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Warcraft 3: World of Warcraft Venture in the mysterious continent of Kalimdor. Choose your class and learn the ways of eight different races. Fight for power, protect your people, or just live to explore the lands of Warcraft.

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Old 01-17-2010, 08:49 PM   #31 (permalink)
Registered User Craka_J
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Hosted Project of the Year - 2008: Warcraft III: World of Warcraft Former Staff Member: This user used to be on the Hive Workshop staff. 
There is tile variation and I'd rather not terrain at all than work on terrains that use "no" tile variation. Durotar and Orgrimmar use three tiles primarily. The tiles blend a bit much, and I just realized that Durotar's tile in World of Warcraft isn't as cracked as it is in our Durotar. But I'll have to make due with what I have, unless you want to make a new tile for me. I am trying to recreate a terrain as much as I can and this is just about the best I can do with what I got... oh and it's not complete yet, if you read.

PS: Sorry if I sound aggressive. Really sick this weekend and it's practically killing me!
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Old 01-17-2010, 09:07 PM   #32 (permalink)
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if u want screenshots, then dont wait to long.
With next addon the completly world of wow is redone. dont know if you could travel through old world then

Edit: Is it just me or kills this forum little words like "the" or "for" ??
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Old 01-17-2010, 09:49 PM   #33 (permalink)
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It's just you.

Yeah, I'm worried about that actually. Hopefully there will be private servers that some how are not effected by the mass terrain deformations... otherwise I'm in trouble!
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Old 01-17-2010, 10:33 PM   #34 (permalink)
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:o I just realized that! Craka is in trouble.
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Old 01-18-2010, 07:10 AM   #35 (permalink)
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Add some variation to your terrain. Its SOOO PLAIN AND REPETITIVE!
That's my only suggestion.
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Old 01-18-2010, 07:32 AM   #36 (permalink)
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Read the post on the top of this page.
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Old 01-18-2010, 11:19 AM   #37 (permalink)
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Great terrain. What about inventory, systems and such? Anything done? :P
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Old 01-18-2010, 04:07 PM   #38 (permalink)
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Not quite started on the inventory yet, but Yixx is making great progress on the character creation interface. Looks and works way more better than it did before. Previously you would just type: "Horde", "Orc", and then "OK" to start the game as an Orc... no class, gender, or anything else. But now we're working on allowing the player to choose their team, race, gender, and class all in the same area very easily, while looking awesome and like World of Warcraft's character creation screen.
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Old 01-18-2010, 04:44 PM   #39 (permalink)
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It would be a great addition, whenever anyone gets around to it.
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Old 01-19-2010, 01:27 PM   #40 (permalink)
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Awesome I'm looking forward to this :)
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Old 01-19-2010, 03:42 PM   #41 (permalink)
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shame on you yabooer Org is my favorite area besides Thunderbluff than.
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Old 01-24-2010, 08:51 AM   #42 (permalink)
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Expect some new Durotar WIP screenshots soon!

[EDIT]

New work-in-progress terrain screenshots! I realized I created a giant gap in Valley of Trials between where you start, to the exit of the enclosed-by-mountains area. Will try to shorten it by copy and pasting the terrain, or if that doesn't work, I'll just have to reterrain half of the map... ugh. But here's what I've done today! Also provided a comparison of WoW's valley of trials gap compared to mine. With scale taken into consideration, mine is HUGE compared to theirs.

PS: Like my pet's name?
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votwip01a.jpg   votwip02a.jpg   gapreference.jpg   gapreference2.jpg  
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Last edited by Craka_J; 01-24-2010 at 10:23 AM. Reason: Added WIP Images
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Old 01-30-2010, 03:04 PM   #43 (permalink)
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omg the third screen dude how the hack did you make that ... :P kidding anyway could you upload som screens of thunderbluff?
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Old 01-30-2010, 09:26 PM   #44 (permalink)
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Thunder Bluff currently looks like this:
http://war3wow.webs.com/Thunder%20Bluff01.JPG

http://war3wow.webs.com/Thunder%20Bluff02.JPG

It's about as tall as it can get, but mainly what's wrong with it is that it's backwards and reversed, so I'm guessing whoever terrained Thunder Bluff looked at a bad map. What I will be doing once I finish with Mulgore, Durotar, and Orgrimmar, is probably redo the entire thing, make each plateau larger than they are now, and overall just make it as accurate as I possibly can, as usual. However, no idea how we'll do the whole spiral staircase in the center of the city. As for the elevators, that can be done easily by just setting the height of a unit to X over Y seconds, making them levitate slowly and as if they were on an elevator. Would just need a doodad to float up at the same time and speed too to make it look good.
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Old 01-31-2010, 09:39 AM   #45 (permalink)
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i know perfectly what this thing needs...WOW RIPS!(i got alot of em)
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