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Unit Group or Unit Index

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Using an array is faster though. Gaps are not a problem.

Yes something like that. I mean if an array is faster and the only difference would be instead of removing the unit from the group you would have to decrease the index size. The drawback would be that every time a unit dies/enters map you would have to add them which might be significant. So why bother, then again, they are already being indexed/deindexed at some point, might aswell make them add to another index instead. And then again.... The filter would have to load a hashvalue to find out if the unit is of a certain type... ;d

For units that are out of mana...
none.
mana regeneration doest stop.

All units have negative mana regeneration. :)
 
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