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World Editor Help Zone Ask general questions about World Editor features and use in this forum. If you need help fixing a trigger, please post it in Triggers & Scripts. Please review the forum rules before posting.

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Old 01-30-2010, 07:25 AM   #1 (permalink)
Registered User IronForge
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Third person view?

Hi, was experimenting with basic third person view controls for my upcoming RPG. Was wondering if there was a proper system in place to automatically adjust for height the unit is. Currently it gets wierd when my unit climbs up a hill or goes into a ravine. Little help please?

My current triggers are

Quote:
Camera 1
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Camera - Lock camera target for Player 2 (Blue) to Sniper 0012 <gen>, offset by (0.00, 0.00) using Default rotation
Quote:
Camera 2
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Set Player 2 (Blue)'s camera Distance to target to 700.00 over 0.01 seconds
Camera - Set Player 2 (Blue)'s camera Angle of attack to 340.00 over 0.01 seconds
Camera - Set Player 2 (Blue)'s camera Height Offset to (Current flying height of Sniper 0012 <gen>) over 0.01 seconds
Camera - Set Player 2 (Blue)'s camera Rotation to (Facing of Sniper 0012 <gen>) over 0.01 seconds

And the problem:







Also, how do i set far clipping? Or does it follow standard field of view?
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Last edited by IronForge; 01-30-2010 at 07:47 AM.
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Old 01-30-2010, 09:36 AM   #2 (permalink)
Registered User Kercyn
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You need to change the angle depending on the height of the field, but you can always try already made systems, like this one.
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Old 01-30-2010, 09:37 AM   #3 (permalink)
Registered User IronForge
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Right, I'm trying one such sample right now and I like it.
Thanks, this problem is solved.
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