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Warcraft Discussion Discuss topics related to Blizzard's Warcraft franchise, including Warcraft I, II and III. Ask questions about anything not covered in other forums. Want to discuss topics related to World of Warcraft? Go to the World of Warcraft Forum. |
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07-03-2009, 12:46 AM
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#16 (permalink)
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Heresy
Join Date: Jun 2007
Posts: 3,103
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cause there most probably a filter. and anyways, the staff'll be like "oh, heres another hive member" and then delete it.
anyways, someone said in the dota forums at the rate icefrog is going right now, dota will reach the 4mb limit in version 6.6 or something like that. it was awhile ago.
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07-03-2009, 12:51 AM
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#17 (permalink)
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Join Date: Dec 2005
Posts: 10,057
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4 meg is too large already.
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07-03-2009, 01:53 AM
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#18 (permalink)
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Penguins, Bacon, Trees
Join Date: Aug 2005
Posts: 3,661
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why?
__________________
Poop.
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07-03-2009, 02:05 AM
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#19 (permalink)
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Heresy
Join Date: Jun 2007
Posts: 3,103
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its not big. it can never be too big. as long as people are willing to wait 2-10 minutes downloading maps, it doesnt matter. and this is usually the case in private games.
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07-03-2009, 02:16 AM
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#20 (permalink)
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User Title
Join Date: Nov 2006
Posts: 1,284
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4 MB is enough, but I wouldn't mind more. The only problem is that I don't want people to start loading in on unnecessary imports, and I also don't want them to add some weird foreign song or sound sets or something. D=
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07-03-2009, 02:28 AM
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#21 (permalink)
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Join Date: Dec 2005
Posts: 10,057
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Because now plenty of people will use 8 megs and maps will take even longer to download on battle.net than they did before.
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07-03-2009, 02:30 AM
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#22 (permalink)
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Banned
Join Date: Jul 2007
Posts: 6,097
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No, I'm sure a LOT of it came from the DotA community because Icefrog desperately wants to expand his game. I don't blame him.
Quote:
Originally Posted by PurplePoot
Because now plenty of people will use 8 megs and maps will take even longer to download on battle.net than they did before.
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Ok, but you shouldn't be downloading the maps that aren't worth the 8MB anyways. Increasing the filesize limit also increases expectations, and I will expect a map that is 8MB to be filled with 8MB of quality, original content, rather than just a bunch of custom models downloaded from websites like this one and used with no particular thematic or aesthetic synergy (SotDRP).
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07-03-2009, 02:44 AM
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#23 (permalink)
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Back to normal again. . .
Join Date: Jan 2005
Posts: 6,557
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8MB will have its own problems.
Some noobs are sure to make 8 MB of unoptimized contence which will lag everyone to buggery.
On the plus side you can have nearly endless contence in a map and always add more.
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07-03-2009, 03:19 AM
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#24 (permalink)
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<3 Firetrucks
Join Date: May 2007
Posts: 2,341
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A limit is not a valid replacement for a file size display.
__________________
The most offensive thing that can be done is to be dishonest.
The most dangerous idea is the one that is true.
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07-03-2009, 09:32 AM
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#25 (permalink)
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Penguins, Bacon, Trees
Join Date: Aug 2005
Posts: 3,661
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All the reasons you're bringing up are in the hands of the modders, not in the hands of blizzard. Here's a simple solution: don't play maps made by noobs. Many maps undoubtedly fit within 4mb and there's no sane reason why those maps should suddenly start importing irrelevant content just because they can. Other maps however can benefit from it. My point: only advantages,. The disadvantages are caused by noobs, not caused by the limit being "large".
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Poop.
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07-03-2009, 01:49 PM
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#26 (permalink)
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Mighty Map Maker
Join Date: Aug 2006
Posts: 2,690
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Guys, remember that nowadays internet net speed is a lot faster than before.
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07-03-2009, 02:06 PM
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#27 (permalink)
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iashdiashdiuashdiashidash
Join Date: Oct 2006
Posts: 2,217
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Dota is atm 3.70mb with optimization. :l
There was some fatal error in Dota -> blizz releases a new patch to fix that
The Dota is running out of space -> blizz releases a new patch to fix that
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07-03-2009, 07:49 PM
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#28 (permalink)
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The Pope
Join Date: Aug 2008
Posts: 500
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8 mbits = Half hour DL, also 2x more triggers = Loadin time would be omfg...
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~ Azeroc
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07-03-2009, 07:53 PM
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#29 (permalink)
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moving from jass to vjass
Join Date: Aug 2008
Posts: 364
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8mb= 2min dl if you are not stupid and dl it at bnet.
i dont think that sombody will make 2.triggers just cause he is able to-but there could be more imports and more also biggger ones which arent using ingame textures.Not the clevest idea but now you can do this whith not so much disadvantages.
Blizzard does solve problems for dota cause there already more dota players than ladder game players...
Last edited by SlayerII; 07-03-2009 at 08:44 PM.
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07-03-2009, 08:43 PM
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#30 (permalink)
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Back to normal again. . .
Join Date: Jan 2005
Posts: 6,557
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8 Mbps = 8 second DL....
Learn maths. . .
Ofcourse this is only with hosts who have 8 Mbps UL which are only in first world places like europe, china, south korea, america and NOT united kingdoms.
People using ADSL should not host DL games as they usually only allow DL rates of 10 KB/sec odd which is far too slow.
I have seen hosting bots transfering maps as fast as 500 KB/sec on battlenet which is still only 16 seconds for a 8 MB map. So do not talk rubish about insanly long DL. If you get long DL then it is clear the host should not be hosting DL games and should leave the DL hosting to people who have the available bandwith like most host bots.
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