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| World Editor Help Zone Ask general questions about World Editor features and use in this forum. If you need help fixing a trigger, please post it in Triggers & Scripts. Please review the forum rules before posting. |
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12-05-2010, 11:10 PM
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#1 (permalink)
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Editing worlds
Join Date: Jul 2009
Posts: 1,665
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2 Problems
I have 2 problems: - Is there a way to make players unable to see owner of a unit by hovering cursor over the unit? I've seen this in couple of maps,it's very important for my map.
- Is it possible to remove or hide a dialog window that is opened to a player? I tried using Hide dialog function,but it seems it can't hide it while it's opened. What i'm trying to do is removing the dialog if the player doesn't click any button for 10 seconds. It would be fine if i can make the player click a dialog button also.
+rep for help.
Solved
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Banjoball - My lolzy football map
Last edited by Garfield1337; 12-08-2010 at 07:41 PM.
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12-06-2010, 12:31 AM
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#2 (permalink)
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Working Campaign :D
Join Date: Oct 2009
Posts: 977
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1: i think is about game inferface?
2: try use clear dialog? o.o
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12-06-2010, 01:27 AM
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#3 (permalink)
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Simplicity's my Specialty
Join Date: Jun 2010
Posts: 2,241
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When you go to ally properties, it says Player 1 in changeable text, change it to a space or whatever you wish.
For your other question id have to see your original trigger and with it i could probably fix it to make it work.
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12-06-2010, 09:12 AM
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#4 (permalink)
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Editing worlds
Join Date: Jul 2009
Posts: 1,665
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@GangSpear,
1. I'll try to find it in game interface.
2. It doesn't remove dialog.
@InfinateAnswers,
1. But that would change player name (right?) and i want players to keep their names.
2. There's no need for trigger,i tried doing it on a test map like: Set dialog title,set button 1,button 2,show dialog and a trigger that will remove it after several seconds. Didn't work. Try to do it yourself in a test map and tell me if you succeed.
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Banjoball - My lolzy football map
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12-06-2010, 07:43 PM
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#5 (permalink)
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Simplicity's my Specialty
Join Date: Jun 2010
Posts: 2,241
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Instead of making a seperate trigger to hide it, put use a if then else statement saying if countdowninteger equal to or less than 0 then hide dialog
then create another trigger thats periodic and removes from the integer (or real) every cycle.
And for the ally properties, it does not effect a players username, just the display of player 1, player 2, etc.
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12-06-2010, 08:22 PM
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#6 (permalink)
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Editing worlds
Join Date: Jul 2009
Posts: 1,665
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Where is ally properties btw? I thought you meant the Player settings.
Oh and for hidding dialog,i know why it didn't work. My friend told me it pauses game in single player,but Hide Dialog function works fine in multiplayer.
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Banjoball - My lolzy football map
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12-07-2010, 12:27 AM
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#7 (permalink)
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Simplicity's my Specialty
Join Date: Jun 2010
Posts: 2,241
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i could have sworn i already replyed.... i said its under scenario tab, or whichever tab has Map Description in it
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12-07-2010, 12:31 AM
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#8 (permalink)
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Editing worlds
Join Date: Jul 2009
Posts: 1,665
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Under scenario tab,the only option that is similar to what you're speaking of is Ally Priorities and that can't really help.
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Banjoball - My lolzy football map
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12-07-2010, 12:35 AM
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#9 (permalink)
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Simplicity's my Specialty
Join Date: Jun 2010
Posts: 2,241
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Did i really have to go into world editor and look at it? could you not have looked around yourself... i said it was around that area and i didnt know the exact name of it, under Player Properties it says Player 1 in a white box and etc. you erase it and put a space or whatever you desire
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12-07-2010, 12:48 AM
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#10 (permalink)
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Editing worlds
Join Date: Jul 2009
Posts: 1,665
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Well,i thought that changes name...sorry,blegh..
Anyway,it doesn't seem to work,it's true it doesn't show Player 1;Player 2 etc..
But in case it's a human player,it still shows name.
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Banjoball - My lolzy football map
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12-07-2010, 12:50 AM
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#11 (permalink)
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Simplicity's my Specialty
Join Date: Jun 2010
Posts: 2,241
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then look around, ive seen maps that dont show their name before, and im sure you will find it either in scenario, or in game play constants
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12-07-2010, 12:52 AM
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#12 (permalink)
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Editing worlds
Join Date: Jul 2009
Posts: 1,665
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If i could find it,then i wouldn't post here.
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Banjoball - My lolzy football map
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12-07-2010, 12:53 AM
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#13 (permalink)
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Simplicity's my Specialty
Join Date: Jun 2010
Posts: 2,241
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but i told u where to look..... fine ill look for it, even though i have a 15 page term paper due tomorow and i havnt even started\
Edit: Found it, under Game Interface, scroll down to Text - General 'Player' and Text - General 'Players' and make the values a space.
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12-07-2010, 12:54 AM
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#14 (permalink)
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Editing worlds
Join Date: Jul 2009
Posts: 1,665
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Lol im not rushing you+i have looked myself.
If you have work to do,don't let me disturb you.
EDIT: It's not really it,but i'll search in Game Interface and constans. Thanks a lot anyway.
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Banjoball - My lolzy football map
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12-07-2010, 01:13 AM
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#15 (permalink)
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Simplicity's my Specialty
Join Date: Jun 2010
Posts: 2,241
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check my last post
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