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Old 05-22-2009, 10:06 AM   #1 (permalink)
Registered User jimmygogo
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Need help with abilities

Yo everyone

Im new to world editor, so i dont know that much about making advance abilities and crap.

Can any1 tell me how to make a counter ability? (i.e when some1 attacks the hero, they attack them back?

or

How to make a passive hero ability with several buffs (i.e a skill which gives the hero armour bonus and thorns)

cheers
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Old 05-22-2009, 12:59 PM   #2 (permalink)
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Do you have TFT?
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Old 05-24-2009, 07:55 PM   #3 (permalink)
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Its simple,just like on one ability,but many efects.
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Old 05-24-2009, 09:00 PM   #4 (permalink)
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1) For melee attacks thorns aura works fine. Else you'll have to trigger it.

2) Requires triggers.
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Old 05-24-2009, 11:19 PM   #5 (permalink)
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Actualy no,you just need to make a mini spellbook like ability,or simple triggers.
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Old 05-27-2009, 12:46 AM   #6 (permalink)
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Counter
Events
Unit - A unit Is attacked
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Counter for (Triggering unit)) Equal to 1
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 25
Then - Actions
Animation - Play (Triggering unit)'s attack animation
Special Effect - Create a special effect attached to the chest of (Attacking unit) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Unit - Cause (Triggering unit) to damage (Attacking unit), dealing ((Real((Level of Counter for (Triggering unit)))) x 20.00) damage of attack type Chaos and damage type Normal
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Counter for (Triggering unit)) Equal to 2
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 50
Then - Actions
Animation - Play (Triggering unit)'s attack animation
Special Effect - Create a special effect attached to the chest of (Attacking unit) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Unit - Cause (Triggering unit) to damage (Attacking unit), dealing ((Real((Level of Counter for (Triggering unit)))) x 20.00) damage of attack type Chaos and damage type Normal
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Counter for (Triggering unit)) Equal to 3
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 75
Then - Actions
Animation - Play (Triggering unit)'s attack animation
Special Effect - Create a special effect attached to the chest of (Attacking unit) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Unit - Cause (Triggering unit) to damage (Attacking unit), dealing ((Real((Level of Counter for (Triggering unit)))) x 20.00) damage of attack type Chaos and damage type Normal
Else - Actions
Else - Actions
Theres your counter spell if you want it, It will deal (level of Counter X 20) with this trigger and you can change the special effect if you want, same with the % to counter

Dont bug me with the size ..... XD
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Old 05-29-2009, 07:43 PM   #7 (permalink)
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1) Triggers
2) A little trigger and a spellbook
put the spells in the spellbook and make a trigger that disables the spellbok for all players
give the spellbook to the units who need the spells and make a describing dummy abillity
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