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Campgain cinematic

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Level 5
Joined
Sep 18, 2010
Messages
183
How to make a campgain cinematic, like when you complete the quest it fades in, then out and the cinematic is in that area, shud i remove all the units in that area and then summon the ones for cinematic or what?
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
You need to learn basics about triggering. It's better to learn this by yourself. However, here's an example of a cinematic from The Chosen Ones campaign:

  • Magic Heart
    • Events
      • Unit - A unit enters Magic Heart <gen>
    • Conditions
      • (Owner of (Entering unit)) Equal to Player 1 (Red)
    • Actions
      • Special Effect - Destroy Optional_Q_SE_2
      • Trigger - Turn off (This trigger)
      • Unit - Pause all units
      • Set QSELECT = (Units currently selected by Player 1 (Red))
      • Set Cinematic = True
      • Cinematic - Turn cinematic mode On for (All players)
      • Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Set Treasure_Hunter = Treasure Hunter
      • Wait 1.00 seconds
      • Countdown Timer - Show Cin_Skp_Win
      • Countdown Timer - Start Cin_Skp_Timer as a One-shot timer that will expire in 3.00 seconds
      • Trigger - Turn on Skip Cinematic <gen>
      • Wait 3.00 seconds
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Cinematic_Skip Equal to True
        • Then - Actions
          • -------- Variables & Countdown Timer --------
          • Set Cinematic_Skip = False
          • Countdown Timer - Hide Cin_Skp_Win
          • -------- Set Things As They Should Be After The Cinematic --------
          • Unit - Move AAAFradz instantly to (Center of F2 <gen>), facing (Position of Treasure Hunter (Male) 0118 <gen>)
          • Unit - Move AAAPhodom instantly to (Center of mp2 Copy <gen>), facing (Position of Treasure Hunter (Male) 0118 <gen>)
          • -------- Turn On/Off, Run --------
          • Trigger - Turn off Skip Cinematic <gen>
          • Trigger - Run Magic Heart End <gen> (checking conditions)
          • Skip remaining actions
        • Else - Actions
          • -------- Variables & Countdown Timer --------
          • Set Cinematic_Skip = False
          • Countdown Timer - Hide Cin_Skp_Win
          • -------- Turn On/Off, Run --------
          • Trigger - Turn off Skip Cinematic <gen>
      • Unit - Unpause AAAPhodom
      • Unit - Unpause AAAFradz
      • Unit - Set AAAFradz movement speed to 250.00
      • Unit - Set AAAPhodom movement speed to 250.00
      • Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Unit - Move AAAPhodom instantly to (Center of P1 <gen>)
      • Unit - Move AAAFradz instantly to (Center of F1 <gen>)
      • Unit - Order AAAPhodom to Move To (Center of P2 <gen>)
      • Unit - Order AAAFradz to Move To (Center of F2 <gen>)
      • Camera - Apply Magic Heart 1 <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Apply Magic Heart 2 <gen> for Player 1 (Red) over 4.00 seconds
      • Wait 4.00 seconds
      • Unit - Make AAAFradz face Artifact_Searcher over 0.25 seconds
      • Unit - Make AAAPhodom face Artifact_Searcher over 0.15 seconds
      • Camera - Apply Magic Heart 3 <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Apply Magic Heart 4 <gen> for Player 1 (Red) over 6.00 seconds
      • Cinematic - Send transmission to (All players) from Artifact_Searcher named Treasure_Hunter: Play No sound and display Hmm, my hypothesis .... Modify duration: Set to 6.00 seconds and Wait
      • Camera - Apply Magic Heart P <gen> for Player 1 (Red) over 0.00 seconds
      • Animation - Lock Treasure Hunter (Male) 0118 <gen>'s Head to face AAAPhodom, offset by (0.00, 0.00, 90.00)
      • Cinematic - Send transmission to (All players) from AAAPhodom named Phodom: Play No sound and display Well we are drag-. Modify duration: Set to 2.00 seconds and Wait
      • Camera - Apply Magic Heart 4x <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Apply Magic Heart 4xx <gen> for Player 1 (Red) over 10.00 seconds
      • Animation - Reset Treasure Hunter (Male) 0118 <gen>'s body-part facing
      • Cinematic - Send transmission to (All players) from Artifact_Searcher named Treasure_Hunter: Play No sound and display Of course I'm corre.... Modify duration: Set to 10.00 seconds and Wait
      • Camera - Apply Magic Heart F <gen> for Player 1 (Red) over 0.00 seconds
      • Animation - Lock Treasure Hunter (Male) 0118 <gen>'s Head to face AAAFradz, offset by (0.00, 0.00, 90.00)
      • Animation - Lock AAAFradz's Head to face AAAPhodom, offset by (0.00, 0.00, 90.00)
      • Cinematic - Send transmission to (All players) from AAAFradz named Fradz: Play No sound and display Let's get out of he.... Modify duration: Set to 4.00 seconds and Wait
      • Camera - Apply Magic Heart P <gen> for Player 1 (Red) over 0.00 seconds
      • Animation - Reset AAAFradz's body-part facing
      • Cinematic - Send transmission to (All players) from AAAPhodom named Phodom: Play No sound and display Quiet Fradz, why ca.... Modify duration: Set to 4.00 seconds and Don't wait
      • Animation - Lock AAAPhodom's Head to face AAAFradz, offset by (0.00, 0.00, 90.00)
      • Animation - Lock Treasure Hunter (Male) 0118 <gen>'s Head to face AAAPhodom, offset by (0.00, 0.00, 90.00)
      • Wait 2.00 seconds
      • Animation - Lock AAAPhodom's Head to face Treasure Hunter (Male) 0118 <gen>, offset by (0.00, 0.00, 90.00)
      • Wait 2.00 seconds
      • Animation - Reset AAAPhodom's body-part facing
      • Camera - Apply Magic Heart 5 <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Apply Magic Heart 6 <gen> for Player 1 (Red) over 18.00 seconds
      • Cinematic - Send transmission to (All players) from Artifact_Searcher named Treasure_Hunter: Play No sound and display Well I was excavati.... Modify duration: Set to 18.00 seconds and Wait
      • Camera - Apply Magic Heart 7 <gen> for Player 1 (Red) over 0.00 seconds
      • Cinematic - Send transmission to (All players) from AAAFradz named Fradz: Play No sound and display Boring! I need to t.... Modify duration: Set to 3.00 seconds and Wait
      • Unit - Order AAAFradz to Move To (Center of Region 074 Copy 2 Copy <gen>)
      • Wait 2.00 seconds
      • Camera - Apply Magic Heart 8 <gen> for Player 1 (Red) over 9.00 seconds
      • Unit - Make AAAPhodom face Treasure Hunter (Male) 0118 <gen> over 0.30 seconds
      • Animation - Lock AAAPhodom's Head to face Treasure Hunter (Male) 0118 <gen>, offset by (0.00, 0.00, 90.00)
      • Cinematic - Send transmission to (All players) from AAAPhodom named Phodom: Play No sound and display Fine, so the stones.... Modify duration: Set to 3.00 seconds and Don't wait
      • Trigger - Turn on Fradz Stand Work Anim <gen>
      • Wait 2.00 seconds
      • Unit - Make AAAFradz face (Center of F3 <gen>) over 0.10 seconds
      • Wait 1.00 seconds
      • Animation - Reset AAAPhodom's body-part facing
      • Cinematic - Send transmission to (All players) from Artifact_Searcher named Treasure_Hunter: Play No sound and display Yes, I suspect the .... Modify duration: Set to 6.00 seconds and Wait
      • Camera - Apply Magic Heart 9 <gen> for Player 1 (Red) over 0.00 seconds
      • Animation - Lock AAAPhodom's Head to face AAAFradz, offset by (0.00, 0.00, 90.00)
      • Cinematic - Send transmission to (All players) from No unit named <Empty String>: Play No sound and display [Psss…]. Modify duration: Set to 2.00 seconds and Wait
      • Animation - Lock AAAPhodom's Head to face Treasure Hunter (Male) 0118 <gen>, offset by (0.00, 0.00, 90.00)
      • Cinematic - Send transmission to (All players) from AAAPhodom named Phodom: Play No sound and display Please continue. Do.... Modify duration: Set to 4.00 seconds and Wait
      • Animation - Reset AAAPhodom's body-part facing
      • Camera - Apply Magic Heart 3 <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Apply Magic Heart 4 <gen> for Player 1 (Red) over 12.00 seconds
      • Cinematic - Send transmission to (All players) from Artifact_Searcher named Treasure_Hunter: Play No sound and display Well like I said, I.... Modify duration: Set to 10.00 seconds and Wait
      • Animation - Lock AAAPhodom's Head to face AAAFradz, offset by (0.00, 0.00, 90.00)
      • Cinematic - Send transmission to (All players) from No unit named <Empty String>: Play No sound and display [Psss…]. Modify duration: Set to 2.00 seconds and Wait
      • Camera - Apply Magic Heart 4 <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Apply Magic Heart 3 <gen> for Player 1 (Red) over 12.00 seconds
      • Animation - Lock AAAPhodom's Head to face Treasure Hunter (Male) 0118 <gen>, offset by (0.00, 0.00, 90.00)
      • Cinematic - Send transmission to (All players) from Artifact_Searcher named Treasure_Hunter: Play No sound and display Do you mind?. Modify duration: Set to 2.00 seconds and Wait
      • Animation - Lock AAAPhodom's Head to face AAAFradz, offset by (0.00, 0.00, 90.00)
      • Trigger - Turn off Fradz Stand Work Anim <gen>
      • Animation - Reset AAAFradz's animation
      • Cinematic - Send transmission to (All players) from AAAFradz named Fradz: Play No sound and display No I don't. Ahh I n.... Modify duration: Set to 3.00 seconds and Wait
      • Unit - Make AAAFradz face Treasure Hunter (Male) 0118 <gen> over 0.30 seconds
      • Animation - Lock AAAPhodom's Head to face Treasure Hunter (Male) 0118 <gen>, offset by (0.00, 0.00, 90.00)
      • Animation - Lock AAAFradz's Head to face AAAPhodom, offset by (0.00, 0.00, 90.00)
      • Cinematic - Send transmission to (All players) from AAAPhodom named Phodom: Play No sound and display My apologies for hi.... Modify duration: Set to 5.00 seconds and Wait
      • Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 4.00 seconds
      • Animation - Reset AAAFradz's body-part facing
      • Animation - Reset AAAPhodom's body-part facing
      • Unit - Set AAAFradz movement speed to (Default movement speed of AAAFradz)
      • Unit - Set AAAPhodom movement speed to (Default movement speed of AAAPhodom)
      • Trigger - Run Magic Heart End <gen> (checking conditions)
 
Level 5
Joined
Sep 18, 2010
Messages
183
wow,for one cinematic so much work? ok then, im gonna try to make a campgain ;),Rep+.
 
Level 3
Joined
May 4, 2012
Messages
25
There's a test button in the Trigger Editor for cameras, it shows how will things go in-game, still it does NOT show everything, like units creation, hiding actions, still very useful to if things are going the right direction.
 
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