[Log in / Register]
| News | Chat | Pastebin | Donations | Tutorials | Rules | Forums |
| Maps | Skins | Icons | Models | Spells | Tools | Jass | Packs | Hosted Projects | Starcraft II Modding | Starcraft II Resources | Galaxy Wiki |
(Keeps Hive Alive)
Go Back   The Hive Workshop > Warcraft III Modding > World Editor Help Zone


World Editor Help Zone Ask general questions about World Editor features and use in this forum. If you need help fixing a trigger, please post it in Triggers & Scripts. Please review the forum rules before posting.

Closed Thread
 
Thread Tools
Old 06-09-2012, 11:44 PM   #1 (permalink)
Registered User coolyoshi1
User
 
Join Date: Dec 2009
Posts: 119
coolyoshi1 has little to show at this moment (17)coolyoshi1 has little to show at this moment (17)
Can "stop music after fading" cause desyncs?

Can "stop music after fading" cause desyncs?

Sometimes my map desyncs/crashes whenever this trigger is run which contains "stop music after fading". It could be something else cause theres other actions in the trigger but I cant test it because the desyncs dont happen very often.
coolyoshi1 is offline  
Old 06-10-2012, 03:03 PM   #2 (permalink)
Registered User DeathChef
Quite bussy recently..
 
DeathChef's Avatar
 
Join Date: Apr 2010
Posts: 1,031
DeathChef is just really nice (333)DeathChef is just really nice (333)DeathChef is just really nice (333)
Mini-Game Contest #7 - Winner: Obtained via the Reeeewind Event Contest, which was aimed to reproduce an older contest. DeathChef's reminiscence allowed him to create the most appealing entry! 
Show us the triggers that events trigger on when this occurs.
Music/sound isn't a required global function (is viewed for each individual player not one piece for all).
DeathChef is offline  
Old 06-10-2012, 05:47 PM   #3 (permalink)
Registered User coolyoshi1
User
 
Join Date: Dec 2009
Posts: 119
coolyoshi1 has little to show at this moment (17)coolyoshi1 has little to show at this moment (17)
can anything here cause desyncs?

Actions
Set Duel_Boolean = False
Sound - Stop music After fading
Sound - Stop the currently playing music theme
Unit - Unpause all units
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Neutral_Alliance_Chance Equal to 1
Then - Actions
Player Group - Pick every player in Evil and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Neutral Hostile as an Ally
Player - Make Neutral Hostile treat (Picked player) as an Ally
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Neutral_Alliance_Chance Equal to 2
Then - Actions
Player Group - Pick every player in Humans and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Neutral Hostile as an Ally
Player - Make Neutral Hostile treat (Picked player) as an Ally
Else - Actions
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in Duel area <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Not equal to Neutral Passive
Then - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in Top right forest minigame <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Not equal to Neutral Passive
Then - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
Game - Display to (All players) for 30.00 seconds the text: Game resumed!
Sound - Play Music
Sound - Play Human 1
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in WHOLE MAP NOT DUEL <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Vulnerable
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
EM_MODE Equal to False
Then - Actions
Multiboard - Destroy (Last created multiboard)
Else - Actions
Custom script: call RemoveLocation(udg_Point1)
Custom script: call RemoveLocation(udg_Point2)
Custom script: call RemoveRect(udg_Region1)
Custom script: call RemoveRect(udg_Region2)
Trigger - Turn off Duel <gen>
Trigger - Turn on Skele Spell <gen>
Trigger - Turn on Skele Spell Wraith <gen>
Trigger - Turn on Human Dies <gen>
Trigger - Turn on Dead area bot left <gen>
Trigger - Turn on Dead area bot right <gen>
Trigger - Turn on Dead area top left <gen>
Trigger - Turn on Dead area top right Copy <gen>
Trigger - Turn off (This trigger)
coolyoshi1 is offline  
Old 06-10-2012, 06:06 PM   #4 (permalink)
Registered User Brambleclaw
Standard Map maker
 
Brambleclaw's Avatar
 
Join Date: Apr 2010
Posts: 757
Brambleclaw is a jewel in the rough (176)
try butting a wait between each stage and a game message so ingame u can see each stage as it passes. Then you will be able to find the fault at the stage it crashes at. Most liekly i think it is something to do with the custom script.

Also change that "Multiboard destroy last created multiboard" into a "Multiboard destroy (MultiboardVar)
Use a variable for ur multiboard its easier.
__________________

Brambleclaw is offline  
Closed Thread

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT. The time now is 12:49 PM.





Powered by vBulletin
Copyright 2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.5.1 PL2
Copyright © Ralle