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| Warcraft 3: World of Warcraft Venture in the mysterious continent of Kalimdor. Choose your class and learn the ways of eight different races. Fight for power, protect your people, or just live to explore the lands of Warcraft. |
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View Poll Results: Should they perfect it, or rush it?
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Perfect it!
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17 |
60.71% |
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Rush it!
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9 |
32.14% |
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No to the above & I'll post why!
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2 |
7.14% |
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02-01-2010, 09:52 PM
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#1 (permalink)
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User
Join Date: Jun 2007
Posts: 244
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[Poll] What should the team do?
Should the team stop reterraining/redoing triggers & making everything perfect & let it be rough around the edges.
Or should we let them perfect everything allowing the open beta be as polished as possible?
If you played MMO's like I used to, everyone knows that rushing the project and releasing too soon releases a bad product and turns the PB away.
The team is working very hard for us and if they don't perfect it, one possible error can completely ruin a map. A huge leak for example were it is too laggy to even do anything.
I'm not sure on the progress of everything but I think the terrain will be completed before the triggers/ui etc... is finished.
This is NOT Official this is just something that we can do so the team can think what we would like.
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Quote:
Originally Posted by Buzuka
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Funniest thing ever! Go to it!
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02-01-2010, 10:10 PM
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#2 (permalink)
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The baby with a hangover.
Join Date: Aug 2009
Posts: 168
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They should stop redoing triggers/terrain at some point. Craka_j can be a real perfectionist at times, but that's just him. Everybody is at something. IMO, they are NOT realeasing this project too soon. They have been working on this version since...i'm not sure :P. I'm not saying they should rush it like a huge project is due the day after, but they should not be perfecting it so much to the point that it will take ANOTHER 1907489374 years to release it.
P.S: Where is the actual poll? o.O
Edit: There it is!
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02-01-2010, 10:26 PM
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#3 (permalink)
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User
Join Date: Jan 2005
Posts: 23
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I think there's a league of difference between perfecting something and rushing it. I think we should respect their decision to try and create something that's truly enjoyable before releasing and be patient.
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02-01-2010, 10:59 PM
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#4 (permalink)
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User
Join Date: Jun 2007
Posts: 244
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Let me put it in terms for you guys, since everyone is in school or has graduated after some time. Here is the analogy I see it as.
You are given a project and the deadline is tomorrow you can either do the best you can for the deadline or take your time and turn it in the day after for reduced points.
Most likely turning in a work of art the day after will score you some more points then the one that didn't get the time needed.
Quote:
Originally Posted by Oohforf
They should stop redoing triggers/terrain at some point. Craka_j can be a real perfectionist at times
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To this I repeat myself.
Quote:
Originally Posted by Yabooer
if they don't perfect it, one possible error can completely ruin a map. A huge leak for example were it is too laggy to even do anything.
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__________________
Quote:
Originally Posted by Buzuka
Click to go to the quote.
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Funniest thing ever! Go to it!
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02-01-2010, 11:55 PM
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#5 (permalink)
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The baby with a hangover.
Join Date: Aug 2009
Posts: 168
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Well, of course they will go over it! I never said to just go typing away triggers. Really, whats the chance of having some giant error destroying the thing? It can happen, especially with these complex triggers they are using for this campaign, but still. They have been perfecting this mod for YEARS. redoing terrian and triggers many times. Like Beantony said earlier today, there is no perfect mod. And yeah, thats one of the reasons wc3:WoW has closed beta testers (such as you). It's your job to catch all those nasty bugs in a net, and report to Craka_j, so they can fix that error, before releasing the Wc3:WoW to the public.
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02-02-2010, 12:35 AM
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#6 (permalink)
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User
Join Date: Jun 2007
Posts: 244
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You are forgetting that this kind of and kind of NOT been in production for 2+ years.
They had the incident that the leader left, forcing them to COMPLETELY restart the project.
They've had dry spots were the project was at a standstill for a while.
That is why I was so happy and over come with joy when I heard that there was a good solid team working on it now.
__________________
Quote:
Originally Posted by Buzuka
Click to go to the quote.
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Funniest thing ever! Go to it!
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02-02-2010, 02:11 AM
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#7 (permalink)
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Can Ya Feel THAT! HUH!
Join Date: Mar 2004
Posts: 4,484
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I felt it was necessary to post my own opinion. I voted for "Perfect it!" of course.
Aside from the fact that I can be a perfectionist with working on this mod, I am also given a certain initiative to be a perfectionist and to actually make the mod as great as we can when we do release it publicly.
People overestimate Wc3:WoW, I think. They read all the great features we 'plan' to add and assume at least half of it is done and there's insane dungeons and zones already made or in the works or at least will be featured in the public version, without taking into consideration how much time it takes to complete even one feature on our list. Though it depends what feature it is, most of the features we're aiming for aren't doable overnight. And if they are, you can expect plenty of glitches in it - which we'd fix of course eventually.
Because people believe Wc3:WoW is so great (or is going to be great), my mission is to make that expectation even more of a reality. Why? Because in truth, Wc3:WoW is not fun the way it is right now. That's why we can't just release it. And we'd use the old triggers we had, but Blizzard Entertainment's 1.24 patch deleted nearly all of it, hence why we are redoing them. However, the triggers were unorganized and leaky, so it's for the best in the long-run anyway.
In short, the objective for Wc3:WoW is to release it and get positive feedback about its gameplay 'so far.' But so far, we've got hardly anything. Just systems. No real gameplay behind it to back it up just yet. And we need the systems to help back up the gameplay, so in a way, the gameplay needs the systems and the systems cannot be enjoyed without good gameplay. It's complicated, but that's the reasoning behind it all.
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02-02-2010, 05:45 AM
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#8 (permalink)
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User
Join Date: Dec 2009
Posts: 101
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I say perfect it! Just give us another demo before it is, and ya, so nothing is perfect, but you can still come pretty damn close.
__________________
MASTER CREATOR
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02-05-2010, 03:30 AM
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#9 (permalink)
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Gut_Chewer @ B.net West
Join Date: May 2007
Posts: 255
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There is no intelligent reason for rushing a map/campagin at all...maybe I'm CRAZY, but I know not one decent mapper that does not want to take his time in releasing projects.
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Support WC3:WoW, check out the updates on Moddb.com!
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02-05-2010, 04:32 AM
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#10 (permalink)
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User
Join Date: Jun 2007
Posts: 244
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Well there had been complaints from multiple people saying that the team is over doing things.
Just wanted to see for myself and show Craka what the people think.
__________________
Quote:
Originally Posted by Buzuka
Click to go to the quote.
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Funniest thing ever! Go to it!
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02-05-2010, 06:12 AM
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#11 (permalink)
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Can Ya Feel THAT! HUH!
Join Date: Mar 2004
Posts: 4,484
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I definitely like this thread, as does the team. So please people, those of you who have not yet voted/posted, please do so. It helps influence how we think and work.
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02-13-2010, 04:50 PM
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#12 (permalink)
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User
Join Date: Feb 2010
Posts: 6
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I say Finish to perfection but yh release a demo before the real deal =P
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02-16-2010, 08:12 AM
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#13 (permalink)
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Pro Game Design
Join Date: Feb 2008
Posts: 509
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I voted to perfect since we have already waited this long on it might as well wait a little longer.
__________________
My WC3 username: CHA_Owner(NAMM)
Remember +Rep to those who help you!
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02-17-2010, 07:49 PM
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#14 (permalink)
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User
Join Date: Feb 2009
Posts: 41
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I took 3 (neither of those)
Because...
When a map is rushed... it sucks surely but really perfekt a game first becomes after some patches so you need people to test your map... BETA!
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