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| Warcraft: A New Dawn A highly ambitious project that will utilize the immense power of the Galaxy Editor in order to breathe life into the Warcraft RTS series once more and deliver an unofficial sequel to Warcraft III - The Frozen Throne! |
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03-18-2012, 11:55 PM
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#1 (permalink)
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Beyond Broken
Join Date: Feb 2009
Posts: 2,812
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Night Elf Pics [Terrain]
Quote:
"Unfortunately, all I have for you guys at this point is some more pictures taken from another amazing Night Elf Themed map. I know there has been little show of gameplay, but trust me it's coming... slowly... We're currently suffering from extremely busy personal lives, little motivation, and a shortage of core members (data editors, Modelers and triggerers).
Here is a link to all the pictures:"
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- Terminator8
http://www.mediafire.com/?cd8fv2vk8lw7rlv
EDIT: There's more but I keep getting an error when adding any more attachments (guru meditation?)
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03-20-2012, 07:41 PM
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#2 (permalink)
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Boomshakalaka
Join Date: Jul 2009
Posts: 1,469
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Looks almost exactly like WoW. Not sure if good or a bad thing...
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03-24-2012, 01:39 PM
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#3 (permalink)
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∀uʇoWɐɹɔ
Join Date: Mar 2008
Posts: 251
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Looks promising. I hope this won't end up dead, like most ambitious projects so far.
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03-27-2012, 12:07 AM
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#4 (permalink)
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The Limit Breaker
Join Date: Jan 2012
Posts: 41
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wow looks really good.
__________________
 SUICIDE TIME.  HANGOVER TIME.  SILENCE TIME!  SLEEP TIME.  MULTICAST TIME!  SYLLABEAR TIME?  WARLOCK ULT TIME?  MALEDICT TIME!
I break limitz and stuff.
ESPECIALLY IN DOTA, MWUHAHAHA.
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04-01-2012, 06:29 AM
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#5 (permalink)
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BusyWithSchool
Join Date: Oct 2008
Posts: 8,535
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looks really good...
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04-02-2012, 04:44 PM
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#6 (permalink)
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Dango, Dango, Dango
Join Date: Oct 2011
Posts: 2,774
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Quote:
Originally Posted by Narrat0r
Looks almost exactly like WoW. Not sure if good or a bad thing...
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They are using wow rips, I guess.
__________________
You can die in a blink of an eye and that is your last.
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04-03-2012, 07:23 AM
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#7 (permalink)
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Beyond Broken
Join Date: Feb 2009
Posts: 2,812
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Indeed, at least for the time being.
Thanks for the feedback everyone! :)
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04-03-2012, 06:40 PM
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#8 (permalink)
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Brewmaster
Join Date: Jul 2010
Posts: 587
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Definitely WoW rips, you can't make WoW feeling with wc3 doodads... trust me, I tried :D
Anyway, great terrain, and it is even playable :)
Looking forward for beta map :D
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04-05-2012, 07:19 PM
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#9 (permalink)
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Resident Psych Ward
Join Date: Mar 2012
Posts: 84
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I like that very few stock assets from SCII were used, although I grieve for the ridiculous lack of finer detail that WoW assets have. Still, your presentation is interesting, and you've got my attention.
If you need voice acting, shoot me a PM.
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04-09-2012, 01:52 AM
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#10 (permalink)
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Beyond Broken
Join Date: Feb 2009
Posts: 2,812
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It's a bit early yet - but out of curiosity - is there anything or anyone in-particular you would believe yourself capable of being a VA for?
E.g. a race or a certain character?
- VM me (inbox is full for PMs... Will clean soon).
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04-28-2012, 04:43 AM
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#11 (permalink)
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I can has user title
Join Date: Mar 2009
Posts: 704
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Do you need a programmer/triggerer to work on your game engine?
You seem to have a lot of artists/modellers on your team, and all I can find are numerous examples of terrain and models you have created. Is anyone actually working on getting your gameplay working?
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04-28-2012, 07:03 AM
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#12 (permalink)
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★ SotP Project Leader ★
Join Date: Jan 2010
Posts: 5,869
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Don't forget that you need to fix an optimize WOW rips, otherwise we won't accept your map in map section.
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04-28-2012, 08:10 AM
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#13 (permalink)
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I can has user title
Join Date: Mar 2009
Posts: 704
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Quote:
Originally Posted by -Kobas-
Don't forget that you need to fix an optimize WOW rips, otherwise we won't accept your map in map section.
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Why, exactly? I've never been able to find anything in the WoW EULA that says we cannot use WoW models in WC3/SC2. I even have an email from Blizzards PR department confirming they have no problems with it.
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04-28-2012, 11:50 AM
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#14 (permalink)
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★ SotP Project Leader ★
Join Date: Jan 2010
Posts: 5,869
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Because they will take 2 much space in your map, models will usually be without animations and won't fit with rest of resources. Quality of such map is poor and I can't approved.
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05-02-2012, 05:01 PM
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#15 (permalink)
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Beyond Broken
Join Date: Feb 2009
Posts: 2,812
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Quote:
Originally Posted by Teelo
Do you need a programmer/triggerer to work on your game engine?
You seem to have a lot of artists/modellers on your team, and all I can find are numerous examples of terrain and models you have created. Is anyone actually working on getting your gameplay working?
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We did, honestly I'm a bit out of the loop at the moment, things have been pretty busy. If you're offering to help, we'll accept gladly - I really see this as a community thing, not so much a team project. Everyone gives a little, everyone gets a lot.
Quote:
Originally Posted by -Kobas-
Don't forget that you need to fix an optimize WOW rips, otherwise we won't accept your map in map section.
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Not to sound like an ass or anything but it's highly unlikely we'd even upload the map on Hive, due to how battle.net 2.0 works - It just doesn't seem necessary. It's probably more of a pain actually because you'd need to download a series of mod packs as well. I.e. it's just easier to tell people to download/play directly through BNet.
And don't worry they do have animations, they will have team colour etc.
I mean honestly I can't think of a map that would be approved - even without WoW models - if its units didn't have animations or TC...
But thanks for the heads up :)
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