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Bound Sentinel!

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Level 13
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Aug 19, 2014
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Hello guys I recently add the ''Bound Sentinel'' library in my map becuz some spell I imported needs it. However I notice that on test map my units move weird, they can get pass through a pathing object like trees or even a unit. Its like their collision size is set to zero, then I tried to exit the test map and it lags. So what I did is I deactivate the ''Bound Sentinel'' library and its ok now the spell's still works, however I just want to know what have I done wrong causing that problem. Does any of you experience that before?
 
Level 11
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Dec 19, 2012
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From what i read from the library BoundSentinel scripts, it just detecting the map bound and move the unit back to the proper position if exceed it. I don't think it could affect the unit's collision, perhaps more details? What value did you set to the "EXTRA" variable?
 
Level 13
Joined
Aug 19, 2014
Messages
1,111
From what i read from the library BoundSentinel scripts, it just detecting the map bound and move the unit back to the proper position if exceed it. I don't think it could affect the unit's collision, perhaps more details? What value did you set to the "EXTRA" variable?

Nah I didn't put any value in it, its just that when I move a unit it move really weird. It can walk through trees and get past onto other units.

Edit: With this detail I know its hard to get some help, I'll figure out something tomorrow.
 
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