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Old 07-19-2009, 11:27 PM   #76 (permalink)
Registered User PurplePoot
 
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Because it forces you to make up something cool that also fits a set of parameters which make it useful, rather than just going off somewhere random, doing something most likely cliche without realizing it, and failing.

It seems counterintuitive, and I used to think it was bullshit, but I've had it proven to me.
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Old 07-23-2009, 02:32 PM   #77 (permalink)
Registered User Eleandor
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Originally Posted by PurplePoot View Post
I think you really underestimate how good MPQ compression is, especially when you optimize files (MPQ Squish and such) beforehand.
When stuff is optimized, compression rates decrease dramatically. The average ratio is 50%. With 1.5 mb on imports, that is 3 mb on your hard disk. A "worker" model including all of its animations (gold walk, lumber walk, default walk, gold stand, default stand, lumber stand, and many more) easily makes 500 kb. Add in a custom texture, maybe two, of 100 kb (after a reasonable compression of 75%) and it's 600 kb for 1 model. 300 kb after MPQ compression. Let's be optimistic and say 1 model only uses 100 kb after compression (and honestly, that IS optimistic), that's only 15 custom models you can use in your map.

Your average TD won't need 4 mb. But there are plenty of maps that need custom models. Regardless of your opinion on sci-fi mods in warcraft 3, sci-fi maps simply need the models. Just to name 1 obvious example. And then most sci-fi maps have such a high compression-rate that the textures look even worse than doom.
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