[Log in / Register]
| News | Chat | Pastebin | Donations | Tutorials | Rules | Forums |
| Maps | Skins | Icons | Models | Spells | Tools | Jass | Packs | Hosted Projects | Starcraft II Modding | Starcraft II Resources | Galaxy Wiki |
(Keeps Hive Alive)
Go Back   The Hive Workshop > Warcraft III Modding > World Editor Help Zone


World Editor Help Zone Ask general questions about World Editor features and use in this forum. If you need help fixing a trigger, please post it in Triggers & Scripts. Please review the forum rules before posting.

Closed Thread
 
Thread Tools
Old 11-25-2010, 07:06 PM   #1 (permalink)
Registered User WherewolfTherewolf
More than Magic
 
WherewolfTherewolf's Avatar
 
Join Date: Jul 2008
Posts: 2,901
WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)
Music Contest #3 - Winner: The Bellman's symphony outlived his final, crazed shrieks 
Failure to generate appropriate Pathing on Water

Hey, I had been working on the terrain for a map using the whole start out with a map full of water and then raise the ground up to create more realistic terrain when I noticed something odd. Water isn't generating unwalkable pathing for some odd reason. It generates Naval pathing and unbuildable pathing correctly, but land units can just walk straight through deep water as if it was normal land. I'm not using any third party editors or anything, and using pathing blockers would use up way too many destructables.

What can I do to fix this?
I've never gotten this before'

Hey, I had been working on the terrain for a map using the whole start out with a map full of water and then raise the ground up to create more realistic terrain when I noticed something odd. Water isn't generating unwalkable pathing for some odd reason. It generates Naval pathing and unbuildable pathing correctly, but land units can just walk straight through deep water as if it was normal land. I'm not using any third party editors or anything, and using pathing blockers would use up way too many destructables.

What can I do to fix this?
I've never gotten this before


Edit:
Tested on another map and it seems my editor is completely bugged like this - example with water and without water is uploaded at the bottum
Attached Thumbnails
water.jpg   no-water.jpg  
__________________
"it is a SC2 site, not a pony stable" - anonymous

Last edited by WherewolfTherewolf; 11-25-2010 at 08:20 PM.
WherewolfTherewolf is offline  
Old 11-25-2010, 09:31 PM   #2 (permalink)
Registered User Grey Nightmare
Beyond Broken
 
Grey Nightmare's Avatar
 
Join Date: Feb 2009
Posts: 2,812
Grey Nightmare is just really nice (346)Grey Nightmare is just really nice (346)Grey Nightmare is just really nice (346)
Interesting, I swear I had a similar problem the other day, I had a random point spawn system and I spawned in deep water T_T

Is it something to do with starting a map as 'all water'?

Or is this literally happening with any and all water you place?
__________________
Warcraft Continuation: A New Dawn

Moddb
Facebook
Hive Update Thread (Testing Apps Open!)
Grey Nightmare is offline  
Old 11-25-2010, 09:36 PM   #3 (permalink)
Registered User WherewolfTherewolf
More than Magic
 
WherewolfTherewolf's Avatar
 
Join Date: Jul 2008
Posts: 2,901
WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)
Music Contest #3 - Winner: The Bellman's symphony outlived his final, crazed shrieks 
Well I created a second map normally to test and lowered some water, same pathing failure
And yeah - land units ignore ALL water and can work through it fine

But yeah, units can spawn in deep water normally, they just can't move (here they could though)
__________________
"it is a SC2 site, not a pony stable" - anonymous
WherewolfTherewolf is offline  
Old 11-25-2010, 09:53 PM   #4 (permalink)
Registered User Grey Nightmare
Beyond Broken
 
Grey Nightmare's Avatar
 
Join Date: Feb 2009
Posts: 2,812
Grey Nightmare is just really nice (346)Grey Nightmare is just really nice (346)Grey Nightmare is just really nice (346)
Same, I could move =S

Hmm, very interesting.
I just tried to duplicate the issue, nothing, pathing is perfect, won't allow placement. :/
I use JNPG though... hmm.

That's got me curious =D
__________________
Warcraft Continuation: A New Dawn

Moddb
Facebook
Hive Update Thread (Testing Apps Open!)
Grey Nightmare is offline  
Old 11-25-2010, 09:54 PM   #5 (permalink)
Registered User WherewolfTherewolf
More than Magic
 
WherewolfTherewolf's Avatar
 
Join Date: Jul 2008
Posts: 2,901
WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)
Music Contest #3 - Winner: The Bellman's symphony outlived his final, crazed shrieks 
But I'm using the normal unaltered editor - which makes this even more odd, I'd expect that sort of thing from a glitchy third party editor
__________________
"it is a SC2 site, not a pony stable" - anonymous
WherewolfTherewolf is offline  
Old 11-25-2010, 10:15 PM   #6 (permalink)
Registered User Grey Nightmare
Beyond Broken
 
Grey Nightmare's Avatar
 
Join Date: Feb 2009
Posts: 2,812
Grey Nightmare is just really nice (346)Grey Nightmare is just really nice (346)Grey Nightmare is just really nice (346)
:/

Me to, if I think of anything/have another look tomorrow I'll be sure to inform you =)
__________________
Warcraft Continuation: A New Dawn

Moddb
Facebook
Hive Update Thread (Testing Apps Open!)
Grey Nightmare is offline  
Old 11-25-2010, 11:16 PM   #7 (permalink)
Registered User fladdermasken
imagPart you
 
fladdermasken's Avatar
 
Join Date: Dec 2006
Posts: 1,361
fladdermasken has much of which to be proud (1171)fladdermasken has much of which to be proud (1171)fladdermasken has much of which to be proud (1171)fladdermasken has much of which to be proud (1171)fladdermasken has much of which to be proud (1171)fladdermasken has much of which to be proud (1171)fladdermasken has much of which to be proud (1171)fladdermasken has much of which to be proud (1171)
Terraining Contest #13: Shi'luan Hydro-powered Institute of Technology - A testimone to the prime of the shi'li culture. My ability to title my terrains is soooooooo nonexistent. (Terraining Contest thirteenth edition) Terraining Contest #11 - Winner: Battlefields 
Couldn't this be solved simply by placing the abyss tiles wherever you have deep water? They disable pathing afterall.
fladdermasken is offline  
Old 11-25-2010, 11:19 PM   #8 (permalink)
Registered User WherewolfTherewolf
More than Magic
 
WherewolfTherewolf's Avatar
 
Join Date: Jul 2008
Posts: 2,901
WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)
Music Contest #3 - Winner: The Bellman's symphony outlived his final, crazed shrieks 
Yes - but I'd rather not take up more tileset space by adding more tiles to the tileset, I'm guessing this is a bug so I'd like a way to set it back to what it should normally do
__________________
"it is a SC2 site, not a pony stable" - anonymous
WherewolfTherewolf is offline  
Old 12-04-2010, 05:46 PM   #9 (permalink)
Registered User WherewolfTherewolf
More than Magic
 
WherewolfTherewolf's Avatar
 
Join Date: Jul 2008
Posts: 2,901
WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)WherewolfTherewolf is a splendid one to behold (891)
Music Contest #3 - Winner: The Bellman's symphony outlived his final, crazed shrieks 
-bump-
__________________
"it is a SC2 site, not a pony stable" - anonymous
WherewolfTherewolf is offline  
Closed Thread

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT. The time now is 11:35 AM.





Powered by vBulletin
Copyright 2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.5.1 PL2
Copyright © Ralle