- Joined
- Jun 26, 2014
- Messages
- 497
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Fire Bounce
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Fire Bounce [Q]
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Actions
- Set Caster_FireBounce = (Triggering unit)
- Set temp_point1_FireBounce = (Position of Caster_FireBounce)
- Unit - Create 1 Dummy Fire Bounce lvl1 for (Owner of Caster_FireBounce) at temp_point1_FireBounce facing Default building facing degrees
- Set Dummy_FireBounce = (Last created unit)
- Unit - Order Dummy_FireBounce to Attack Once (Target unit of ability being cast)
- Unit - Remove Dummy_FireBounce from the game
- Custom script: call RemoveLocation(udg_temp_point1_FireBounce)
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Events