demon.
  • The attack speed bonus provided by Shadow Power has been reduced to 15%/20%/25%/30% down from 20%/30%/40%/50%.
full
Warrior
  • Heroic Leap has been removed.
  • A new ability has been added: Bloodthirst.
  • Raging Blow has been removed.
  • A new ability has been added: Colossus Smash.
  • Unshackled Fury has been removed.
  • A new ability has been added: Battle Shout.
  • Most abilities no longer cost mana.
  • Most abilities now generate mana.
full
Windmaster
  • The Blademaster has been completely reworked into the new Windmaster hero.
full
Witch Doctor
  • The damage of Plague Toad has been increased to 20/40/60/80 per second up from 18/36/54/72.
  • Fixed a bug where Plague Toad reduced enemy armor by same amount across all levels.


Items
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Items

  • Tooltip corrections.
  • Hell Class Items and droppable Class Items have been removed from the game.
  • Fixed a bug where Windforce Totem recipe did not work.
  • Fixed a bug where the Faceless One summoned from Soul Box had Starfall.
  • Fixed a bug where King's Blood could increase Primary Attribute when used.
  • The Treasure Bag model has been changed.
  • Fixed a bug where certain items were incorrectly contributing to damage scaling abilities.
  • Very minor stat changes may be noticed on various items.
  • Fixed a bug where Shadow Core's recipe remained after completion.
  • Fixed a bug where Endless Treasure Chest could give extra gold with a Druid exploit.
  • Black Raven now increases Primary Attribute by 2 when a Shadow Crystal is taken.
  • Ring of Blood now gives heroes 2,5% chance and their minions 1% chance to spawn a Blood Globe down from 6% and 2% respectively.
  • Ring of Blood now uses a different special effect for when an ally is healed.
  • Clarity Potions now restore the same amount of mana over 20 seconds down from 40.
  • The chance to encounter Shadow Crystals in the mid and late stages of the game has been slightly decreased.


Version 2.2.6.

186388-albums6607-picture72240.png
Version 2.2.6. [03.06.2016]

General Changes

  • Heroes no longer play animations during Hold Position.
  • Commands that display info regarding difficulties have updated Magic Find values, which were previously incorrect.
  • The Agility effect of Glyph of Class Mastery no longer has the minimal requirement of damage greater than 3 times hero level.
  • Glyph of Class Mastery now states that pet damage will trigger it.
  • Glyph of Mana Shield now reduces damage taken by 3% of maximum mana up from 2%.
  • The Chaos Executor rare boss is now stronger.
  • The gate openable by lighting the three braziers now gives a better hint.
  • A new random event has been added. Players should no longer feel safe at the Enchantress area...
  • Non-boss challenges are now at the bottom of the challenge list.
  • Fixed a bug where the switches for the Waterworks gate could still be pressed even after it has opened.
Classes

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Demon Hunter

  • Chaos Blade no longer amplifies attacks and attack modifiers.
  • Havoc has been removed.
  • A new ability has been added: Soul Cleave.
  • Verdant Spheres has been removed.
  • A new ability has been added: Chaos Nova.
  • Fueled by Pain now procs on Snakes summoned in Heroic Mode.
186388-albums6307-picture77260.jpg
Dragon Knight

  • Fixed a bug where Dragonborn could still drain mana while turned off.
186388-albums6307-picture70167.jpg
Druid

  • Nourish has been removed.
  • A new ability has been added: Flourish.
  • Arcane Dispersion is now a Normal ability.
  • Force of Nature is now a Levelable ability.
  • Wild Growth has been reworked and now functions differently.
  • Hurricane has been removed.
  • Blessing of Elune is now a levelable ability and now functions differently.
  • A new ultimate ability has been added: Starfall.
186388-albums6307-picture95654.png
Flame Warden

  • Blood Ritual has been reworked.
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Ice Lancer

  • The healing done by Frost Armor has been increased to 100/200/300/400 up from 75/125/175/225.
  • Frozen Orb now scales with Agility.
  • Frozen Heart now also affects Frozen Orb.
  • Glyph of Heroism now also affects Frozen Orb.
186388-albums6307-picture70168.jpg
Mage

  • Polar Blast now states that its a channeling ability, meaning that it can be interrupted by hero actions.
186388-albums6307-picture70289.jpg
Rogue

  • Fixed a bug where Stealth could still reset the cooldown of Fan of Knives if the Rogue had Glyph of Heroism.
  • Dirty Tricks has been removed.
  • A new ability has been added: Preparation.
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Siren

  • Tidal Shot no longer resets its cooldown when targeting enemies below 50% health.
  • The cooldown of Tidal Shot has been reduced to 2 seconds down from 6.
  • Tidal Shot damage no longer scales with Intelligence.
  • Tidal Shot now has chance to spawn Sea Elementals.
  • Sea Elementals no longer have the Icy Touch ability.
  • The attacks of Sea Elementals now jumps once.
  • Sea Elementals no longer benefit from Tidal Threat.
  • The mana cost of Tidal Shot has been reduced to 15/25/50/70 down from 25/40/65/80.
  • Fixed a bug where Sea Elementals summoned by Elusion did not twice longer than they normally would.
  • The attack speed of Sea Elementals has been reduced.
186388-albums6307-picture74341.jpg
Witch Doctor

  • Spirit Linked units now disable the Glyph of Protecting Glyph to prevent game crashes.
Items

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Items

  • The Druid Hell Class item now increases the healing of Wild Growth by 30% down from 40%.
  • The recipe components of Helm of the Depths have been changed.
  • Helm of the Depths now restores 300 mana over 50 seconds up from 150 mana over 50 seconds.
  • Helm of the Depths now increases Primary Attribute instead of Intelligence.
  • The recipe components of War Drums have been changed.
  • War Drums now provide Mana Regeneration instead of Armor.
  • Winter Blade now regnerates mana passively and periodically instead of being an active instant effect.
  • Key of Life's text is now properly colored.


Version 2.2.5.

186388-albums6607-picture72240.png
Version 2.2.5. [Hotfix] [17.05.2015]
General Changes

  • Spelling mistake fixes.
  • The health of Doom Lords and Hell Infernals has been significantly reduced, but their damage has been increased.
  • The health of level 2,3 and 4 Snakes spawned in Heroic Mode has been slightly reduced, but their damage has been increased.
  • Hell Difficulty now provides 3% bonus experience down from 5%.
  • Insane Difficulty now provides 5% bonus experience down from 10%.
  • Players should no longer be able to use all 3 Rubies at the same circle.

186388-albums6607-picture72240.png
Version 2.2.5. [16.05.2016]

General Changes

  • The tooltip of the Massive attack type has been properly updated.
  • Glyph of Shadow Collector now has a different effect for Agility heroes.
  • The Waterworks Dungeon entrance information no longer states it gives bonus to Stats.
  • Melee Agility heroes now gain 25 health per level up from 15.
  • Ranged Agility heroes now gain 15 health per level up from 10.
  • Intelligence heroes now also gain 15 health per level.
Classes

186388-albums6307-picture70289.jpg
Rogue

  • Fixed a bug where the damage of Thrill of the Kill was not scaling with Agility.
  • Stealth now properly displays its mana costs in the learn tooltip.
186388-albums6307-picture70868.jpg
Shaman

  • The Flametongue Totem healthbar is now properly aligned with the model.
Items

186388-albums6307-picture71865.jpg
Items

  • Fixed a bug where the Mage Hell class item was increasing enemy movement speed instead of reducing it.
  • The stats of the Rogue Hell class item have been changed.
  • Nerubian Essence should no longer be able to be crafted via Reforging.
  • Few new droppable items have been added.
  • The damage dealt by the Pulverize item effect has been slightly increased.
  • The quality text color for Artifact and Heirloom items has been changed.
  • The damage dealt by the Lightning Orb Effect now deals more damage but gets reduced with each jump.
  • The cooldown of Ultrasafe Transporter has been reduced to 120 seconds down from 180 seconds.


Version 2.2.4.

186388-albums6607-picture72240.png
Version 2.2.4. [06.05.2016]

General Changes

  • Terrain changes.
  • Massive optimizations to coding.
  • The Armory area has been removed.
  • Fixed a bug where sometimes greater level Snakes were not spawning at later stages of the game in Heroic Mode.
  • Snakes in Heroic Mode now spawn once every 6 seconds while the heroes are between levels 1-4, up from 5 seconds.
  • Snakes in Heroic Mode now spawn once every 4 seconds while the heroes are between levels 12-18, down from 5 seconds.
  • The stats of mid and late game Snakes spawned in Heroic mode have been increased.
  • Fixed a bug where Glyph of Gold Find had lesser proc chance for players 2 and 3.
  • Players can now encounter 4 new enemy unit types!
  • Creep camps through the mid and especially through the late game are now more randomized and include more creature types.
  • Hero Armor now takes 75% damage from Pierce attacks down from 100%.
  • Hero Armor now takes 100% damage from Massive attacks up from 75%.
  • Hero Armor now takes 150% damage from Hero attacks up from 125%.
  • Medium Armor now takes 75% damage from Hero attacks down from 100%.
  • Fixed a bug where the Shadow Collector debuff for Agility heroes would be set to level 1 first regardless of Shadow Crystal amount.
  • Glyph of Magic Find now increases Magic Find by 20% up from 15%.
  • The starting attributes of all heroes have been adjusted to sum up a total of 50.
  • Stacking information regarding On-Hit effects has been included to the <-stats> command.
  • The time it takes for the Vault Tree to regrow has been significantly reduced.
  • The ESC Stat Points menu has been updated to be more clear regarding where you've spent your ESC Points.
  • Fixed a bug where Magic Find was not working.
Classes

186388-albums6307-picture108310.jpg
Blademaster

  • The Marauder hero has recieved a new model and is now called Blademaster. Note that this is not an entire rework and the hero still maintains his core skills and mechanics.
  • Brutality no longer affects allies.
  • Fury has been renamed to Growing Strength, which additionally causes the Strength stat to increase damage dealt by abilities.
  • Weapon Switch has been removed.
  • A new ability has been added: Ruthlessness.
186388-albums6307-picture107574.jpg
Demon Hunter

  • Armor type changed to Medium.
  • Chaos Blade should no longer cause the Demon Hunter to slightly displace units due to collision.
  • The cooldown of Throw Glaive has been reduced to 5 seconds down from 6.
  • The cooldown of Chaos Blade has been reduced to 6 seconds down from 7.
  • The Havoc effect now causes Verdant Spheres to restore 30% of maximum health up from 15%.
  • The mana cost of Throw Glaive has been reduced to 20/35/60/90 down from 25/40/65/90.
  • The mana cost of Chaos Blade has been reduced to 25/45/75/110 down from 30/55/80/110.
  • Fixed a bug where Verdant Spheres were not reducing damage taken.
  • The mana cost of Verdant Spheres has been reduced to 25 down from 30.
186388-albums6307-picture70287.jpg
Ice Lancer

  • Freezing Blast is now considered an Orb Effect.
186388-albums6307-picture70286.jpg
Hunter

  • Armor type changed to Light.
  • Fixed a bug where Spike was not casting its ability automatically.
  • Fixed a bug wehre the Spike summoned by Unleash the Beast didn't have expiration time.
186388-albums6307-picture107575.jpg
Monk

  • Elusive Brew now uses a different special effect.
  • Keg Smash has been removed.
  • A new ability has been added: Expelling Circle.
  • The mana cost of Power Strike has been reduced to 30 down from 45.
186388-albums6307-picture70289.jpg
Rogue

  • The Rogue model now wields new weapons.
Items

186388-albums6307-picture71865.jpg
Items

  • Cleric Rod no longer buffs the spellcaster if spellcasts have no target.
  • The Cleric Rod equip effect no longer has a cooldown.
  • Fixed a bug where Cup of Midas was not regenerating Health.
  • The Monk Hell Class item now restores 16% of maximum health up from 8%.
  • The Rogue Epic Class item Serpent's Tongue has been replaced with a new weapon.
  • Fixed a bug where Direwolf Headdress was also restoring mana.
  • On-Hit effects now clarify whether they deal spell or physical damage.
  • The On-Hit effect of Rigor Mortis now deals spell damage instead of physical.
  • On-Hit effects that deal spell damage may no longer damage Magic Immune units.
  • The effect of Earthshaker's Claw effect is now On-Hit effect.
  • The Intelligence and Agility scalings of Earthshaker's Claw have been increased to 75% up from 40%.
  • The stats of Warsong Howling Axe have been slightly increased.
  • Widow's Remorse has been removed from the Recipes 5 shop and has been replaced by a new item: Thorim's Hand.
  • Energized Shoulders now have an Equip effect.
  • The recipe components of Vjolndir have been changed.
  • Arcane Ring from the Unclassified Items shop section has been moved elsewhere and has been replaced by a new item: Sage Ring.
  • The recipe components and stats of Shadow Core have been changed.


Version 2.2.3.

186388-albums6607-picture72240.png
Version 2.2.3. [29.04.2016]

General Changes

  • Fixed a bug where the random demon spawning was sometimes spawning demons at random locations.
Classes

186388-albums6307-picture70286.jpg
Hunter

  • The periodic damage of Spike's Wound ability has been increased to 15/30/45/60 up from 5/10/15/20.
186388-albums6307-picture70868.jpg
Shaman

  • The tooltip of Chain Lightning stated that Lesser Chain Lightning does not scale and ignores armor. That hasn't been the case for a long time, so the tooltip has been fixed.
Items

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Items

  • The Thick Hide Hunter class item now has a new effect.
  • The Trapper's Bow Hunter class item now has a new effect.


Version 2.2.2.

186388-albums6607-picture72240.png
Version 2.2.2. [25.04.2016]

I am aware of a bug where the random Demon summoning is not always working. It will be fixed in the next version as soon as possible.

General Changes

  • Fixed a text message bug at the late game areas.
  • Base mana regeneration of heroes has been reduced to 2 per 5 seconds down from 3 per 5 seconds.
  • The Prison Break challenge now properly states that it awards 1 Scroll of Experience per player and not 3 Scrolls.
  • Fixed a bug where players did not recieve 700 gold for finding all secret areas.
  • Fixed a bug where the Dragon Knight's name appeared as Demon Hunter in the Multiboard.
  • Fixed a bug where the Tiara rewarded for The Sinner quest could appear in different locations.
  • Glyph of Renewal now restores health equal to 150% of Primary Attribute up from 100%.
  • Enemy units should now correctly target less often Strength heroes with Sleep.
  • Fixed a bug where deactivated Resurrection Stones would reset the cooldown of Recall.
  • The Pool Party Challenge now requires the players to kill Gentulon before he splits more than 5 times.
  • The Mode opposite to Heroic is now called "Standard" to differentiate it from the Normal Difficulty.
  • Fixed a pathing issue where the quest item required for the Old Rituals quest was not reachable.
  • The duration of the Parasite enemy ability has been reduced to 15 seconds down from 20.
  • The stun duration of Aimed Shot has been reduced to 1,25 seconds down from 1,50.
  • The damage dealt by higher ranks of the following enemy abilities has been increased: Haunt, Aimed Shot, Forked Lightning, Ignite
  • Glyph of Gold Find now has chance to grant 10-20 gold up from 5-15.
  • The ending area where the goblins are located has been reterrained.
  • The stun duration caused by the random Infernal event has been reduced to 1,75 seconds down from 2,50.
  • The Infernals summoned by the random events can no longer expire. Ever.
  • The random demon summong event now summons much stronger demons at higher levels. Tremble mortals and despair...
  • The downtime of obstacles deactivated by Power Obelisks has been reduced to 40 seconds down from 60.
  • Fixed a bug where the Old Rituals quest was not showing updates.
  • Experience gained from killing enemies has been increased.
  • Code optimizations.
Classes

186388-albums6307-picture70164.jpg
Berserker

  • Blood Scent should no longer get deactivated by consumables, powerups and other such items.
186388-albums6307-picture107574.jpg
Demon Hunter

  • Starting Strength and Agility have been slightly reduced.
  • Metamorphosis now grants Health and Damage instead of Strength and Agility.
  • Metamorphosis duration has been increased to 25/35 up from 20/25.
  • Fixed a bug where the Demon Hunter did not gain Shadow Crystals from his passive while in Metamorphosis.
186388-albums6307-picture70167.jpg
Druid

  • Fixed a bug where Force of Nature was not dealing instant damage at the location.
186388-albums6307-picture70286.jpg
Hunter

  • Multishot is now a Levelable Ability.
  • Toxic Shot has been removed.
  • A new ability has been added: Sharpshooter.
  • Serpent Sting has been removed.
  • A new ability has been added: Spawn Snakes.
  • Marksmanship has been removed.
  • A new ability has been added: Unleash the Beasts.
186388-albums6307-picture85319.png
Marauder

  • Mutilate should no longer state it restores health and mana.
186388-albums6307-picture72981.jpg
Necromancer

  • The duration of the Carrion Swarm debuff has been reduced to 2,50 seconds down from 10.
  • The miss chance of the Carrion Swarm debuff has been increased to 100% up from 15%.
186388-albums6307-picture71038.jpg
Warrior

  • The Strength scaling of Unshackled Fury has been increased to 225% up from 175%.
Items

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Items

  • Tooltip fixes.
  • Fixed a bug where certain abilities were not procing Gloves of Faerie Touch.
  • The tooltip of Disabled Rod should now be more precise about the specific type of electric source it needs.
  • Orb of Lightning proc chance has been increased to 20% up from 10%.
  • The purchase tooltip of Orb of Lightning now states the stats it gives.
  • The sell price of Sword of the General should now be more appropriate for an Epic item.
  • The proc chance of Warsong Howling Axe has been increased to 20% up from 15%.
  • The On-Hit damage of Warsong Howling Axe has been increased to 75% of Strength and Agility up from 50%.
  • The stats on the Warrior Hell Class item have been changed.


Version 2.2.1.

186388-albums6607-picture72240.png
Version 2.2.1. [12.04.2016]

General Changes

  • Fixed a bug where the game would cause an error upon trying to load a saved game.
  • Fixed a bug where Resurrection Stones could recall enemy units.
  • Glyph of Resolve now regenerates 2% of missing health down from 2,5%.
  • Glyph of Resolve now properly benefits from Glyph of Deep Healing.
  • Glyph of Astral Shift now reduces damage taken by 25% up from 20%.
Classes

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Berserker

  • Fixed a bug where Toxic Sack was not dealing damage properly.
186388-albums6307-picture107574.jpg
Demon Hunter

  • Fixed a bug where Chaos Blade was not dealing Chaos Damage while Verdant Spheres were on.
186388-albums6307-picture73544.jpg
Tidewarrior

  • Torrent has been reworked.
  • Now properly benefits from the Heroism Glyph.
Items

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Items

  • The Tidewarrior Hell Class item has been reworked.
  • Fixed a bug where Black Raven could sometimes damage allied units.


Version 2.2.0.

186388-albums6607-picture72240.png
Version 2.2.0. [10.04.2016]

General Changes

  • The Warlord hero has been removed, but has been thematically merged with the Warrior hero.
  • The Spell Thief has been removed.
  • Two new heroes have been added: Monk and Demon Hunter.
  • Many code and performance optimizations.
  • A new rare boss has been added.
  • The <-esc> command has been removed.
  • Spent points in the ESC system can now be seen next to each stat in the menu itself.
  • Fixed a bug where non-Agility heroes were benefitting from Agility Class Mastery.
  • Fixed a bug where the Ancient Markings quest could not be completed.
  • Fixed a bug where enemy units would sometimes interrupt their attacks.
  • Fixed a bug where Glyph of Protecting would kill your hero if allies step into traps.
  • Fixed an exploit with the Peon.
  • Fixed a terrain pathing bug near Azsune.
  • Fixed a couple of bugs with the Sunken City main quest.
  • Snakes in Heroic Mode may no longer reflect damage.
  • Reflected damage in Heroic Mode has been reduced to 30% down from 50%.
  • The Mana Regen stat from ESC now regenerates % of base mana instead of a flat amount.
  • The base mana regeneration of all heroes has been increased by 1 per 5 seconds.
  • The Centrius boss is now Unarmored.
  • Glyph of Dampening no longer reflects damage, but heals the hero instead.
  • The range at which Ressurection Stones are activated and at which they restore health is now equal.
  • Only the currently activated Ressurection Stone will now have an ability.
  • The first Ressurection stone is now activated by default.
  • The Recall ability of the Ressurection Stones now also affects units.
  • The Diana quest giver is now Invulnerable.
  • The puzzle in the early game with 2 runes can now be activated with minions.
Classes

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Berserker

  • Blood Scent now gets deactivated when dropping items.
186388-albums6307-picture72981.jpg
Necromancer

  • Fixed a bug where Lifebreak was doing more damage than intended.
  • Fixed a bug where Skeletal Champions were not benefitting from ESC Stat Points.
186388-albums6307-picture70289.jpg
Rogue

  • Deadly Poison has been removed.
  • Thrill of the Kill has been readded to the Rogue kit as a passive ability.
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Spirit Champion

  • The Strength scaling of Devotion Wave has been increased to 120% up from 65%.
186388-albums6307-picture73544.jpg
Tidewarrior

  • Tidal Blessing has been removed.
  • A new ability has been added: Torrent.
  • Abyssal Reach has been reworked.
  • Tail Slam is now a taunting ability.
186388-albums6307-picture90858.jpg
Tinker

  • The area of the Repair Tools aura has been reduced to 550 down from 800.
186388-albums6307-picture71038.jpg
Warrior

  • Has been merged with the Warlord and now has a new model and new skills.
  • The attack and movement speed reduction of Whirlwind has been reduced to 20% down from 50%.
Items

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Items

  • Fixed a bug where Sacrificial Tome could target enemy units.
  • The Arcane Wares shop no longer sells Tome of Demonic Knowledge.
  • The Arcane Wares shop now sells tomes for individual attributes.
  • Some Arcane Wares items have been moved to the Ancient Relics shop.
  • Shadow Crystals resource description now states that Shadow Crystals are used to purchase items.


Version 2.1.9.

186388-albums6607-picture72240.png
Version 2.1.9. [27.03.2016]

General Changes

  • Atal'ai should no longer have a subtitle.
  • Failing the Queen Sira challenge should no longer display multiple text messages.
  • The cooldown of the enemy Dispel Magic ability has been slightly increased.
  • The cooldown of the enemy Abolish Magic ability has been slightly increased.
  • The armor type of Kergaloth has been changed to Unarmored.
  • Fixed a bug where Kergaloth was not casting his Rain of Fire ability.
  • Sidian may no longer target non-hero units with his ability.
  • Fixed an bug where the Thori'dal guards would not always spawn.
  • Each point of Intelligence now regenerates 0,05 mana points per second up from 0,03.
  • Each point of Strength now regenerates 0,10 health points per second up from 0,04.
  • The level of certain creatures has been increased.
  • The experience granted by higher level creatures has been increased.
  • Insane Difficulty now grants 3 extra gold per kill up from 2.
  • The movement speed of the gold delivering peon has been slightly increased.
  • The gold gained from killing higher level creatures has been increased.
  • The damage of enemies in Hard Difficulty has been increased to 65% up from 60%.
  • The damage of enemies in Hell Difficulty has been increased to 95% up from 80%.
  • The damage of enemies in Insane Difficulty has been increased to 115% up from 95%.
  • Terrain changes.
  • Two new quests have been added.
  • The Kazra troll quest has been reworked and no longer includes a cinematic.
  • A new puzzle has been added.
  • Fixed a bug where the Redemption Challenge did not update remaining lives.
  • Health bars now have 5 blocks instead of 7.
  • The health of the Bel'shan boss has been reduced.
  • Creeps with the Sleep ability should now cast it less often on Strength heroes in multiplayer games.
Classes

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Berserker

  • Skull Split can no longer execute the last boss.
  • Fixed a bug where executed enemies were not granting experience.
  • Blood Scent now also shows the Heroism tooltip while its activated.
  • Toxic Sack and Berserk have switched positions in the command card.
186388-albums6307-picture70287.jpg
Ice Lancer

  • The damage bonus from Shatter and the Heroism effect are now additive and not multiplicative.
186388-albums6307-picture70289.jpg
Rogue

  • Fixed a bug where Dirty Tricks was setting Shadowstep and Stealth to level 1.
186388-albums6307-picture80464.jpg
Spirit Champion

  • Fixed a bug where Feral Infusion and Spiritual Awakening could switch button positions.
186388-albums6307-picture71038.jpg
Warlord

  • Fixed a bug where Heroic Leap was dealing hero damage instead of spell damage.
  • Krogar's Storm Amulet should now be more precise and less exploitable.
  • Fixed a bug where Glyph of Heroism was not increasing damage dealt.
Items

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Items

  • Tooltip fixes.
  • Fixed a bug where sometimes Soul Harvester could gain stacks from allied units.
  • Fixed a bug where the Soul Harvester would loose all of its stacks when given to the Backpack.
  • Fixed a bug where Legendary items would get removed when acquired if your hero already held one.
  • Fixed a bug where certain items could trigger their effects from the Backpack.
  • The size of South Sea Apples has been slightly increased.
  • Fixed a bug where the new Equip effect of Gladius was not working.
  • Living Wand now states proper recipe components.
  • Fixed a bug where the effect of Serpent's Tongue was not working.
  • The Light Prism now gives a better hint as to how to solve its puzzle.
  • The Moonstone now gives a hint on the proper puzzle combination.
  • Fixed a bug where Devastation was refunding Shadow Crystals when sold.
  • Fixed a bug where Ring of Blood was spawning globes on spellcasts instead of on damage.
  • Decapitator now has a new equip effect.
  • Fixed a bug where the Spectral Leggings item was not activating its cooldown.
  • Fixed a bug where Sacrificial Tome's effect did not work.


Version 2.1.8.

186388-albums6607-picture72240.png
Version 2.1.8. [Hotfix] [19.03.2015]
General Changes

  • Fixed several tooltip errors.
186388-albums6307-picture71865.jpg
Items

  • Fixed a bug where Soul Harvester would gain souls from certain lesser creatures.

186388-albums6607-picture72240.png
Version 2.1.8. [18.03.2016]

General Changes

  • Numerous tooltip fixes.
  • Fixed a bug where a pickable Glyph of Protecting could appear in the map.
  • Enemies from the first Cave should now spawn less often than before.
  • Glyph of Gold Find now has 20% proc chance, up from 15%.
  • Glyph of Resolve now regenerates 2,5% of missing health each second, down from 4%.
  • Glyph of Blood Violence now has a lower proc chance when pets deal damage instead of when the damage is less than 3 times hero level.
  • Glyph of Cruelty now has 10% chance to proc down from 17%. Pets now have 3% chance to proc the Glyph.
  • Glyph of Shadow Collector now reflects 6 damage down from 8 when used by Strength heroes.
  • Glyph of Class Mastery now regenerates 4% of maximum mana when used by Intelligence heroes up from 2%.
  • The damage dealt by Glyph of Hellfire is now changed to Spell damage and is therefore no longer affected by enemy armor.
  • The damage dealt by Glyph of Shadow Collector's Strength effect is now changed to Spell damage and is therefore no longer affected by enemy armor.
  • The damage dealt by Glyph of Thunder is now changed to Spell damage and is therefore no longer affected by enemy armor.
  • Summonable Furbolgs can now enter all dungeons.
  • Chests are now called Locked Chests, to better imply you need a key for them.
  • Enemies in Hard, Hell and Insane difficulties no longer have Critical Strike.
  • The damage bonus of enemies on Hard Difficulty has been increased to 60% up from 45%.
  • The damage bonus of enemies on Hell Difficulty has been increased to 80% up from 60%.
  • The damage bonus of enemies on Insane Difficulty has been increased to 95% up from 70%.
  • Fixed a bug where certain hero abilities did not aggro damaged enemies.
  • The Primary Attribute icons have been changed.
  • You can now encounter more enemies with Hero damage type.
  • A new quest has been added. It can only be taken and completed by the Death Knight.
  • Floating Question marks of quests now have an improved model that now always looks at the camera.
  • The damage dealt by the Rain of Fire enemy ability has been reduced.
  • The damage dealt by the Shockwave enemy ability has been increased.
  • The damage dealt by the Frost Nova enemy ability has been increased.
  • The duration of the enemy Hell Leash ability has been reduced to 7 seconds down from 10.
  • The damage dealt by the Frost Bolt enemy ability has been increased.
  • The ESC Stat Menu now also displays remaining points to spend.
  • The Mana Regen granted by the ESC Stat Menu has been increased to 1 per 5 seconds up from 0,75 per 5 seconds.
  • The Backpack Roll must now target an item.
  • The <-roll> command can now be used once again.
  • Damage and armor tables have been updated:

    Old
    ------Unarm.LightMediumHeavyHeroFortiDivine

    Normal
    100%55%160%85%90%70%5%

    Pierce
    100%140%90%50%85%35%5%

    Magic
    100%100%50%150%65%35%10%

    Chaos
    135%135%135%135%135%135%135%

    Massive
    100%65%80%120%100%145%10%

    Hero
    100%100%100%80%125%50%15%

    New
    ------Unarm.LightMediumHeavyHeroFortiDivine

    Normal
    100%50%150%75%100%50%5%

    Pierce
    100%150%100%50%100%35%5%

    Magic
    100%100%50%150%75%25%10%

    Chaos
    135%135%135%135%135%135%135%

    Massive
    100%65%85%125%75%100%10%

    Hero
    100%100%100%50%125%35%15%
  • The scalings of most hero abilities in the game have been increased, base damage reduced and some of them have reduced mana costs at earlier ranks. These changes aim to make spellcasting more enjoyable and worthwhile using throughout the game. These changes can be seen in the hidden boxes for each hero below:
Classes

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Berserker

  • The cooldown of Berserk has been reduced to 17 seconds down from 23.
  • The duration of Berserk has been reduced to 9 seconds down from 10.
  • Reptile Mojo has been removed.
  • A new ability has been added: Trophies.
  • Berserk is now a levelable ability.
  • Blood Scent now grants 1 Agility per 35 points of health down from 50. Cap remains the same.
  • Glyph of Heroism now increases total damage dealt by Venomous Axes instead of adding Agility scaling.
  • Venomous Axes now scale with Attack Damage.
  • The duration of Venomous Axes has been reduced to 4 seconds down from 5.

    • Skull Split no longer grants Agility when executing, but instead spawns a Trophy.
    • The Agility scaling of Skull Split damage has been increased to 350% up from 120%.
    • The Agility scaling of Toxic Sack has been increased to 200% up from 90%.
186388-albums6307-picture74595.jpg
Death Knight

  • Glyph of Heroism now causes Blood Presence to restore 0,3% of maximum health down from 0,5%.
  • Death Grip now (finally) has a purple special effect.
  • Floating Healing text for Blood Presence should now be properly visible.
  • Floating Healing text for Blood Presence should no longer appear when the Death Knight is at full health.

    • The maximum health scaling of Death Grip has been increased to 10% up from 6%.
    • The maximum health scaling of Blood Strike damage has been increased to 16% up from 8%.
    • The damage of Blood Strike has been reduced to 80/180/280/380 from 90/200/310/420.
    • The mana cost of Blood Strike has been changed to 30/50/75/90 from 35/55/75/90.
    • The Strength scaling of Plague Strike has been increased to 270% up from 130%.
    • The damage of Plague Strike has been changed to 70/160/250/340 from 85/170/255/340.
    • The mana cost of Plague Strike has been changed to 25/40/60/80 from 30/45/60/80.
    • Unholy Fury now scales with Death Knight current health instead of enemy missing health.
    • The damage of Unholy Fury has been reduced to 60/120/200/300 from 70/150/230/310.
    • The mana cost of Unholy Fury has been changed to 35/60/85/100 from 40/60/80/100.
186388-albums6307-picture77260.jpg
Dragon Knight


  • The maximum mana scaling of Burnout has been increased to 20% up from 10%.

186388-albums6307-picture70167.jpg
Druid

  • Hurricane now deals 20% less damage to buildings, down from 40%.

    • Force of Nature no longer has base damage.
    • The maximum mana scaling of Force of Nature has been increased to 20% up from 15%.
    • The damage dealt by Force of Nature is now increased by 1% for each 1% of mana that the Druid has.
    • The maximum mana scaling of Arcane Dispersion has been increased to 30% up from 5%.
    • The cooldown of Arcane Dispersion has been reduced to 8 seconds, down from 9.
    • The damage of Hurricane has been changed to 35/70/150/225 from 30/70/100/150.
186388-albums6307-picture95654.png
Flame Warden


  • The Intelligence scaling of Conflagrate instant damage has been increased to 250% up from 80%.
  • The current health scaling of Conflagrate instant damage has been increased to 10% up from 4%.
  • The damage of Conflagrate's periodic effect has been changed to 10/20/30/40 down from 12/24/36/48.
  • The Intelligence scaling of Conflagrate's periodic damage has been increased to 20% up from 5%.
  • The Strength sclaing of Conflagrate's periodic damage has been increased to 20% up from 10%.
  • The instant damage of Purifying Flames has been changed to 60/140/220/300 from 70/160/250/340.
  • The Intelligence scaling of Purifying Flames instant damage has been increased to 220% up from 55%.
  • The current health scaling of Purifying Flames has been increased to 6% up from 2%.
  • The periodic damage of Purifying Flames has been changed to 10/20/30/40 up from 6/12/18/24.
  • The Intelligence scaling of Phoenix Dive has been increased to 350% up from 140%.
  • The maximum health scaling of Phoenix Dive has been increased to 12% up from 2%.

186388-albums6307-picture70286.jpg
Hunter


  • The Damage scaling of Toxic Shot has been increased to 180% up from 75%.

186388-albums6307-picture70287.jpg
Ice Lancer

  • Glyph of Heroism causes Ice Lancer abilities to deal 30% increased damage up from 20%.
  • Frozen Heart now increases damage by 1% per 10 points of mana down from 20.
  • The bonus damage of Shatter when casted with Frozen Armor on has been reduced to 25% down from 50%.
  • The proc chance of Freezing Blast has been increased to 20% up from 15%.

    • The Agility scaling of Freezing Blast has been increased to 250% up from 140%.
    • The Agility scaling of Shatter has been increased to 250% up from 140%.
    • The Agility scaling of Ice Epicenter has been increased to 200% up from 100%.
186388-albums6307-picture70168.jpg
Mage


  • The Intelligence scaling of Pyroblast has been increased to 280% up from 170%.
  • The base damage of Pyroblast has been changed to 90/200/310/420 from 100/230/360/490.
  • The Intelligence scaling of Ring of Frost has been increased to 250% up from 140%.
  • The base damage of Ring of Frost has been reduced to 70/160/250/340 from 80/180/280/380.
  • The Intelligence scaling of Firebomb has been increased to 310% up from 240%.
  • The Intelligence scaling of Polar Blast has been increased to 400% up from 200%.

186388-albums6307-picture85319.png
Marauder

  • Fixed a buff toolitp error.
  • Mutilate no longer restores health and mana to allies.

    • The Agility scaling of Furious Strike has been increased to 225% up from 180%. This includes the empowered version.
    • The Agility scaling of Rallying Cry has been increased to 180% up from 100%. This includes the empowered version.
186388-albums6307-picture72981.jpg
Necromancer

  • Raise Dead now states the proper proc chance of the Heroism Glyph.
  • The Bell Toll sound volume has been slightly reduced.

    • The damage of Carrion Swarm has been changed to 60/130/200/270 from 60/140/220/300.
    • The Intelligence scaling of Carrion Swarm has been increased to 250% up from 70%.
    • The Attack Damage scaling of Bell Toll has been increased to 275% up from 150%.
    • The damage of Bell Toll has been reduced to 100/200/300/400 from 110/220/330/440.
186388-albums6307-picture106332.jpg
Paladin

  • Casting animation times have been slightly reduced.

    • The Strength scaling of Crusader Strike has been increased to 180% up from 130%.
    • The Intelligence scaling of Crusader Strike has been increased to 160% up from 100%.
    • The base damage of Crusader Strike has been reduced to 40 down from 50.
    • The Strength scaling of Divine Storm damage has been increased to 140% up from 80%.
    • The Intelligence scaling of Divine Storm damage has been increased to 100% up from 30%.
    • The Intelligence scaling of Divine Storm healing has been increased to 125% up from 85%.
    • The Intelligence scaling of Holy Light has been increased to 200% up from 80%.
    • The base healing of Holy Light has been changed to 125/230/400/550 from 150/250/400/550.
    • The Strength scaling of Holy Light damage has been increased to 100% up from 50%.
    • The Strength scaling of Heaven's Fury has been increased to 200% up from 150%.
    • The Intelligence scaling of Heaven's Fury has been increased to 200% up from 150%.
    • The Intelligence scaling of Seal of Light healing has been increased to 40% up from 25%.
186388-albums6307-picture71615.jpg
Priest

  • Circle of Healing now deals damage equal to 40% of healing done.
  • Fixed a bug where Archangel was not healing for its base damage.

    • The Intelligence scaling of Circle of Healing has been increased to 80% up from 40%.
    • The Strength scaling of Circle of Healing has been increased to 80% up from 20%.
    • The Intelligence scaling of Archangel has been increased to 220% up from 175%.
    • The Strength scaling of Archangel has been increased to 220% up from 100%.
    • The Intelligence scaling of Purify damage has been increased to 300% up from 200%.
    • The maximum health scaling of Purify damage has been increased to 5% up from 2%.
186388-albums6307-picture70289.jpg
Rogue

  • All Rogue abilities now scale with Agility instead of Attack Damage.
  • Swiftness now increases Agility instead of Attack Damage.

    • The mana cost of Shadowstep has been changed to 15/30/50/75 from 20/35/50/75.
    • The mana cost of Stealth has been changed to 10/25/45/60 from 15/30/45/60.
    • The mana cost of Fan of Knives has been changed to 25/40/60/85 from 30/45/60/85.
186388-albums6307-picture104563.jpg
Sapper

  • The attack speed bonus granted by C2 Detonator has been reduced to 5% down from 10% per enemy unit.
186388-albums6307-picture70868.jpg
Shaman

  • Fixed a bug where Lesser Chain Lightnings would occasionally not deal damage while having Glyph of Heroism.

    • The Intelligence scaling of Chain Lightning has been increased to 280% up from 100%.
    • The Agility scaling of Lesser Chain Lightning proc chance has been increased to 10% up from 7%.
    • The Intelligence scaling of Earth Shock has been increased to 240% up from 100%.
    • The Agility scaling of Earth Shock has been increased to 240% up from 100%.
186388-albums6307-picture89381.jpg
Siren

  • The Icy Touch ability of Water Elementals now costs 15 mana up from 5.
  • Fixed a bug where Glyph of Heroism was not working for greater levels of Sea Elemental.
  • Tidal Shot now scales with Agility instead of Damage.
  • Eye of the Storm now scales with Agility instead of Damage.

    • The Intelligence scaling of Tidal Shot has been increased to 140% up from 50%.
    • The flat damage of Tidal Shot has been reduced to 90/200/310/420 down from 100/220/330/440.
    • The Intelligence scaling of Eye of the Storm has been increased to 260% up from 150%.
186388-albums6307-picture70290.jpg
Spell Thief

  • Fixed a bug where Spell Master was not causing Magic Flux to ignore enemy armor.

    • The Agility scaling of Magic Flux has been increased to 50% up from 40%.
    • The Intelligence scaling of Magic Flux has been increased to 50% up from 40%.
    • The damage of Arcanum has been increased to 100/220/340/460 from 90/180/270/360.
    • The Agility scaling of Vortex has been increased to 175% up from 75%.
186388-albums6307-picture80464.jpg
Spirit Champion


  • The Strength scaling of Spirit Blast has been increased to 130% up from 100%.
  • The Strength scaling of Hand of the Ancestors has been increased to 200% up from 100%.

186388-albums6307-picture73544.jpg
Tidewarrior

  • Wash has been renamed to Aquatic Blessing.
  • The Attack Speed granted by Depth Frenzy has been reduced to 45% down from 70%.
  • The cooldown of Tidal Strikes has been reduced to 3,5 seconds down from 4.

    • The mana cost of Depth Frenzy has been reduced to 25 down from 40.
    • The Strength scaling of Tail Slam has been increased to 160% up from 70%.
    • The damage of Tail Slam has been changed to 60/150/240/330 from 80/180/280/380.
    • The mana cost of Tail Slam has been changed to 25/40/70/90 from 30/50/70/90.
    • The armor reduction of Abyssal Reach has been changed to 2/3/4/5 down from 2/4/6/8.
    • The Strength scaling of Rage of the Deeps has been increased to 300% up from 160%.
186388-albums6307-picture90858.jpg
Tinker

  • Pocket Factory should no longer be targetable by heals.
186388-albums6307-picture70291.jpg
Warlock

  • The miss chance caused by Soul Burn has been reduced to 35% down from 70%.

    • The Intelligence scaling of Gift of Sargeras has been increased to 160% up from 90%.
    • The Intelligence scaling of Soul Burn has been increased to 240% up from 190%.
186388-albums6307-picture71038.jpg
Warlord

  • Unbreakable Will now restores health equal to 15% of Strength, down from 20%.
  • The Lifesteal granted by Axe Master has been reduced to 25%/30%/35%/40% down from 30%/40%/50%/60%.
  • The Attack Speed granted by Axe Master has been reduced to 15%/20%/25%/30% down from 25%/30%/35%/40%.

    • The Agility scaling of Heroic Leap has been increased to 230% up from 80%.
    • The base damage of Heroic Leap has been reduced to 90/180/270/360 down from 100/200/300/400.
    • The Strength scaling of Raging Blow has been increased to 200% up from 110%.
186388-albums6307-picture70867.jpg
Warrior

  • All Warrior abilities no longer cost mana.
  • Berserker Rage now additionally consumes mana to increase the damage of abilities.
  • The cooldown of Berserker Rage has been reduced to 20 seconds down from 24 seconds.
  • The duration of Berserker Rage has been reduced to 12 seconds down from 16 seconds.
  • The Attack Speed granted by Berserker Rage has been reduced to 35% down from 52%.
  • The Movement Speed granted by Berserker Rage has been increased to 20% up from 15%.
  • The cooldown of Charge has been increased to 9 seconds up from 7.
  • Charge no longer deals area damage.
  • The cooldown of Execute has been reduced to 5 seconds down from 6.
  • Rend has been removed.
  • A new ability has been added: Whirlwind.
  • Execute now deals double damage to low health enemies.

    • The damage of Execute has been reduced to 70/140/210/280 down from 85/170/255/340.
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Witch Doctor


  • The Intelligence scaling of Plague Toad has been increased to 40% up from 15%.

Items

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Items

  • Massive changes to shop items:

    • Burning Sword now has cleave instead of on-attack damage.
    • Shieldtronic Gear now grants Armor and Spell Damage Reduction instead of Damage and Health.
    • Armlets of Harren no longer grant Agility, but grant more Strength.
    • Battlestaff of Elune has been reworked.
    • The periodic healing and Critical Strike of Master's Helmet have been increased.
    • Undead Slayer has been renamed to Warsong Howling Axe and now has a new effect.
    • Ring of Oblivion's proc chance now scales with Primary Attribute instead of Agility.
    • Faerie Charm's on-spellcast effect now scales with Primary Attribute instead of Hero Level.
    • Great Crown of Kalisea has been reworked.
    • Dragon's Blood now regenerates 0,5% of maximum health each second up from 0,2%.
    • Gladius now has an additional effect.
    • Vjoldnir now reduces Attack Damage instead of Attack Speed.
    • Tol'vir Desert Ring now reduces Attack Speed instead of Attack Damage.
    • The stats of Vanquisher Sword have been boosted up.
    • The mana granted by Vase of Tranquility has been reduced.
    • Crown of Atlam has been renamed to Spirit Crown and has changed stats.
    • Sacrificial Tome no longer restores health when sacrificing friendly units, but pemanently increases Priamry Attribute instead.
    • Royal Embrace of Dalaran no longer has spellblast.
    • The stats of Armguards of Forest Whispers have been improved.
    • The stats of Darkscale Chestplate have been changed.
    • Master's Grips have been replaced by a new item in the shop - War Drums.
    • Blood Kickers have been replaced by a new item in the shop - Crimson Slippers.
    • The on-hit damage of Vunjo's Arcane Blade has been increased.
    • The on-hit damage of Silver Bow has been increased.
    • Vigilance has been replaced by a new item in the shop - Enigmus.
    • Direwolf Headdress has been completely reworked.
    • Enforcing Bracers have been replaced by a new item in the shop - Living Wand.
    • Talzanite Sphere has been replaced by a new item in the shop - Frostwhisper.
    • Mark of the Phoenix has been replaced by a new item in the shop - Tildirian.
    • Bloodstone has been replaced by a new item in the shop - Spectral Leggings.
    • Devastation is no longer in the Shadow Crystal Shop section and has been moved to Recipes 4.
    • Starlight Bow now increases Agility for amount equal to 2,5% of maximum mana up from 1,5%.
  • Faceless Ones summoned by Soul Box should no longer be prioritized in unit selection.
  • Tomes of Demonic Knowledge now additionally cost 350 gold.
  • Tributes to Atal'ai can now be offered faster.
  • The damage dealt by Lightbringer's on-spellcast effect has been increased.
  • The Tidewarrior Epic Class item has been relocated.
  • The cooldown of all usable quest items has been reduced to 2 seconds down from 5.


Version 2.1.7.

186388-albums6607-picture72240.png
Version 2.1.7. [04.03.2016]

General Changes

  • Minor terrain changes.
  • A new enemy can now be encountered.
  • Fixed a bug where the Glyph of Dampening was showing an incorrect icon in the Multiboard.
  • Fixed a small delay that occured when using the Backpack to roll for items.
  • A pass button has been added to the Backpack.
  • The commands info in the Journal(F9) has been updated.
  • Glyph of Resolve no longer shows floating text for values that are less than 1.
Classes

186388-albums6307-picture72981.jpg
Necromancer

  • Fixed a bug where Glyph of Heroism was not working.
  • Heroism now has 30% chance to summon a Skeletal Champion up from 10%.
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Spell Thief

  • Spell Steal can now only be procced by Hero spellcasts.
186388-albums6307-picture80464.jpg
Spirit Champion

  • Fixed a bug where Glyph of Heroism was not working.


Version 2.1.6.

186388-albums6607-picture72240.png
Version 2.1.6. [01.03.2016]

General Changes

  • Fixed a bug where the <-damage on> command was not working properly.
  • The <-damage on> command now gives a notification that it is enabled.
  • Numerous tooltip fixes.
  • Major code optimizations.
  • The movement speed of the gold delivering Peon has been reduced.
  • Gold gained from kills throughout the game has been reduced.
  • 8 new Glyphs have been added: Glyph of Dampening, Glyph of Resolve, Glyph of Heroism, Glyph of Shadow Collector, Glyph of Gold Find, Glyph of Protecting, Glyph of Cruelty and Glyph of Deep Healing.
  • Glyphs are now separated in 4 categories: Offensive Glyphs, Defensive Glyphs, Utility Glyphs and Support Glyphs.
  • Fixed a bug where the Dungeon Breaker bonus would remove hero abilities at max rank.
  • The Unleashed Beast now uses a different model.
  • Experience gained from kills has been very slightly increased.
  • The Backpack now contains an ability that allows the players to roll for items much faster.
Classes

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Dragon Knight

  • Fixed a bug where Dragonborn was not working.
  • Dragonborn now gets increased per every 20 points of health down from 50.
  • Dragonborn now restores health equal to double of the amount of drained mana.
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Druid

  • Fixed a bug where the Thorns ability of only 1 Treant spawned by Force of Nature was getting stronger throughout the game.
186388-albums6307-picture70286.jpg
Hunter

  • The attack damage of Huffer has been reduced.
  • The attack speed of Huffer has been slighlty reduced.
  • The attack damage of Spike has been slightly increased.
186388-albums6307-picture70287.jpg
Ice Lancer

  • Ice Block has been removed.
  • A new ability has been added: Frozen Heart.
186388-albums6307-picture106332.jpg
Paladin

  • Now has a new icon.
  • The damage reduction of Divine Protection when casted on the Paladin has been reduced to 20% down from 25%.
  • The damage reduction of Divine Protection when casted on an ally has been reduced to 40% down from 50%.
  • The mana restored by Seal of Light has been reduced to 2/4/6/8 down from 3/6/9/12.
  • The Intelligence scaling of Seal of Light has been reduced to 10% down from 15%.
186388-albums6307-picture70289.jpg
Rogue

  • Blade Flurry has been removed.
  • A new ability has been added: Dirty Tricks.
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Shaman

  • Earthen Fury has been removed.
  • A new ability has been added: Earth Shock.
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Spell Thief

  • Magic Flux damage no longer ignores enemy armor.
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Spirit Champion

  • Feral Infusion now requires 35 stacks to proc, up from 25.
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Warlock

  • Demonic Bond will no longer show floating text when the Warlock is at full health.
  • The base attack speed of Felguards has been reduced.
  • The Cleaving Attack of Felguards now cleaves for 20% of damage dealt, down from 35%.
Items

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Items

  • The Death Knight Hell Class item no longer increases the damage dealt scaling by 3%, but instead increases healing done by 10%.
  • Vigilance now shows a correct total price amount.
  • Broxigar's Enchanted Axe legendary item has been removed from the game.
  • The item drop chances from all enemies have been reduced.
  • The drop chance of Seeds of Idrassil has been slighly increased.
  • Items that apply the frost slow effect now state that they "Chill" the target.
  • The tooltip of Atiesh, Greatstaff of the Guardian now correctly states that it restores 15 mana on kill and not 40.
  • The chance of Atiesh, Greatstaff of the Guardian to award pemanent Intelligence has been reduced to 3,5% down from 5%.
  • The Critical Strike chance of Thori'dal, the Stars' Fury has been reduced to 20% down from 25%.
  • Each player can now only carry 1 Legendary quality item at a time. This change does not apply to singleplayer games.
  • The Warlock Hell Class item no longer causes Felguards to spawn with the Dispatch ability.


Version 2.1.5.

186388-albums6607-picture72240.png
Version 2.1.5. [19.02.2016]

General Changes

  • Tooltip fixes.
  • The Rock Golem will no longer spawn upon breaking the door in the early stages of the game.
  • The Magic Find granted by Normal Difficulty has been reduced to 10% down from 15%.
  • The Magic Find granted by Hard Difficulty has been reduced to 15% down from 20%.
  • The Magic Find granted by Hell Difficulty has been reduced to 20% down from 25%.
  • Fixed a minor bug where the <-mf> command was sometimes slightly inaccurate.
Classes

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Dragon Knight

  • Fixed a bug where Dragon Strike was not procing the Class Mastery Glyph.
  • Fixed a bug where the Dragon Form stats of the Dragon Knight were less than in his Human form.
  • Dragonborn now transfuses more mana, but now the heal amount scales with health.
186388-albums6307-picture70168.jpg
Mage

  • The base proc chance of Arcane Master has been reduced to 10% down from 12%.
  • Arcane Master now gains 1% proc chance per 12 points of Intellgence, down from 15.
  • The damage of Ring of Frost has been increased to 80/180/280/380 up from 80/170/260/350.
  • The Intelligence scaling of Ring of Frost has been increased to 140% up from 110%.
  • The damage of Pyroblast has been increased to 110/240/370/500 up from 100/210/320/430.
  • The Intelligence scaling of Pyroblast has been increased to 170% up from 150%.
186388-albums6307-picture74341.jpg
Witch Doctor

  • Fixed a bug where Plauge Toad was procing the Class Mastery Glyph.
Items

186388-albums6307-picture71865.jpg
Items

  • Fixed a bug where the Dragon Knight Hell Class item effect was not working.
  • The Mage Hell Class item now has a new effect.
  • The chance for Imperial Ruby to drop Lives has been greatly increased and now benefits from Magic Find.
  • Several changes to the drop chances of certain items.


Version 2.1.4.

186388-albums6607-picture72240.png
Version 2.1.4. [15.02.2016]

General Changes

  • The enemy Attack Speed in Normal Difficulty has been reduced to 15% down from 20%.
  • The enemy Attack Damage in Normal Difficulty has been reduced to 30% down from 35%.
  • Several tooltip corrections with Buffs, Items and Abilities.
  • Fixed a bug where Glyph of Glass Cannon was damaging the hero when non-hero units were taking damage.
  • The Dungeon Breaker buff awarded for completing dungeons now increases All Stats.
  • The Waterworks Dungeon no longer provides Stats, but rewards 2 Lives instead.
  • Major code optimizations.
  • Kergaloth no longer has the Mana Burn skill. Instead he now has a crowd-control ability.
Classes

186388-albums6307-picture77260.jpg
Dragon Knight

  • The Crimson Knight has been renamed to Dragon Knight.
  • Dragon Strike is now a levelable ability and has been reworked.
  • Dragon Prison is now called Wyrm Shackles. It no longer deals damage and does not restore health.
  • Molten Armor is now a levelable ability.
  • Molten Armor now functions at all times instead of only below 75%.
  • Flame Torrent has been removed.
  • A new ability has been added: Dragonborn.
  • Burnout now scales with maximum mana instead of Strength and Intelligence.
186388-albums6307-picture72981.jpg
Necromancer

  • The stats of all Skeletal minions summoned by Raise Dead has been reduced significantly.
  • The base damage of Lifebreak has been reduced to 4/11/15/22 down from 7/14/21/28.
  • The extra damage proc chance of Lifebreak has been reduced to 5% down from 8%.
  • The base duration of all Skeletal minions summoned by Raise Dead has been reduced to 25 seconds down from 30 seconds.
  • Runic Prison now increases the health of summoned Skeletons by 100/200 down from 250/450.
186388-albums6307-picture70289.jpg
Rogue

  • Thrill of the Kill has been removed as a passive ability.
  • The on-kill effect of Thrill of the Kill has been implemented into Fan of Knives.
  • The damage of Fan of Knives has been reduced to 60/120/180/240 down from 80/150/220/290.
  • A new ability has been added: Deadly Poison.
186388-albums6307-picture70291.jpg
Warlock

  • Fixed a bug where the Warlock was not benefitting from the Health Regeneration ESC Stat Point.
186388-albums6307-picture74341.jpg
Witch Doctor

  • Fixed a bug where higher levels of Plague Toad were not increasing armor reduction.
Items

186388-albums6307-picture71865.jpg
Items

  • Throne Guardian's Ring now has a new effect.
  • The proc chance of Mantle of the Illidari has been reduced.
  • Fel Visage should now properly be able to target units.
  • Dragonstone Amulet now increases the damage of Burnout by 20% down from 40%.


Version 2.1.3.

186388-albums6607-picture72240.png
Version 2.1.3. [04.02.2016]

General Changes

  • Azsune no longer casts Blink Strike.
  • Minor performance optimizations.
  • Heroic Mode Snakes are spawned periodically in fights instead of having a chance to spawn.
  • Heroic Mode Snakes in mid and late game are now stronger.
  • One of the secret areas has been moved to a different location.
  • A late game area has been reworked and now includes a new puzzle.
Classes

186388-albums6307-picture70164.jpg
Berserker

  • Fixed a bug where Blood Scent was sometimes unintentionally giving Strength and Intelligence.
Items

186388-albums6307-picture71865.jpg
Items

  • Fixed another instance of a bug where the Charged Rod could spawn in the Skeleton Tomb Dungeon.
  • New droppable items have been added.
  • The icon of Tidebringer has been changed.
  • Fixed a bug where Thorium Reflector also damaged allied units.
  • Fixed a bug where Orb of Razj could be reforged.
  • Fixed a bug where the Scepter of Rag'tegal ability was not working properly.
  • Illusions created by items now spawn closer to your hero.
  • Illusions created by items now deal damage and take less damage.
  • Cosmic Orb has been reworked.
  • A new item has been added to the Arcane Wares shop.
  • The Moonstone item now uses a unique model.


Version 2.1.2.

186388-albums6607-picture72240.png
Version 2.1.2. [29.12.2015]

General Changes

  • Gold gained throughout the game has been slightly reduced.
  • Some quests now award Attributes instead of Gold.
  • The Storm Warden, Deathstalker and Shadow Hunter heroes have been removed.
  • Zombies from the Skeletal Warlord mini-boss fight in the beginning of the game now spawn slightly less often.
  • The Attack Damage of the Doom Guard boss in the beginning of the game has been slightly reduced.
  • It should now be more difficult for Azsune to run out of mana.
  • The area of effect of the Healing Mists summoned by Naga Sirens has been reduced.
  • All heroes now start with fixed Attack Damage.
  • Fixed a bug where Glyph of Hellfire sometimes did not work.
  • Mana cost icon has been changed.
Classes

186388-albums6307-picture70288.jpg
Paladin

  • Soundset has been changed.
186388-albums6307-picture89381.jpg
Siren

  • Eye of the Storm now works properly. (For real now)
186388-albums6307-picture74341.jpg
Witch Doctor

  • Dark Voodoo has been removed.
  • A new ability has been added: Plague Toad.
  • Mind Essence has been removed.
  • A new ability has been added: Spirit Link.
  • Mind Control has been removed.
  • A new ability has been added: Mass Confusion.
  • The duration of Mending Ward has been reduced to 15 down from 25.
  • The duration of Mending Ward now scales with maximum health.
  • The healing of Medning Ward now also scales with Intelligence.
  • The target maximum health scaling of Mending Ward has been reduced to 2% down from 3%.
  • The cooldown of Mending Ward has been increased to 25 seconds up from 22 seconds.
Items

186388-albums6307-picture71865.jpg
Items

  • Fixed a bug where Elven Stone of the Moon had additional unintended effects.
  • Shop Recipe items now include their total price. (Thanks to Warsinshadow)
  • Armguards of Forest Whispers now properly costs Shadow Crystals.
  • Fixed a bug where, not all lightnings that were protecting Thori'dal were getting removed upon unlocking it.
  • The proc chance of Lightbringer has been increased to 25% up from 15%.
  • The proc chance of Tidebringer has been increased to 20% up from 15%.
  • Fixed a bug where Dragonstone Amulet had unintentional side effects.
  • The damage of Serpent Wards summoned by Mask of the Voodoo God has been reduced to 35 down from 40.
  • A couple of minor tooltip fixes.
  • The Mage Hell Class item now has a new effect.


Version 2.1.1.

186388-albums6607-picture72240.png
Version 2.1.1. [Hotfix] [15.12.2015]
Classes

186388-albums6307-picture70868.jpg
Shaman

  • Fixed a bug where Chain Lightning was not functioning properly.
  • Fixed a bug where Flametongue Totem did not proc Earthen Fury.

186388-albums6607-picture72240.png
Version 2.1.1. [14.12.2015]

"This version has went through multiple reworks and different incarnations. Many systems were created and then scrapped due to design or technical issues. This, alongside studies and job, are the reason for the delay. Many features that I planned to do in my previews did not get to be realized. Others, like total price tags within item tooltips, will be delayed until the next version. I hope you enjoy this nevertheless."
General Changes

  • Charged Rod should no longer appear in the Skeleton Tomb dungeon.
  • The Lightning Barriers protecting the Thori'dal Legendary have been visually changed.
  • One of the Flame Hatches surrounding Lord Balthas has been removed and one has been moved to a different location.
  • The <Hot Feet> and <By Fire be Purged> challenges no long reward Glyphs.
  • Glyph of Ragnaros and Glyph of Demon Mastery have been removed from the game.
  • Fixed a bug where the command for selecting a random hero would sometimes get deactivated.
  • The Attack Damage provided by ESC Stat Points has been reduced to 2 down from 3.
  • The Attack Speed provided by ESC Stat Points has been reduced to 2% down from 3%.
  • Nightmares summoned in Heroic Mode can no longer be clicked and no longer display a health bar.
  • Hero Selection tooltips have been updated.
  • Certain enemies now have new and/or changed abilities.
  • Creeps abilities now increase in power as the game progresses.
  • Base mana regeneration of all heroes has been slightly increased.
  • The health of all enemies across all difficulties has been reduced by 5%.
  • Fixed a bug where the Item Quest to kill Jak'ken could not be completed.
  • Low health notification messages for Intelligence heroes now don't appear as often.
  • The <By Fire be Purged> and <Hot Feet> challenges now award Chest Keys. This is a temporary change.
Classes

186388-albums6307-picture70167.jpg
Druid

  • Wild Growth now affects units in a targeted area and not within range of the Druid.
186388-albums6307-picture70287.jpg
Ice Lancer

  • Ice Epicenter now scales with maximum mana.
  • Ice Epicenter no longer ignores enemy armor.
  • The slow applied by Ice Epicenter now lasts for 3/4/5/6 seconds. Changed from 5 seconds across all ranks.
  • Freezing Blast now scales with Agility instead of Damage.
  • The Agility scaling of Shatter has been increased to 150% up from 100%.
  • Shatter now also scales with maximum mana.
  • Fixed a bug where the Frozen Orb ability wasn't working.
186388-albums6307-picture104563.jpg
Sapper

  • Uses a new icon.
  • The Damage scaling of The Big One has been reduced to 80% down from 150%.
  • The Damage scaling of C2 Detonator has been reduced to 40% down from 80%.
186388-albums6307-picture70868.jpg
Shaman

  • The effect range of Flametongue Totem has been reduced to 300 down from 800.
  • The Flametongue Totem ability now also displays the effect range when targeting.
  • The damage of Chain Lightning has been reduced to 100/200/300/400 down from 100/200/310/420.
  • Lesser Chain Lightning now scales with Intelligence. Scaling is 50% of main Chain Lightning.
  • Lesser Chain Lightning no longer ignores enemy armor.
186388-albums6307-picture89381.jpg
Siren

  • Fixed a bug where Eye of the Storm was not dealing damage.
Items

186388-albums6307-picture71865.jpg
Items

  • Kobold Pickaxe is now properly marked as Unique.
  • Endless Treasure Chest now restores mana only to your hero.
  • Talzanite Scepter has been replaced with Talzanite Sphere in the Recipes 5 shop.
  • Fixed a minor teleportation issue with Ultrasafe Transporter.
  • Iron Cleaver now uses a new icon.
  • Fixed a bug where Arcane Ring was not shooting out spellblasts.
  • The % Attack Damage provided by Chaoseater has been reduced to 20% down from 30%.
  • The recipe cost of Chaoseater has been increased.
  • Trueshot Aura provided by items no increases Attack Damage by 15% down from 20%.
  • The Bloodied Skull quest reward item now also provides Lifesteal.
  • Undead Slayer's equip effect can now proc a maximum of 10 times down from 15.
  • Undead Slayer now properly states that its proc chance is 1% and not 4%.
  • Sanguine Blade now uses a new icon.
  • Fixed a bug where South Sea Apple was additionally giving Agility.


Version 2.1.0.

186388-albums6607-picture72240.png
Version 2.1.0. [10.10.2015]

General Changes

  • When soloing, players will no longer have to deal with the door opened by two switches at the beginning of the game.
  • The door opened by the Moon Stones puzzle now gives a hint when approached.
  • Fixed a bug where finding all secret areas did not give gold.
Classes

186388-albums6307-picture70168.jpg
Mage

  • Fixed a bug where Fire Bomb could not target buildings.
186388-albums6307-picture72981.jpg
Necromancer

  • Fixed a potential crash issue.
186388-albums6307-picture70490.jpg
Sapper

  • The cast range of C2 Detonator has been reduced to 500 down from 600.
186388-albums6307-picture80464.jpg
Spirit Champion

  • Has recieved a complete rework.
Items

186388-albums6307-picture71865.jpg
Items

  • Cloak of Invisibility now provides more base mana regeneration.
  • Items with the Health Regeneration stat now display the value regenerated per second instead of per 5 seconds.
  • Clarity Potions can now be used on allies.
  • Clarity Potions now restore mana over 40 seconds down from 50 seconds. Total mana restored remains the same.
  • Tyr's Wrath has been replaced with a new item in the shop.


Version 2.0.9.

186388-albums6607-picture72240.png
Version 2.0.9. [Hotfix] [28.09.2015]
Classes

186388-albums6307-picture70168.jpg
Mage

  • Fixed a bug where Arcane Pulse was not working.

186388-albums6607-picture72240.png
Version 2.0.9. [27.09.2015]

General Changes

  • A new puzzle has been added.
  • The <-glyphs> command has been removed.
  • The Multiboard now displays currently used Glyphs.
  • More hints have been added.
Classes

186388-albums6307-picture80463.png
Shadow Hunter

  • Attack type changed to Pierce.
186388-albums6307-picture80464.jpg
Spirit Champion

  • The damage of Hand of the Ancestors has been increased as follows:
    -Level 1: increased to 115 up from 100.
    -Level 2: increased to 230 up from 200.
    -Level 3: increased to 345 up from 300.
    -Level 4: increased to 460 up from 400.
186388-albums6307-picture70291.jpg
Warlock

  • Fixed a minor issue where the Warlock would sometimes gain unintentional mana from Sadism.
Items

186388-albums6307-picture71865.jpg
Items

  • Thori'dal, the Stars Fury is now acquired in a different way.
  • New items have been added.
  • Fixed a bug where Orb of Lightning 6 was providing more damage than intended.
  • Mechanical Cogwheel Mace has been replaced with a new item: Tidebringer.
  • Stormfury Ring has been renamed to Arcane Ring and has a new effect.


Version 2.0.8.

186388-albums6607-picture72240.png
Version 2.0.8. [18.09.2015]

General Changes

  • Fixed a bug that granted Elune's Grace skill to players that completed the No Disintegrations Challenge.
  • The cost of offering a tribute to Atal'ai has been increased to 90 up from 75.
  • The chance for the Altar of Atal'ai to grant items has been reduced.
  • Fixed a bug where Hajatza was not spawning minions.
  • The attack speed and damage of Frenzied Ghoul have been increased.
  • The Overlord boss has new abilities.
  • The Doom Guard boss has 1 new ability.
Classes

186388-albums6307-picture70868.jpg
Shaman

  • Fixed a bug where Chain Lightning would sometimes make less jumps than intended.
  • Chain Heal is now a Normal ability.
  • Earth Shield is now a Levelable ability.
  • Molten Earth has been removed.
  • A new ability has been added: Earthen Fury.
Items

186388-albums6307-picture71865.jpg
Items

  • Goblin Scope now reveals a larger area.
  • The stats of Sanguine Blade have been increased.
  • Earthshaker's Claw now has a new <Equip> effect.
  • The recipe for Earthshaker's Claw has been changed up a bit.
  • Orb of Lightning no longer boosts Intelligence.
  • The Lightnings released by Orb of Lightning are now considered Orb Effect.
  • The upgrade price of Orb of Lightning has been reduced.
  • Fixed a bug where the Sigil of Al'ar could be exploited for more lives.
  • A couple of new items have been added.
  • Fixed a bug where certain attribute boosting items would incorrectly work when placed into the backpack.
  • Fixed a bug where Lightbringer was decreasing attributes when dropped.


Version 2.0.7.

186388-albums6607-picture72240.png
Version 2.0.7. [09.08.2015]

General Changes

  • The map UI has been changed.
  • Witch Doctor illusions of Azsune should no longer mess up the Mind Trick challenge.
  • The Hot Feet challenge should no longer get marked as failed multiple times.
  • A visual effect now appears when Hajatza leaves her circle.
  • The spawn chance of Snakes in Heroic Mode has been slightly increased.
  • Heroic Mode now spawns stronger snakes earlier throughout the game and extra strong in the late game.
  • The healing performed by creeps in Heroic Mode has been reduced.
  • Reflected damage in Heroic Mode has been increased.
  • Damage dealt by Nightmares in Heroic Mode has been increased.
  • Fixed a bug where Glyph of Glass Cannon was not properly amplifying damage.
  • Fixed a bug where Hero pets were not taking extra damage from Glyph of Glass Cannon.
  • The Intelligence bonus for Glyph of Class Mastery now regenerates 2% of maximum mana each second up from 1%.
  • The proc chance of Glyph of Thunder has been increased to 16% up from 13%.
Classes

186388-albums6307-picture77260.jpg
Crimson Knight

  • Flame Torrent proc chance now scales with Intelligence instead of Strength.
  • The proc chance of Flame Torrent has been reduced as follows:
    -Level 1: reduced to 2,5% down from 4%.
    -Level 2: reduced to 3% down from 4%.
    -Level 3: reduced to 3,5% down from 4%.
    -Level 4: remains unchanged.
186388-albums6307-picture94880.jpg
Deathstalker

  • The bonus attack damage granted by Dark Shots has been increased as follows:
    -Level 1: increased to 30 up from 10.
    -Level 2: increased to 35 up from 20.
    -Level 3: increased to 40 up from 30.
    -Level 4: increased to 45 up from 40.
  • The mana cost of Dark Shots has been reduced as follows:
    -Level 1: reduced to 6 down from 8.
    -Level 2: reduced to 12 down from 16.
    -Level 3: reduced to 20 down from 24.
    -Level 4: remains unchanged.
  • The damage of Grave Call has been increased as follows:
    -Level 1: increased to 100 up from 80.
    -Level 2: increased to 180 up from 160.
    -Level 3: increased to 260 up from 240.
    -Level 4: increased to 340 up from 320.
  • The cooldown of Grave Call has been reduced to 13 seconds down from 14.
186388-albums6307-picture70287.jpg
Ice Lancer

  • Ice Shell has been removed.
  • A new ability has been added: Ice Block.
186388-albums6307-picture85319.png
Marauder

  • The Agility scaling of Furious Strike (Empowered version included) has been increased to 180% up from 140%.
  • The Agility scaling of Rallying Cry (Empowered version included) has been inreased to 100% up from 85%.
186388-albums6307-picture90858.jpg
Tinker

  • Fixed an incorrect Buff tooltip with Repair Tools.
Items

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Items

  • Items that begin quests have been added to the game.
  • Hidden items that blend in with terrain have been scattered across the map.
  • Wards spawned by Mask of the Voodoo God now appear infront of the caster, instead of at his feet.
  • The attack damage of wards spawned by Mask of the Voodoo God has been increased by 5.
  • Dragonstone Amulet now has a different effect.
  • Mana restored by Spinebreaker has been increased to 50 up from 20.
  • The Kalisean Flame now has a different visual, name and location.
  • The Torch item has been removed from the game. A new item now serves its purpose.
  • Sulfuras, Hand of Ragnaros is now forged at an Anvil, not at a Forge.


Version 2.0.6.

186388-albums6607-picture72240.png
Version 2.0.6. [23.07.2015]

General Changes

  • Fixed a bug where the Heavy Metal challenge could incorrectly be failed in the Treasure Room.
  • Fixed a bug where certain abilities could change the path of Fireballs in the Fireballs puzzle.
  • Fixed a bug where the Hot Feet challenge would still display Challenge Failed message when completed.
  • Fixed a bug where the Headhunter from the Escape Quest would sometimes attack his allies.
  • The time required to complete the Ghostbuster Challenge has been reduced to 60 seconds down from 90.
  • The Kalisean Flame has been moved to a more obvious location.
  • Fixed some issues with special effect attachments.
  • Heroic Mode now gives enemy units a chance to instantly kill summoned units instead of a chance to make copies of them.
Classes

186388-albums6307-picture77260.jpg
Crimson Knight

  • Fixed a bug where the Level 2 Dragon form would not give additional stats.
186388-albums6307-picture90858.jpg
Tinker

  • Fixed several tooltip errors.
  • Fixed a bug where in Heroic Mode, enemy Clockwork Goblins could respawn as player-controlled ones.
  • Fixed a bug where enemies in Heroic Mode could make copies of Pocket Factories.
  • Repair Tools now causes allies to restore health and mana when a Clockwork Goblin is spawned instead of when they deal damage.
  • Time is Money now generates gold once per 5 seconds up from 4.
  • The chance for Time is Money to grant gold when a Clockwork Goblin dies has been reduced to 12% down from 15%.
  • Pocket Factory no longer displays the Rally icon.
186388-albums6307-picture71038.jpg
Warlord

  • The health restored by Unbreakable Will has been reduced to 20% of Strength down from 25%.
Items

186388-albums6307-picture71865.jpg
Items

  • Soul of the Prophet may no longer spawn Runes of Spirit Link.
  • The base proc chance of Soul of the Prophet has been reduced to 5% down from 6%.
  • The Intelligence scaling of Soul of the Prophet has been reduced to 5% down from 10%.
  • Mask of the Voodoo God now spawns Serpent Wards upon spellcasts and not upon damage instances.
  • The proc chance of Darkscale Chestplate has been reduced to 6% down from 8%.
  • Darkscale Chestplate now procs when the hero is attacked instead of when he is damaged.
  • Winter Blade now causes spellcasts to heal the caster and no longer provides lifesteal.
  • The Recipe price of Winter Blade has been slightly reduced.
  • The icon of Sulfuras, Hand of Ragnaros has been changed.


Version 2.0.5.

186388-albums6607-picture72240.png
Version 2.0.5. [09.07.2015]

General Changes

  • Many bosses have recieved additional abilities or mechanics.
  • Damage dealt by the death of certain enemy units is now properly of Spells type.
  • Fixed an issue where the message that informed you about recieving the Grunt in singleplayer was getting removed too quickly.
  • Timed Mode has been removed.
  • A new mode has been added: Heroic Mode.
  • The Alchemist and Dark Ranger quests are no longer Rare.
  • Fixed an issue where players could trigger the victory event with non-hero units.
  • The damage dealt by Kergaloth's Rain of Fire has been increased.
  • The damage dealt by Kergaloth's Rain of Fire is no longer reduced by armor.
  • You may no longer attack allied units.
  • Major system code optimizations.
  • The screen shaking during random earthquake now lasts a bit less.
  • Fixed a bug where the Peon quest could be completed twice.
  • The Gentulon split mechanic has been improved.
  • Gentulon no longer splits upon reaching fixed percentages of health, but is now cooldown based.
  • The health of Gentulon has been increased significantly.
  • The armor of Gentulon has been reduced.
  • Terrain changes.
  • Glyph of Replenishment now uses a new icon.
  • Glyph of Class Mastery now uses a new icon.
  • The <-stats> command has been updated.
  • The camera no longer pans to the door where the Rock Golem spawns.
  • Challenges have been added to the game.
  • Lore Journals have been removed from the game.
  • The Fel Ravager boss should no longer have limitless mana.
  • The mana cost of Globes of Fire summoned by Gazret has been slightly increased.
  • Camera pan upon resurrection is now instant.
  • The Firelord no longer begins casting Flame Strikes upon reaching fixed percentages of health, but now does it on cooldown.
  • Most Camera Pans in the map have been replaced with Pings.
  • Restan is now known as Lord Balthas.
  • Fixed a bug where the starting Grunt could attack items.
  • The peon quest dialogue has been slightly changed.
  • The Mana and Mana Regeneration of Gar'thul have been reduced.
  • Fixed an issue where the anti-cheat system would incorrectly trigger.
  • Fixed a tooltip inaccuracy with Glyph of Thunder.
Classes

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Crimson Knight

  • No longer spawns with draconic eggs.
186388-albums6307-picture94880.jpg
Deathstalker

  • The mana cost of Strafe has been reduced as follows:
    -Level 1: reduced to 10 down from 15.
    -Level 2: reduced to 25 down from 30.
    -Level 3: reduced to 35 down from 45.
    -Level 4: reduced to 45 down from 60.
  • The attack speed provided by the first cast of Strafe has been increased to 20% up from 10%.
  • The mana cost of Grave Call has been reduced as follows:
    -Level 1: reduced to 30 down from 40.
    -Level 2: reduced to 45 down from 55.
    -Level 3: reduced to 65 down from 70.
    -Level 4: remains unchanged.
  • The mana cost of Dark Shots has been reduced as follows:
    -Level 1: reduced to 8 down from 10.
    -Level 2: reduced to 16 down from 20.
    -Level 3: reduced to 24 down from 25.
    -Level 4: reduced to 32 down from 35.
  • Fixed a crash issue with Gaze of Death.
186388-albums6307-picture95654.png
Flame Warden

  • Hunger for Power has been removed.
  • A new ability has been added: Child of Fire.
  • Phoenix has been removed.
  • A new ability has been added: Phoenix Dive.
  • The Intelligence scaling of Blood Ritual has been increased to 75% up from 60%.
  • Purifying Flames now uses a new visual effect.
186388-albums6307-picture70286.jpg
Hunter

  • Fixed a bug where level 4 pets would not affect enemies with Serpent Sting.
186388-albums6307-picture70287.jpg
Ice Lancer

  • Spellcast animation delay has been reduced.
  • Cold Blood has been removed.
  • A new skill has been added: Ice Shell.
  • The icon of Frozen Orb has been changed.
  • Freezing Blast now restores 4% of maximum mana up from 2%.
  • The mana cost of Frozen Orb for level 2 has been increased to 150 up from 100.
  • The mana cost of Ice Epicenter has been reduced as follows:
    -Level 1: reduced to 35 down from 40.
    -Level 2: reduced to 60 down from 65.
    -Level 3: reduced to 85 down from 90.
    -Level 4: remains unchanged.
  • The mana cost of Shatter has been reduced as follows:
    -Level 1: reduced to 25 down from 30.
    -Level 2: reduced to 45 down from 50.
    -Level 3: reduced to 65 down from 70.
    -Level 4: remains unchanged.
  • The mana cost of Frost Armor for level 4 has been increased to 75 up from 65.
186388-albums6307-picture70168.jpg
Mage

  • The base mana restored by Arcane Master procs has been increased to 10 up from 6.
186388-albums6307-picture85319.png
Marauder

  • Spellcast animation delay has been reduced.
186388-albums6307-picture72981.jpg
Necromancer

  • Fixed an issue where the miss chance caused by Carrion Swarm was greater than intended.
  • The icon of Carrion Swarm has been changed.
  • Fixed a tooltip error that displayed wrong duration of the Reanimate healing buff.
  • The healing of Reanimate is now increased by 10% if the target is already affected by the Reanimate healing buff.
186388-albums6307-picture71615.jpg
Priest

  • The healing done by Circle of Healing has been reduced as follows:
    -Level 1: remains unchanged.
    -Level 2: reduced to 490 down from 500.
    -Level 3: reduced to 680 down from 700.
    -Level 4: reduced to 870 down from 900.
  • The Intelligence scaling of Circle of Healing has been reduced to 40% down from 50%.
  • The Strength scaling of Circle of Healing has been reduced to 20% down from 30%.
  • Damage dealt by Circle of Healing is now equal to 40% of healing done, up from 30%.
  • The instant healing of Renew no longer scales with maximum health.
  • Archangel damage now scales with enemy missing health.
  • Archangel now has an alternative effect when targeting allied units.
186388-albums6307-picture70289.jpg
Rogue

  • Blade Flurry has been renamed to Fan of Knives.
  • Blood Frenzy has been renamed to Blade Flurry.
  • The damage dealt by Fan of Knives has been changed as follows:
    -Level 1: increased to 80 up from 65.
    -Level 2: reduced to 150 down from 160.
    -Level 3: reduced to 220 down from 235.
    -Level 4: reduced to 290 down from 300.
  • The attack damage scaling of Fan of Knives has been increased to 70% up from 60%.
  • The mana cost of Shadowstep has been reduced as follows:
    -Level 1: reduced to 20 down from 25.
    -Level 2: reduced to 35 down from 50.
    -Level 3: reduced to 50 down from 75.
    -Level 4: reduced to 75 down from 100.
  • The cooldown of Shadowstep has been reduced to 12 seconds down from 14.
  • Thrill of the Kill now also causes attacks to restore health.
  • The tooltip of Stealth now provides more information about the spell.
186388-albums6307-picture80463.png
Shadow Hunter

  • Spirit Touch may no longer reset the cooldown of Plague Toad.
  • Spiritualism has been removed.
  • A new ability has been added: Corruption.
  • Each bounce of Multistrike now reduces its damage dealt by 12% down from 20%.
  • Base attack speed has been increased.
  • Fixed a tooltip error with Hex.
186388-albums6307-picture70868.jpg
Shaman

  • Fixed a tooltip error with Water Shield.
  • The attribute scaling of Chain Lightning has been increased to 100% up from 90%.
  • The mana cost of Level 1 Chain Heal has been reduced to 40 down from 45.
186388-albums6307-picture89381.jpg
Siren

  • The attack speed of Water Elementals has been greatly increased across all ranks.
186388-albums6307-picture73544.jpg
Tidewarrior

  • The armor provided by Wash on level 1 has been increased to 4 up from 3.
  • The cooldown of Wash has been reduced to 5 seconds down from 6.
186388-albums6307-picture70291.jpg
Warlock

  • The damage dealt by Felguard's Dispatch has been reduced to 60 down from 100.
  • The attack speed bonus granted to Felguards by Shadow Power has been reduced as follows:
    -Level 1: reduced to 20% up from 25%.
    -Level 2: reduced to 30% down from 50%.
    -Level 3: reduced to 40% down from 75%.
    -Level 4: reduced to 50% down from 100%.
  • The impact damage of Rain of Chaos has been reduced as follows:
    -Level 1: reduced to 200 down from 275.
    -Level 2: reduced to 300 down from 400.
  • The damage of Felguards has been reduced as follows:
    -Level 1: reduced to 15 down from 18.
    -Level 2: reduced to 23 down from 30.
    -Level 3: reduced to 35 down from 43.
    -Level 4: reduced to 50 down from 64.
  • Sadism now restores 0,25 mana when below level 8 down from 0,50.
  • Sadism now restores 0,50 mana when above level 8 down from 1.
  • The base damage of Soul Burn has been reduced to 35 down from 60.
  • The Intelligence scaling of Soul Burn has been reduced to 190% down from 210%.
  • The attack speed of Felguards has been greaty reduced.
  • The splash damage caused by the Infernal's Flaming Fists has been reduced to 25% down from 50%.
  • The attack speed of the Infernal has been reduced.
186388-albums6307-picture70867.jpg
Warrior

  • Fixed a tooltip error with Juggernaut.
  • Rend now restores health equal to 100% of damage dealt by the ability, up from 50%.
  • The area of effect of Cleaving Strikes has been changed as follows:
    -Level 1: increased to 180 up from 150.
    -Level 2: increased to 200 up from 175.
    -Level 3: increased to 220 up from 200.
    -Level 4: increased to 240 up from 225.
  • The splash damage of Cleaving Strikes has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 45% up from 40%.
    -Level 3: increased to 60% up from 45%.
    -Level 4: increased to 70% up from 50%.
Items

186388-albums6307-picture71865.jpg
Items

  • New items have been added.
  • The proc chance of the Chain Lightning Orb Effect has been reduced to 10% down from 20%.
  • The Spell Damage Reduction item stat now stacks.
  • Certain existing items have recieved new effects.
  • Tribal Charm now states proper amount of stats given.
  • The proc cooldown of Cleric Rod has been reduced to 3,5 seconds down from 5.
  • The base healing of Nature Guardian has been increased to 3% of maximum health up from 2%.
  • The healing effect of Nature Guardian now occurs once every 2 seconds down from 3.
  • The recipe of Nature Guardian has been changed.
  • The stats of Nature Guardian have been changed.
  • Vial of Pure mana has been removed from the Intelligence Items shop section.
  • A new item has been added to the Intelligence Items shop section.
  • Void Tentacles summoned by Void Shard should no longer be spawned from Serpent Wards summoned by Mask of the Voodoo God.
  • The price of Scroll of Experience has been increased.
  • The experience granted by Scroll of Experience has been increased to 20% up from 10%.
  • The cooldown of the Mage Hell class item has been reduced to 20 seconds down from 55.


Version 2.0.4.

186388-albums6607-picture72240.png
Version 2.0.4. [26.05.2015]

General Changes

  • The proc chance of Glyph of Blood Violence has been reduced to 4% down from 4,5%.
  • The scaling of Glyph of Blood Violence has been reduced to 140% down from 160%.
  • The scaling of Glyph of Thunder has been increased to 160% up from 140%.
  • The health restored by Glyph of Bloodthirst has been increased to 12% of damage dealt up from 9%.
  • Bonus experience per kill on Hard Difficulty has been removed.
  • Bonus experience per kill on Hell Difficulty has been reduced to 1 down from 2.
  • Bonus experience per kill on Insane Difficulty has been reduced to 2 down from 3.
  • A large area has been redesigned including a new puzzle.
  • Certain creeps have been buffed up.
  • A new rare boss has been added.
  • The Synergy cheat is now enabled on Hell and Insane difficulties.
Classes

186388-albums6307-picture70164.jpg
Berserker

  • Fixed a bug where Blood Scent would show an extra button.
186388-albums6307-picture77260.jpg
Crimson Knight

  • Flame Torrent is now a Levelable Ability.
  • Dragon Strike is now a Normal Ability.
  • Dragon Strike now applies a defuff if casted when above 40% of maximum mana.
  • Living Bomb has been removed.
  • A new ability has been added: Dragon Prison.
  • Dragon's Wrath has been removed.
  • A new ability has been added: Dragon Form.
  • Burnout no longer interracts with higher Intelligence or Agility and instead has a different bonus effect.
  • Starting Agility has been reduced to 10 down from 12.
  • Starting Intelligence has been increased to 14 up from 12.
  • Agility per level has been reduced to 1,20 down from 1,35.
186388-albums6307-picture70167.jpg
Druid

  • The base healing of Nourish has been increased to 135 up from 100.
186388-albums6307-picture95654.png
Flame Warden

  • Ground damage dealt by Purifying Flames has been reduced as follows:
    -Level 1: reduced to 6 down from 8.
    -Level 2: reduced to 12 down from 16.
    -Level 3: reduced to 18 down from 24.
    -Level 4: reduced to 24 down from 32.
  • Instant damage dealt by Purifying Flames has been reduced as follows:
    -Level 1: reduced to 70 down from 80.
    -Level 2: reduced to 160 down from 180.
    -Level 3: reduced to 250 down from 280.
    -Level 4: reduced to 340 down from 380.
  • The Intelligence scaling of Purifying Flames has been reduced to 55% down from 65%.
  • Blood Ritual now restores 30% of the target's maximum health down from 40%.
  • Blood Ritual now also scales with Intelligence.
186388-albums6307-picture70286.jpg
Hunter

  • The icon of Summon Spike has been changed.
186388-albums6307-picture70288.jpg
Paladin

  • Fixed a bug where Divine Protection was damaging the Paladin if casted on Horde units.
186388-albums6307-picture70868.jpg
Shaman

  • The icon of Molten Earth has been changed.
186388-albums6307-picture98364.gif
Storm Warden

  • Hero icon has been changed.
186388-albums6307-picture90858.jpg
Tinker

  • Pocket Factory now states the proper amount of health of spawned goblins.
Items

186388-albums6307-picture71865.jpg
Items

  • Vjolndir now regenerates 0,8% of maximum mana up from 0,3% of current mana, but now only triggers when below 30% of maximum mana.
  • Fixed a bug where Ardite Impaler could be clicked with no active effect.
  • Fixed a tooltip error with Skywrath.
  • Wyrmrest Defender now provides more mana regeneration and requires Spectral Ring instead of Sapphire as recipe component. Total price remains the same.
  • Fixed a bug where the Journal: Stormreavers was not working properly.
  • The proc chance of Mask of the Voodoo God has been increased to 2,5% up from 2%.
  • Fixed a bug where the Ice Lancer Hell class item was also restoring mana.
  • Fixed a bug where Talzanite Scepter was granting permanent bonuses.
  • The Druid Hell Class item now increases Wild Growth healing by 40% up from 20%.
  • The effects of certain randomly dropped items have been changed.


Version 2.0.3.

186388-albums6607-picture72240.png
Version 2.0.3. [06.05.2015]

General Changes

  • The unit level of certain late-game enemy units has been increased.
  • Gold gained from creep kills has been slightly reduced.
  • Gold gained from boss kills has been greatly reduced.
  • The Recall ability of Ressurection Stones now properly states that it has 300 seconds cooldown.
  • The Druids quest givers in the Skeleton Tomb Dungeon have read the previous changelogs and now properly call the dungeon boss by his new name.
  • The icon for Hero Damage has been changed to default.
  • The killing of Azsune quest objective now rewards 50 gold down from 100.
  • Forging the queen's Tiara quest objective now rewards 75 gold down from 125.
  • Fixed an issue where the the twin switches door at the beginning of the game would not always work properly.
  • Fixed a minor inconsistency with the lore in Journal: Tome 20.
  • Attacking allied Horde units will now have consequences.
  • Insane Difficulty no longer spawns a shop in the beginning.
  • Fixed an error when displaying difficulty information.
  • The health of Atal'ai has been increased.
  • Glyph of Replenishment now restores 0,6% of missing mana up from 0,5%.
  • Various improvements have been done to certain creeps:

    • The damage dealt by Pulverize has been greatly increased.
    • Hydra attack damage has been increased.
    • Stone Guardian attack damage has been increased.
    • Siege Golem attack damage has been increased.
    • The damage dealt by Rain of Fire has been increased.
    • Rain of Fire may now damage wards aswell.
    • Zultar High Priest attack damage has been increased.
    • Zultar High Priest health has been increased.
    • Zultar Trapper attack damage has been increased.
    • Zultar Trapper now has Bloodlust.
    • Zultar Trapper health has been increased.
    • Restless Treant attack damage has been increased.
    • The damage dealt by Restless Treant's Entangling Roots has been increased.
    • The damage dealt by Infectious Weed's Toxic Blast has been increased.
    • Stronger versions of certain naga creatures can now be found in the mid-late game areas.
    • The damage, health and attack speed of the Ancient Rare Boss have been increased.
Classes

186388-albums6307-picture74595.jpg
Death Knight

  • Maximum health scaling of Blood Strike has been increased to 8% up from 4%.
  • The Strength scaling of Plague Strike has been increased to 130% up from 80%.
  • The health of minions summoned by Army of the Dead has been increased as follows:
    -Level 1: increased to 800 up from 525.
    -Level 2: increased to 1000 up from 725.
186388-albums6307-picture70167.jpg
Druid

  • Fixed a bug where sometimes Nourish was healing for more than it should.
  • Nourish now has a base healing of 100.
  • The maximum health scaling of Nourish has been reduced to 25% down from 35%.
186388-albums6307-picture72981.jpg
Necromancer

  • Bell Toll now uses a new sound effect.
  • Bell Toll damage is now incresed by 6% for each skeletal minion up from 5%.
  • The attack damage scaling of Bell Toll has been increased to 150% up from 130%.
  • The Bell Toll delay before dealing damage has been reduced to 2 seconds down from 2,50.
  • The chance for Lifebreak to destroy % of enemy missing health has been reduced to 8% down from 10%.
  • The damage of Lifebreak has been reduced as follows:
    -Level 1: reduced to 7 down from 8.
    -Level 2: reduced to 14 down from 16.
    -Level 3: reduced to 21 down from 24.
    -Level 4: reduced to 28 down from 32.
  • The mana cost of Raise Dead has been increased to 35 up from 30.
  • Carrion Swarm no longer increases the Attack Speed of skeletal minions.
  • Healing based on damage dealt on units affected by Runic Prison has been increased as follows:
    L1: increased to 25% up from 20%.
    L2: increased to 35% up from 30%.
186388-albums6307-picture70867.jpg
Warrior

  • The icon of Juggernaut has been changed.
Items

186388-albums6307-picture71865.jpg
Items

  • The chance for creeps to drop consumable items has been reduced.
  • The chance for creeps to drop random Poor and Common quality items has been changed as follows:
    -slightly reduced across all creep levels.
  • The chance for creeps to drop random Uncommon quality items has been changed as follows:
    -slightly reduced for level 1-5 creeps.
    -slightly increased for level 8-10 creeps.
  • The chance for creeps to drop random Rare and Epic quality items has been changed as follows:
    -greatly reduced for level 1-5 creeps.
    -slightly reduced for level 6-10 creeps.
  • Lore Journals should now drop a bit more often.
  • Fixed a bug where the Vjolndir Recipe could not be forged with the stated components.
  • Crimson Kilt has been changed into Arcane Pendant. Stats remain the same.
  • Master's Grips now use a new icon.
  • Master's Grips now provide different stats and have different effect.
  • Shieldtronic Gear now gives summoned units 80 health, up from 40.
  • Shieldtronic Gear now gives summoned units 8 damage, up from 5.
  • The damage and proc chance of the Devastation effect have been increased.
  • The Shadow Crystal prices of Void Shard and Crystal Crown have been reduced to 5.
  • New items have been added.
  • Furious Machete has been replaced by a new item, Darkscale Chestplate within the Shadow Crystal items section.
  • Skywrath has been replaced by a new item, Sacrificial Tome within the Recipes 5 items section.
  • Skywrath can now be found elsewhere.
  • The recipe price of Diabolic Scepter has been reduced to 450 down from 700.
  • The recipe price of Vunjo's Arcane Blade has been increased to 1100 up from 900.
  • The recipe price of Endless Treasure Chest has been increased to 900 up from 730.
  • The recipe price of Devastation has been reduced to 625 down from 700.
  • The Shadow Crystals cost of Devastation has been reduced to 5 down from 7.
  • The recipe price of Charged Shield has been increased to 585 up from 475.
  • The recipe price of Burning Sword has been reduced to 800 down from 870.
  • The recipe price of Armlets of Harren has been reduced to 500 down from 600.
  • The recipe price of Rage Plate has been reduced to 410 down from 500.
  • The recipe price of Sanguine Blade has been reduced to 600 down from 820.
  • The recipe price of Vigilance has been reduced to 540 down from 650.
  • Mark of the Phoenix recipe now also requires Periapt of Vitality.

Version 2.0.2.

186388-albums6607-picture72240.png
Version 2.0.2. [01.05.2015]

General Changes

  • Fixed a bug where the Dark Ranger quest giver would not always give her quest.
  • All Lore Bookshelves have been removed. A new Journal system has been added to tell the Sunken City lore.
  • Selecting a random hero no longer gives extra gold.
  • Glyph of Replenishment now regenerates % of missing mana instead of % of maximum mana and no longer requires you to be below 30% of maximum mana in order to work.
  • Fixed a bug where the twin dragon Tokens were opening the wrong door. Oops!
  • The chest behind the door opened with Feric's Key, is now guaranteed to drop a special-type item.
  • A new area has been added: The Armory.
  • Minor terrain changes.
Classes

186388-albums6307-picture94880.jpg
Deathstalker

  • Unholy Transfusion is now a normal ability.
  • Black Arrows has been removed.
  • A new ability has been added: Dark Shots.
  • Death Shot has been removed:
  • A new ability has been added: Dark Shroud.
  • Death Sentence has been removed.
  • A new ability has been added: Gaze of Death.
186388-albums6307-picture70167.jpg
Druid

  • Nourish is now a normal ability instead of levelable.
  • Hurricane is now a levelable ability instead of normal.
  • The damage interval of Hurricane has been reduced to 1 second down from 1,5 seconds.
  • Faerie Swarm has been removed.
  • A new ability has been added: Blessing of Elune.
  • The attack damage of Treants has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 40 up from 34.
    -Level 3: increased to 75 up from 60.
  • The health of Treants has been increased as follows:
    -Level 1: increased to 450 up from 400.
    -Level 1: increased to 875 up from 750.
    -Level 1: increased to 1500 up from 1250.
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Necromancer

  • The Bell Toll sound effect volume has been slightly reduced.
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Storm Warden

  • Fixed a bug where Thunder Strike was not dealing damage to structures.
  • The icon of Lightning Globe has been changed.
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Witch Doctor

  • Fixed a bug where Mending Ward was healing for less than it states.
Items

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Items

  • Fixed a bug where certain gold generating items could still provide gold when dropped.
  • The Spirit Champion Hell Class Item now restores health equal to 250% of Strength up from 75%.
  • The location of the Torch item has been changed.
  • The stock replenish cooldown of Ultrasafe Transporter has been reduced to 100 seconds down from 300.
  • Two new items have been added to the Ancient Relics shop.
  • The stats and effects of Vjoldnir have been changed.
  • Fixed a bug where Broxigar's Enchanted Axe could still drop from chest.
  • Many new droppable items have been added.
  • The duration of Void Tentacles summoned by Void Shard is now equal to 35% of Primary Attribute, down from 50%.
  • The drop chances of Libram of Justice and Plague Emitter have been greatly increased.
  • The drop chances of the Hunter and Shaman class items have been reduced.
  • Manuals of Health now use a different model.


Version 2.0.1.

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Version 2.0.1. [Hotfix] [26.04.2015]
General Changes

  • Fixed a bug that caused several loops of the Escape quest.

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Version 2.0.1. [25.04.2015]

General Changes

  • Fixed a bug where the map couldn't be loaded after saving.
  • The Ancient Rare Boss may no longer be turned hostile by enemies.
  • Minor optimizations to code.
Classes

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Sapper

  • The Attack Damage scaling of Napalm has been increased to 60% up from 50%.
Items

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Items

  • Fixed a bug where the Storm Warden Hell Class item was giving Agility instead of Strength.
  • Fixed a bug where the Sapper Hell Class item was not working properly.
  • Four new droppable items have been added.
  • Manuals of Health now use a different model.
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