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[Solved] SetUnitScale() desync safe?

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Cokemonkey11

Spell Reviewer
Level 29
Joined
May 9, 2006
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what about SetUnitVertexColor?
This seems to work when you use the alpha,as seen in Shadow Trail System by Maker

Though,i think this leaves some footprints when you use "walk" animation

Doesn't work for me because my model has particle effects.

Won't desync.

Flying height won't desync either, so you could also just give the unit 2000 flying height.

Awesome, thanks - worked perfectly (as long as it in fact won't desync)

Why should it desync?

native ShowUnit takes unit whichUnit, boolean show returns nothing

or put the unit in a transporter.

Avoiding using ShowUnit because the dummy has locust ability.


Thanks for the help guys, problem solved!
 
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