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Old 09-25-2008, 12:30 AM   #1 (permalink)
Registered User Lightskin
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Exclamation need some help :D

hello, once again, im creating a post cuz i need help

the problem is the next:

The WOW RPG as an exact Azeroth map, made by DungeonX and edited by me, and to make the map feel EXTRAMEGAARCHI BIG(as wow one) i made things so smaller that you don't even see them with normal view, i made a trigger that makes the camera come closer ^^ so, the problem is that you attack 1 wolf and 200000 more wolves come to attack you, its obiously because if it would be a normal size map, every wolf would be one next to the other, so, how i can solve this? (i tryied range of unit and gameplay constants, but maybe im doing something bad)

Thanks.
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Old 09-25-2008, 02:16 AM   #2 (permalink)
Registered User RoughneckLeader
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RoughneckLeader has little to show at this moment (11)RoughneckLeader has little to show at this moment (11)
I'm give you me answers as I get to them:

-Try reducing the "Creeps - Maximum Creep Camp Radius" constant.

-Change the "Combat - Call for Help Range, Creeps" to a lower number.
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Old 09-25-2008, 05:05 AM   #3 (permalink)
Registered User Lightskin
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I've put both of them into 1, but nothing

I've also tryed to put range of sight of the unit into 1, and they do nothing but watch you while you hit them, could that do have somthing to do with this?
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Old 09-25-2008, 05:23 AM   #4 (permalink)
Registered User SanKakU
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yeah one is no good, i just recently added some bear summons to an ultimate ability for one of my heros on my hunt map, and the bears are hibernating bears, right. so like when their movement speed was 0 they wouldn't even attack properly cuz like he'd claw in the same direction and never face a different direction, he wouldn't turn! he'd be like attacking something behind him without turning around and it was really weird. so i changed the movement to 1 and he can turn around now. but he can't move. no matter how long i tell him move to a location he'll never even move, much less get there. you're going to have to bring up the numbers to something higher than one. maybe ten? haha idk. i'm not going to try to recreate a map with what you did to try to figure this out, that'd take too much effort i think...man great fun idea though sounds funny love it and stuff. and btw i think no matter what you should increase the map size. anyway i think 100 is melee so try 101? or maybe 110?

oh btw i've done something like this a little bit...but not on the scale that you're doing, that's cool.
oh, and uhh...you got a link for your map? idk where it is. i'd like to check it out.
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Old 09-25-2008, 05:49 AM   #5 (permalink)
Registered User Lightskin
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Quote:
Originally Posted by SanKakU View Post
yeah one is no good, i just recently added some bear summons to an ultimate ability for one of my heros on my hunt map, and the bears are hibernating bears, right. so like when their movement speed was 0 they wouldn't even attack properly cuz like he'd claw in the same direction and never face a different direction, he wouldn't turn! he'd be like attacking something behind him without turning around and it was really weird. so i changed the movement to 1 and he can turn around now. but he can't move. no matter how long i tell him move to a location he'll never even move, much less get there. you're going to have to bring up the numbers to something higher than one. maybe ten? haha idk. i'm not going to try to recreate a map with what you did to try to figure this out, that'd take too much effort i think...man great fun idea though sounds funny love it and stuff. and btw i think no matter what you should increase the map size. anyway i think 100 is melee so try 101? or maybe 110?

oh btw i've done something like this a little bit...but not on the scale that you're doing, that's cool.
oh, and uhh...you got a link for your map? idk where it is. i'd like to check it out.
ill try it.

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