|
|
|
|
| Warcraft 3: World of Warcraft Venture in the mysterious continent of Kalimdor. Choose your class and learn the ways of eight different races. Fight for power, protect your people, or just live to explore the lands of Warcraft. |
|
View Poll Results: Should We Include Additional Custom Instances?
|
|
Yes, include additional instances. (Custom Instances + Real WoW Instances)
|
  
|
59 |
62.77% |
|
No, only create the real WoW instances. (Real World of Warcraft instances only!)
|
  
|
35 |
37.23% |
 |
|
10-30-2009, 06:11 AM
|
#1 (permalink)
|
|
Can Ya Feel THAT! HUH!
Join Date: Mar 2004
Posts: 4,486
|
New/Custom Dungeons?
Not sure if it's completely necessary, but it may be fun to do; should I create a new dungeon designed by me? Or should we settle with only the original WoW instances?
Regardless, all original World of Warcraft instances such as Ragefire Chasm will be included, but the poll decides whether we include additional instances that have not been introduced into any of the World of Warcraft games.
Your votes and feedback are appreciated.
|
|
|
10-30-2009, 12:14 PM
|
#2 (permalink)
|
|
WC Lore/Boss Mapmaker
Join Date: Dec 2006
Posts: 767
|
Ohhhhhh... I ran into this point to in my project too. Here is my opinion on it:
It would be difficult to add a custom dungeon that would be actually beneficial to the players without entirely replacing one. Blizzard spread the dungeons pretty well across the levels and locations. So, I believe it would be pretty worthless.
However, that does not stop you from adding to the endgame. You could do so either through 5-man dungeons or large raids. If you kept C’thuns difficulty on release, you could implement a raid between Temple and Netharion (Although, Cthun is already classified as tier 2.5). If you weren’t in love with the current tier of raids you could always push naxx back and call it “Tier 4” move Cthun up to “Tier 3” and then fill in the empty spaces. Or, you could even connect your own custom Tier 4. Theres lots of possibilities with raids. Also, you don’t have to shy away from adding more lvl 60 5 mans. 10 mans could also be added, as there were few in the classical, but I always felt they were unnecessary in the game compared to the 40 mans, 25 mans and instance running.
The only other gap I can think of that might fit in is a level 10-15 dungeon. (Which could be interesting).
Whatever new stuff you decide to implement I will help with voiceover talent to make it fit!
~Asomath
|
|
|
10-30-2009, 12:31 PM
|
#3 (permalink)
|
|
Can Ya Feel THAT! HUH!
Join Date: Mar 2004
Posts: 4,486
|
My plan, if this poll gets enough votes in favor of custom instances, is to create both an endgame instance and a 10-16 instance. The endgame instance will most likely be 5 man, since there isn't enough of them. The lower level one... not sure what to do really. To make it more relevant than grinding for experience, I'd probably have to throw in a couple custom quests too, while the endgame one doesn't necessarily require any custom quests and just needs good drops... custom drops I guess.
I actually never though about including the real tiers and their drops. But come to think of it, that'd be a good idea. Not sure if we should continue into the expansion tiers too, but might do it anyway. We can save that topic for another thread or poll I guess.
Thanks for your input Asomath. If you'd like to help out with voiceovers for our custom instances, I'd appreciate that!
|
|
|
10-30-2009, 01:50 PM
|
#4 (permalink)
|
|
user
Join Date: Jun 2007
Posts: 1,241
|
Pff create all the real wow dungeons first before the alternative dungeons
|
|
|
10-30-2009, 02:03 PM
|
#5 (permalink)
|
|
Can Ya Feel THAT! HUH!
Join Date: Mar 2004
Posts: 4,486
|
Oh yeah, Ragefire Chasm will be playable first to fulfill the fact that our goal is to recreate Wow, and not to create a sort of extension to it at such an early stage. So some real instances will come first, and then custom ones come in. Wailing Caverns is going to be insanely difficult to do since that place is a maze and has multiple layers the players can walk on. The Deadmines and Ragefire Chasm will come first probably, and maybe that instance in Stormwind... forgot its name. Never really done it before TBH.
|
|
|
10-30-2009, 11:41 PM
|
#6 (permalink)
|
|
The baby with a hangover.
Join Date: Aug 2009
Posts: 170
|
Quote:
Originally Posted by Craka_J
Oh yeah, Ragefire Chasm will be playable first to fulfill the fact that our goal is to recreate Wow, and not to create a sort of extension to it at such an early stage. So some real instances will come first, and then custom ones come in. Wailing Caverns is going to be insanely difficult to do since that place is a maze and has multiple layers the players can walk on. The Deadmines and Ragefire Chasm will come first probably, and maybe that instance in Stormwind... forgot its name. Never really done it before TBH.
|
The Stockade.
I think we should just do only WoW instances, as we are trying to make this game as WoWish as possible.
|
|
|
10-31-2009, 01:49 PM
|
#7 (permalink)
|
|
User
Join Date: Aug 2009
Posts: 73
|
i take no becuse it is a reason that it is named wc3:wow
|
|
|
10-31-2009, 06:19 PM
|
#8 (permalink)
|
|
User
Join Date: May 2009
Posts: 47
|
I would like custom instances + real WoW ones. also is there something you can do with the camera view? it gives me a nautious stomach ache lol. Like a standard warcraft 3 view from above and you move screen etc?
|
|
|
11-01-2009, 05:51 AM
|
#9 (permalink)
|
|
Can Ya Feel THAT! HUH!
Join Date: Mar 2004
Posts: 4,486
|
We will not be including the RTS camera view. It'll be a third person camera that can either auto-adjust itself naturally or allows you to adjust the X and Y rotation of the camera yourself with the arrow keys.
|
|
|
11-03-2009, 01:49 AM
|
#10 (permalink)
|
|
User
Join Date: May 2009
Posts: 47
|
Thats fine, just some of them make me dizzy lol.
|
|
|
11-05-2009, 01:54 AM
|
#11 (permalink)
|
|
Peon of Grunts
Join Date: Oct 2008
Posts: 83
|
It's fine. It'll be cool when you enter an uber-uber but doable dungeon with the WC3:WoW staff as bosses yielding drops that does nothing.
__________________
There are three kinds of people: the one who sees the glass half full; the one who sees the glass half empty; and the one who drinks the damn glass.
-Can help with writing... stuff.-
|
|
|
11-06-2009, 02:56 PM
|
#12 (permalink)
|
|
User
Join Date: Dec 2008
Posts: 264
|
If you add custom dungeons (BAD idea in my opinion) do them after you have done everything else :)
It's more importing to do the original wow first
|
|
|
11-13-2009, 01:39 PM
|
#13 (permalink)
|
|
User that uses THW
Join Date: Apr 2009
Posts: 58
|
Custom dungeon? Ah, hell you'll probably have a hard time making one so.......... NO!
__________________
----------------------------------------
I'm so bored. I don't care.
|
|
|
11-15-2009, 12:29 PM
|
#14 (permalink)
|
|
Dark Philosopher
Join Date: Dec 2007
Posts: 158
|
Perhaps have an option to turn the dungeons on or off but they start out as off. Lets say you put in a code that will grant you access to a certain custom dungeon in the game. These codes can be obtained easily off your website or will be listed in the end game credits, which I would personally put after beating Naxxramas.
For example: The code "Play that funky music right" will unlock a dungeon of Murloc DJs getting down and partying it up and they're not in the mood for gate crashers. You must find the owner of the club and return his head to the troll playing the drums outside so the troll can believe in real music again.
|
|
|
11-15-2009, 07:01 PM
|
#15 (permalink)
|
|
Can Ya Feel THAT! HUH!
Join Date: Mar 2004
Posts: 4,486
|
Lol, sounds like a creative idea... we'll see.
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
|
|
|
|
|
|
|
|