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Old 07-03-2009, 12:46 AM   #16 (permalink)
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cause there most probably a filter. and anyways, the staff'll be like "oh, heres another hive member" and then delete it.
anyways, someone said in the dota forums at the rate icefrog is going right now, dota will reach the 4mb limit in version 6.6 or something like that. it was awhile ago.
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Old 07-03-2009, 12:51 AM   #17 (permalink)
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4 meg is too large already.
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Old 07-03-2009, 01:53 AM   #18 (permalink)
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why?
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Old 07-03-2009, 02:05 AM   #19 (permalink)
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its not big. it can never be too big. as long as people are willing to wait 2-10 minutes downloading maps, it doesnt matter. and this is usually the case in private games.
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Old 07-03-2009, 02:16 AM   #20 (permalink)
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4 MB is enough, but I wouldn't mind more. The only problem is that I don't want people to start loading in on unnecessary imports, and I also don't want them to add some weird foreign song or sound sets or something. D=
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Old 07-03-2009, 02:28 AM   #21 (permalink)
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Because now plenty of people will use 8 megs and maps will take even longer to download on battle.net than they did before.
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Old 07-03-2009, 02:30 AM   #22 (permalink)
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No, I'm sure a LOT of it came from the DotA community because Icefrog desperately wants to expand his game. I don't blame him.

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Because now plenty of people will use 8 megs and maps will take even longer to download on battle.net than they did before.
Ok, but you shouldn't be downloading the maps that aren't worth the 8MB anyways. Increasing the filesize limit also increases expectations, and I will expect a map that is 8MB to be filled with 8MB of quality, original content, rather than just a bunch of custom models downloaded from websites like this one and used with no particular thematic or aesthetic synergy (SotDRP).
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Old 07-03-2009, 02:44 AM   #23 (permalink)
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8MB will have its own problems.

Some noobs are sure to make 8 MB of unoptimized contence which will lag everyone to buggery.

On the plus side you can have nearly endless contence in a map and always add more.
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Old 07-03-2009, 03:19 AM   #24 (permalink)
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A limit is not a valid replacement for a file size display.
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Old 07-03-2009, 09:32 AM   #25 (permalink)
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All the reasons you're bringing up are in the hands of the modders, not in the hands of blizzard. Here's a simple solution: don't play maps made by noobs. Many maps undoubtedly fit within 4mb and there's no sane reason why those maps should suddenly start importing irrelevant content just because they can. Other maps however can benefit from it. My point: only advantages,. The disadvantages are caused by noobs, not caused by the limit being "large".
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Old 07-03-2009, 01:49 PM   #26 (permalink)
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Guys, remember that nowadays internet net speed is a lot faster than before.
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Old 07-03-2009, 02:06 PM   #27 (permalink)
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Dota is atm 3.70mb with optimization. :l

There was some fatal error in Dota -> blizz releases a new patch to fix that
The Dota is running out of space -> blizz releases a new patch to fix that
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Old 07-03-2009, 07:49 PM   #28 (permalink)
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8 mbits = Half hour DL, also 2x more triggers = Loadin time would be omfg...
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Old 07-03-2009, 07:53 PM   #29 (permalink)
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8mb= 2min dl if you are not stupid and dl it at bnet.
i dont think that sombody will make 2.triggers just cause he is able to-but there could be more imports and more also biggger ones which arent using ingame textures.Not the clevest idea but now you can do this whith not so much disadvantages.
Blizzard does solve problems for dota cause there already more dota players than ladder game players...
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Old 07-03-2009, 08:43 PM   #30 (permalink)
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8 Mbps = 8 second DL....
Learn maths. . .

Ofcourse this is only with hosts who have 8 Mbps UL which are only in first world places like europe, china, south korea, america and NOT united kingdoms.
People using ADSL should not host DL games as they usually only allow DL rates of 10 KB/sec odd which is far too slow.

I have seen hosting bots transfering maps as fast as 500 KB/sec on battlenet which is still only 16 seconds for a 8 MB map. So do not talk rubish about insanly long DL. If you get long DL then it is clear the host should not be hosting DL games and should leave the DL hosting to people who have the available bandwith like most host bots.
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