- Joined
- Mar 9, 2012
- Messages
- 1,557
Ive thought this could be an nice addition but dont know how to.
It can be done to punish tower spam of humans and for town halls in general.
Each time an tower has been upgraded to one of the 3 types it adds an pre-defined static amount of cost for next tower upgrade of that type.
Fe. first Guard Tower costs amount displayed,
2. is upgraded for +15g +10w atop the original cost,
3. for +30g +15w,
4. for +45g +20w,
and so on...
First Town Hall will be built for amount displayed, 2. adds half of it atop, 3. town hall costs double the cost of first, 4. double and an half, and so on...
If player had lost all Town Halls but somehow manages to comeback there will be discount for him. (half of normal price)
Obviously this has to check how many Town Halls/Towertypes the player currently has alive and decrease the cost accordingly when he has lost it.
It can be done to punish tower spam of humans and for town halls in general.
Each time an tower has been upgraded to one of the 3 types it adds an pre-defined static amount of cost for next tower upgrade of that type.
Fe. first Guard Tower costs amount displayed,
2. is upgraded for +15g +10w atop the original cost,
3. for +30g +15w,
4. for +45g +20w,
and so on...
First Town Hall will be built for amount displayed, 2. adds half of it atop, 3. town hall costs double the cost of first, 4. double and an half, and so on...
If player had lost all Town Halls but somehow manages to comeback there will be discount for him. (half of normal price)
Obviously this has to check how many Town Halls/Towertypes the player currently has alive and decrease the cost accordingly when he has lost it.