RvR (Realm versus Realm) is pretty much two more or more major factions such as Horde versus Alliance that are in a constant war against each other for conquest/territorial gain. This involves a ton of PvP, which is why I am planning to have RvR included in Wc3:WoW. The PvP in World of Warcraft is good, but not quite as good as it is in Warhammer Online: Age of Reckoning (which has the best PvP in an MMORPG in my humble opinion) and one of the major reasons, if not the most important reason, is because of RvR. Warhammer Online has RvR where players of the Destruction and of the Order. I'll skip Warhammer Online though and just jump to how Wc3:WoW would approach RvR.
RvR means players can take over hostile bases. But you cannot just go straight from Orgrimmar to Stormwind and take it over. For one, it won't be easy at all. Second, you need to capture bases in the proper order that lead up to the capital city so your team can be allowed to take it over. How will this work? Well lets say you're a Horde player and are in Durotar. First, in order to push for Ironforge and Stormwind, the Horde must control all the crucial points in Kalimdor - especially homeland territories in Durotar, Mulgore, and The Barrens. Once all bases in those zones are under Horde control, Horde players (and bots) will be able to push to capture the next base to push further, which would likely be from Tirisfal Glades downward/eastward or from Ashenvale and into the harbor so Teldrassil can be accessed by the Horde and taken.
RvR will allow players and bots to raid and capture towns and cities. This will grant experience, honor, and additional bonuses which I haven't put too much thought about yet. But basically, this will empower grouped PvP out in the open. Battlegrounds will still be quite important too though since it grants quicker and easier honor and battleground marks to purchase PvP mounts and items like that.
But don't get worried if you don't like this idea. The way I've explained it above is more of a rough-draft of how it will work and I will continue to improve on structuring the RvR plans once Wc3:WoW's other problems and whatnot are dealt with. Plus, it likely won't be in the single player version since we're expecting WarSoc to come along and require us to recode everything for the fourth or fifth time in Wc3:WoW's history. We'd really rather not code everything into single player and then abandon it all to redo it again so it can be played online, so we're just going to wait until it can be played online to throw in big goodies like RvR.
Anyway, agree or disagree with RvR in Wc3:WoW?
RvR means players can take over hostile bases. But you cannot just go straight from Orgrimmar to Stormwind and take it over. For one, it won't be easy at all. Second, you need to capture bases in the proper order that lead up to the capital city so your team can be allowed to take it over. How will this work? Well lets say you're a Horde player and are in Durotar. First, in order to push for Ironforge and Stormwind, the Horde must control all the crucial points in Kalimdor - especially homeland territories in Durotar, Mulgore, and The Barrens. Once all bases in those zones are under Horde control, Horde players (and bots) will be able to push to capture the next base to push further, which would likely be from Tirisfal Glades downward/eastward or from Ashenvale and into the harbor so Teldrassil can be accessed by the Horde and taken.
RvR will allow players and bots to raid and capture towns and cities. This will grant experience, honor, and additional bonuses which I haven't put too much thought about yet. But basically, this will empower grouped PvP out in the open. Battlegrounds will still be quite important too though since it grants quicker and easier honor and battleground marks to purchase PvP mounts and items like that.
But don't get worried if you don't like this idea. The way I've explained it above is more of a rough-draft of how it will work and I will continue to improve on structuring the RvR plans once Wc3:WoW's other problems and whatnot are dealt with. Plus, it likely won't be in the single player version since we're expecting WarSoc to come along and require us to recode everything for the fourth or fifth time in Wc3:WoW's history. We'd really rather not code everything into single player and then abandon it all to redo it again so it can be played online, so we're just going to wait until it can be played online to throw in big goodies like RvR.
Anyway, agree or disagree with RvR in Wc3:WoW?