I'm going to quote a post I made on the Widgetizer in the Tools section of The Hive, in hopes that someone can help me, if my situation can be helped.
Quote:
This tool seems to be great for what it is intended to do, it does exactly that; However, I am having an issue in my map, where I have roughly 350, give or take a few, custom hero abilities, most of which have 5 ranks. The problem is that when I compile the ability data, 3 of these abilities no longer have tooltips for ranks 1 and 2, they are replaced with a ".", and at ranks 3 and 4 they show parts of the tooltip, but not the whole thing, making it incoherent, and at rank 5 the whole tooltip is finally there.
In addition to those three abilities, 1 ability doesn't show up anymore at all. Obviously, I can't release a map with an improved load time but some broken/nondescript abilities - So does anyone know how I could manually exclude these 4 select abilities from being compiled? Any help would be greatly appreciated. I read the readme, but saw nothing referencing this, or whether or not it could be done.
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The reason it is so important for me to compile the ability data excluding these four abilities, is because that is where 80% of my map's loading time comes from. Without compiling the data, widgetizing only shaves off about 5 seconds from the load time, and barely (if at all) justifies the slight filesize increase. If I were able to exclude these four abilities from the compilation, the map would load about as fast as DotA, which would definitely make it a lot easier to circulate, when players don't have to wait all day for it to load.
Thanks in advance.
-NeverDeath.