- Joined
- May 9, 2009
- Messages
- 735
Okay in my map I want the end-of-game to be accurate and reflect the amount of units owned/killed etc.
Well I am using like 200 dummy units for like every spell I have so the score counts them up as well and I end with crazy numbers in the end.
Is there any way to make them not count as units in the end of game score-screen calculations? Does the locust ability automatically do this? Many of my dummy units use the .mdl model instead... hmmm...
Edit: Just tested, nope, the locust ability does not stop the unit from being counted.
Well I am using like 200 dummy units for like every spell I have so the score counts them up as well and I end with crazy numbers in the end.
Is there any way to make them not count as units in the end of game score-screen calculations? Does the locust ability automatically do this? Many of my dummy units use the .mdl model instead... hmmm...
Edit: Just tested, nope, the locust ability does not stop the unit from being counted.
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