- Joined
- Jul 24, 2006
- Messages
- 157
Hi,
as promised I am working on the shadow calculator.
Current Features:
-Uses all cores
-Has a progressbar
-Supports alpha tile (alpha tiles do not cast or receive shadows)
-Debug Window, displays loaded terrain and doodads
I tested it with a complex map (Heart of the darkest Night) and it took 10 minutes to calculate the shadows.
The algorithm is simply bruteforce with the ray collision algorithm of the jmonkey engine.
I still need to fix some bugs with ramps and special doodads.
Do you have suggestions for other features?
as promised I am working on the shadow calculator.
Current Features:
-Uses all cores
-Has a progressbar
-Supports alpha tile (alpha tiles do not cast or receive shadows)
-Debug Window, displays loaded terrain and doodads
I tested it with a complex map (Heart of the darkest Night) and it took 10 minutes to calculate the shadows.
The algorithm is simply bruteforce with the ray collision algorithm of the jmonkey engine.
I still need to fix some bugs with ramps and special doodads.
Do you have suggestions for other features?