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Warcraft 3: World of Warcraft Venture in the mysterious continent of Kalimdor. Choose your class and learn the ways of eight different races. Fight for power, protect your people, or just live to explore the lands of Warcraft.

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Old 11-25-2009, 09:50 PM   #31 (permalink)
Registered User Oohforf
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You know, you CAN quote o_O. You cannot really justify that kids will come and say that they want Blood elves and draenei O_o. This is IMO anyways. I think we should get the class combos. Nothing is wrong with them, even though it is from another expansion. NO WHERE in my post did I say that Wc3:WoW is based off the expansions. I really agree with the dwarven shammies, they are going to be really cool. It kinda brings back the wc3 feeling with the Mountain kings. Yeah, your gonna be able to use warhammers with the shammies :D.

P.S: Lol i hate rap also :P
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Old 11-25-2009, 09:50 PM   #32 (permalink)
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Hosted Project of the Year - 2008: Warcraft III: World of Warcraft Former Staff Member: This user used to be on the Hive Workshop staff. 
  • Hearthstones will eventually be added.

  • Racial statistics and abilities will be added.

  • Stacking certain items will eventually be added.

  • Not sure about this one, though it seems right enough so we'll probably add that later.

  • When bots can talk, you can expect Barrens Chat being the same as it was, along with the ridiculous chat in Trade Chat. This is only an idea as of right now and might not be added at all, but if bots are able to chat with you whenever, then this would come in too! Sorry! (I always enjoyed the stupidity of Barrens Chat and Trade Chat)

  • The class combinations from Cataclysm probably won't be added. Certainly not now. Our top priority is to get the classes done for the appropriate races from the original. Then, we'll decide whether it's fit and in best interests to include Cataclysm's class combinations.

  • There will be no separate map that can be played online. If you want a 5v5 pvp map, I at least strongly recommend playing Catze's "WoW Arena Allstars" map. It's the most accurate WoW PvP map I've played and some of the terrains are rather accurate. It's fun once you get good at it and learn good item cominations and so forth. However, it does not feature exploring the world of WarCraft and has no PvE whatsoever. It's strictly a PvP/Arena map.
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Old 11-26-2009, 01:12 AM   #33 (permalink)
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The old WoW Arena did have PVE but not with the very nice terraining we have now. There were not a lot of models in it but fun none the less.

But I digress from the topic at hand.

Hoping there will be the famous chain quests/elite quests (Hogger) (VC) and just alter that towards horde? I am not sure about horde too much never played them really.

Defiantly gotta get the Wanted posters in the game (Hogger)

Lvl 10 quests for sure as well, (Rogue's get poison after their lvl 10 quest.) (Shaman's get something?) (Hunter's get their pet) Etc...

Assuming you guy's are also keeping in the OLD epic mounts? Will we also get the same variety? (Not just one mount for 60%/100% colors added such as brown/black/white rams?)
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Old 11-26-2009, 04:46 AM   #34 (permalink)
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Quote:
Originally Posted by Yabooer View Post
The old WoW Arena did have PVE but not with the very nice terraining we have now. There were not a lot of models in it but fun none the less.

But I digress from the topic at hand.

Hoping there will be the famous chain quests/elite quests (Hogger) (VC) and just alter that towards horde? I am not sure about horde too much never played them really.

Defiantly gotta get the Wanted posters in the game (Hogger)

Lvl 10 quests for sure as well, (Rogue's get poison after their lvl 10 quest.) (Shaman's get something?) (Hunter's get their pet) Etc...

Assuming you guy's are also keeping in the OLD epic mounts? Will we also get the same variety? (Not just one mount for 60%/100% colors added such as brown/black/white rams?)
Chain quests and elite quests will be added, since so much of WoW is just that anyway.

Yes, we'll also include wanted posters as well.

We will try to get quests from level 1-18 in zones Durotar, Mulgore, Orgrimmar, Thunder Bluff, and possibly The Barrens too. If we end up including Elwyn Forest, we'll obviously do our job with quests in Elwyn Forest, Stormwind, and Westfall.
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Old 12-04-2009, 04:06 AM   #35 (permalink)
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Seems you've skimmed the last part, I meant the class only level 10 quests. Will they be in the game?

Class only quests in general will they be implemented?
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Old 12-04-2009, 05:10 AM   #36 (permalink)
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Yeah... depends though, because we'd actually have to spend more time on it than you think for classes like Hunters, Druids, Rogues, Mages, and Paladins... Maybe some other class, but I can't think of it right now. But basically, we'd have to develop special little systems for each class's special thing like the Rogue's poisons or the Druid's shapeshift form quests or the Hunter's pet taming quest. Stuff like that.

We'll try hard to get all that we can in, but the other things will come after.
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Old 12-05-2009, 02:48 AM   #37 (permalink)
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Of course, not expecting this to be in the game for a while of course.
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Old 12-05-2009, 12:50 PM   #38 (permalink)
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1. Jump System
2. Attachment System
3. Entering Buildings
4. Interface
5. Something else...
6. Releasing Beta ASAP.
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Old 12-05-2009, 06:33 PM   #39 (permalink)
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Quote:
Originally Posted by Narrator View Post
1. Jump System
2. Attachment System
3. Entering Buildings
4. Interface
5. Something else...
6. Releasing Beta ASAP.
Jump was answered.

Attachment was answered.

Interface was answered.

Something else was answered.

Releasing beta asap was answered. (Horde will only be available so production can go faster)
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Old 12-10-2009, 03:55 AM   #40 (permalink)
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If this hasn't been suggested, an Auto save system. Every 15 seconds or so save your game cache.
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Old 12-10-2009, 04:21 AM   #41 (permalink)
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It's already in there actually - or at least we'll be readding it - it'll save somewhere between 1 or 2 minutes. If it were every 15 seconds, that will cause lag since there'll be enough for your computer to process.
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Old 12-21-2009, 01:59 AM   #42 (permalink)
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Well, im finishing up a Hodir Skin that might be useful if you want a Boss Battle with Hodir.
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Old 01-15-2010, 03:48 AM   #43 (permalink)
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What about the combat system to be more like in WoW, I have seen someone made almost similar one in Dark Invasion 2 RPG. Like when we attack, the character will swing/slash, it only hit anything in the area infront if it. Also to the skills and abilities.
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Old 01-15-2010, 01:57 PM   #44 (permalink)
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The combat system will be a pain. It was always an issue that in the third person camera, your character's A.I. is to attack any hostile near it, even if the target is behind your character. But to attack it, it will turn around to hit it. Can be very annoying because this makes the camera follow the back of your character, so if your character turns around, so does your camera. We'll be working on a way to make your character hit targets in front of it only, that way your camera doesn't get punished by the small annoyances of WarCraft's A.I.

The combat system for Wc3:WoW will be as similar to World of Warcraft as the WarCraft III engine allows us. We'll have the whole "Entering Combat" and "Leaving Combat" systems while also making sure attacking is also similar.
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Old 01-16-2010, 06:58 AM   #45 (permalink)
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Alright Craka here's one, I think you should implement a load/save code for online instances (Harder ones) and Battlegrounds? It could work out so we do get online capabilities, AV would be a big one that I think would be great online, WSG/AB. Just a simple map with maybe a couple of AI bots.

Maybe for WSG 3 players on each side and 2 bots? If there are too many horde loaders have the horde charc just loaded on the Alliance side (Orc race and everything) and allied. (I know that kind of kills it, but it would make it so there wouldn't be a switch to alliance. Also meaning once the winning team won they can just save their earned Badges from the match.)

Making PvP more enjoyable, more social, fulfilling peoples need for online play. Making raids more fun because they aren't all bots making it a bit more difficult (If they are new) or easier (the experienced players)

Having all the Battlegrounds only for 60's to stop people from loading high levels or low levels, or maybe a system that if the host sets the level to 30-39 anything items a level 60 loads will be taken out of the inventory if they aren't items for levels 30-39? Just throwing out a big idea here.

Also an Ironforge and Orgrimmar map as well, To trade/buy/sell with other players online and to buy enchantments? To host a map after collecting the mats for an item to be enchanted or crafted?

Not expecting this to happen just a suggestion.
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