Warcraft 3: World of WarcraftVenture in the mysterious continent of Kalimdor. Choose your class and learn the ways of eight different races. Fight for power, protect your people, or just live to explore the lands of Warcraft.
To help answer some questions already asked and questions that may pop-up later on, I've decided to make a thread about what won't be in the public version of Wc3:WoW which we're working on. (version 2.0)
To find out what you CAN expect in version 2.0, please view the change-log. It's kind of old and needs to be updated (need to remove, replace, and add stuff still) more but it should help you with realizing what will be in Wc3:WoW 2.0 release. This thread will help you realize what won't be in it. However, all that is addressed in this thread does not apply to versions 2.1, 2.2, 2.3, etc. (they only apply to 2.0)
The only playable zones in Wc3:WoW 2.0 are:
Durotar, Orgrimmar, Mulgore, Thunder Bluff, Palemane Rock and Bristlebane Cave, The Barrens, Ragefire Chasm, and Arathi Basin (possibly). The rest are NOT included.
Outlands will NOT be included. X
Northrend will NOT be included. X
Blood Elf and Draenei areas will NOT be included. X
Instances such as Molten Core, Blackrock Depths, Onyxia's Lair, Wailing Caverns, Deadmines, Shadowfang Keep, Razorfen Kraul, Razorfen Downs, etc. are not included in version 2.0. X
Ragefire Chasm is the only instance you can expect to be playable in Wc3:WoW version 2.0.
PvP
Warsong Gulch and Alterac Valley will not be in version 2.0.
Arathi Basin might be playable in Wc3:WoW version 2.0.
Cannot purchase PvP items with honor points or marks of honor in version 2.0. X
You cannot communicate with Player-Bots (A.I. controlled characters in Wc3:WoW) via text in version 2.0. X
You cannot duel Player-Bots in 2.0.
You cannot participate in LFG, LFM, Trade, Defense, or General chat channels with Player-Bots.
You cannot open a trade window with Player-Bots in 2.0.
Ability to transform a party into a raid groups with Player-Bots in 2.0. X
Don't expect the A.I. of Player-Bots to be sophisticated enough to the point where they are intelligent enough to play their roles correctly in all situations.
Player-Bots cannot invite you to their group. (you need to invite them!)
Although Player-Bots will behave differently and do things such as grind, run to mailbox, or gank hostile Player-Bots, they cannot do quests... not yet at least; we'll work on this a lot once the custom Quest Log Interface is added.
You cannot Inspect Player-Bots' items, stats, or talents in version 2.0.
Do not expect over 30 quests to be accumulated in version 2.0. (if we even add 30 quests)
Quests will be available only in Durotar, Mulgore, Thunder Bluff, and Orgrimmar. There is a slight chance that The Barrens will also have quests in version 2.0. √
Cannot view nor gain reputation with any factions in version 2.0.
Gnomes are not playable. X
Dwarves are not playable. X
Blood Elves are not playable. X
Draenei are not playable. X
Undead are not playable. X
Hunter class is not playable.
Druid class is not playable.
Death Knight class is not playable. X
Horde players cannot create Paladins. √
Alliance players cannot create Shamans. √
Auction House will not be introduced in version 2.0. X
Flight Paths will not be introduced in version 2.0.
Zeppelins cannot be ridden to Stranglethorn Vale or Tirisfal Glades in version 2.0. X
The Tram cannot be ridden to Stormwind or Ironforge in version 2.0. X
Swimming will not be introduced in version 2.0.
Professions might not be included in version 2.0.
Mounts will not be introduced in version 2.0. X
Spell Bars might not be included in version 2.0.
Multiplayer compatibility (online) will not be included in version 2.0. X
Rested experience will not be introduced in version 2.0. X
Emotes such as dancing, waving, etc. will not be introduced in version 2.0.
Reinventing the Craft (RtC) third-party programs will not be needed to run while playing version 2.0. √
You'll prolly have to grind a heck lot to get to level 40 anyway
edit:
Quote:
The only playable zones in Wc3:WoW 2.0 are:
Durotar, Orgrimmar, Mulgore, Thunder Bluff, Palemane Rock and Bristlebane Cave, The Barrens, Ragefire Chasm, and Arathi Basin (possibly).
You'll just have to wait until I think the campaign is stable and fun enough to release. People have been waiting years for this mod and I want it to be fun when it finally comes out, rather than "it was alright I guess." Wc3:WoW has stuff in it right now that will impress you, but not entertain you. Not for long at least. That's one of the main issues - fun! It's not fun enough. I'm concocting ideas to implement from WoW that will make it more fun and worth our time adding. Battlegrounds, arena, instances, etc. It'll take time but in the long run it'll be for the greater good on YOUR part.
It's a very, very old mod. Not even Mulgore is playable in it, I think. It's missing a lot of features that are in it now and the terrain is repulsive compared to version 2.0's terrain. However, it gives you an idea what the next public release will be sort of like since we still use a lot of the same old systems in that old Wc3:WoW version.
Starting about a week or two ago, Blizzard made it so level 20s can get the first 60% mount and 40s get a 100% mount. Level 60 gets flying mounts. Mounts and training are MUCH cheaper too. However, we won't apply these changes to Wc3:WoW because it's easier to level up and giving players a mount at level 20 would be too early for Wc3:WoW and unalike the first World of Warcraft game.
Wow, just level 20 in wow now? what the hell are they thinking?
Thats what you get in the first day, even a test account can archive level 20.
I liked the standard levels 40, 60, 70 & 80 as it was, why are they changing it.
Only cus newbies dont want to spend a several min running around questing without mount :p?
Anyway, its nice to hear that you wont change those stuff, cus i personally think it was a bad move for blizzard. When i first started playing wow, i was like the happiest guy in the world when i got my mount in level 40, it took me forever to get that level at that time, i was like 9/10 years :p
I can't complain. I love it the way it is now because of the cheap affordable prices now and the mount at level 20+ really makes a huge difference and is just way more convenient while playing. Yes, it kind of defeats the struggle to get a mount now, but I never really liked it that much anyway. In my humble opinion, I think Blizzard Entertainment did it for the right reasons. To make leveling faster, to make it not take forever to get from one side of the zone to the other, and it keeps the new players for them because new players are like "OH MY GOD! A MOUNT!? SO COOL!!!" which is another reason why World of Warcraft succeeds so much. It's 'awesome factor' is outstanding for beginners in World of Warcraft, and lately it's been getting better and better.
I can't complain. I love it the way it is now because of the cheap affordable prices now and the mount at level 20+ really makes a huge difference and is just way more convenient while playing. Yes, it kind of defeats the struggle to get a mount now, but I never really liked it that much anyway. In my humble opinion, I think Blizzard Entertainment did it for the right reasons. To make leveling faster, to make it not take forever to get from one side of the zone to the other, and it keeps the new players for them because new players are like "OH MY GOD! A MOUNT!? SO COOL!!!" which is another reason why World of Warcraft succeeds so much. It's 'awesome factor' is outstanding for beginners in World of Warcraft, and lately it's been getting better and better.
I like the system myself but the thing is that all the time i spended to just save gold for that damn mount & all the time i spended. Now no such thing exist, and i like that, but now it feels like i did everything for nothing :P