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World Editor Help Zone Ask general questions about World Editor features and use in this forum. If you need help fixing a trigger, please post it in Triggers & Scripts. Please review the forum rules before posting.

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Old 04-29-2013, 11:12 AM   #1 (permalink)
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"Hide" Ability - Retain Cooldown

Now I know you can hide an ability from the unit's UI by using Player - Enable/Disable Ability function BUT, when we use this, this function will apply to all units of that Player, which is not what I wanted.

I wanted to hide the ability (and still retain its cooldown) for a single unit.

Now I heard you can hide a Channel ability by setting its level to max+1 which will hide the ability.

This of course, can affect single unit but the problem is, the cooldown is not retained.

How can I hide a unit's ability while retaining its cooldown ?
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Old 04-29-2013, 01:32 PM   #2 (permalink)
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The cooldown is retained with the Channel trick. Make the last level hidden.
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Old 04-29-2013, 03:40 PM   #3 (permalink)
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If I make it that way, won't last level can still be leveled by the unit ?
Therefore, losing Skill Point ?
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Old 04-29-2013, 05:23 PM   #4 (permalink)
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No. The hero skill menu allows you only to learn the next level of the ability. If you set the current one to the last, nothing follows after that.

For non-channel-based spells look at my signature.
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Old 04-29-2013, 05:47 PM   #5 (permalink)
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Learning an ability event can be caught with triggers. The level can be decremented and the skill point can be given back if you need that.
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Old 10-28-2013, 06:42 AM   #6 (permalink)
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Zephyr Contest #9 - Winner: Stringed Shuriken: An assassin is always working like a trickster. This entry proves the theory, as defskull managed to integrate the fictional lore of the human legacy into a single, virtual ability. Strike fast, die instantly! 
Quote:
Learning an ability event can be caught with triggers. The level can be decremented and the skill point can be given back if you need that.
Sorry for late reply.

But won't this look "ridiculous" to end user to see "Hey, I can still level up this ability, let's see what it does", BOOM !
Nothing happens and you have an extra 1 Skill Point in your Hero UI.
It would defeat the "background process" purpose.

I'd try to stick with WaterKnight's ANeg solution.
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Old 10-29-2013, 05:55 PM   #7 (permalink)
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WaterKnights trick is very useful, however could you possibly just use a dummy spell based on channel with visible off to level up your ability? When dummy ability is leveled up, if level is less than 1, add real, otherwise skill up. And then just set the ability to max+1 TO hide real ability? That way you would never see it in the skill tree?
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Old 10-29-2013, 11:23 PM   #8 (permalink)
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Zephyr Contest #9 - Winner: Stringed Shuriken: An assassin is always working like a trickster. This entry proves the theory, as defskull managed to integrate the fictional lore of the human legacy into a single, virtual ability. Strike fast, die instantly! 
Quote:
WaterKnights trick is very useful, however could you possibly just use a dummy spell based on channel with visible off to level up your ability? When dummy ability is leveled up, if level is less than 1, add real, otherwise skill up. And then just set the ability to max+1 TO hide real ability? That way you would never see it in the skill tree?
As I have explained this situation in my previous post.

The levelling of the spell would be messed up.
Also, the damage of the spell will also be messed up if the spell uses current level of the ability's level as point of reference such as damage, aoe, duration, etc.

Let me try to rephrase your statement.

You mean if your spell has 4 levels, you should make it as 5 levels, as last level would be the hidden visibility, right ?
So, if you have levelled up that ability up until Level 4, and you have 1 more Skill Point to use, when you open the Level Up Ability window, you will see that it has extra level - thus ruining the process.
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Old 10-30-2013, 12:01 AM   #9 (permalink)
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Oh my mistake, I was under the impression that if Channel had visibility off at a certain level you wouldn't be able to see it for that level in the skillup menu.
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Old 10-30-2013, 12:02 AM   #10 (permalink)
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Zephyr Contest #9 - Winner: Stringed Shuriken: An assassin is always working like a trickster. This entry proves the theory, as defskull managed to integrate the fictional lore of the human legacy into a single, virtual ability. Strike fast, die instantly! 
Its visibility takes effect in unit's basic command card, but not in Skill Ability Window.
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