[Log in / Register]
| News | Chat | Pastebin | Donations | Tutorials | Rules | Forums |
| Maps | Skins | Icons | Models | Spells | Tools | Jass | Packs | Hosted Projects | Starcraft II Modding | Starcraft II Resources | Galaxy Wiki |
(Keeps Hive Alive)
Go Back   The Hive Workshop > Warcraft III Modding > World Editor Help Zone


World Editor Help Zone Ask general questions about World Editor features and use in this forum. If you need help fixing a trigger, please post it in Triggers & Scripts. Please review the forum rules before posting.

Closed Thread
 
Thread Tools
Old 03-28-2009, 09:55 PM   #1 (permalink)
Registered User Atticus
I Just Blue Myself
 
Atticus's Avatar
 
Join Date: Feb 2009
Posts: 162
Atticus has little to show at this moment (33)Atticus has little to show at this moment (33)Atticus has little to show at this moment (33)Atticus has little to show at this moment (33)
Attribute Icons

Is there anyway to show all 3 icons on a hero for intel/str/agil instead of showing their main attribute??
__________________
Atticus is offline  
Old 03-28-2009, 10:09 PM   #2 (permalink)
Registered User Meticulous
Helper Crab
 
Meticulous's Avatar
 
Join Date: Nov 2007
Posts: 655
Meticulous has a spectacular aura about (131)Meticulous has a spectacular aura about (131)Meticulous has a spectacular aura about (131)Meticulous has a spectacular aura about (131)
Nope.
Meticulous is offline  
Old 03-28-2009, 10:23 PM   #3 (permalink)
Registered User MeKC
User
 
MeKC's Avatar
 
Join Date: Jul 2008
Posts: 441
MeKC has little to show at this moment (51)
Yes & no. With a custom edited icon you can. But you can't have 3 icons
MeKC is offline  
Old 03-28-2009, 11:23 PM   #4 (permalink)
Registered User Tr!KzZ
Mapper of Passion :)
 
Tr!KzZ's Avatar
 
Join Date: Mar 2005
Posts: 812
Tr!KzZ is a jewel in the rough (224)Tr!KzZ is a jewel in the rough (224)Tr!KzZ is a jewel in the rough (224)
It is possible, but in another way ^^
You have to edit the whole UI for it.. so simply export it with some tool (e.g.: wc3 image extractor) and edit the texture, add your two icons, that you want to have and import it back to your map, change the path to the right and it will replace the old UI.. you don't need to rework the whole UI, it's splitted in many parts so you can edit just one part for it.. oh and depending on the UI you edit (Orc, Human, etc.) you should lockthe race to the related race of the UI.. else someone could choose Nightelf and don't see the icons, because you only edited the human UI..
The third Icon is the Main attribute and the standard one from Wc3, i think you can still using it..

If you're not good at editing, just tell it, and you might find some people doing it for you (maybe I could do it as well), but it shouldn't be a big deal, because i think you'll have some icons in mind, or at least want to use the common ones.. so just copy'n'paste it into the UI and experience with it to get the right positions for it.. gl with it =)
__________________
Project in work: Durwin's Tale ORPG [Dur'Tal ORPG]
-----------------------------------

Visit my Site for updates or new Maps! Click me =)
-----------------------------------
aKa SlyRipper
Tr!KzZ is offline  
Closed Thread

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
[Trigger] Attribute Addition the_waning Triggers & Scripts 7 05-27-2007 07:44 PM
[Trigger] Changing Primary Attribute Beliar_ Triggers & Scripts 10 05-16-2007 03:46 AM
attribute points Galahad Map Development 3 01-10-2006 11:20 AM

All times are GMT. The time now is 02:09 AM.





Powered by vBulletin
Copyright 2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.5.1 PL2
Copyright © Ralle