Quote:
Originally Posted by PurplePoot
I think you really underestimate how good MPQ compression is, especially when you optimize files (MPQ Squish and such) beforehand.
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When stuff is optimized, compression rates decrease dramatically. The average ratio is 50%. With 1.5 mb on imports, that is 3 mb on your hard disk. A "worker" model including all of its animations (gold walk, lumber walk, default walk, gold stand, default stand, lumber stand, and many more) easily makes 500 kb. Add in a custom texture, maybe two, of 100 kb (after a reasonable compression of 75%) and it's 600 kb for 1 model. 300 kb after MPQ compression. Let's be optimistic and say 1 model only uses 100 kb after compression (and honestly, that IS optimistic), that's only 15 custom models you can use in your map.
Your average TD won't need 4 mb. But there are plenty of maps that need custom models. Regardless of your opinion on sci-fi mods in warcraft 3, sci-fi maps simply need the models. Just to name 1 obvious example. And then most sci-fi maps have such a high compression-rate that the textures look even worse than doom.