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| Warcraft 3: World of Warcraft Venture in the mysterious continent of Kalimdor. Choose your class and learn the ways of eight different races. Fight for power, protect your people, or just live to explore the lands of Warcraft. |
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01-17-2010, 08:49 PM
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#31 (permalink)
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Can Ya Feel THAT! HUH!
Join Date: Mar 2004
Posts: 4,485
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There is tile variation and I'd rather not terrain at all than work on terrains that use "no" tile variation. Durotar and Orgrimmar use three tiles primarily. The tiles blend a bit much, and I just realized that Durotar's tile in World of Warcraft isn't as cracked as it is in our Durotar. But I'll have to make due with what I have, unless you want to make a new tile for me. I am trying to recreate a terrain as much as I can and this is just about the best I can do with what I got... oh and it's not complete yet, if you read.
PS: Sorry if I sound aggressive. Really sick this weekend and it's practically killing me!
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01-17-2010, 09:07 PM
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#32 (permalink)
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User
Join Date: Jan 2010
Posts: 13
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if u want screenshots, then dont wait to long.
With next addon the completly world of wow is redone. dont know if you could travel through old world then
Edit: Is it just me or kills this forum little words like "the" or "for" ??
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01-17-2010, 09:49 PM
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#33 (permalink)
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Can Ya Feel THAT! HUH!
Join Date: Mar 2004
Posts: 4,485
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It's just you.
Yeah, I'm worried about that actually. Hopefully there will be private servers that some how are not effected by the mass terrain deformations... otherwise I'm in trouble!
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01-17-2010, 10:33 PM
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#34 (permalink)
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The baby with a hangover.
Join Date: Aug 2009
Posts: 168
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:o I just realized that! Craka is in trouble.
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01-18-2010, 07:10 AM
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#35 (permalink)
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The Guardian
Join Date: Feb 2007
Posts: 1,000
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Add some variation to your terrain. Its SOOO PLAIN AND REPETITIVE!
That's my only suggestion.
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01-18-2010, 07:32 AM
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#36 (permalink)
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Can Ya Feel THAT! HUH!
Join Date: Mar 2004
Posts: 4,485
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Read the post on the top of this page.
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01-18-2010, 11:19 AM
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#37 (permalink)
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^ That guy is awesome
Join Date: Sep 2007
Posts: 4,153
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Great terrain. What about inventory, systems and such? Anything done? :P
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01-18-2010, 04:07 PM
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#38 (permalink)
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Can Ya Feel THAT! HUH!
Join Date: Mar 2004
Posts: 4,485
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Not quite started on the inventory yet, but Yixx is making great progress on the character creation interface. Looks and works way more better than it did before. Previously you would just type: "Horde", "Orc", and then "OK" to start the game as an Orc... no class, gender, or anything else. But now we're working on allowing the player to choose their team, race, gender, and class all in the same area very easily, while looking awesome and like World of Warcraft's character creation screen.
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01-18-2010, 04:44 PM
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#39 (permalink)
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The Guardian
Join Date: Feb 2007
Posts: 1,000
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It would be a great addition, whenever anyone gets around to it.
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01-19-2010, 01:27 PM
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#40 (permalink)
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Titans of Archia
Join Date: Nov 2009
Posts: 1,006
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Awesome I'm looking forward to this :)
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01-19-2010, 03:42 PM
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#41 (permalink)
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Mr.House
Join Date: Feb 2008
Posts: 1,074
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shame on you yabooer Org is my favorite area besides Thunderbluff than.
__________________
Im never wrong. am i? am i not? who knows the answer? who says it isnt true? and who says it is? who says this is confusing and who says it isnt? who says this is nonsence and who says it makes you think? who says this is a waste of time and who says it is a waste to not read it?
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01-24-2010, 08:51 AM
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#42 (permalink)
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Can Ya Feel THAT! HUH!
Join Date: Mar 2004
Posts: 4,485
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Expect some new Durotar WIP screenshots soon!
[EDIT]
New work-in-progress terrain screenshots! I realized I created a giant gap in Valley of Trials between where you start, to the exit of the enclosed-by-mountains area. Will try to shorten it by copy and pasting the terrain, or if that doesn't work, I'll just have to reterrain half of the map... ugh. But here's what I've done today! Also provided a comparison of WoW's valley of trials gap compared to mine. With scale taken into consideration, mine is HUGE compared to theirs.
PS: Like my pet's name?
Last edited by Craka_J; 01-24-2010 at 10:23 AM.
Reason: Added WIP Images
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01-30-2010, 03:04 PM
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#43 (permalink)
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Mr.House
Join Date: Feb 2008
Posts: 1,074
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omg the third screen dude how the hack did you make that ... :P kidding anyway could you upload som screens of thunderbluff?
__________________
Im never wrong. am i? am i not? who knows the answer? who says it isnt true? and who says it is? who says this is confusing and who says it isnt? who says this is nonsence and who says it makes you think? who says this is a waste of time and who says it is a waste to not read it?
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01-30-2010, 09:26 PM
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#44 (permalink)
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Can Ya Feel THAT! HUH!
Join Date: Mar 2004
Posts: 4,485
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Thunder Bluff currently looks like this:
http://war3wow.webs.com/Thunder%20Bluff01.JPG
http://war3wow.webs.com/Thunder%20Bluff02.JPG
It's about as tall as it can get, but mainly what's wrong with it is that it's backwards and reversed, so I'm guessing whoever terrained Thunder Bluff looked at a bad map. What I will be doing once I finish with Mulgore, Durotar, and Orgrimmar, is probably redo the entire thing, make each plateau larger than they are now, and overall just make it as accurate as I possibly can, as usual. However, no idea how we'll do the whole spiral staircase in the center of the city. As for the elevators, that can be done easily by just setting the height of a unit to X over Y seconds, making them levitate slowly and as if they were on an elevator. Would just need a doodad to float up at the same time and speed too to make it look good.
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01-31-2010, 09:39 AM
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#45 (permalink)
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Banned
Join Date: Jun 2009
Posts: 142
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i know perfectly what this thing needs...WOW RIPS!(i got alot of em)
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