So I have this unit model that has multiple forms, simple to save memory space, it has a total of five forms, just like metamorphosis units, except with 5 instead of 2, and each of it's animations are labeled attack first - attack fifth and so on, so I figured it would be easy enough to simply go into object editor, modify required animation names and bones from 1-5, and have the units work properly. The units themselves have the proper standing animation, but when they attack, they switch from all different forms for their attack animation, and I can't seem any way to keep them restricted to their own forms, any ideas that won't involve triggers or me having to seperate them into 5 different mdx files?