These are some things I have been wondering about WC3: WoW.
1. Will the EXP be the same amounts as WoW, level-to-level, and will you have to start at 0 EXP at the beginning of each level? If so, that would make it a real WoW experience.
2. I know your are currently making the Classic WoW, but do you plan on adding any expansion content? I wanted to ask if you planned on putting in the Tempest Keep Kael'Thas Encounter. That has to be my favorite, even if I have never played it. It'd be great to actually see it in WC3: WoW.
3. Still a WIP I understand, do you plan on adding all the starting areas? Such as the human and dwarf starting places? I assume you are, but I still want to ask.
4. For the gnomes, do you plan on making their starting place Gnomeragon or will they start in the dwarf area?
5. Will you be allowed to create your own guild, and invite player bots to join?
6. Will all levels of player bots be wandering the main cities and map? Like in Stormwind how you can find people ranged from 1 to 80 crowding the streets.
7. Will there be a auction house with items you can buy from player bots of all levels, and can you sell your items/mounts/weapons in the AH and have a % chance of a player bot placing an offer or buying it immediately?
8. Will buildings be enter-able? (This may have already been answered, but still.)
9. You said you could pick your own name when creating your character, does this include first and last name? Is there a character limit?
10. Will there be those annoying level 1 spam bots that yell "Free WoW Gold just $10 at gaygold.com!" ?
11. Will the player-bots and players be able to pass through each other like in WoW, so you don't get stuck when walking around?
12. Regarding question 5, if yes, will you be able to set ranks for each member (player bot), like demoting them, promoting them, making custom ranks, and even assigning a player bot as guild leader before leaving the guild and making another?
13. Will Player-Bots go "Online" and "Offline", like normal players and come on randomly?
14. Will there be a "Friend" feature that lets you save a player-bot, and if the player-bot is available in the map and not in your group can be invited?
15. Will quest sharing be active? And can some quests be considered unshareable if the bot has already completed it, or is already on it?
16. You mentioned commands for player-bots, other than "Heal Me!" and "Attack!" what else will there be?
17. When inviting some player bots to a group, will there be a possibility that they are already in a group, and you recieve the "Already in Group" error message?
18. Will there be "Party Chat" for bot commands, "Guild Chat" for guild commands, regarding 12 and 5, and "Raid" chat for instances to order tanks to taunt or maybe a healer to focus on a different party member?
19. Am I asking too many questions? (Don't answer this lol.)
20. Will Paladins have the ability to summon their mounts like in WoW?
21. How will dual wielding work for rogues and warriors and hunters?
22. Will you be able to interact with city guards to get directions to class trainers, profession trainers, and various town locations?
23. If enchanting can be learned, are all items/armor/weapons enchantable, or will only certain special weapons have "Enchantment" slots?
24. How are you going to have Copper, Silver, and Gold? Or will it all be Gold?
25. Are you going to include all of WoW's achievements?
26. Will player-bots put up a good fight in requested duels?
27. Will there be that annoying level 1 with a rigged enchanted weapon running around challenging level 10's and whipping them badly? (This does happen in WoW, believe me.)
28. Are you going to have the hunger system for hunters' pets so if they are unhappy 75% damage, happy 100% damage, and 125% very happy?
29. Awhile back I heard of something for pets called Loyalty, will this be included?
30. Are all of the abilities from class trainers still going to cost buttloads of money like they do in WoW now, or will you lower the price a little?
31. Will flying mounts be ridable in Eastern Kingdoms and Kalimdor? (No restrictions such as "only ridable in outland/northrend".) ?
32. Will there constantly be new level 1 player-bots in the newbie areas questing to make the WoW look real as if new people join every day?
33. If you are being attacked by a mob, and you run into the range of a town guard, will they help you or just stand there and watch as your mauled to death?
34. Every once in a while, will a large group of 10-30 level 60's come and attempt to raid your town and kill the leader and have a % chance of winning/failing? (This I would LOVE to see.)
35. Will there be a small % chance that when you attempt to do an instance, another raid party is already doing it and you will have to wait a small amount of time in order to enter?
I know all of this can't be possibly included in 2.0 beta, but for in the far future, can all of this be done? Please answer all my questions. Thanks in advance, I appreciate all and any answers.
1. Will the EXP be the same amounts as WoW, level-to-level, and will you have to start at 0 EXP at the beginning of each level? If so, that would make it a real WoW experience.
2. I know your are currently making the Classic WoW, but do you plan on adding any expansion content? I wanted to ask if you planned on putting in the Tempest Keep Kael'Thas Encounter. That has to be my favorite, even if I have never played it. It'd be great to actually see it in WC3: WoW.
3. Still a WIP I understand, do you plan on adding all the starting areas? Such as the human and dwarf starting places? I assume you are, but I still want to ask.
4. For the gnomes, do you plan on making their starting place Gnomeragon or will they start in the dwarf area?
5. Will you be allowed to create your own guild, and invite player bots to join?
6. Will all levels of player bots be wandering the main cities and map? Like in Stormwind how you can find people ranged from 1 to 80 crowding the streets.
7. Will there be a auction house with items you can buy from player bots of all levels, and can you sell your items/mounts/weapons in the AH and have a % chance of a player bot placing an offer or buying it immediately?
8. Will buildings be enter-able? (This may have already been answered, but still.)
9. You said you could pick your own name when creating your character, does this include first and last name? Is there a character limit?
10. Will there be those annoying level 1 spam bots that yell "Free WoW Gold just $10 at gaygold.com!" ?
11. Will the player-bots and players be able to pass through each other like in WoW, so you don't get stuck when walking around?
12. Regarding question 5, if yes, will you be able to set ranks for each member (player bot), like demoting them, promoting them, making custom ranks, and even assigning a player bot as guild leader before leaving the guild and making another?
13. Will Player-Bots go "Online" and "Offline", like normal players and come on randomly?
14. Will there be a "Friend" feature that lets you save a player-bot, and if the player-bot is available in the map and not in your group can be invited?
15. Will quest sharing be active? And can some quests be considered unshareable if the bot has already completed it, or is already on it?
16. You mentioned commands for player-bots, other than "Heal Me!" and "Attack!" what else will there be?
17. When inviting some player bots to a group, will there be a possibility that they are already in a group, and you recieve the "Already in Group" error message?
18. Will there be "Party Chat" for bot commands, "Guild Chat" for guild commands, regarding 12 and 5, and "Raid" chat for instances to order tanks to taunt or maybe a healer to focus on a different party member?
19. Am I asking too many questions? (Don't answer this lol.)
20. Will Paladins have the ability to summon their mounts like in WoW?
21. How will dual wielding work for rogues and warriors and hunters?
22. Will you be able to interact with city guards to get directions to class trainers, profession trainers, and various town locations?
23. If enchanting can be learned, are all items/armor/weapons enchantable, or will only certain special weapons have "Enchantment" slots?
24. How are you going to have Copper, Silver, and Gold? Or will it all be Gold?
25. Are you going to include all of WoW's achievements?
26. Will player-bots put up a good fight in requested duels?
27. Will there be that annoying level 1 with a rigged enchanted weapon running around challenging level 10's and whipping them badly? (This does happen in WoW, believe me.)
28. Are you going to have the hunger system for hunters' pets so if they are unhappy 75% damage, happy 100% damage, and 125% very happy?
29. Awhile back I heard of something for pets called Loyalty, will this be included?
30. Are all of the abilities from class trainers still going to cost buttloads of money like they do in WoW now, or will you lower the price a little?
31. Will flying mounts be ridable in Eastern Kingdoms and Kalimdor? (No restrictions such as "only ridable in outland/northrend".) ?
32. Will there constantly be new level 1 player-bots in the newbie areas questing to make the WoW look real as if new people join every day?
33. If you are being attacked by a mob, and you run into the range of a town guard, will they help you or just stand there and watch as your mauled to death?
34. Every once in a while, will a large group of 10-30 level 60's come and attempt to raid your town and kill the leader and have a % chance of winning/failing? (This I would LOVE to see.)
35. Will there be a small % chance that when you attempt to do an instance, another raid party is already doing it and you will have to wait a small amount of time in order to enter?
I know all of this can't be possibly included in 2.0 beta, but for in the far future, can all of this be done? Please answer all my questions. Thanks in advance, I appreciate all and any answers.