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[Crash] Freezes

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Mar 9, 2012
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Map starts, when mouse hovers over any unit or building the game freezes and has to be ended over taskmanager. At once did exit from itself without generating any .log
Map contains only object editor data, texture and model imports, with the only custom trigger being an creditlist one.

Looking into crash.txt in errors\ i see these:
Code:
* = addr                            **                                *       
0018E750: 00 00 00 00  38 01 53 00  3B E7 4D 77  00 00 00 00  ....8.S.;.Mw....
0018E760: 00 00 00 00  00 00 53 00  28 3C 53 00  20 E9 18 00  ......S.(<S. ...
0018E770: 50 4E B3 73  00 F2 18 00  70 BD 1B 03  01 00 00 00  PN.s....p.......
0018E780: 00 00 00 00  9C E7 18 00  23 E0 77 77  28 3C 53 00  ........#.ww(<S.
0018E790: D0 E7 18 00  00 00 00 00  78 BF 1B 03  B0 E7 18 00  ........x.......
0018E7A0: A8 E6 77 77  FF 07 00 00  00 00 00 00  80 BF 1B 03  ..ww............
0018E7B0: C0 E7 18 00  7F E6 77 77  00 00 00 00  02 00 00 02  ......ww........
0018E7C0: B0 FC B2 4F  98 00 4B 00  00 F2 18 00  00 F2 18 00  ...O..K.........
0018E7D0: 00 00 00 00  02 00 00 00  98 00 4B 00  C8 DA 00 12  ..........K.....
0018E7E0: 98 00 4B 00  01 00 00 00  0B BC A0 BA  0A 00 14 00  ..K.............
0018E7F0: C4 00 53 00  02 00 00 00  00 00 00 00  05 10 00 00  ..S.............
0018E800: 00 00 00 00  09 90 01 01  00 00 53 00  48 EA 18 01  ..........S.H...
0018E810: 58 E7 18 00  20 E3 18 00  E8 E8 18 00  F5 71 7C 77  X... ........q|w
0018E820: 83 C7 22 00  00 00 00 00  AC E8 18 00  FE 3C 78 77  .."..........<xw
0018E830: 20 80 00 00  28 80 00 00  C4 00 53 00  9C E8 18 00   ...(.....S.....
0018E840: 00 00 00 00  34 E9 18 00  08 00 00 00  B8 00 7E 0D  ....4.........~.
0018E850: 0E 00 00 00  10 49 03 15  00 00 00 00  1F 49 03 15  .....I.......I..
0018E860: 5B 43 4D 44  43 41 4E 43  45 4C 5D 41  52 54 00 54  [CMDCANCEL]ART.T
0018E870: 49 50 00 43  45 4C 5D 54  49 50 00 FF  A4 E8 18 00  IP.CEL]TIP......
0018E880: 00 00 00 00  90 E8 18 00  00 10 00 00  04 00 00 00  ................
0018E890: 00 10 00 00  B0 E8 18 00  5E F5 77 77  03 00 00 00  ........^.ww....
0018E8A0: 00 00 00 00  28 80 00 00  00 00 00 00  F8 E8 18 00  ....(...........
0018E8B0: EB 58 A5 76  00 00 53 00  08 00 14 00  20 80 00 00  .X.v..S..... ...
0018E8C0: BA D7 D1 26  1A 00 00 00  34 E9 18 00  01 00 00 00  ...&....4.......
0018E8D0: EB C1 22 00  00 00 00 00  00 00 00 00  00 00 00 00  ..".............
0018E8E0: C0 E8 18 00  20 E3 18 00  D4 ED 18 00  00 70 A7 76  .... ........p.v
0018E8F0: 0A B4 6E 50  FE FF FF FF  08 E9 18 00  11 A4 63 6B  ..nP..........ck
0018E900: 40 00 00 00  20 80 00 00  18 E9 18 00  8B AD 64 6B  @... .........dk
0018E910: 20 80 00 00  3C E9 18 00  2C E9 18 00  19 AE 64 6B   ...<...,.....dk
0018E920: 34 E9 18 00  20 80 00 00  80 37 26 16  40 E9 18 00  4... ....7&.@...
0018E930: D3 AE 64 6B  3C E9 18 00  00 80 00 00  01 00 00 00  ..dk<...........
0018E940: 14 ED 18 00  10 35 69 6B  00 80 00 00  1A 00 00 00  .....5ik........
0018E950: 01 00 00 00  E0 F4 60 00  EE EE 00 00  54 F2 18 00  ......`.....T...
0018E960: 24 00 00 00  01 00 00 00  00 00 00 00  00 00 00 00  $...............
0018E970: 00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00  ................
0018E980: 00 00 00 00  00 00 00 00  00 00 00 00  07 00 00 00  ................
0018E990: F8 19 BB 73  E8 17 36 00  D0 07 36 00  01 19 BB 73  ...s..6...6....s
0018E9A0: 00 00 00 00  00 00 00 00  00 00 00 00  B8 F0 18 00  ................
0018E9B0: 00 00 00 00  00 00 00 00  FF FF FF FF  00 00 00 00  ................
0018E9C0: 0E 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00  ................
0018E9D0: 00 00 00 00  00 00 00 00  00 00 00 00  C0 F0 18 00  ................
0018E9E0: FF FF FF FF  66 5D 55 00  00 00 00 00  00 40 0E 00  ....f]U......@..
0018E9F0: 00 00 A4 76  66 5D 52 65  A8 68 01 00  00 00 00 00  ...vf]Re.h......
0018EA00: 5B 52 75 67  66 5D 54 69  70 00 00 00  0C F5 18 00  [Rugf]Tip.......
0018EA10: 96 95 AD 13  60 95 AD 13  3C 7A AB 6F  36 00 00 00  ....`...<z.o6...
0018EA20: 10 49 03 15  00 00 00 00  1F 49 03 15  52 45 50 4C  .I.......I..REPL
0018EA30: 41 43 45 41  42 4C 45 54  45 58 54 55  52 45 53 5C  ACEABLETEXTURES\
0018EA40: 53 45 4C 45  43 54 49 4F  4E 5C 53 45  4C 45 43 54  SELECTION\SELECT
0018EA50: 49 4F 4E 43  49 52 43 4C  45 4C 41 52  47 45 2E 42  IONCIRCLELARGE.B
0018EA60: 4C 50 00 42  4C 50 00 5C  53 45 4C 45  43 54 49 4F  LP.BLP.\SELECTIO
0018EA70: 4E 5C 53 45  4C 45 43 54  49 4F 4E 43  49 52 43 4C  N\SELECTIONCIRCL
0018EA80: 45 4C 41 52  47 45 2E 42  4C 50 00 00  B8 00 7E 0D  ELARGE.BLP....~.
0018EA90: 17 00 00 00  10 49 03 15  00 00 00 00  1F 49 03 15  .....I.......I..
0018EAA0: 5B 41 42 4E  50 5D 52 45  51 55 49 52  45 53 48 41  [ABNP]REQUIRESHA
0018EAB0: 44 41 4D 4F  55 4E 54 00  4E 41 4D 45  00 00 45 00  DAMOUNT.NAME..E.
0018EAC0: 52 45 00 00  24 5A 02 15  E0 EA 18 00  E8 EA 18 00  RE..$Z..........
0018EAD0: FE FF FF FF  00 00 38 14  00 03 00 00  34 EB 18 00  ......8.....4...
0018EAE0: 08 03 00 00  00 00 00 00  00 00 00 00  00 00 00 00  ................
0018EAF0: 00 00 00 00  48 5D 02 15  00 03 00 00  E2 5D 02 15  ....H].......]..
0018EB00: 30 D4 39 14  34 EB 18 00  00 00 38 14  64 47 B1 64  0.9.4.....8.dG.d
0018EB10: F7 5F 02 15  E0 60 05 15  00 03 00 00  28 F3 18 00  ._...`......(...
0018EB20: FE FF FF FF  00 00 00 00  BB 62 02 15  00 03 00 00  .........b......
0018EB30: 58 C5 40 18  00 00 33 18  FC EB 18 00  78 2C B2 73  [email protected],.s
0018EB40: 17 00 00 00  00 00 00 00  02 C7 B3 73  98 EB 18 00  ...........s....
0018EB50: F8 19 BB 73  02 00 00 00  31 F2 7A 77  00 02 00 00  ...s....1.zw....
Something involving the selection circle, which i had not replace with anything. What can be the possible causes for this, probably an faulty model import ?

EDIT: couldnt figure it out, attaching map

EDIT2: How do i set this to solved :xxd:

Have changed two things and its functioning again.
Had converted the Nightelf mainbuilding into an mechanical without uproot and entangle goldmine abilities, (well i can forget how things wont work, apparently :p )
and had an imported orcish lumbermill model that points to the unused lumberhut.blp texture in the war3.mpq, changed that to not use that one. (an same named texture came supplied with the model, thought there is no need since it exists, perhaps was wrong apparently)
 
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